Emscripten Class Constructor Taking std::vector
I was wondering if anyone could help me with binding for a C++ class, which takes an std::vector<T>
as a constructor, in Emscripten. I would like something along the lines of the following:
EMSCRIPTEN_BINDINGS(my_class) {
emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}
I read up on this post, and implemented a proxy function to take my JS float array created by var inputArray = new Float32Array([1,2,3]
, to an std::vector<float>
.
However, when I use the inputArray
as a parameter to the class constructor I get the following warning:
5258048 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.
I have added the DISABLE_EXCEPTION_CATCHING=2
flag to the emcc
step, however, this doesn't produce any different output.
Has anyone else come up with a solution?
javascript c++ emscripten
add a comment |
I was wondering if anyone could help me with binding for a C++ class, which takes an std::vector<T>
as a constructor, in Emscripten. I would like something along the lines of the following:
EMSCRIPTEN_BINDINGS(my_class) {
emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}
I read up on this post, and implemented a proxy function to take my JS float array created by var inputArray = new Float32Array([1,2,3]
, to an std::vector<float>
.
However, when I use the inputArray
as a parameter to the class constructor I get the following warning:
5258048 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.
I have added the DISABLE_EXCEPTION_CATCHING=2
flag to the emcc
step, however, this doesn't produce any different output.
Has anyone else come up with a solution?
javascript c++ emscripten
Did you try adding one of those suggested compiler flags?
– ChrisD
Nov 1 '18 at 19:35
@ChrisD See the edit.
– 9301293
Nov 1 '18 at 19:37
add a comment |
I was wondering if anyone could help me with binding for a C++ class, which takes an std::vector<T>
as a constructor, in Emscripten. I would like something along the lines of the following:
EMSCRIPTEN_BINDINGS(my_class) {
emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}
I read up on this post, and implemented a proxy function to take my JS float array created by var inputArray = new Float32Array([1,2,3]
, to an std::vector<float>
.
However, when I use the inputArray
as a parameter to the class constructor I get the following warning:
5258048 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.
I have added the DISABLE_EXCEPTION_CATCHING=2
flag to the emcc
step, however, this doesn't produce any different output.
Has anyone else come up with a solution?
javascript c++ emscripten
I was wondering if anyone could help me with binding for a C++ class, which takes an std::vector<T>
as a constructor, in Emscripten. I would like something along the lines of the following:
EMSCRIPTEN_BINDINGS(my_class) {
emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}
I read up on this post, and implemented a proxy function to take my JS float array created by var inputArray = new Float32Array([1,2,3]
, to an std::vector<float>
.
However, when I use the inputArray
as a parameter to the class constructor I get the following warning:
5258048 - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.
I have added the DISABLE_EXCEPTION_CATCHING=2
flag to the emcc
step, however, this doesn't produce any different output.
Has anyone else come up with a solution?
javascript c++ emscripten
javascript c++ emscripten
edited Nov 2 '18 at 17:25
9301293
asked Nov 1 '18 at 19:31
93012939301293
364215
364215
Did you try adding one of those suggested compiler flags?
– ChrisD
Nov 1 '18 at 19:35
@ChrisD See the edit.
– 9301293
Nov 1 '18 at 19:37
add a comment |
Did you try adding one of those suggested compiler flags?
– ChrisD
Nov 1 '18 at 19:35
@ChrisD See the edit.
– 9301293
Nov 1 '18 at 19:37
Did you try adding one of those suggested compiler flags?
– ChrisD
Nov 1 '18 at 19:35
Did you try adding one of those suggested compiler flags?
– ChrisD
Nov 1 '18 at 19:35
@ChrisD See the edit.
– 9301293
Nov 1 '18 at 19:37
@ChrisD See the edit.
– 9301293
Nov 1 '18 at 19:37
add a comment |
1 Answer
1
active
oldest
votes
The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.
This code seems to work for me, if I understand your problem correctly:
#include <vector>
#include <emscripten.h>
#include <emscripten/bind.h>
class test_class {
float x;
public:
test_class(std::vector<float> arr);
float get_x() const;
void set_x(float val);
};
test_class::test_class(std::vector<float> arr) {
x = 0;
for (size_t i = 0; i < arr.size(); i++) {
x += arr[i];
}
x = x / arr.size();
}
float test_class::get_x() const {
return x;
}
void test_class::set_x(float val) {
x = val;
}
EMSCRIPTEN_BINDINGS(my_class) {
emscripten::register_vector<float>("VectorFloat");
emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}
int main() {
EM_ASM(
var arr = new Float32Array([1.0, 2.0, 0.5]);
var vec = new Module.VectorFloat();
for (var i = 0; i < arr.length; i++) {
vec.push_back(arr[i]);
}
var obj = new Module.test_class(vec);
console.log('obj.x is ' + obj.x);
);
}
This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.
This code seems to work for me, if I understand your problem correctly:
#include <vector>
#include <emscripten.h>
#include <emscripten/bind.h>
class test_class {
float x;
public:
test_class(std::vector<float> arr);
float get_x() const;
void set_x(float val);
};
test_class::test_class(std::vector<float> arr) {
x = 0;
for (size_t i = 0; i < arr.size(); i++) {
x += arr[i];
}
x = x / arr.size();
}
float test_class::get_x() const {
return x;
}
void test_class::set_x(float val) {
x = val;
}
EMSCRIPTEN_BINDINGS(my_class) {
emscripten::register_vector<float>("VectorFloat");
emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}
int main() {
EM_ASM(
var arr = new Float32Array([1.0, 2.0, 0.5]);
var vec = new Module.VectorFloat();
for (var i = 0; i < arr.length; i++) {
vec.push_back(arr[i]);
}
var obj = new Module.test_class(vec);
console.log('obj.x is ' + obj.x);
);
}
This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.
add a comment |
The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.
This code seems to work for me, if I understand your problem correctly:
#include <vector>
#include <emscripten.h>
#include <emscripten/bind.h>
class test_class {
float x;
public:
test_class(std::vector<float> arr);
float get_x() const;
void set_x(float val);
};
test_class::test_class(std::vector<float> arr) {
x = 0;
for (size_t i = 0; i < arr.size(); i++) {
x += arr[i];
}
x = x / arr.size();
}
float test_class::get_x() const {
return x;
}
void test_class::set_x(float val) {
x = val;
}
EMSCRIPTEN_BINDINGS(my_class) {
emscripten::register_vector<float>("VectorFloat");
emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}
int main() {
EM_ASM(
var arr = new Float32Array([1.0, 2.0, 0.5]);
var vec = new Module.VectorFloat();
for (var i = 0; i < arr.length; i++) {
vec.push_back(arr[i]);
}
var obj = new Module.test_class(vec);
console.log('obj.x is ' + obj.x);
);
}
This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.
add a comment |
The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.
This code seems to work for me, if I understand your problem correctly:
#include <vector>
#include <emscripten.h>
#include <emscripten/bind.h>
class test_class {
float x;
public:
test_class(std::vector<float> arr);
float get_x() const;
void set_x(float val);
};
test_class::test_class(std::vector<float> arr) {
x = 0;
for (size_t i = 0; i < arr.size(); i++) {
x += arr[i];
}
x = x / arr.size();
}
float test_class::get_x() const {
return x;
}
void test_class::set_x(float val) {
x = val;
}
EMSCRIPTEN_BINDINGS(my_class) {
emscripten::register_vector<float>("VectorFloat");
emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}
int main() {
EM_ASM(
var arr = new Float32Array([1.0, 2.0, 0.5]);
var vec = new Module.VectorFloat();
for (var i = 0; i < arr.length; i++) {
vec.push_back(arr[i]);
}
var obj = new Module.test_class(vec);
console.log('obj.x is ' + obj.x);
);
}
This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.
The key thing is to ensure that you've defined a mapping for std::vector using register_vector so you can pass the vector your copy function has created back to JavaScript and then back into C++.
This code seems to work for me, if I understand your problem correctly:
#include <vector>
#include <emscripten.h>
#include <emscripten/bind.h>
class test_class {
float x;
public:
test_class(std::vector<float> arr);
float get_x() const;
void set_x(float val);
};
test_class::test_class(std::vector<float> arr) {
x = 0;
for (size_t i = 0; i < arr.size(); i++) {
x += arr[i];
}
x = x / arr.size();
}
float test_class::get_x() const {
return x;
}
void test_class::set_x(float val) {
x = val;
}
EMSCRIPTEN_BINDINGS(my_class) {
emscripten::register_vector<float>("VectorFloat");
emscripten::class_<test_class>("test_class")
.constructor<std::vector<float>>()
.property("x", &test_class::get_x, &test_class::set_x)
;
}
int main() {
EM_ASM(
var arr = new Float32Array([1.0, 2.0, 0.5]);
var vec = new Module.VectorFloat();
for (var i = 0; i < arr.length; i++) {
vec.push_back(arr[i]);
}
var obj = new Module.test_class(vec);
console.log('obj.x is ' + obj.x);
);
}
This sample code does an inefficient copy from the Float32Array to the std::vector (represented as the VectorFloat proxy object in JS), assuming you've got that part working, and concentrates on passing the vector into the constructor.
answered Nov 21 '18 at 1:51
yjjjnlsyjjjnls
445
445
add a comment |
add a comment |
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Did you try adding one of those suggested compiler flags?
– ChrisD
Nov 1 '18 at 19:35
@ChrisD See the edit.
– 9301293
Nov 1 '18 at 19:37