ESP8266 - client socket is getting closed after calling method readBytes





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I'm trying to send a message from my pc to the board, but the problem is I keep losing connection before I decide to send a message.



This is code from which I'm sending the message. I create a socket, connect to the board, and then wait for inputs from the Scanner object. When I get some input I send a message to the board.



CLIENT



    Socket socket = new Socket();
socket.connect(new InetSocketAddress("192.168.4.1",3000));
Scanner in = new Scanner(System.in);
String message = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
String message1 = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
message = message1 + message;
OutputStream outputStream = socket.getOutputStream();

String line;
while(!(line = in.nextLine()).equals("EXIT")){
outputStream.write(message.getBytes());
outputStream.flush();
}


This is code that is recv.message.



SERVER



void CommunicationProcessor::readFromStream(WiFiClient* wifiClient){
CLIENT_ACTIVE = true;

while(CLIENT_ACTIVE){
Serial.println(wifiClient->connected()); -> returns 1
int bytesRead = wifiClient->readBytes(buffer,1024); -> returns 0
Serial.println(wifiClient->connected()); -> returns 0
dataManager.appendData(bufferReader.getDataReaded(buffer,bytesRead));

if (checkIfEndLine(bytesRead)){
handleDataRecv();
dataManager.clearBuffer();
}
}
Serial.println("CLIENT QUIT");


}



Before method readBytes, I call method connected() and it returns 1. So everything is fine.
Method readBytes returns 0, because I did not yet send any message.
After that, I call connected() one more time and this time it returns 0.



Now if I remove this Scanner object and loop from code and send a message immediately, a server will recv. message.



    Socket socket = new Socket();
socket.connect(new InetSocketAddress("192.168.4.1",3000));
Scanner in = new Scanner(System.in);
String message = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
String message1 = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
message = message1 + message;
OutputStream outputStream = socket.getOutputStream();
outputStream.write(message.getBytes());
outputStream.close();


My questions are why is connection closed after I call method readBytes?



EDIT



I just tested with this code and connection still get lost.
Line "Client alive" only gets printed one time.



SERVER



 void loop(){
delay(1000);
if (client){
Serial.println("Client alive");
Serial.println(client.connected());
}else{
client = server.available();
if (client){
Serial.println(client.connected());
}


}
}



EDIT 2



I found the problem. I was using board as WIFI-ACCESS POINT, but when I connected board to my router and my pc, everything works fine.
So now my questions is why am I losing connection when board is configured as ACCESS-POINT?



EDIT 3



I found what was causing the problem. I had problem with connecting to wifi access point so i called method WIFI.persistent(false) and that was causing Broken Pipe exception (stream closed) in java.










share|improve this question

























  • what is the size of the server buffer. is it at least 1024 bytes? you push too much data with the while loop in client

    – Juraj
    Nov 22 '18 at 13:37











  • yes,buffer size is 1024

    – Filip Cacic
    Nov 22 '18 at 13:43











  • how do you power it?

    – Juraj
    Nov 22 '18 at 15:10











  • through pc, but i found the problem. I had some problems with wifi and i called method WiFi.persistent(false) and that was causing the connection lost

    – Filip Cacic
    Nov 23 '18 at 9:35


















0















I'm trying to send a message from my pc to the board, but the problem is I keep losing connection before I decide to send a message.



This is code from which I'm sending the message. I create a socket, connect to the board, and then wait for inputs from the Scanner object. When I get some input I send a message to the board.



CLIENT



    Socket socket = new Socket();
socket.connect(new InetSocketAddress("192.168.4.1",3000));
Scanner in = new Scanner(System.in);
String message = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
String message1 = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
message = message1 + message;
OutputStream outputStream = socket.getOutputStream();

String line;
while(!(line = in.nextLine()).equals("EXIT")){
outputStream.write(message.getBytes());
outputStream.flush();
}


This is code that is recv.message.



SERVER



void CommunicationProcessor::readFromStream(WiFiClient* wifiClient){
CLIENT_ACTIVE = true;

while(CLIENT_ACTIVE){
Serial.println(wifiClient->connected()); -> returns 1
int bytesRead = wifiClient->readBytes(buffer,1024); -> returns 0
Serial.println(wifiClient->connected()); -> returns 0
dataManager.appendData(bufferReader.getDataReaded(buffer,bytesRead));

if (checkIfEndLine(bytesRead)){
handleDataRecv();
dataManager.clearBuffer();
}
}
Serial.println("CLIENT QUIT");


}



Before method readBytes, I call method connected() and it returns 1. So everything is fine.
Method readBytes returns 0, because I did not yet send any message.
After that, I call connected() one more time and this time it returns 0.



Now if I remove this Scanner object and loop from code and send a message immediately, a server will recv. message.



    Socket socket = new Socket();
socket.connect(new InetSocketAddress("192.168.4.1",3000));
Scanner in = new Scanner(System.in);
String message = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
String message1 = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
message = message1 + message;
OutputStream outputStream = socket.getOutputStream();
outputStream.write(message.getBytes());
outputStream.close();


My questions are why is connection closed after I call method readBytes?



EDIT



I just tested with this code and connection still get lost.
Line "Client alive" only gets printed one time.



SERVER



 void loop(){
delay(1000);
if (client){
Serial.println("Client alive");
Serial.println(client.connected());
}else{
client = server.available();
if (client){
Serial.println(client.connected());
}


}
}



EDIT 2



I found the problem. I was using board as WIFI-ACCESS POINT, but when I connected board to my router and my pc, everything works fine.
So now my questions is why am I losing connection when board is configured as ACCESS-POINT?



EDIT 3



I found what was causing the problem. I had problem with connecting to wifi access point so i called method WIFI.persistent(false) and that was causing Broken Pipe exception (stream closed) in java.










share|improve this question

























  • what is the size of the server buffer. is it at least 1024 bytes? you push too much data with the while loop in client

    – Juraj
    Nov 22 '18 at 13:37











  • yes,buffer size is 1024

    – Filip Cacic
    Nov 22 '18 at 13:43











  • how do you power it?

    – Juraj
    Nov 22 '18 at 15:10











  • through pc, but i found the problem. I had some problems with wifi and i called method WiFi.persistent(false) and that was causing the connection lost

    – Filip Cacic
    Nov 23 '18 at 9:35














0












0








0


0






I'm trying to send a message from my pc to the board, but the problem is I keep losing connection before I decide to send a message.



This is code from which I'm sending the message. I create a socket, connect to the board, and then wait for inputs from the Scanner object. When I get some input I send a message to the board.



CLIENT



    Socket socket = new Socket();
socket.connect(new InetSocketAddress("192.168.4.1",3000));
Scanner in = new Scanner(System.in);
String message = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
String message1 = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
message = message1 + message;
OutputStream outputStream = socket.getOutputStream();

String line;
while(!(line = in.nextLine()).equals("EXIT")){
outputStream.write(message.getBytes());
outputStream.flush();
}


This is code that is recv.message.



SERVER



void CommunicationProcessor::readFromStream(WiFiClient* wifiClient){
CLIENT_ACTIVE = true;

while(CLIENT_ACTIVE){
Serial.println(wifiClient->connected()); -> returns 1
int bytesRead = wifiClient->readBytes(buffer,1024); -> returns 0
Serial.println(wifiClient->connected()); -> returns 0
dataManager.appendData(bufferReader.getDataReaded(buffer,bytesRead));

if (checkIfEndLine(bytesRead)){
handleDataRecv();
dataManager.clearBuffer();
}
}
Serial.println("CLIENT QUIT");


}



Before method readBytes, I call method connected() and it returns 1. So everything is fine.
Method readBytes returns 0, because I did not yet send any message.
After that, I call connected() one more time and this time it returns 0.



Now if I remove this Scanner object and loop from code and send a message immediately, a server will recv. message.



    Socket socket = new Socket();
socket.connect(new InetSocketAddress("192.168.4.1",3000));
Scanner in = new Scanner(System.in);
String message = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
String message1 = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
message = message1 + message;
OutputStream outputStream = socket.getOutputStream();
outputStream.write(message.getBytes());
outputStream.close();


My questions are why is connection closed after I call method readBytes?



EDIT



I just tested with this code and connection still get lost.
Line "Client alive" only gets printed one time.



SERVER



 void loop(){
delay(1000);
if (client){
Serial.println("Client alive");
Serial.println(client.connected());
}else{
client = server.available();
if (client){
Serial.println(client.connected());
}


}
}



EDIT 2



I found the problem. I was using board as WIFI-ACCESS POINT, but when I connected board to my router and my pc, everything works fine.
So now my questions is why am I losing connection when board is configured as ACCESS-POINT?



EDIT 3



I found what was causing the problem. I had problem with connecting to wifi access point so i called method WIFI.persistent(false) and that was causing Broken Pipe exception (stream closed) in java.










share|improve this question
















I'm trying to send a message from my pc to the board, but the problem is I keep losing connection before I decide to send a message.



This is code from which I'm sending the message. I create a socket, connect to the board, and then wait for inputs from the Scanner object. When I get some input I send a message to the board.



CLIENT



    Socket socket = new Socket();
socket.connect(new InetSocketAddress("192.168.4.1",3000));
Scanner in = new Scanner(System.in);
String message = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
String message1 = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
message = message1 + message;
OutputStream outputStream = socket.getOutputStream();

String line;
while(!(line = in.nextLine()).equals("EXIT")){
outputStream.write(message.getBytes());
outputStream.flush();
}


This is code that is recv.message.



SERVER



void CommunicationProcessor::readFromStream(WiFiClient* wifiClient){
CLIENT_ACTIVE = true;

while(CLIENT_ACTIVE){
Serial.println(wifiClient->connected()); -> returns 1
int bytesRead = wifiClient->readBytes(buffer,1024); -> returns 0
Serial.println(wifiClient->connected()); -> returns 0
dataManager.appendData(bufferReader.getDataReaded(buffer,bytesRead));

if (checkIfEndLine(bytesRead)){
handleDataRecv();
dataManager.clearBuffer();
}
}
Serial.println("CLIENT QUIT");


}



Before method readBytes, I call method connected() and it returns 1. So everything is fine.
Method readBytes returns 0, because I did not yet send any message.
After that, I call connected() one more time and this time it returns 0.



Now if I remove this Scanner object and loop from code and send a message immediately, a server will recv. message.



    Socket socket = new Socket();
socket.connect(new InetSocketAddress("192.168.4.1",3000));
Scanner in = new Scanner(System.in);
String message = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
String message1 = DataProtocol.sendMessageFormat("KLASA","METHOD","FILIP CACIC");
message = message1 + message;
OutputStream outputStream = socket.getOutputStream();
outputStream.write(message.getBytes());
outputStream.close();


My questions are why is connection closed after I call method readBytes?



EDIT



I just tested with this code and connection still get lost.
Line "Client alive" only gets printed one time.



SERVER



 void loop(){
delay(1000);
if (client){
Serial.println("Client alive");
Serial.println(client.connected());
}else{
client = server.available();
if (client){
Serial.println(client.connected());
}


}
}



EDIT 2



I found the problem. I was using board as WIFI-ACCESS POINT, but when I connected board to my router and my pc, everything works fine.
So now my questions is why am I losing connection when board is configured as ACCESS-POINT?



EDIT 3



I found what was causing the problem. I had problem with connecting to wifi access point so i called method WIFI.persistent(false) and that was causing Broken Pipe exception (stream closed) in java.







java sockets c++11 arduino esp8266






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 23 '18 at 9:37







Filip Cacic

















asked Nov 22 '18 at 12:08









Filip CacicFilip Cacic

12




12













  • what is the size of the server buffer. is it at least 1024 bytes? you push too much data with the while loop in client

    – Juraj
    Nov 22 '18 at 13:37











  • yes,buffer size is 1024

    – Filip Cacic
    Nov 22 '18 at 13:43











  • how do you power it?

    – Juraj
    Nov 22 '18 at 15:10











  • through pc, but i found the problem. I had some problems with wifi and i called method WiFi.persistent(false) and that was causing the connection lost

    – Filip Cacic
    Nov 23 '18 at 9:35



















  • what is the size of the server buffer. is it at least 1024 bytes? you push too much data with the while loop in client

    – Juraj
    Nov 22 '18 at 13:37











  • yes,buffer size is 1024

    – Filip Cacic
    Nov 22 '18 at 13:43











  • how do you power it?

    – Juraj
    Nov 22 '18 at 15:10











  • through pc, but i found the problem. I had some problems with wifi and i called method WiFi.persistent(false) and that was causing the connection lost

    – Filip Cacic
    Nov 23 '18 at 9:35

















what is the size of the server buffer. is it at least 1024 bytes? you push too much data with the while loop in client

– Juraj
Nov 22 '18 at 13:37





what is the size of the server buffer. is it at least 1024 bytes? you push too much data with the while loop in client

– Juraj
Nov 22 '18 at 13:37













yes,buffer size is 1024

– Filip Cacic
Nov 22 '18 at 13:43





yes,buffer size is 1024

– Filip Cacic
Nov 22 '18 at 13:43













how do you power it?

– Juraj
Nov 22 '18 at 15:10





how do you power it?

– Juraj
Nov 22 '18 at 15:10













through pc, but i found the problem. I had some problems with wifi and i called method WiFi.persistent(false) and that was causing the connection lost

– Filip Cacic
Nov 23 '18 at 9:35





through pc, but i found the problem. I had some problems with wifi and i called method WiFi.persistent(false) and that was causing the connection lost

– Filip Cacic
Nov 23 '18 at 9:35












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