Braided hose modeling












13












$begingroup$


HoW could I make braided hose like this, I know I have to use array but I have troubles making piece that should be arrayed.



enter image description here



Here is higher res but I don't need those single threads to be show but just single like in image above.



enter image description here










share|improve this question









$endgroup$












  • $begingroup$
    blender.stackexchange.com/questions/58959/…
    $endgroup$
    – Duarte Farrajota Ramos
    Feb 11 at 15:42










  • $begingroup$
    @DuarteFarrajotaRamos I saw this But couldn't use it for my model
    $endgroup$
    – Black Cloud
    Feb 11 at 17:13






  • 1




    $begingroup$
    i read this title as "braindead horse modelling" and was somewhat disappointed when i clicked on it
    $endgroup$
    – AmagicalFishy
    Feb 11 at 18:47






  • 1




    $begingroup$
    It seems so flat that you could probably get same results with a simple tube + bump map texture. But that is probably not a modeling answer.
    $endgroup$
    – jpa
    Feb 11 at 19:15
















13












$begingroup$


HoW could I make braided hose like this, I know I have to use array but I have troubles making piece that should be arrayed.



enter image description here



Here is higher res but I don't need those single threads to be show but just single like in image above.



enter image description here










share|improve this question









$endgroup$












  • $begingroup$
    blender.stackexchange.com/questions/58959/…
    $endgroup$
    – Duarte Farrajota Ramos
    Feb 11 at 15:42










  • $begingroup$
    @DuarteFarrajotaRamos I saw this But couldn't use it for my model
    $endgroup$
    – Black Cloud
    Feb 11 at 17:13






  • 1




    $begingroup$
    i read this title as "braindead horse modelling" and was somewhat disappointed when i clicked on it
    $endgroup$
    – AmagicalFishy
    Feb 11 at 18:47






  • 1




    $begingroup$
    It seems so flat that you could probably get same results with a simple tube + bump map texture. But that is probably not a modeling answer.
    $endgroup$
    – jpa
    Feb 11 at 19:15














13












13








13


3



$begingroup$


HoW could I make braided hose like this, I know I have to use array but I have troubles making piece that should be arrayed.



enter image description here



Here is higher res but I don't need those single threads to be show but just single like in image above.



enter image description here










share|improve this question









$endgroup$




HoW could I make braided hose like this, I know I have to use array but I have troubles making piece that should be arrayed.



enter image description here



Here is higher res but I don't need those single threads to be show but just single like in image above.



enter image description here







modeling






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Feb 11 at 15:40









Black CloudBlack Cloud

11411




11411












  • $begingroup$
    blender.stackexchange.com/questions/58959/…
    $endgroup$
    – Duarte Farrajota Ramos
    Feb 11 at 15:42










  • $begingroup$
    @DuarteFarrajotaRamos I saw this But couldn't use it for my model
    $endgroup$
    – Black Cloud
    Feb 11 at 17:13






  • 1




    $begingroup$
    i read this title as "braindead horse modelling" and was somewhat disappointed when i clicked on it
    $endgroup$
    – AmagicalFishy
    Feb 11 at 18:47






  • 1




    $begingroup$
    It seems so flat that you could probably get same results with a simple tube + bump map texture. But that is probably not a modeling answer.
    $endgroup$
    – jpa
    Feb 11 at 19:15


















  • $begingroup$
    blender.stackexchange.com/questions/58959/…
    $endgroup$
    – Duarte Farrajota Ramos
    Feb 11 at 15:42










  • $begingroup$
    @DuarteFarrajotaRamos I saw this But couldn't use it for my model
    $endgroup$
    – Black Cloud
    Feb 11 at 17:13






  • 1




    $begingroup$
    i read this title as "braindead horse modelling" and was somewhat disappointed when i clicked on it
    $endgroup$
    – AmagicalFishy
    Feb 11 at 18:47






  • 1




    $begingroup$
    It seems so flat that you could probably get same results with a simple tube + bump map texture. But that is probably not a modeling answer.
    $endgroup$
    – jpa
    Feb 11 at 19:15
















$begingroup$
blender.stackexchange.com/questions/58959/…
$endgroup$
– Duarte Farrajota Ramos
Feb 11 at 15:42




$begingroup$
blender.stackexchange.com/questions/58959/…
$endgroup$
– Duarte Farrajota Ramos
Feb 11 at 15:42












$begingroup$
@DuarteFarrajotaRamos I saw this But couldn't use it for my model
$endgroup$
– Black Cloud
Feb 11 at 17:13




$begingroup$
@DuarteFarrajotaRamos I saw this But couldn't use it for my model
$endgroup$
– Black Cloud
Feb 11 at 17:13




1




1




$begingroup$
i read this title as "braindead horse modelling" and was somewhat disappointed when i clicked on it
$endgroup$
– AmagicalFishy
Feb 11 at 18:47




$begingroup$
i read this title as "braindead horse modelling" and was somewhat disappointed when i clicked on it
$endgroup$
– AmagicalFishy
Feb 11 at 18:47




1




1




$begingroup$
It seems so flat that you could probably get same results with a simple tube + bump map texture. But that is probably not a modeling answer.
$endgroup$
– jpa
Feb 11 at 19:15




$begingroup$
It seems so flat that you could probably get same results with a simple tube + bump map texture. But that is probably not a modeling answer.
$endgroup$
– jpa
Feb 11 at 19:15










1 Answer
1






active

oldest

votes


















20












$begingroup$

This is a solution for the first picture (but you can use this kind of solution to fake the second one):




  • Create 2 bricks (front view), the proportion is 2 x 1 units, subdivide a bit, rotate them 45° and stick them together.

  • Use a first Array modifier to duplicate them on the X axis. Find the good Relative Offset value.

  • Use a second Array modifier to duplicate them on the Z axis. Again, find the good Relative Offset value.

  • Add a Simple Deform modifier / Bend mode, find the good Deform Angle value (more than 360°).

  • Add a Subdivision Surface modifier and press Smooth Shading.

  • To make it follow a curve, use a Curve modifier.


enter image description here






share|improve this answer











$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function () {
    return StackExchange.using("mathjaxEditing", function () {
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    });
    });
    }, "mathjax-editing");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "502"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f131443%2fbraided-hose-modeling%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    20












    $begingroup$

    This is a solution for the first picture (but you can use this kind of solution to fake the second one):




    • Create 2 bricks (front view), the proportion is 2 x 1 units, subdivide a bit, rotate them 45° and stick them together.

    • Use a first Array modifier to duplicate them on the X axis. Find the good Relative Offset value.

    • Use a second Array modifier to duplicate them on the Z axis. Again, find the good Relative Offset value.

    • Add a Simple Deform modifier / Bend mode, find the good Deform Angle value (more than 360°).

    • Add a Subdivision Surface modifier and press Smooth Shading.

    • To make it follow a curve, use a Curve modifier.


    enter image description here






    share|improve this answer











    $endgroup$


















      20












      $begingroup$

      This is a solution for the first picture (but you can use this kind of solution to fake the second one):




      • Create 2 bricks (front view), the proportion is 2 x 1 units, subdivide a bit, rotate them 45° and stick them together.

      • Use a first Array modifier to duplicate them on the X axis. Find the good Relative Offset value.

      • Use a second Array modifier to duplicate them on the Z axis. Again, find the good Relative Offset value.

      • Add a Simple Deform modifier / Bend mode, find the good Deform Angle value (more than 360°).

      • Add a Subdivision Surface modifier and press Smooth Shading.

      • To make it follow a curve, use a Curve modifier.


      enter image description here






      share|improve this answer











      $endgroup$
















        20












        20








        20





        $begingroup$

        This is a solution for the first picture (but you can use this kind of solution to fake the second one):




        • Create 2 bricks (front view), the proportion is 2 x 1 units, subdivide a bit, rotate them 45° and stick them together.

        • Use a first Array modifier to duplicate them on the X axis. Find the good Relative Offset value.

        • Use a second Array modifier to duplicate them on the Z axis. Again, find the good Relative Offset value.

        • Add a Simple Deform modifier / Bend mode, find the good Deform Angle value (more than 360°).

        • Add a Subdivision Surface modifier and press Smooth Shading.

        • To make it follow a curve, use a Curve modifier.


        enter image description here






        share|improve this answer











        $endgroup$



        This is a solution for the first picture (but you can use this kind of solution to fake the second one):




        • Create 2 bricks (front view), the proportion is 2 x 1 units, subdivide a bit, rotate them 45° and stick them together.

        • Use a first Array modifier to duplicate them on the X axis. Find the good Relative Offset value.

        • Use a second Array modifier to duplicate them on the Z axis. Again, find the good Relative Offset value.

        • Add a Simple Deform modifier / Bend mode, find the good Deform Angle value (more than 360°).

        • Add a Subdivision Surface modifier and press Smooth Shading.

        • To make it follow a curve, use a Curve modifier.


        enter image description here







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Feb 11 at 17:17

























        answered Feb 11 at 16:27









        moonbootsmoonboots

        11.3k21020




        11.3k21020






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f131443%2fbraided-hose-modeling%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            mysqli_query(): Empty query in /home/lucindabrummitt/public_html/blog/wp-includes/wp-db.php on line 1924

            How to change which sound is reproduced for terminal bell?

            Can I use Tabulator js library in my java Spring + Thymeleaf project?