Bukkit Horse disabling horse spawn around blocks












0















I need to know if there is a way to check if there are any blocks within a radius of 3 around the user(NOT ABOVE OR BELOW). At the moment there is a bug in the game where if you spawn in a horse right next to a wall, you glitch through it. and on an RPG server, I don't particularly want that. I am trying to set up an If statement where if a player has blocks around him within a radius of 3 or so it will display "there is no room for your horse, instead of spawning it."



any help is appreciated



here is my current code(sorry that the code is quite long to read):



package io.github.bxnie.events;

import java.util.HashMap;
import java.util.UUID;

import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Effect;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.Donkey;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Horse;
import org.bukkit.entity.Horse.Color;
import org.bukkit.entity.Horse.Variant;
import org.bukkit.entity.Llama;
import org.bukkit.entity.Player;
import org.bukkit.entity.SkeletonHorse;
import org.bukkit.entity.ZombieHorse;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.vehicle.VehicleExitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
import org.bukkit.scheduler.BukkitScheduler;

import io.github.bxnie.FiorePlugin;

public class HorseSpawn implements Listener {

private HashMap<UUID, Long> cooldownwhite = new HashMap<UUID, Long>();

private HashMap<UUID, Long> horsecombat = new HashMap<UUID, Long>();

@EventHandler
public void onPlayerInteract(PlayerInteractEvent e) {
if(e.getAction() == Action.RIGHT_CLICK_AIR){
Player p = e.getPlayer();
ItemStack item = e.getItem();

if(!(item.getType() == Material.SADDLE)) {
return;
} else {
if(item.getItemMeta().getDisplayName().equals(ChatColor.WHITE + "White Horse")) {
if (horsecombat.containsKey(p.getUniqueId()) && horsecombat.get(p.getUniqueId()) > System.currentTimeMillis()) {
e.setCancelled(true);
p.sendMessage(ChatColor.RED + "Your horse is afraid to come out..");
} else {
if(cooldownwhite.containsKey(p.getUniqueId()) && cooldownwhite.get(p.getUniqueId()) > System.currentTimeMillis()) {
e.setCancelled(true);
long remainingTime = cooldownwhite.get(p.getUniqueId()) - System.currentTimeMillis();
p.sendMessage(ChatColor.DARK_GRAY + "[" + ChatColor.RED + "Horses" + ChatColor.DARK_GRAY + "]" + ChatColor.GRAY + ChatColor.ITALIC + " You cannot spawn your horse for another " + ChatColor.RED + ChatColor.ITALIC + remainingTime/1000 + ChatColor.GRAY + ChatColor.ITALIC + " seconds");
} else {
cooldownwhite.put(p.getUniqueId(), System.currentTimeMillis() + (10 * 1000));
if(item.getItemMeta().hasLore()) {
if (p.hasPermission("fh.skin.skeletonactive") || p.hasPermission("fh.skin.zombieactive")) {
if (p.hasPermission("fh.skin.skeletonactive")) {
SkeletonHorse horsewhite = (SkeletonHorse) p.getWorld().spawn(p.getLocation(), SkeletonHorse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
if (p.hasPermission("fh.skin.zombieactive")) {
ZombieHorse horsewhite = (ZombieHorse) p.getWorld().spawn(p.getLocation(), ZombieHorse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
} else {
Horse horsewhite = (Horse) p.getWorld().spawn(p.getLocation(), Horse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.setColor(Color.WHITE);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
}
}
}
}
}
}
}
@EventHandler
public void onPLayerDismount(VehicleExitEvent e) {
if(e.getExited() instanceof Player) {
if(e.getVehicle() instanceof Horse) {
Horse horse = (Horse) e.getVehicle();
if(horse.getCustomName() != null) {
horse.remove();
}
}
}
}
@EventHandler
public void CombatChecker(EntityDamageByEntityEvent e) {
if ((e.getEntity() instanceof Player) && (e.getDamager() instanceof Player)) {
final Player player = (Player) e.getDamager();
final Player target = (Player) e.getEntity();
horsecombat.remove(player.getUniqueId());
horsecombat.remove(target.getUniqueId());
horsecombat.put(player.getUniqueId(), System.currentTimeMillis() + (15 * 1000));
horsecombat.put(target.getUniqueId(), System.currentTimeMillis() + (15 * 1000));
}
}
}









share|improve this question























  • You can get the player's location with player.getLocation(). Use that as a start position and loop x blocks (your radius) from it

    – Squiddie
    Nov 21 '18 at 12:45











  • thankyou ill give it a shot

    – Ben Parkes
    Nov 21 '18 at 23:41
















0















I need to know if there is a way to check if there are any blocks within a radius of 3 around the user(NOT ABOVE OR BELOW). At the moment there is a bug in the game where if you spawn in a horse right next to a wall, you glitch through it. and on an RPG server, I don't particularly want that. I am trying to set up an If statement where if a player has blocks around him within a radius of 3 or so it will display "there is no room for your horse, instead of spawning it."



any help is appreciated



here is my current code(sorry that the code is quite long to read):



package io.github.bxnie.events;

import java.util.HashMap;
import java.util.UUID;

import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Effect;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.Donkey;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Horse;
import org.bukkit.entity.Horse.Color;
import org.bukkit.entity.Horse.Variant;
import org.bukkit.entity.Llama;
import org.bukkit.entity.Player;
import org.bukkit.entity.SkeletonHorse;
import org.bukkit.entity.ZombieHorse;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.vehicle.VehicleExitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
import org.bukkit.scheduler.BukkitScheduler;

import io.github.bxnie.FiorePlugin;

public class HorseSpawn implements Listener {

private HashMap<UUID, Long> cooldownwhite = new HashMap<UUID, Long>();

private HashMap<UUID, Long> horsecombat = new HashMap<UUID, Long>();

@EventHandler
public void onPlayerInteract(PlayerInteractEvent e) {
if(e.getAction() == Action.RIGHT_CLICK_AIR){
Player p = e.getPlayer();
ItemStack item = e.getItem();

if(!(item.getType() == Material.SADDLE)) {
return;
} else {
if(item.getItemMeta().getDisplayName().equals(ChatColor.WHITE + "White Horse")) {
if (horsecombat.containsKey(p.getUniqueId()) && horsecombat.get(p.getUniqueId()) > System.currentTimeMillis()) {
e.setCancelled(true);
p.sendMessage(ChatColor.RED + "Your horse is afraid to come out..");
} else {
if(cooldownwhite.containsKey(p.getUniqueId()) && cooldownwhite.get(p.getUniqueId()) > System.currentTimeMillis()) {
e.setCancelled(true);
long remainingTime = cooldownwhite.get(p.getUniqueId()) - System.currentTimeMillis();
p.sendMessage(ChatColor.DARK_GRAY + "[" + ChatColor.RED + "Horses" + ChatColor.DARK_GRAY + "]" + ChatColor.GRAY + ChatColor.ITALIC + " You cannot spawn your horse for another " + ChatColor.RED + ChatColor.ITALIC + remainingTime/1000 + ChatColor.GRAY + ChatColor.ITALIC + " seconds");
} else {
cooldownwhite.put(p.getUniqueId(), System.currentTimeMillis() + (10 * 1000));
if(item.getItemMeta().hasLore()) {
if (p.hasPermission("fh.skin.skeletonactive") || p.hasPermission("fh.skin.zombieactive")) {
if (p.hasPermission("fh.skin.skeletonactive")) {
SkeletonHorse horsewhite = (SkeletonHorse) p.getWorld().spawn(p.getLocation(), SkeletonHorse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
if (p.hasPermission("fh.skin.zombieactive")) {
ZombieHorse horsewhite = (ZombieHorse) p.getWorld().spawn(p.getLocation(), ZombieHorse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
} else {
Horse horsewhite = (Horse) p.getWorld().spawn(p.getLocation(), Horse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.setColor(Color.WHITE);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
}
}
}
}
}
}
}
@EventHandler
public void onPLayerDismount(VehicleExitEvent e) {
if(e.getExited() instanceof Player) {
if(e.getVehicle() instanceof Horse) {
Horse horse = (Horse) e.getVehicle();
if(horse.getCustomName() != null) {
horse.remove();
}
}
}
}
@EventHandler
public void CombatChecker(EntityDamageByEntityEvent e) {
if ((e.getEntity() instanceof Player) && (e.getDamager() instanceof Player)) {
final Player player = (Player) e.getDamager();
final Player target = (Player) e.getEntity();
horsecombat.remove(player.getUniqueId());
horsecombat.remove(target.getUniqueId());
horsecombat.put(player.getUniqueId(), System.currentTimeMillis() + (15 * 1000));
horsecombat.put(target.getUniqueId(), System.currentTimeMillis() + (15 * 1000));
}
}
}









share|improve this question























  • You can get the player's location with player.getLocation(). Use that as a start position and loop x blocks (your radius) from it

    – Squiddie
    Nov 21 '18 at 12:45











  • thankyou ill give it a shot

    – Ben Parkes
    Nov 21 '18 at 23:41














0












0








0








I need to know if there is a way to check if there are any blocks within a radius of 3 around the user(NOT ABOVE OR BELOW). At the moment there is a bug in the game where if you spawn in a horse right next to a wall, you glitch through it. and on an RPG server, I don't particularly want that. I am trying to set up an If statement where if a player has blocks around him within a radius of 3 or so it will display "there is no room for your horse, instead of spawning it."



any help is appreciated



here is my current code(sorry that the code is quite long to read):



package io.github.bxnie.events;

import java.util.HashMap;
import java.util.UUID;

import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Effect;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.Donkey;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Horse;
import org.bukkit.entity.Horse.Color;
import org.bukkit.entity.Horse.Variant;
import org.bukkit.entity.Llama;
import org.bukkit.entity.Player;
import org.bukkit.entity.SkeletonHorse;
import org.bukkit.entity.ZombieHorse;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.vehicle.VehicleExitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
import org.bukkit.scheduler.BukkitScheduler;

import io.github.bxnie.FiorePlugin;

public class HorseSpawn implements Listener {

private HashMap<UUID, Long> cooldownwhite = new HashMap<UUID, Long>();

private HashMap<UUID, Long> horsecombat = new HashMap<UUID, Long>();

@EventHandler
public void onPlayerInteract(PlayerInteractEvent e) {
if(e.getAction() == Action.RIGHT_CLICK_AIR){
Player p = e.getPlayer();
ItemStack item = e.getItem();

if(!(item.getType() == Material.SADDLE)) {
return;
} else {
if(item.getItemMeta().getDisplayName().equals(ChatColor.WHITE + "White Horse")) {
if (horsecombat.containsKey(p.getUniqueId()) && horsecombat.get(p.getUniqueId()) > System.currentTimeMillis()) {
e.setCancelled(true);
p.sendMessage(ChatColor.RED + "Your horse is afraid to come out..");
} else {
if(cooldownwhite.containsKey(p.getUniqueId()) && cooldownwhite.get(p.getUniqueId()) > System.currentTimeMillis()) {
e.setCancelled(true);
long remainingTime = cooldownwhite.get(p.getUniqueId()) - System.currentTimeMillis();
p.sendMessage(ChatColor.DARK_GRAY + "[" + ChatColor.RED + "Horses" + ChatColor.DARK_GRAY + "]" + ChatColor.GRAY + ChatColor.ITALIC + " You cannot spawn your horse for another " + ChatColor.RED + ChatColor.ITALIC + remainingTime/1000 + ChatColor.GRAY + ChatColor.ITALIC + " seconds");
} else {
cooldownwhite.put(p.getUniqueId(), System.currentTimeMillis() + (10 * 1000));
if(item.getItemMeta().hasLore()) {
if (p.hasPermission("fh.skin.skeletonactive") || p.hasPermission("fh.skin.zombieactive")) {
if (p.hasPermission("fh.skin.skeletonactive")) {
SkeletonHorse horsewhite = (SkeletonHorse) p.getWorld().spawn(p.getLocation(), SkeletonHorse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
if (p.hasPermission("fh.skin.zombieactive")) {
ZombieHorse horsewhite = (ZombieHorse) p.getWorld().spawn(p.getLocation(), ZombieHorse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
} else {
Horse horsewhite = (Horse) p.getWorld().spawn(p.getLocation(), Horse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.setColor(Color.WHITE);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
}
}
}
}
}
}
}
@EventHandler
public void onPLayerDismount(VehicleExitEvent e) {
if(e.getExited() instanceof Player) {
if(e.getVehicle() instanceof Horse) {
Horse horse = (Horse) e.getVehicle();
if(horse.getCustomName() != null) {
horse.remove();
}
}
}
}
@EventHandler
public void CombatChecker(EntityDamageByEntityEvent e) {
if ((e.getEntity() instanceof Player) && (e.getDamager() instanceof Player)) {
final Player player = (Player) e.getDamager();
final Player target = (Player) e.getEntity();
horsecombat.remove(player.getUniqueId());
horsecombat.remove(target.getUniqueId());
horsecombat.put(player.getUniqueId(), System.currentTimeMillis() + (15 * 1000));
horsecombat.put(target.getUniqueId(), System.currentTimeMillis() + (15 * 1000));
}
}
}









share|improve this question














I need to know if there is a way to check if there are any blocks within a radius of 3 around the user(NOT ABOVE OR BELOW). At the moment there is a bug in the game where if you spawn in a horse right next to a wall, you glitch through it. and on an RPG server, I don't particularly want that. I am trying to set up an If statement where if a player has blocks around him within a radius of 3 or so it will display "there is no room for your horse, instead of spawning it."



any help is appreciated



here is my current code(sorry that the code is quite long to read):



package io.github.bxnie.events;

import java.util.HashMap;
import java.util.UUID;

import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Effect;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.Donkey;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Horse;
import org.bukkit.entity.Horse.Color;
import org.bukkit.entity.Horse.Variant;
import org.bukkit.entity.Llama;
import org.bukkit.entity.Player;
import org.bukkit.entity.SkeletonHorse;
import org.bukkit.entity.ZombieHorse;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.vehicle.VehicleExitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
import org.bukkit.scheduler.BukkitScheduler;

import io.github.bxnie.FiorePlugin;

public class HorseSpawn implements Listener {

private HashMap<UUID, Long> cooldownwhite = new HashMap<UUID, Long>();

private HashMap<UUID, Long> horsecombat = new HashMap<UUID, Long>();

@EventHandler
public void onPlayerInteract(PlayerInteractEvent e) {
if(e.getAction() == Action.RIGHT_CLICK_AIR){
Player p = e.getPlayer();
ItemStack item = e.getItem();

if(!(item.getType() == Material.SADDLE)) {
return;
} else {
if(item.getItemMeta().getDisplayName().equals(ChatColor.WHITE + "White Horse")) {
if (horsecombat.containsKey(p.getUniqueId()) && horsecombat.get(p.getUniqueId()) > System.currentTimeMillis()) {
e.setCancelled(true);
p.sendMessage(ChatColor.RED + "Your horse is afraid to come out..");
} else {
if(cooldownwhite.containsKey(p.getUniqueId()) && cooldownwhite.get(p.getUniqueId()) > System.currentTimeMillis()) {
e.setCancelled(true);
long remainingTime = cooldownwhite.get(p.getUniqueId()) - System.currentTimeMillis();
p.sendMessage(ChatColor.DARK_GRAY + "[" + ChatColor.RED + "Horses" + ChatColor.DARK_GRAY + "]" + ChatColor.GRAY + ChatColor.ITALIC + " You cannot spawn your horse for another " + ChatColor.RED + ChatColor.ITALIC + remainingTime/1000 + ChatColor.GRAY + ChatColor.ITALIC + " seconds");
} else {
cooldownwhite.put(p.getUniqueId(), System.currentTimeMillis() + (10 * 1000));
if(item.getItemMeta().hasLore()) {
if (p.hasPermission("fh.skin.skeletonactive") || p.hasPermission("fh.skin.zombieactive")) {
if (p.hasPermission("fh.skin.skeletonactive")) {
SkeletonHorse horsewhite = (SkeletonHorse) p.getWorld().spawn(p.getLocation(), SkeletonHorse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
if (p.hasPermission("fh.skin.zombieactive")) {
ZombieHorse horsewhite = (ZombieHorse) p.getWorld().spawn(p.getLocation(), ZombieHorse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
} else {
Horse horsewhite = (Horse) p.getWorld().spawn(p.getLocation(), Horse.class);
horsewhite.setAdult();
horsewhite.setTamed(true);
horsewhite.setOwner(p);
horsewhite.getInventory().setSaddle(new ItemStack(Material.SADDLE));
horsewhite.setPassenger(p);
horsewhite.setJumpStrength(1.2);
horsewhite.setColor(Color.WHITE);
horsewhite.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).setBaseValue(0.65);
horsewhite.setInvulnerable(true);
horsewhite.setCustomName(item.getItemMeta().getLore().get(2));
horsewhite.setCustomNameVisible(true);
}
}
}
}
}
}
}
}
@EventHandler
public void onPLayerDismount(VehicleExitEvent e) {
if(e.getExited() instanceof Player) {
if(e.getVehicle() instanceof Horse) {
Horse horse = (Horse) e.getVehicle();
if(horse.getCustomName() != null) {
horse.remove();
}
}
}
}
@EventHandler
public void CombatChecker(EntityDamageByEntityEvent e) {
if ((e.getEntity() instanceof Player) && (e.getDamager() instanceof Player)) {
final Player player = (Player) e.getDamager();
final Player target = (Player) e.getEntity();
horsecombat.remove(player.getUniqueId());
horsecombat.remove(target.getUniqueId());
horsecombat.put(player.getUniqueId(), System.currentTimeMillis() + (15 * 1000));
horsecombat.put(target.getUniqueId(), System.currentTimeMillis() + (15 * 1000));
}
}
}






minecraft bukkit






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 21 '18 at 0:44









Ben ParkesBen Parkes

84




84













  • You can get the player's location with player.getLocation(). Use that as a start position and loop x blocks (your radius) from it

    – Squiddie
    Nov 21 '18 at 12:45











  • thankyou ill give it a shot

    – Ben Parkes
    Nov 21 '18 at 23:41



















  • You can get the player's location with player.getLocation(). Use that as a start position and loop x blocks (your radius) from it

    – Squiddie
    Nov 21 '18 at 12:45











  • thankyou ill give it a shot

    – Ben Parkes
    Nov 21 '18 at 23:41

















You can get the player's location with player.getLocation(). Use that as a start position and loop x blocks (your radius) from it

– Squiddie
Nov 21 '18 at 12:45





You can get the player's location with player.getLocation(). Use that as a start position and loop x blocks (your radius) from it

– Squiddie
Nov 21 '18 at 12:45













thankyou ill give it a shot

– Ben Parkes
Nov 21 '18 at 23:41





thankyou ill give it a shot

– Ben Parkes
Nov 21 '18 at 23:41












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