base64 image source valid in Chrome but not Firefox, array buffer to base64 done wrong?












0















Here's the image https://codepen.io/anon/pen/BGJraW, you can see it doesn't load in firefox but loads in chrome.



This is the process I use to convert to base64:



const arrayBufferToBase64 = (buffer) => {
var binary = ''
var bytes = new Uint8Array(buffer)
var len = bytes.byteLength
for (var i = 0; i < len; i++) {
binary += String.fromCharCode(bytes[i])
}
return window.btoa(binary)
}

const base64Image = 'data:image/png;base64,' + arrayBufferToBase64(entireBuffer)


I'm open to any suggestion on what I can try next, I have no idea how to even start debugging this.



This is how I'm getting the array buffer, it's from an external API readable stream:



let entireBuffer
readableStream.on('data', buffer => {
if (!entireBuffer) {
entireBuffer = buffer
} else {
entireBuffer = concatTypedArrays(entireBuffer, buffer)
}
})

readableStream.on('end', () => {
const base64Image = 'data:image/png;base64,' + arrayBufferToBase64(entireBuffer)
})

const concatTypedArrays = (a, b) => {
var c = new (a.constructor)(a.length + b.length)
c.set(a, 0)
c.set(b, a.length)
return c
}









share|improve this question



























    0















    Here's the image https://codepen.io/anon/pen/BGJraW, you can see it doesn't load in firefox but loads in chrome.



    This is the process I use to convert to base64:



    const arrayBufferToBase64 = (buffer) => {
    var binary = ''
    var bytes = new Uint8Array(buffer)
    var len = bytes.byteLength
    for (var i = 0; i < len; i++) {
    binary += String.fromCharCode(bytes[i])
    }
    return window.btoa(binary)
    }

    const base64Image = 'data:image/png;base64,' + arrayBufferToBase64(entireBuffer)


    I'm open to any suggestion on what I can try next, I have no idea how to even start debugging this.



    This is how I'm getting the array buffer, it's from an external API readable stream:



    let entireBuffer
    readableStream.on('data', buffer => {
    if (!entireBuffer) {
    entireBuffer = buffer
    } else {
    entireBuffer = concatTypedArrays(entireBuffer, buffer)
    }
    })

    readableStream.on('end', () => {
    const base64Image = 'data:image/png;base64,' + arrayBufferToBase64(entireBuffer)
    })

    const concatTypedArrays = (a, b) => {
    var c = new (a.constructor)(a.length + b.length)
    c.set(a, 0)
    c.set(b, a.length)
    return c
    }









    share|improve this question

























      0












      0








      0








      Here's the image https://codepen.io/anon/pen/BGJraW, you can see it doesn't load in firefox but loads in chrome.



      This is the process I use to convert to base64:



      const arrayBufferToBase64 = (buffer) => {
      var binary = ''
      var bytes = new Uint8Array(buffer)
      var len = bytes.byteLength
      for (var i = 0; i < len; i++) {
      binary += String.fromCharCode(bytes[i])
      }
      return window.btoa(binary)
      }

      const base64Image = 'data:image/png;base64,' + arrayBufferToBase64(entireBuffer)


      I'm open to any suggestion on what I can try next, I have no idea how to even start debugging this.



      This is how I'm getting the array buffer, it's from an external API readable stream:



      let entireBuffer
      readableStream.on('data', buffer => {
      if (!entireBuffer) {
      entireBuffer = buffer
      } else {
      entireBuffer = concatTypedArrays(entireBuffer, buffer)
      }
      })

      readableStream.on('end', () => {
      const base64Image = 'data:image/png;base64,' + arrayBufferToBase64(entireBuffer)
      })

      const concatTypedArrays = (a, b) => {
      var c = new (a.constructor)(a.length + b.length)
      c.set(a, 0)
      c.set(b, a.length)
      return c
      }









      share|improve this question














      Here's the image https://codepen.io/anon/pen/BGJraW, you can see it doesn't load in firefox but loads in chrome.



      This is the process I use to convert to base64:



      const arrayBufferToBase64 = (buffer) => {
      var binary = ''
      var bytes = new Uint8Array(buffer)
      var len = bytes.byteLength
      for (var i = 0; i < len; i++) {
      binary += String.fromCharCode(bytes[i])
      }
      return window.btoa(binary)
      }

      const base64Image = 'data:image/png;base64,' + arrayBufferToBase64(entireBuffer)


      I'm open to any suggestion on what I can try next, I have no idea how to even start debugging this.



      This is how I'm getting the array buffer, it's from an external API readable stream:



      let entireBuffer
      readableStream.on('data', buffer => {
      if (!entireBuffer) {
      entireBuffer = buffer
      } else {
      entireBuffer = concatTypedArrays(entireBuffer, buffer)
      }
      })

      readableStream.on('end', () => {
      const base64Image = 'data:image/png;base64,' + arrayBufferToBase64(entireBuffer)
      })

      const concatTypedArrays = (a, b) => {
      var c = new (a.constructor)(a.length + b.length)
      c.set(a, 0)
      c.set(b, a.length)
      return c
      }






      javascript






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 21 '18 at 1:53









      cooldude101cooldude101

      98110




      98110
























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