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Showing posts from January 2, 2019

Why does a THREE.js gilt clone in another renderer slow down frame rate?

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1 I have a gltf-scene added to my main render: loader.load( 'models/model.gltf', function ( gltf ) { ... scenes['game'].add( gltf.scene ); } This works fine and I'm able to make clones without any issues: loader.load( 'models/model.gltf', function ( gltf ) { ... scenes['game'].add( gltf.scene ); var myClone = gltf.scene.clone(); scenes['game'].add( myClone ); } But when I try to add the clone to a second renderer things start to get tricky: loader.load( 'models/model.gltf', function ( gltf ) { ... scenes['game'].add( gltf.scene ); var myClone = gltf.scene.clone(); scenes['inventory'].add( myClone ); } The frame rate drops dramatically when both gilt scenes are within camera view on both

Given an unknown square matrix $H$ and known vectors $x$ and $y$, is it possible to find $H$ if...

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0 If $Hvec{x}=vec{y}$ can we find $H$ by inverting $vec{x}$ ? No idea how to invert $vec{x}$ though or if this equation is even solvable. matrix-equations share | cite | improve this question edited Nov 21 '18 at 13:10 Vee Hua Zhi 759 2 24 asked Nov 21 '18 at 13:00 PhysicsMan 3 1 2