Countdown Timer in Unity with Photon's PUN 2












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In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.










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    0















    In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
    PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.










    share|improve this question

























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      In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
      PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.










      share|improve this question














      In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
      PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.







      c# unity3d photon






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      asked Nov 21 '18 at 1:48









      Sebastián GarcíaSebastián García

      84




      84
























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          Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



          bool startTimer = false;
          double timerIncrementValue;
          double startTime;
          [SerializeField] double timer = 20;
          ExitGames.Client.Photon.Hashtable CustomeValue;

          void Start()
          {
          if (PhotonNetwork.player.IsMasterClient)
          {
          CustomeValue = new ExitGames.Client.Photon.Hashtable();
          startTime = PhotonNetwork.time;
          startTimer = true;
          CustomeValue.Add("StartTime", startTime);
          PhotonNetwork.room.SetCustomProperties(CustomeValue);
          }
          else
          {
          startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
          startTimer = true;
          }
          }

          void Update()
          {
          if (!startTimer) return;
          timerIncrementValue = PhotonNetwork.time - startTime;
          if (timerIncrementValue >= timer)
          {
          //Timer Completed
          //Do What Ever You What to Do Here
          }
          }





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            Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



            bool startTimer = false;
            double timerIncrementValue;
            double startTime;
            [SerializeField] double timer = 20;
            ExitGames.Client.Photon.Hashtable CustomeValue;

            void Start()
            {
            if (PhotonNetwork.player.IsMasterClient)
            {
            CustomeValue = new ExitGames.Client.Photon.Hashtable();
            startTime = PhotonNetwork.time;
            startTimer = true;
            CustomeValue.Add("StartTime", startTime);
            PhotonNetwork.room.SetCustomProperties(CustomeValue);
            }
            else
            {
            startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
            startTimer = true;
            }
            }

            void Update()
            {
            if (!startTimer) return;
            timerIncrementValue = PhotonNetwork.time - startTime;
            if (timerIncrementValue >= timer)
            {
            //Timer Completed
            //Do What Ever You What to Do Here
            }
            }





            share|improve this answer




























              0














              Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



              bool startTimer = false;
              double timerIncrementValue;
              double startTime;
              [SerializeField] double timer = 20;
              ExitGames.Client.Photon.Hashtable CustomeValue;

              void Start()
              {
              if (PhotonNetwork.player.IsMasterClient)
              {
              CustomeValue = new ExitGames.Client.Photon.Hashtable();
              startTime = PhotonNetwork.time;
              startTimer = true;
              CustomeValue.Add("StartTime", startTime);
              PhotonNetwork.room.SetCustomProperties(CustomeValue);
              }
              else
              {
              startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
              startTimer = true;
              }
              }

              void Update()
              {
              if (!startTimer) return;
              timerIncrementValue = PhotonNetwork.time - startTime;
              if (timerIncrementValue >= timer)
              {
              //Timer Completed
              //Do What Ever You What to Do Here
              }
              }





              share|improve this answer


























                0












                0








                0







                Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



                bool startTimer = false;
                double timerIncrementValue;
                double startTime;
                [SerializeField] double timer = 20;
                ExitGames.Client.Photon.Hashtable CustomeValue;

                void Start()
                {
                if (PhotonNetwork.player.IsMasterClient)
                {
                CustomeValue = new ExitGames.Client.Photon.Hashtable();
                startTime = PhotonNetwork.time;
                startTimer = true;
                CustomeValue.Add("StartTime", startTime);
                PhotonNetwork.room.SetCustomProperties(CustomeValue);
                }
                else
                {
                startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
                startTimer = true;
                }
                }

                void Update()
                {
                if (!startTimer) return;
                timerIncrementValue = PhotonNetwork.time - startTime;
                if (timerIncrementValue >= timer)
                {
                //Timer Completed
                //Do What Ever You What to Do Here
                }
                }





                share|improve this answer













                Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



                bool startTimer = false;
                double timerIncrementValue;
                double startTime;
                [SerializeField] double timer = 20;
                ExitGames.Client.Photon.Hashtable CustomeValue;

                void Start()
                {
                if (PhotonNetwork.player.IsMasterClient)
                {
                CustomeValue = new ExitGames.Client.Photon.Hashtable();
                startTime = PhotonNetwork.time;
                startTimer = true;
                CustomeValue.Add("StartTime", startTime);
                PhotonNetwork.room.SetCustomProperties(CustomeValue);
                }
                else
                {
                startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
                startTimer = true;
                }
                }

                void Update()
                {
                if (!startTimer) return;
                timerIncrementValue = PhotonNetwork.time - startTime;
                if (timerIncrementValue >= timer)
                {
                //Timer Completed
                //Do What Ever You What to Do Here
                }
                }






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                answered Dec 10 '18 at 6:30









                Aqib SadiqAqib Sadiq

                161




                161
































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