UnityMultiplayer Server : Server












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I'm currently developing a game on Unity for both mobile Android and Ios platforms. The game is a simpler version of Worms or Scorthed Earth games.
Using the Unity Multiplayer services and using the server solves the matchmaking and lobby needs. But the problem is the increasingly cost due to the CCU (concurrent users), so i'm considering implementing a server of my own as a possibility. So far i found 2 possibilites including assets from store: Socket.io and BestHttp. Which one offers the best solution for my problem?










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    I'm currently developing a game on Unity for both mobile Android and Ios platforms. The game is a simpler version of Worms or Scorthed Earth games.
    Using the Unity Multiplayer services and using the server solves the matchmaking and lobby needs. But the problem is the increasingly cost due to the CCU (concurrent users), so i'm considering implementing a server of my own as a possibility. So far i found 2 possibilites including assets from store: Socket.io and BestHttp. Which one offers the best solution for my problem?










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      I'm currently developing a game on Unity for both mobile Android and Ios platforms. The game is a simpler version of Worms or Scorthed Earth games.
      Using the Unity Multiplayer services and using the server solves the matchmaking and lobby needs. But the problem is the increasingly cost due to the CCU (concurrent users), so i'm considering implementing a server of my own as a possibility. So far i found 2 possibilites including assets from store: Socket.io and BestHttp. Which one offers the best solution for my problem?










      share|improve this question














      I'm currently developing a game on Unity for both mobile Android and Ios platforms. The game is a simpler version of Worms or Scorthed Earth games.
      Using the Unity Multiplayer services and using the server solves the matchmaking and lobby needs. But the problem is the increasingly cost due to the CCU (concurrent users), so i'm considering implementing a server of my own as a possibility. So far i found 2 possibilites including assets from store: Socket.io and BestHttp. Which one offers the best solution for my problem?







      node.js unity3d multiplayer






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      asked Nov 20 '18 at 16:30









      M1tiensM1tiens

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