Unity3D exported source : c++ header files not recognised











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Unity3D 4.7.2 exported source worked perfect in Xcode 9.



Same code gave file not found error in latest Xcode 10.1



#include <algorithm> // Got error here saying file not found.


So I just changed C++ Standard Library to libc++(LLVM C++ standard library)



enter image description here



After this change all compiler errors gone.... got lots of linker error for c++



enter image description here



How to solve these errors ?










share|improve this question
























  • Wrap #include <algorithm> around __cplusplus to make sure that it's not included in your Object-C files since algorithm is only for C++ or Object-C++. Replace #include <algorithm> with #ifdef __cplusplus #include <algorithm> #endif
    – Programmer
    Nov 15 at 18:03










  • I only asked you do that on algorithm not on csignal. I can't answer your last question since I barely use xcode. It will be better for you to update your question with your new problem so that anyone who wish to help will know where to start
    – Programmer
    Nov 15 at 18:22










  • @Programmer for algorithm also same error app.box.com/s/wjr7bb2wbc01240hncdg13hl4go6yw4n
    – Guru
    Nov 15 at 18:27






  • 1




    Your last screenshot shows libC++ error and this is due to its deprecation in Xcode 10. You need to read this
    – Programmer
    Nov 15 at 20:36






  • 1




    You're welcome!
    – Programmer
    Nov 16 at 5:25















up vote
0
down vote

favorite












Unity3D 4.7.2 exported source worked perfect in Xcode 9.



Same code gave file not found error in latest Xcode 10.1



#include <algorithm> // Got error here saying file not found.


So I just changed C++ Standard Library to libc++(LLVM C++ standard library)



enter image description here



After this change all compiler errors gone.... got lots of linker error for c++



enter image description here



How to solve these errors ?










share|improve this question
























  • Wrap #include <algorithm> around __cplusplus to make sure that it's not included in your Object-C files since algorithm is only for C++ or Object-C++. Replace #include <algorithm> with #ifdef __cplusplus #include <algorithm> #endif
    – Programmer
    Nov 15 at 18:03










  • I only asked you do that on algorithm not on csignal. I can't answer your last question since I barely use xcode. It will be better for you to update your question with your new problem so that anyone who wish to help will know where to start
    – Programmer
    Nov 15 at 18:22










  • @Programmer for algorithm also same error app.box.com/s/wjr7bb2wbc01240hncdg13hl4go6yw4n
    – Guru
    Nov 15 at 18:27






  • 1




    Your last screenshot shows libC++ error and this is due to its deprecation in Xcode 10. You need to read this
    – Programmer
    Nov 15 at 20:36






  • 1




    You're welcome!
    – Programmer
    Nov 16 at 5:25













up vote
0
down vote

favorite









up vote
0
down vote

favorite











Unity3D 4.7.2 exported source worked perfect in Xcode 9.



Same code gave file not found error in latest Xcode 10.1



#include <algorithm> // Got error here saying file not found.


So I just changed C++ Standard Library to libc++(LLVM C++ standard library)



enter image description here



After this change all compiler errors gone.... got lots of linker error for c++



enter image description here



How to solve these errors ?










share|improve this question















Unity3D 4.7.2 exported source worked perfect in Xcode 9.



Same code gave file not found error in latest Xcode 10.1



#include <algorithm> // Got error here saying file not found.


So I just changed C++ Standard Library to libc++(LLVM C++ standard library)



enter image description here



After this change all compiler errors gone.... got lots of linker error for c++



enter image description here



How to solve these errors ?







ios iphone xcode unity3d xcode10






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 16 at 16:50









Kerberos

2,57722344




2,57722344










asked Nov 15 at 17:55









Guru

16.9k84785




16.9k84785












  • Wrap #include <algorithm> around __cplusplus to make sure that it's not included in your Object-C files since algorithm is only for C++ or Object-C++. Replace #include <algorithm> with #ifdef __cplusplus #include <algorithm> #endif
    – Programmer
    Nov 15 at 18:03










  • I only asked you do that on algorithm not on csignal. I can't answer your last question since I barely use xcode. It will be better for you to update your question with your new problem so that anyone who wish to help will know where to start
    – Programmer
    Nov 15 at 18:22










  • @Programmer for algorithm also same error app.box.com/s/wjr7bb2wbc01240hncdg13hl4go6yw4n
    – Guru
    Nov 15 at 18:27






  • 1




    Your last screenshot shows libC++ error and this is due to its deprecation in Xcode 10. You need to read this
    – Programmer
    Nov 15 at 20:36






  • 1




    You're welcome!
    – Programmer
    Nov 16 at 5:25


















  • Wrap #include <algorithm> around __cplusplus to make sure that it's not included in your Object-C files since algorithm is only for C++ or Object-C++. Replace #include <algorithm> with #ifdef __cplusplus #include <algorithm> #endif
    – Programmer
    Nov 15 at 18:03










  • I only asked you do that on algorithm not on csignal. I can't answer your last question since I barely use xcode. It will be better for you to update your question with your new problem so that anyone who wish to help will know where to start
    – Programmer
    Nov 15 at 18:22










  • @Programmer for algorithm also same error app.box.com/s/wjr7bb2wbc01240hncdg13hl4go6yw4n
    – Guru
    Nov 15 at 18:27






  • 1




    Your last screenshot shows libC++ error and this is due to its deprecation in Xcode 10. You need to read this
    – Programmer
    Nov 15 at 20:36






  • 1




    You're welcome!
    – Programmer
    Nov 16 at 5:25
















Wrap #include <algorithm> around __cplusplus to make sure that it's not included in your Object-C files since algorithm is only for C++ or Object-C++. Replace #include <algorithm> with #ifdef __cplusplus #include <algorithm> #endif
– Programmer
Nov 15 at 18:03




Wrap #include <algorithm> around __cplusplus to make sure that it's not included in your Object-C files since algorithm is only for C++ or Object-C++. Replace #include <algorithm> with #ifdef __cplusplus #include <algorithm> #endif
– Programmer
Nov 15 at 18:03












I only asked you do that on algorithm not on csignal. I can't answer your last question since I barely use xcode. It will be better for you to update your question with your new problem so that anyone who wish to help will know where to start
– Programmer
Nov 15 at 18:22




I only asked you do that on algorithm not on csignal. I can't answer your last question since I barely use xcode. It will be better for you to update your question with your new problem so that anyone who wish to help will know where to start
– Programmer
Nov 15 at 18:22












@Programmer for algorithm also same error app.box.com/s/wjr7bb2wbc01240hncdg13hl4go6yw4n
– Guru
Nov 15 at 18:27




@Programmer for algorithm also same error app.box.com/s/wjr7bb2wbc01240hncdg13hl4go6yw4n
– Guru
Nov 15 at 18:27




1




1




Your last screenshot shows libC++ error and this is due to its deprecation in Xcode 10. You need to read this
– Programmer
Nov 15 at 20:36




Your last screenshot shows libC++ error and this is due to its deprecation in Xcode 10. You need to read this
– Programmer
Nov 15 at 20:36




1




1




You're welcome!
– Programmer
Nov 16 at 5:25




You're welcome!
– Programmer
Nov 16 at 5:25












1 Answer
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1
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As Programmer suggested, libc++ removed from Xcode 10.



Simplest work around is to copy it from Xcode 9.4



Copy c++ from



/Applications/Xcode9.4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/c++  to Xcode10 the same path



Also copy libstdc++.tbd, libstdc++.6.tbd and libstdc++.6.0.9.tbd
in /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib.



In Xcode Build Settings, keep C++ Standard Library as libstdc++.






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    up vote
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    As Programmer suggested, libc++ removed from Xcode 10.



    Simplest work around is to copy it from Xcode 9.4



    Copy c++ from



    /Applications/Xcode9.4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/c++  to Xcode10 the same path



    Also copy libstdc++.tbd, libstdc++.6.tbd and libstdc++.6.0.9.tbd
    in /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib.



    In Xcode Build Settings, keep C++ Standard Library as libstdc++.






    share|improve this answer

























      up vote
      1
      down vote













      As Programmer suggested, libc++ removed from Xcode 10.



      Simplest work around is to copy it from Xcode 9.4



      Copy c++ from



      /Applications/Xcode9.4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/c++  to Xcode10 the same path



      Also copy libstdc++.tbd, libstdc++.6.tbd and libstdc++.6.0.9.tbd
      in /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib.



      In Xcode Build Settings, keep C++ Standard Library as libstdc++.






      share|improve this answer























        up vote
        1
        down vote










        up vote
        1
        down vote









        As Programmer suggested, libc++ removed from Xcode 10.



        Simplest work around is to copy it from Xcode 9.4



        Copy c++ from



        /Applications/Xcode9.4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/c++  to Xcode10 the same path



        Also copy libstdc++.tbd, libstdc++.6.tbd and libstdc++.6.0.9.tbd
        in /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib.



        In Xcode Build Settings, keep C++ Standard Library as libstdc++.






        share|improve this answer












        As Programmer suggested, libc++ removed from Xcode 10.



        Simplest work around is to copy it from Xcode 9.4



        Copy c++ from



        /Applications/Xcode9.4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/c++  to Xcode10 the same path



        Also copy libstdc++.tbd, libstdc++.6.tbd and libstdc++.6.0.9.tbd
        in /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib.



        In Xcode Build Settings, keep C++ Standard Library as libstdc++.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 16 at 5:22









        Guru

        16.9k84785




        16.9k84785






























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