How to stop & start Pastel Gradient Animation between views












0















I'm using a pod from github called Pastel
https://github.com/cruisediary/Pastel
It allows for an easy gradient color animation for background views. My problem is the animated gradient stops when moving to another UIView and going back to the original. Any idea on how to start and stop this animation while going to other tabs or views?
This is the main part of pod file `
import UIKit



open class PastelView: UIView {



private struct Animation {

static let keyPath = "colors"

static let key = "ColorChange"

}




//MARK: - Custom Direction



open var startPoint: CGPoint = PastelPoint.topRight.point

open var endPoint: CGPoint = PastelPoint.bottomLeft.point



open var startPastelPoint = PastelPoint.topRight {

didSet {

startPoint = startPastelPoint.point

}

}



open var endPastelPoint = PastelPoint.bottomLeft {

didSet {

endPoint = endPastelPoint.point

}

}



//MARK: - Custom Duration
open var animationDuration: TimeInterval = 5.0
fileprivate let gradient = CAGradientLayer()
private var currentGradient: Int = 0
private var colors: [UIColor] = [UIColor(red: 156/255, green: 39/255, blue: 176/255, alpha: 1.0),
UIColor(red: 255/255, green: 64/255, blue: 129/255, alpha: 1.0),
UIColor(red: 123/255, green: 31/255, blue: 162/255, alpha: 1.0),
UIColor(red: 32/255, green: 76/255, blue: 255/255, alpha: 1.0),
UIColor(red: 32/255, green: 158/255, blue: 255/255, alpha: 1.0),
UIColor(red: 90/255, green: 120/255, blue: 127/255, alpha: 1.0),
UIColor(red: 58/255, green: 255/255, blue: 217/255, alpha: 1.0)]
public override init(frame: CGRect) {
super.init(frame: frame)
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
open override func awakeFromNib() {
super.awakeFromNib()
}
open override func layoutSubviews() {
super.layoutSubviews()
gradient.frame = bounds
}
public func startAnimation() {
gradient.removeAllAnimations()
setup()
animateGradient()
}
fileprivate func setup() {
gradient.frame = bounds
gradient.colors = currentGradientSet()
gradient.startPoint = startPoint
gradient.endPoint = endPoint
gradient.drawsAsynchronously = true
layer.insertSublayer(gradient, at: 0)
}
fileprivate func currentGradientSet() -> [CGColor] {
guard colors.count > 0 else { return }
return [colors[currentGradient % colors.count].cgColor,
colors[(currentGradient + 1) % colors.count].cgColor]
}
public func setColors(_ colors: [UIColor]) {
guard colors.count > 0 else { return }
self.colors = colors
}
public func setPastelGradient(_ gradient: PastelGradient) {
setColors(gradient.colors())
}
public func addcolor(_ color: UIColor) {
self.colors.append(color)
}
func animateGradient() {
currentGradient += 1
let animation = CABasicAnimation(keyPath: Animation.keyPath)
animation.duration = animationDuration
animation.toValue = currentGradientSet()
animation.fillMode = kCAFillModeForwards
animation.isRemovedOnCompletion = false
animation.delegate = self
animation.autoreverses = true
animation.repeatCount = Float.infinity
gradient.add(animation, forKey: Animation.key)
}
open override func removeFromSuperview() {
super.removeFromSuperview()
gradient.removeAllAnimations()
gradient.removeFromSuperlayer()


extension PastelView: CAAnimationDelegate {



public func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {

if flag {

gradient.colors = currentGradientSet()

animateGradient()

}
}


and is shown in view controller like



override func viewDidAppear(_ animated: Bool) {

super.viewDidAppear(animated)

//Moving Gradient View

let pastelView = PastelView(frame: view.bounds)



//MARK: - Custom Direction



pastelView.startPastelPoint = .bottomRight

pastelView.endPastelPoint = .topLeft



//MARK: - Custom Duration



pastelView.animationDuration = 1.60



//MARK: - Custom Color



pastelView.setColors([UIColor(red: 255/255, green: 30/255, blue: 140/255, alpha: 1.0),

UIColor(red: 255/255, green: 48/255, blue: 129/255, alpha: 1.0),

UIColor(red: 254/255, green: 66/255, blue: 121/255, alpha: 1.0),

UIColor(red: 253/255, green: 91/255, blue: 114/255, alpha: 1.0),

UIColor(red: 253/255, green: 105/255, blue: 109/255, alpha: 1.0),


])
pastelView.startAnimation()
view.insertSubview(pastelView, at: 0)
}









share|improve this question



























    0















    I'm using a pod from github called Pastel
    https://github.com/cruisediary/Pastel
    It allows for an easy gradient color animation for background views. My problem is the animated gradient stops when moving to another UIView and going back to the original. Any idea on how to start and stop this animation while going to other tabs or views?
    This is the main part of pod file `
    import UIKit



    open class PastelView: UIView {



    private struct Animation {

    static let keyPath = "colors"

    static let key = "ColorChange"

    }




    //MARK: - Custom Direction



    open var startPoint: CGPoint = PastelPoint.topRight.point

    open var endPoint: CGPoint = PastelPoint.bottomLeft.point



    open var startPastelPoint = PastelPoint.topRight {

    didSet {

    startPoint = startPastelPoint.point

    }

    }



    open var endPastelPoint = PastelPoint.bottomLeft {

    didSet {

    endPoint = endPastelPoint.point

    }

    }



    //MARK: - Custom Duration
    open var animationDuration: TimeInterval = 5.0
    fileprivate let gradient = CAGradientLayer()
    private var currentGradient: Int = 0
    private var colors: [UIColor] = [UIColor(red: 156/255, green: 39/255, blue: 176/255, alpha: 1.0),
    UIColor(red: 255/255, green: 64/255, blue: 129/255, alpha: 1.0),
    UIColor(red: 123/255, green: 31/255, blue: 162/255, alpha: 1.0),
    UIColor(red: 32/255, green: 76/255, blue: 255/255, alpha: 1.0),
    UIColor(red: 32/255, green: 158/255, blue: 255/255, alpha: 1.0),
    UIColor(red: 90/255, green: 120/255, blue: 127/255, alpha: 1.0),
    UIColor(red: 58/255, green: 255/255, blue: 217/255, alpha: 1.0)]
    public override init(frame: CGRect) {
    super.init(frame: frame)
    }
    public required init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)
    }
    open override func awakeFromNib() {
    super.awakeFromNib()
    }
    open override func layoutSubviews() {
    super.layoutSubviews()
    gradient.frame = bounds
    }
    public func startAnimation() {
    gradient.removeAllAnimations()
    setup()
    animateGradient()
    }
    fileprivate func setup() {
    gradient.frame = bounds
    gradient.colors = currentGradientSet()
    gradient.startPoint = startPoint
    gradient.endPoint = endPoint
    gradient.drawsAsynchronously = true
    layer.insertSublayer(gradient, at: 0)
    }
    fileprivate func currentGradientSet() -> [CGColor] {
    guard colors.count > 0 else { return }
    return [colors[currentGradient % colors.count].cgColor,
    colors[(currentGradient + 1) % colors.count].cgColor]
    }
    public func setColors(_ colors: [UIColor]) {
    guard colors.count > 0 else { return }
    self.colors = colors
    }
    public func setPastelGradient(_ gradient: PastelGradient) {
    setColors(gradient.colors())
    }
    public func addcolor(_ color: UIColor) {
    self.colors.append(color)
    }
    func animateGradient() {
    currentGradient += 1
    let animation = CABasicAnimation(keyPath: Animation.keyPath)
    animation.duration = animationDuration
    animation.toValue = currentGradientSet()
    animation.fillMode = kCAFillModeForwards
    animation.isRemovedOnCompletion = false
    animation.delegate = self
    animation.autoreverses = true
    animation.repeatCount = Float.infinity
    gradient.add(animation, forKey: Animation.key)
    }
    open override func removeFromSuperview() {
    super.removeFromSuperview()
    gradient.removeAllAnimations()
    gradient.removeFromSuperlayer()


    extension PastelView: CAAnimationDelegate {



    public func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {

    if flag {

    gradient.colors = currentGradientSet()

    animateGradient()

    }
    }


    and is shown in view controller like



    override func viewDidAppear(_ animated: Bool) {

    super.viewDidAppear(animated)

    //Moving Gradient View

    let pastelView = PastelView(frame: view.bounds)



    //MARK: - Custom Direction



    pastelView.startPastelPoint = .bottomRight

    pastelView.endPastelPoint = .topLeft



    //MARK: - Custom Duration



    pastelView.animationDuration = 1.60



    //MARK: - Custom Color



    pastelView.setColors([UIColor(red: 255/255, green: 30/255, blue: 140/255, alpha: 1.0),

    UIColor(red: 255/255, green: 48/255, blue: 129/255, alpha: 1.0),

    UIColor(red: 254/255, green: 66/255, blue: 121/255, alpha: 1.0),

    UIColor(red: 253/255, green: 91/255, blue: 114/255, alpha: 1.0),

    UIColor(red: 253/255, green: 105/255, blue: 109/255, alpha: 1.0),


    ])
    pastelView.startAnimation()
    view.insertSubview(pastelView, at: 0)
    }









    share|improve this question

























      0












      0








      0








      I'm using a pod from github called Pastel
      https://github.com/cruisediary/Pastel
      It allows for an easy gradient color animation for background views. My problem is the animated gradient stops when moving to another UIView and going back to the original. Any idea on how to start and stop this animation while going to other tabs or views?
      This is the main part of pod file `
      import UIKit



      open class PastelView: UIView {



      private struct Animation {

      static let keyPath = "colors"

      static let key = "ColorChange"

      }




      //MARK: - Custom Direction



      open var startPoint: CGPoint = PastelPoint.topRight.point

      open var endPoint: CGPoint = PastelPoint.bottomLeft.point



      open var startPastelPoint = PastelPoint.topRight {

      didSet {

      startPoint = startPastelPoint.point

      }

      }



      open var endPastelPoint = PastelPoint.bottomLeft {

      didSet {

      endPoint = endPastelPoint.point

      }

      }



      //MARK: - Custom Duration
      open var animationDuration: TimeInterval = 5.0
      fileprivate let gradient = CAGradientLayer()
      private var currentGradient: Int = 0
      private var colors: [UIColor] = [UIColor(red: 156/255, green: 39/255, blue: 176/255, alpha: 1.0),
      UIColor(red: 255/255, green: 64/255, blue: 129/255, alpha: 1.0),
      UIColor(red: 123/255, green: 31/255, blue: 162/255, alpha: 1.0),
      UIColor(red: 32/255, green: 76/255, blue: 255/255, alpha: 1.0),
      UIColor(red: 32/255, green: 158/255, blue: 255/255, alpha: 1.0),
      UIColor(red: 90/255, green: 120/255, blue: 127/255, alpha: 1.0),
      UIColor(red: 58/255, green: 255/255, blue: 217/255, alpha: 1.0)]
      public override init(frame: CGRect) {
      super.init(frame: frame)
      }
      public required init?(coder aDecoder: NSCoder) {
      super.init(coder: aDecoder)
      }
      open override func awakeFromNib() {
      super.awakeFromNib()
      }
      open override func layoutSubviews() {
      super.layoutSubviews()
      gradient.frame = bounds
      }
      public func startAnimation() {
      gradient.removeAllAnimations()
      setup()
      animateGradient()
      }
      fileprivate func setup() {
      gradient.frame = bounds
      gradient.colors = currentGradientSet()
      gradient.startPoint = startPoint
      gradient.endPoint = endPoint
      gradient.drawsAsynchronously = true
      layer.insertSublayer(gradient, at: 0)
      }
      fileprivate func currentGradientSet() -> [CGColor] {
      guard colors.count > 0 else { return }
      return [colors[currentGradient % colors.count].cgColor,
      colors[(currentGradient + 1) % colors.count].cgColor]
      }
      public func setColors(_ colors: [UIColor]) {
      guard colors.count > 0 else { return }
      self.colors = colors
      }
      public func setPastelGradient(_ gradient: PastelGradient) {
      setColors(gradient.colors())
      }
      public func addcolor(_ color: UIColor) {
      self.colors.append(color)
      }
      func animateGradient() {
      currentGradient += 1
      let animation = CABasicAnimation(keyPath: Animation.keyPath)
      animation.duration = animationDuration
      animation.toValue = currentGradientSet()
      animation.fillMode = kCAFillModeForwards
      animation.isRemovedOnCompletion = false
      animation.delegate = self
      animation.autoreverses = true
      animation.repeatCount = Float.infinity
      gradient.add(animation, forKey: Animation.key)
      }
      open override func removeFromSuperview() {
      super.removeFromSuperview()
      gradient.removeAllAnimations()
      gradient.removeFromSuperlayer()


      extension PastelView: CAAnimationDelegate {



      public func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {

      if flag {

      gradient.colors = currentGradientSet()

      animateGradient()

      }
      }


      and is shown in view controller like



      override func viewDidAppear(_ animated: Bool) {

      super.viewDidAppear(animated)

      //Moving Gradient View

      let pastelView = PastelView(frame: view.bounds)



      //MARK: - Custom Direction



      pastelView.startPastelPoint = .bottomRight

      pastelView.endPastelPoint = .topLeft



      //MARK: - Custom Duration



      pastelView.animationDuration = 1.60



      //MARK: - Custom Color



      pastelView.setColors([UIColor(red: 255/255, green: 30/255, blue: 140/255, alpha: 1.0),

      UIColor(red: 255/255, green: 48/255, blue: 129/255, alpha: 1.0),

      UIColor(red: 254/255, green: 66/255, blue: 121/255, alpha: 1.0),

      UIColor(red: 253/255, green: 91/255, blue: 114/255, alpha: 1.0),

      UIColor(red: 253/255, green: 105/255, blue: 109/255, alpha: 1.0),


      ])
      pastelView.startAnimation()
      view.insertSubview(pastelView, at: 0)
      }









      share|improve this question














      I'm using a pod from github called Pastel
      https://github.com/cruisediary/Pastel
      It allows for an easy gradient color animation for background views. My problem is the animated gradient stops when moving to another UIView and going back to the original. Any idea on how to start and stop this animation while going to other tabs or views?
      This is the main part of pod file `
      import UIKit



      open class PastelView: UIView {



      private struct Animation {

      static let keyPath = "colors"

      static let key = "ColorChange"

      }




      //MARK: - Custom Direction



      open var startPoint: CGPoint = PastelPoint.topRight.point

      open var endPoint: CGPoint = PastelPoint.bottomLeft.point



      open var startPastelPoint = PastelPoint.topRight {

      didSet {

      startPoint = startPastelPoint.point

      }

      }



      open var endPastelPoint = PastelPoint.bottomLeft {

      didSet {

      endPoint = endPastelPoint.point

      }

      }



      //MARK: - Custom Duration
      open var animationDuration: TimeInterval = 5.0
      fileprivate let gradient = CAGradientLayer()
      private var currentGradient: Int = 0
      private var colors: [UIColor] = [UIColor(red: 156/255, green: 39/255, blue: 176/255, alpha: 1.0),
      UIColor(red: 255/255, green: 64/255, blue: 129/255, alpha: 1.0),
      UIColor(red: 123/255, green: 31/255, blue: 162/255, alpha: 1.0),
      UIColor(red: 32/255, green: 76/255, blue: 255/255, alpha: 1.0),
      UIColor(red: 32/255, green: 158/255, blue: 255/255, alpha: 1.0),
      UIColor(red: 90/255, green: 120/255, blue: 127/255, alpha: 1.0),
      UIColor(red: 58/255, green: 255/255, blue: 217/255, alpha: 1.0)]
      public override init(frame: CGRect) {
      super.init(frame: frame)
      }
      public required init?(coder aDecoder: NSCoder) {
      super.init(coder: aDecoder)
      }
      open override func awakeFromNib() {
      super.awakeFromNib()
      }
      open override func layoutSubviews() {
      super.layoutSubviews()
      gradient.frame = bounds
      }
      public func startAnimation() {
      gradient.removeAllAnimations()
      setup()
      animateGradient()
      }
      fileprivate func setup() {
      gradient.frame = bounds
      gradient.colors = currentGradientSet()
      gradient.startPoint = startPoint
      gradient.endPoint = endPoint
      gradient.drawsAsynchronously = true
      layer.insertSublayer(gradient, at: 0)
      }
      fileprivate func currentGradientSet() -> [CGColor] {
      guard colors.count > 0 else { return }
      return [colors[currentGradient % colors.count].cgColor,
      colors[(currentGradient + 1) % colors.count].cgColor]
      }
      public func setColors(_ colors: [UIColor]) {
      guard colors.count > 0 else { return }
      self.colors = colors
      }
      public func setPastelGradient(_ gradient: PastelGradient) {
      setColors(gradient.colors())
      }
      public func addcolor(_ color: UIColor) {
      self.colors.append(color)
      }
      func animateGradient() {
      currentGradient += 1
      let animation = CABasicAnimation(keyPath: Animation.keyPath)
      animation.duration = animationDuration
      animation.toValue = currentGradientSet()
      animation.fillMode = kCAFillModeForwards
      animation.isRemovedOnCompletion = false
      animation.delegate = self
      animation.autoreverses = true
      animation.repeatCount = Float.infinity
      gradient.add(animation, forKey: Animation.key)
      }
      open override func removeFromSuperview() {
      super.removeFromSuperview()
      gradient.removeAllAnimations()
      gradient.removeFromSuperlayer()


      extension PastelView: CAAnimationDelegate {



      public func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {

      if flag {

      gradient.colors = currentGradientSet()

      animateGradient()

      }
      }


      and is shown in view controller like



      override func viewDidAppear(_ animated: Bool) {

      super.viewDidAppear(animated)

      //Moving Gradient View

      let pastelView = PastelView(frame: view.bounds)



      //MARK: - Custom Direction



      pastelView.startPastelPoint = .bottomRight

      pastelView.endPastelPoint = .topLeft



      //MARK: - Custom Duration



      pastelView.animationDuration = 1.60



      //MARK: - Custom Color



      pastelView.setColors([UIColor(red: 255/255, green: 30/255, blue: 140/255, alpha: 1.0),

      UIColor(red: 255/255, green: 48/255, blue: 129/255, alpha: 1.0),

      UIColor(red: 254/255, green: 66/255, blue: 121/255, alpha: 1.0),

      UIColor(red: 253/255, green: 91/255, blue: 114/255, alpha: 1.0),

      UIColor(red: 253/255, green: 105/255, blue: 109/255, alpha: 1.0),


      ])
      pastelView.startAnimation()
      view.insertSubview(pastelView, at: 0)
      }






      swift xcode gradient caanimation cagradientlayer






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      asked Nov 20 '18 at 7:43









      Robert HarrisonRobert Harrison

      154




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