(transform.position C#) Simple command, unexpected response












0















I am trying to build a free roam camera for film making in unity. This is mainly to learn the fundamentals of C# scripting.



if(Input.GetButton("Vertical"))
{transform.position = Vector3.forward * speed * Time.deltaTime;}


Now when i run the function in Update after placing the script on a gameobject with the camera. The camera fails to move beyond 0.07 on the Z axis. The number varies while the game is running, which means the script is working. But i fail to understand why is it not moving beyond a point in game engines world space. I am confused if it is something with unity engine or visual studio.










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  • Replace "transform.position=" with "transform.position+=".

    – rs232
    Nov 20 '18 at 14:45
















0















I am trying to build a free roam camera for film making in unity. This is mainly to learn the fundamentals of C# scripting.



if(Input.GetButton("Vertical"))
{transform.position = Vector3.forward * speed * Time.deltaTime;}


Now when i run the function in Update after placing the script on a gameobject with the camera. The camera fails to move beyond 0.07 on the Z axis. The number varies while the game is running, which means the script is working. But i fail to understand why is it not moving beyond a point in game engines world space. I am confused if it is something with unity engine or visual studio.










share|improve this question























  • Replace "transform.position=" with "transform.position+=".

    – rs232
    Nov 20 '18 at 14:45














0












0








0








I am trying to build a free roam camera for film making in unity. This is mainly to learn the fundamentals of C# scripting.



if(Input.GetButton("Vertical"))
{transform.position = Vector3.forward * speed * Time.deltaTime;}


Now when i run the function in Update after placing the script on a gameobject with the camera. The camera fails to move beyond 0.07 on the Z axis. The number varies while the game is running, which means the script is working. But i fail to understand why is it not moving beyond a point in game engines world space. I am confused if it is something with unity engine or visual studio.










share|improve this question














I am trying to build a free roam camera for film making in unity. This is mainly to learn the fundamentals of C# scripting.



if(Input.GetButton("Vertical"))
{transform.position = Vector3.forward * speed * Time.deltaTime;}


Now when i run the function in Update after placing the script on a gameobject with the camera. The camera fails to move beyond 0.07 on the Z axis. The number varies while the game is running, which means the script is working. But i fail to understand why is it not moving beyond a point in game engines world space. I am confused if it is something with unity engine or visual studio.







c# visual-studio unity3d






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asked Nov 20 '18 at 14:41









Ujjwal JoshiUjjwal Joshi

62




62













  • Replace "transform.position=" with "transform.position+=".

    – rs232
    Nov 20 '18 at 14:45



















  • Replace "transform.position=" with "transform.position+=".

    – rs232
    Nov 20 '18 at 14:45

















Replace "transform.position=" with "transform.position+=".

– rs232
Nov 20 '18 at 14:45





Replace "transform.position=" with "transform.position+=".

– rs232
Nov 20 '18 at 14:45












2 Answers
2






active

oldest

votes


















3














It is because you are setting the position to a value instead of adding the value to the current position.



Try this:



if(Input.GetButton("Vertical"))
{
transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
}


(And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)






share|improve this answer































    0














    You can try:



    transform.Translate(Vector3.forward * speed * Time.deltaTime)





    share|improve this answer























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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      3














      It is because you are setting the position to a value instead of adding the value to the current position.



      Try this:



      if(Input.GetButton("Vertical"))
      {
      transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
      }


      (And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)






      share|improve this answer




























        3














        It is because you are setting the position to a value instead of adding the value to the current position.



        Try this:



        if(Input.GetButton("Vertical"))
        {
        transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
        }


        (And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)






        share|improve this answer


























          3












          3








          3







          It is because you are setting the position to a value instead of adding the value to the current position.



          Try this:



          if(Input.GetButton("Vertical"))
          {
          transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
          }


          (And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)






          share|improve this answer













          It is because you are setting the position to a value instead of adding the value to the current position.



          Try this:



          if(Input.GetButton("Vertical"))
          {
          transform.position = transform.position + Vector3.forward * speed * Time.deltaTime;
          }


          (And not the code formating. Use backlines to seperate each { and }, it is more readable and a good practice)







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 20 '18 at 14:45









          Basile PerrenoudBasile Perrenoud

          3,14811737




          3,14811737

























              0














              You can try:



              transform.Translate(Vector3.forward * speed * Time.deltaTime)





              share|improve this answer




























                0














                You can try:



                transform.Translate(Vector3.forward * speed * Time.deltaTime)





                share|improve this answer


























                  0












                  0








                  0







                  You can try:



                  transform.Translate(Vector3.forward * speed * Time.deltaTime)





                  share|improve this answer













                  You can try:



                  transform.Translate(Vector3.forward * speed * Time.deltaTime)






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 20 '18 at 14:49









                  Gabriel PereiraGabriel Pereira

                  8010




                  8010






























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