How can I have code in a project that won't compile for Arduino?











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5
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I want to test the algorithms in my code without needing to send it to an actual Arduino board. I figured I could lay out my project like:



project/
core.cpp # core algorithms
core.h # header for core.cpp
project.ino # Arduino setup() loop() calling into core
pc-main.cpp # main(argv) calling into core


However, when I do this, the Arduino IDE wants to compile pc-main.cpp, which won't work since it uses stdio and all that. What can I do instead?



Is there a way to hide a file from the build, other than changing the extension which would inconvenience other editors and compilers? Is there a different standard approach to this kind of problem?





What I've thought of:




  • I could put pc-main.cpp in another directory and have the build for it refer to the files in the Arduino project directory, but that seems awkward and I'd like a more elegant solution.


  • I could symlink the core.* files into the Arduino project directory from elsewhere, but that would also be inelegant, and inconvenience Windows users should one want to compile the project.


  • I could put an #ifdef around the contents of pc-main.cpp, but I haven't found a suitable #define to check for, other than board-specific ones.



I don't want a solution which requires extra steps for each build; the whole point of trying to do this is fast and easy development.



I would also prefer one which does not bring in a whole additional build system, testing framework, or IDE; for example, I found arduino_ci and PlatformIO while researching this question. I'll switch to looking at such options if there isn't a good solution to the problem as I've stated it here.





[My question is arguably the same as Project structure to build for PC and Arduino at a high level, but the question and answer there are broad and about organizing modules and not how to make the build actually work.]










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    up vote
    5
    down vote

    favorite












    I want to test the algorithms in my code without needing to send it to an actual Arduino board. I figured I could lay out my project like:



    project/
    core.cpp # core algorithms
    core.h # header for core.cpp
    project.ino # Arduino setup() loop() calling into core
    pc-main.cpp # main(argv) calling into core


    However, when I do this, the Arduino IDE wants to compile pc-main.cpp, which won't work since it uses stdio and all that. What can I do instead?



    Is there a way to hide a file from the build, other than changing the extension which would inconvenience other editors and compilers? Is there a different standard approach to this kind of problem?





    What I've thought of:




    • I could put pc-main.cpp in another directory and have the build for it refer to the files in the Arduino project directory, but that seems awkward and I'd like a more elegant solution.


    • I could symlink the core.* files into the Arduino project directory from elsewhere, but that would also be inelegant, and inconvenience Windows users should one want to compile the project.


    • I could put an #ifdef around the contents of pc-main.cpp, but I haven't found a suitable #define to check for, other than board-specific ones.



    I don't want a solution which requires extra steps for each build; the whole point of trying to do this is fast and easy development.



    I would also prefer one which does not bring in a whole additional build system, testing framework, or IDE; for example, I found arduino_ci and PlatformIO while researching this question. I'll switch to looking at such options if there isn't a good solution to the problem as I've stated it here.





    [My question is arguably the same as Project structure to build for PC and Arduino at a high level, but the question and answer there are broad and about organizing modules and not how to make the build actually work.]










    share|improve this question







    New contributor




    Kevin Reid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      5
      down vote

      favorite









      up vote
      5
      down vote

      favorite











      I want to test the algorithms in my code without needing to send it to an actual Arduino board. I figured I could lay out my project like:



      project/
      core.cpp # core algorithms
      core.h # header for core.cpp
      project.ino # Arduino setup() loop() calling into core
      pc-main.cpp # main(argv) calling into core


      However, when I do this, the Arduino IDE wants to compile pc-main.cpp, which won't work since it uses stdio and all that. What can I do instead?



      Is there a way to hide a file from the build, other than changing the extension which would inconvenience other editors and compilers? Is there a different standard approach to this kind of problem?





      What I've thought of:




      • I could put pc-main.cpp in another directory and have the build for it refer to the files in the Arduino project directory, but that seems awkward and I'd like a more elegant solution.


      • I could symlink the core.* files into the Arduino project directory from elsewhere, but that would also be inelegant, and inconvenience Windows users should one want to compile the project.


      • I could put an #ifdef around the contents of pc-main.cpp, but I haven't found a suitable #define to check for, other than board-specific ones.



      I don't want a solution which requires extra steps for each build; the whole point of trying to do this is fast and easy development.



      I would also prefer one which does not bring in a whole additional build system, testing framework, or IDE; for example, I found arduino_ci and PlatformIO while researching this question. I'll switch to looking at such options if there isn't a good solution to the problem as I've stated it here.





      [My question is arguably the same as Project structure to build for PC and Arduino at a high level, but the question and answer there are broad and about organizing modules and not how to make the build actually work.]










      share|improve this question







      New contributor




      Kevin Reid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I want to test the algorithms in my code without needing to send it to an actual Arduino board. I figured I could lay out my project like:



      project/
      core.cpp # core algorithms
      core.h # header for core.cpp
      project.ino # Arduino setup() loop() calling into core
      pc-main.cpp # main(argv) calling into core


      However, when I do this, the Arduino IDE wants to compile pc-main.cpp, which won't work since it uses stdio and all that. What can I do instead?



      Is there a way to hide a file from the build, other than changing the extension which would inconvenience other editors and compilers? Is there a different standard approach to this kind of problem?





      What I've thought of:




      • I could put pc-main.cpp in another directory and have the build for it refer to the files in the Arduino project directory, but that seems awkward and I'd like a more elegant solution.


      • I could symlink the core.* files into the Arduino project directory from elsewhere, but that would also be inelegant, and inconvenience Windows users should one want to compile the project.


      • I could put an #ifdef around the contents of pc-main.cpp, but I haven't found a suitable #define to check for, other than board-specific ones.



      I don't want a solution which requires extra steps for each build; the whole point of trying to do this is fast and easy development.



      I would also prefer one which does not bring in a whole additional build system, testing framework, or IDE; for example, I found arduino_ci and PlatformIO while researching this question. I'll switch to looking at such options if there isn't a good solution to the problem as I've stated it here.





      [My question is arguably the same as Project structure to build for PC and Arduino at a high level, but the question and answer there are broad and about organizing modules and not how to make the build actually work.]







      arduino-ide compile build






      share|improve this question







      New contributor




      Kevin Reid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Kevin Reid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Kevin Reid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked Nov 14 at 16:32









      Kevin Reid

      1284




      1284




      New contributor




      Kevin Reid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Kevin Reid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Kevin Reid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          1 Answer
          1






          active

          oldest

          votes

















          up vote
          9
          down vote



          accepted










          I would use conditional compilation, like this:



          #ifndef(ARDUINO)
          // Non-Arduino code.
          #endif





          share|improve this answer





















          • Thanks. Is there official documentation that specifies this #define exists?
            – Kevin Reid
            Nov 14 at 17:10










          • You can add the #define to your code and manually change it when you change environments. You can look up Arduino compiler predefined symbols. Or you can tweak the IDE's compiler command to include "-DSYMBOL_OF_MY_CHOICE" which would define your symbol during an IDE compile and presumably be undefined in your desktop environment.
            – JRobert
            Nov 14 at 17:46










          • To be clear, I found that ARDUINO is already defined and I didn't need to configure anything, so Edgar's code works exactly as written. I'm asking if there's documentation for it, as I think the answer would be even better with a link.
            – Kevin Reid
            Nov 14 at 18:01










          • @KevinReid: I didn't find it in a doc (although it's mentioned here), but in a Makefile intended to emulate the Arduino IDE.
            – Edgar Bonet
            Nov 14 at 19:58











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          1 Answer
          1






          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          9
          down vote



          accepted










          I would use conditional compilation, like this:



          #ifndef(ARDUINO)
          // Non-Arduino code.
          #endif





          share|improve this answer





















          • Thanks. Is there official documentation that specifies this #define exists?
            – Kevin Reid
            Nov 14 at 17:10










          • You can add the #define to your code and manually change it when you change environments. You can look up Arduino compiler predefined symbols. Or you can tweak the IDE's compiler command to include "-DSYMBOL_OF_MY_CHOICE" which would define your symbol during an IDE compile and presumably be undefined in your desktop environment.
            – JRobert
            Nov 14 at 17:46










          • To be clear, I found that ARDUINO is already defined and I didn't need to configure anything, so Edgar's code works exactly as written. I'm asking if there's documentation for it, as I think the answer would be even better with a link.
            – Kevin Reid
            Nov 14 at 18:01










          • @KevinReid: I didn't find it in a doc (although it's mentioned here), but in a Makefile intended to emulate the Arduino IDE.
            – Edgar Bonet
            Nov 14 at 19:58















          up vote
          9
          down vote



          accepted










          I would use conditional compilation, like this:



          #ifndef(ARDUINO)
          // Non-Arduino code.
          #endif





          share|improve this answer





















          • Thanks. Is there official documentation that specifies this #define exists?
            – Kevin Reid
            Nov 14 at 17:10










          • You can add the #define to your code and manually change it when you change environments. You can look up Arduino compiler predefined symbols. Or you can tweak the IDE's compiler command to include "-DSYMBOL_OF_MY_CHOICE" which would define your symbol during an IDE compile and presumably be undefined in your desktop environment.
            – JRobert
            Nov 14 at 17:46










          • To be clear, I found that ARDUINO is already defined and I didn't need to configure anything, so Edgar's code works exactly as written. I'm asking if there's documentation for it, as I think the answer would be even better with a link.
            – Kevin Reid
            Nov 14 at 18:01










          • @KevinReid: I didn't find it in a doc (although it's mentioned here), but in a Makefile intended to emulate the Arduino IDE.
            – Edgar Bonet
            Nov 14 at 19:58













          up vote
          9
          down vote



          accepted







          up vote
          9
          down vote



          accepted






          I would use conditional compilation, like this:



          #ifndef(ARDUINO)
          // Non-Arduino code.
          #endif





          share|improve this answer












          I would use conditional compilation, like this:



          #ifndef(ARDUINO)
          // Non-Arduino code.
          #endif






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 14 at 16:36









          Edgar Bonet

          23.1k22344




          23.1k22344












          • Thanks. Is there official documentation that specifies this #define exists?
            – Kevin Reid
            Nov 14 at 17:10










          • You can add the #define to your code and manually change it when you change environments. You can look up Arduino compiler predefined symbols. Or you can tweak the IDE's compiler command to include "-DSYMBOL_OF_MY_CHOICE" which would define your symbol during an IDE compile and presumably be undefined in your desktop environment.
            – JRobert
            Nov 14 at 17:46










          • To be clear, I found that ARDUINO is already defined and I didn't need to configure anything, so Edgar's code works exactly as written. I'm asking if there's documentation for it, as I think the answer would be even better with a link.
            – Kevin Reid
            Nov 14 at 18:01










          • @KevinReid: I didn't find it in a doc (although it's mentioned here), but in a Makefile intended to emulate the Arduino IDE.
            – Edgar Bonet
            Nov 14 at 19:58


















          • Thanks. Is there official documentation that specifies this #define exists?
            – Kevin Reid
            Nov 14 at 17:10










          • You can add the #define to your code and manually change it when you change environments. You can look up Arduino compiler predefined symbols. Or you can tweak the IDE's compiler command to include "-DSYMBOL_OF_MY_CHOICE" which would define your symbol during an IDE compile and presumably be undefined in your desktop environment.
            – JRobert
            Nov 14 at 17:46










          • To be clear, I found that ARDUINO is already defined and I didn't need to configure anything, so Edgar's code works exactly as written. I'm asking if there's documentation for it, as I think the answer would be even better with a link.
            – Kevin Reid
            Nov 14 at 18:01










          • @KevinReid: I didn't find it in a doc (although it's mentioned here), but in a Makefile intended to emulate the Arduino IDE.
            – Edgar Bonet
            Nov 14 at 19:58
















          Thanks. Is there official documentation that specifies this #define exists?
          – Kevin Reid
          Nov 14 at 17:10




          Thanks. Is there official documentation that specifies this #define exists?
          – Kevin Reid
          Nov 14 at 17:10












          You can add the #define to your code and manually change it when you change environments. You can look up Arduino compiler predefined symbols. Or you can tweak the IDE's compiler command to include "-DSYMBOL_OF_MY_CHOICE" which would define your symbol during an IDE compile and presumably be undefined in your desktop environment.
          – JRobert
          Nov 14 at 17:46




          You can add the #define to your code and manually change it when you change environments. You can look up Arduino compiler predefined symbols. Or you can tweak the IDE's compiler command to include "-DSYMBOL_OF_MY_CHOICE" which would define your symbol during an IDE compile and presumably be undefined in your desktop environment.
          – JRobert
          Nov 14 at 17:46












          To be clear, I found that ARDUINO is already defined and I didn't need to configure anything, so Edgar's code works exactly as written. I'm asking if there's documentation for it, as I think the answer would be even better with a link.
          – Kevin Reid
          Nov 14 at 18:01




          To be clear, I found that ARDUINO is already defined and I didn't need to configure anything, so Edgar's code works exactly as written. I'm asking if there's documentation for it, as I think the answer would be even better with a link.
          – Kevin Reid
          Nov 14 at 18:01












          @KevinReid: I didn't find it in a doc (although it's mentioned here), but in a Makefile intended to emulate the Arduino IDE.
          – Edgar Bonet
          Nov 14 at 19:58




          @KevinReid: I didn't find it in a doc (although it's mentioned here), but in a Makefile intended to emulate the Arduino IDE.
          – Edgar Bonet
          Nov 14 at 19:58










          Kevin Reid is a new contributor. Be nice, and check out our Code of Conduct.










           

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