Emscripten Class Constructor Taking std::vector












0















I was wondering if anyone could help me with binding for a C++ class, which takes an std::vector<T> as a constructor, in Emscripten. I would like something along the lines of the following:



EMSCRIPTEN_BINDINGS(my_class) {

emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}


I read up on this post, and implemented a proxy function to take my JS float array created by var inputArray = new Float32Array([1,2,3], to an std::vector<float>.



However, when I use the inputArray as a parameter to the class constructor I get the following warning:



5258048 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.


I have added the DISABLE_EXCEPTION_CATCHING=2 flag to the emcc step, however, this doesn't produce any different output.



Has anyone else come up with a solution?










share|improve this question

























  • Did you try adding one of those suggested compiler flags?

    – ChrisD
    Nov 1 '18 at 19:35











  • @ChrisD See the edit.

    – 9301293
    Nov 1 '18 at 19:37
















0















I was wondering if anyone could help me with binding for a C++ class, which takes an std::vector<T> as a constructor, in Emscripten. I would like something along the lines of the following:



EMSCRIPTEN_BINDINGS(my_class) {

emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}


I read up on this post, and implemented a proxy function to take my JS float array created by var inputArray = new Float32Array([1,2,3], to an std::vector<float>.



However, when I use the inputArray as a parameter to the class constructor I get the following warning:



5258048 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.


I have added the DISABLE_EXCEPTION_CATCHING=2 flag to the emcc step, however, this doesn't produce any different output.



Has anyone else come up with a solution?










share|improve this question

























  • Did you try adding one of those suggested compiler flags?

    – ChrisD
    Nov 1 '18 at 19:35











  • @ChrisD See the edit.

    – 9301293
    Nov 1 '18 at 19:37














0












0








0








I was wondering if anyone could help me with binding for a C++ class, which takes an std::vector<T> as a constructor, in Emscripten. I would like something along the lines of the following:



EMSCRIPTEN_BINDINGS(my_class) {

emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}


I read up on this post, and implemented a proxy function to take my JS float array created by var inputArray = new Float32Array([1,2,3], to an std::vector<float>.



However, when I use the inputArray as a parameter to the class constructor I get the following warning:



5258048 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.


I have added the DISABLE_EXCEPTION_CATCHING=2 flag to the emcc step, however, this doesn't produce any different output.



Has anyone else come up with a solution?










share|improve this question
















I was wondering if anyone could help me with binding for a C++ class, which takes an std::vector<T> as a constructor, in Emscripten. I would like something along the lines of the following:



EMSCRIPTEN_BINDINGS(my_class) {

emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}


I read up on this post, and implemented a proxy function to take my JS float array created by var inputArray = new Float32Array([1,2,3], to an std::vector<float>.



However, when I use the inputArray as a parameter to the class constructor I get the following warning:



5258048 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.


I have added the DISABLE_EXCEPTION_CATCHING=2 flag to the emcc step, however, this doesn't produce any different output.



Has anyone else come up with a solution?







javascript c++ emscripten






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 2 '18 at 17:25







9301293

















asked Nov 1 '18 at 19:31









93012939301293

364215




364215













  • Did you try adding one of those suggested compiler flags?

    – ChrisD
    Nov 1 '18 at 19:35











  • @ChrisD See the edit.

    – 9301293
    Nov 1 '18 at 19:37



















  • Did you try adding one of those suggested compiler flags?

    – ChrisD
    Nov 1 '18 at 19:35











  • @ChrisD See the edit.

    – 9301293
    Nov 1 '18 at 19:37

















Did you try adding one of those suggested compiler flags?

– ChrisD
Nov 1 '18 at 19:35





Did you try adding one of those suggested compiler flags?

– ChrisD
Nov 1 '18 at 19:35













@ChrisD See the edit.

– 9301293
Nov 1 '18 at 19:37





@ChrisD See the edit.

– 9301293
Nov 1 '18 at 19:37












1 Answer
1






active

oldest

votes


















0














The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.



This code seems to work for me, if I understand your problem correctly:



#include <vector>

#include <emscripten.h>
#include <emscripten/bind.h>

class test_class {
float x;

public:
test_class(std::vector<float> arr);
float get_x() const;
void set_x(float val);
};

test_class::test_class(std::vector<float> arr) {
x = 0;
for (size_t i = 0; i < arr.size(); i++) {
x += arr[i];
}
x = x / arr.size();
}

float test_class::get_x() const {
return x;
}

void test_class::set_x(float val) {
x = val;
}

EMSCRIPTEN_BINDINGS(my_class) {

emscripten::register_vector<float>("VectorFloat");

emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}

int main() {
EM_ASM(
var arr = new Float32Array([1.0, 2.0, 0.5]);
var vec = new Module.VectorFloat();
for (var i = 0; i < arr.length; i++) {
vec.push_back(arr[i]);
}
var obj = new Module.test_class(vec);
console.log('obj.x is ' + obj.x);
);
}


This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.






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    1 Answer
    1






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    active

    oldest

    votes









    0














    The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.



    This code seems to work for me, if I understand your problem correctly:



    #include <vector>

    #include <emscripten.h>
    #include <emscripten/bind.h>

    class test_class {
    float x;

    public:
    test_class(std::vector<float> arr);
    float get_x() const;
    void set_x(float val);
    };

    test_class::test_class(std::vector<float> arr) {
    x = 0;
    for (size_t i = 0; i < arr.size(); i++) {
    x += arr[i];
    }
    x = x / arr.size();
    }

    float test_class::get_x() const {
    return x;
    }

    void test_class::set_x(float val) {
    x = val;
    }

    EMSCRIPTEN_BINDINGS(my_class) {

    emscripten::register_vector<float>("VectorFloat");

    emscripten::class_<test_class>("test_class")
    .constructor<std::vector<float>>()
    .property("x", &test_class::get_x, &test_class::set_x)
    ;
    }

    int main() {
    EM_ASM(
    var arr = new Float32Array([1.0, 2.0, 0.5]);
    var vec = new Module.VectorFloat();
    for (var i = 0; i < arr.length; i++) {
    vec.push_back(arr[i]);
    }
    var obj = new Module.test_class(vec);
    console.log('obj.x is ' + obj.x);
    );
    }


    This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.






    share|improve this answer




























      0














      The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.



      This code seems to work for me, if I understand your problem correctly:



      #include <vector>

      #include <emscripten.h>
      #include <emscripten/bind.h>

      class test_class {
      float x;

      public:
      test_class(std::vector<float> arr);
      float get_x() const;
      void set_x(float val);
      };

      test_class::test_class(std::vector<float> arr) {
      x = 0;
      for (size_t i = 0; i < arr.size(); i++) {
      x += arr[i];
      }
      x = x / arr.size();
      }

      float test_class::get_x() const {
      return x;
      }

      void test_class::set_x(float val) {
      x = val;
      }

      EMSCRIPTEN_BINDINGS(my_class) {

      emscripten::register_vector<float>("VectorFloat");

      emscripten::class_<test_class>("test_class")
      .constructor<std::vector<float>>()
      .property("x", &test_class::get_x, &test_class::set_x)
      ;
      }

      int main() {
      EM_ASM(
      var arr = new Float32Array([1.0, 2.0, 0.5]);
      var vec = new Module.VectorFloat();
      for (var i = 0; i < arr.length; i++) {
      vec.push_back(arr[i]);
      }
      var obj = new Module.test_class(vec);
      console.log('obj.x is ' + obj.x);
      );
      }


      This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.






      share|improve this answer


























        0












        0








        0







        The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.



        This code seems to work for me, if I understand your problem correctly:



        #include <vector>

        #include <emscripten.h>
        #include <emscripten/bind.h>

        class test_class {
        float x;

        public:
        test_class(std::vector<float> arr);
        float get_x() const;
        void set_x(float val);
        };

        test_class::test_class(std::vector<float> arr) {
        x = 0;
        for (size_t i = 0; i < arr.size(); i++) {
        x += arr[i];
        }
        x = x / arr.size();
        }

        float test_class::get_x() const {
        return x;
        }

        void test_class::set_x(float val) {
        x = val;
        }

        EMSCRIPTEN_BINDINGS(my_class) {

        emscripten::register_vector<float>("VectorFloat");

        emscripten::class_<test_class>("test_class")
        .constructor<std::vector<float>>()
        .property("x", &test_class::get_x, &test_class::set_x)
        ;
        }

        int main() {
        EM_ASM(
        var arr = new Float32Array([1.0, 2.0, 0.5]);
        var vec = new Module.VectorFloat();
        for (var i = 0; i < arr.length; i++) {
        vec.push_back(arr[i]);
        }
        var obj = new Module.test_class(vec);
        console.log('obj.x is ' + obj.x);
        );
        }


        This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.






        share|improve this answer













        The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.



        This code seems to work for me, if I understand your problem correctly:



        #include <vector>

        #include <emscripten.h>
        #include <emscripten/bind.h>

        class test_class {
        float x;

        public:
        test_class(std::vector<float> arr);
        float get_x() const;
        void set_x(float val);
        };

        test_class::test_class(std::vector<float> arr) {
        x = 0;
        for (size_t i = 0; i < arr.size(); i++) {
        x += arr[i];
        }
        x = x / arr.size();
        }

        float test_class::get_x() const {
        return x;
        }

        void test_class::set_x(float val) {
        x = val;
        }

        EMSCRIPTEN_BINDINGS(my_class) {

        emscripten::register_vector<float>("VectorFloat");

        emscripten::class_<test_class>("test_class")
        .constructor<std::vector<float>>()
        .property("x", &test_class::get_x, &test_class::set_x)
        ;
        }

        int main() {
        EM_ASM(
        var arr = new Float32Array([1.0, 2.0, 0.5]);
        var vec = new Module.VectorFloat();
        for (var i = 0; i < arr.length; i++) {
        vec.push_back(arr[i]);
        }
        var obj = new Module.test_class(vec);
        console.log('obj.x is ' + obj.x);
        );
        }


        This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 21 '18 at 1:51









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