(transform.position C#) Simple command, unexpected response
I am trying to build a free roam camera for film making in unity. This is mainly to learn the fundamentals of C# scripting.
if(Input.GetButton("Vertical"))
{transform.position = Vector3.forward * speed * Time.deltaTime;}
Now when i run the function in Update after placing the script on a gameobject with the camera. The camera fails to move beyond 0.07 on the Z axis. The number varies while the game is running, which means the script is working. But i fail to understand why is it not moving beyond a point in game engines world space. I am confused if it is something with unity engine or visual studio.
c# visual-studio unity3d
add a comment |
I am trying to build a free roam camera for film making in unity. This is mainly to learn the fundamentals of C# scripting.
if(Input.GetButton("Vertical"))
{transform.position = Vector3.forward * speed * Time.deltaTime;}
Now when i run the function in Update after placing the script on a gameobject with the camera. The camera fails to move beyond 0.07 on the Z axis. The number varies while the game is running, which means the script is working. But i fail to understand why is it not moving beyond a point in game engines world space. I am confused if it is something with unity engine or visual studio.
c# visual-studio unity3d
Replace "transform.position=" with "transform.position+=".
– rs232
Nov 20 '18 at 14:45
add a comment |
I am trying to build a free roam camera for film making in unity. This is mainly to learn the fundamentals of C# scripting.
if(Input.GetButton("Vertical"))
{transform.position = Vector3.forward * speed * Time.deltaTime;}
Now when i run the function in Update after placing the script on a gameobject with the camera. The camera fails to move beyond 0.07 on the Z axis. The number varies while the game is running, which means the script is working. But i fail to understand why is it not moving beyond a point in game engines world space. I am confused if it is something with unity engine or visual studio.
c# visual-studio unity3d
I am trying to build a free roam camera for film making in unity. This is mainly to learn the fundamentals of C# scripting.
if(Input.GetButton("Vertical"))
{transform.position = Vector3.forward * speed * Time.deltaTime;}
Now when i run the function in Update after placing the script on a gameobject with the camera. The camera fails to move beyond 0.07 on the Z axis. The number varies while the game is running, which means the script is working. But i fail to understand why is it not moving beyond a point in game engines world space. I am confused if it is something with unity engine or visual studio.
c# visual-studio unity3d
c# visual-studio unity3d
asked Nov 20 '18 at 14:41
Ujjwal JoshiUjjwal Joshi
62
62
Replace "transform.position=" with "transform.position+=".
– rs232
Nov 20 '18 at 14:45
add a comment |
Replace "transform.position=" with "transform.position+=".
– rs232
Nov 20 '18 at 14:45
Replace "transform.position=" with "transform.position+=".
– rs232
Nov 20 '18 at 14:45
Replace "transform.position=" with "transform.position+=".
– rs232
Nov 20 '18 at 14:45
add a comment |
2 Answers
2
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oldest
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It is because you are setting the position to a value instead of adding the value to the current position.
Try this:
if(Input.GetButton("Vertical"))
{
transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
}
(And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)
add a comment |
You can try:
transform.Translate(Vector3.forward * speed * Time.deltaTime)
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
It is because you are setting the position to a value instead of adding the value to the current position.
Try this:
if(Input.GetButton("Vertical"))
{
transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
}
(And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)
add a comment |
It is because you are setting the position to a value instead of adding the value to the current position.
Try this:
if(Input.GetButton("Vertical"))
{
transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
}
(And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)
add a comment |
It is because you are setting the position to a value instead of adding the value to the current position.
Try this:
if(Input.GetButton("Vertical"))
{
transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
}
(And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)
It is because you are setting the position to a value instead of adding the value to the current position.
Try this:
if(Input.GetButton("Vertical"))
{
transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
}
(And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)
answered Nov 20 '18 at 14:45
Basile PerrenoudBasile Perrenoud
3,14811737
3,14811737
add a comment |
add a comment |
You can try:
transform.Translate(Vector3.forward * speed * Time.deltaTime)
add a comment |
You can try:
transform.Translate(Vector3.forward * speed * Time.deltaTime)
add a comment |
You can try:
transform.Translate(Vector3.forward * speed * Time.deltaTime)
You can try:
transform.Translate(Vector3.forward * speed * Time.deltaTime)
answered Nov 20 '18 at 14:49
Gabriel PereiraGabriel Pereira
8010
8010
add a comment |
add a comment |
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Replace "transform.position=" with "transform.position+=".
– rs232
Nov 20 '18 at 14:45