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Showing posts from February 26, 2019

Are there any rules or guidelines about the order of saving throws?

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28 2 $begingroup$ Let's take the example from In an area covered with Caltrops and Ball Bearings, If you're falling because of Ball Bearings, do you automatically land on the Caltrops too? In an area covered with ball bearings and caltrops, a character is moving at full speed. She is, then, required to make a save against ball bearings and again caltrops. It does matter, because: If caltrops save is first, and fails, it makes character stop moving and conditions no longer force ball bearings save. If ball bearings save is first, and fails, it may give disadvantage to caltrops save (this is a topic of question linked, not this one). As you see, there may be a situation where at least two saves are required, but no "natural" indication which one is made first. Is there a general rule about