Can I let my players play any official class/race in published adventures?
$begingroup$
I've recently picked up the 5.e published adventure Storm King's Thunder after my homebrew game came to a halt. Main reason for this is that I bought Volo's Guide to Monsters, Xanathar's Guide to Everything and Mordenkainen's Tome of Foes.
My players really want to try out the new classes and races, but I've ran out of ideas to continue in the homebrew game, so I picked up a published adventure. On the back I noticed that the book should be used with the Players Handbook, Dungeon Master Guide and Monster Manual. I imagine this refers to requirements for GM'ing, but it made me wonder if there were any other restrictions.
So far I could only find that it's recommended to have at least one character with the ability to understand Giant in the "How to run the game" section in the book when you run Storm King's Thunder.
Are there any restrictions or other things I should keep in mind when
I allow my players to play classes and races from other official
source books in published adventures? (e.g. certain race traits that
affect parts of the story or powerful new classes)
dnd-5e character-creation published-adventures storm-kings-thunder
$endgroup$
add a comment |
$begingroup$
I've recently picked up the 5.e published adventure Storm King's Thunder after my homebrew game came to a halt. Main reason for this is that I bought Volo's Guide to Monsters, Xanathar's Guide to Everything and Mordenkainen's Tome of Foes.
My players really want to try out the new classes and races, but I've ran out of ideas to continue in the homebrew game, so I picked up a published adventure. On the back I noticed that the book should be used with the Players Handbook, Dungeon Master Guide and Monster Manual. I imagine this refers to requirements for GM'ing, but it made me wonder if there were any other restrictions.
So far I could only find that it's recommended to have at least one character with the ability to understand Giant in the "How to run the game" section in the book when you run Storm King's Thunder.
Are there any restrictions or other things I should keep in mind when
I allow my players to play classes and races from other official
source books in published adventures? (e.g. certain race traits that
affect parts of the story or powerful new classes)
dnd-5e character-creation published-adventures storm-kings-thunder
$endgroup$
4
$begingroup$
You are just playing a home game not Adventurer’s League right? AL has limitations of that sort in its rules...
$endgroup$
– mxyzplk♦
Feb 7 at 12:51
1
$begingroup$
Yes, the game that I'm playing is a home game. Not an Adventurer's League game.
$endgroup$
– Jordi
Feb 7 at 13:51
add a comment |
$begingroup$
I've recently picked up the 5.e published adventure Storm King's Thunder after my homebrew game came to a halt. Main reason for this is that I bought Volo's Guide to Monsters, Xanathar's Guide to Everything and Mordenkainen's Tome of Foes.
My players really want to try out the new classes and races, but I've ran out of ideas to continue in the homebrew game, so I picked up a published adventure. On the back I noticed that the book should be used with the Players Handbook, Dungeon Master Guide and Monster Manual. I imagine this refers to requirements for GM'ing, but it made me wonder if there were any other restrictions.
So far I could only find that it's recommended to have at least one character with the ability to understand Giant in the "How to run the game" section in the book when you run Storm King's Thunder.
Are there any restrictions or other things I should keep in mind when
I allow my players to play classes and races from other official
source books in published adventures? (e.g. certain race traits that
affect parts of the story or powerful new classes)
dnd-5e character-creation published-adventures storm-kings-thunder
$endgroup$
I've recently picked up the 5.e published adventure Storm King's Thunder after my homebrew game came to a halt. Main reason for this is that I bought Volo's Guide to Monsters, Xanathar's Guide to Everything and Mordenkainen's Tome of Foes.
My players really want to try out the new classes and races, but I've ran out of ideas to continue in the homebrew game, so I picked up a published adventure. On the back I noticed that the book should be used with the Players Handbook, Dungeon Master Guide and Monster Manual. I imagine this refers to requirements for GM'ing, but it made me wonder if there were any other restrictions.
So far I could only find that it's recommended to have at least one character with the ability to understand Giant in the "How to run the game" section in the book when you run Storm King's Thunder.
Are there any restrictions or other things I should keep in mind when
I allow my players to play classes and races from other official
source books in published adventures? (e.g. certain race traits that
affect parts of the story or powerful new classes)
dnd-5e character-creation published-adventures storm-kings-thunder
dnd-5e character-creation published-adventures storm-kings-thunder
edited Feb 7 at 13:31
András
27.8k14107198
27.8k14107198
asked Feb 7 at 12:08
JordiJordi
1017
1017
4
$begingroup$
You are just playing a home game not Adventurer’s League right? AL has limitations of that sort in its rules...
$endgroup$
– mxyzplk♦
Feb 7 at 12:51
1
$begingroup$
Yes, the game that I'm playing is a home game. Not an Adventurer's League game.
$endgroup$
– Jordi
Feb 7 at 13:51
add a comment |
4
$begingroup$
You are just playing a home game not Adventurer’s League right? AL has limitations of that sort in its rules...
$endgroup$
– mxyzplk♦
Feb 7 at 12:51
1
$begingroup$
Yes, the game that I'm playing is a home game. Not an Adventurer's League game.
$endgroup$
– Jordi
Feb 7 at 13:51
4
4
$begingroup$
You are just playing a home game not Adventurer’s League right? AL has limitations of that sort in its rules...
$endgroup$
– mxyzplk♦
Feb 7 at 12:51
$begingroup$
You are just playing a home game not Adventurer’s League right? AL has limitations of that sort in its rules...
$endgroup$
– mxyzplk♦
Feb 7 at 12:51
1
1
$begingroup$
Yes, the game that I'm playing is a home game. Not an Adventurer's League game.
$endgroup$
– Jordi
Feb 7 at 13:51
$begingroup$
Yes, the game that I'm playing is a home game. Not an Adventurer's League game.
$endgroup$
– Jordi
Feb 7 at 13:51
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
Sure, you're the DM
The books listed on the back are the books you will absolutely need, because Storm King's Thunder references monsters and rules found in those three books.
Other than that, you're perfectly capable of changing things and using more books to run the campaign. In theory, all races (except for some in Volo's) and all classes should be on a roughly equal powerlevel, so that shouldn't really matter for Storm King's Thunder. You might want to be careful with allowing races with flight, though, as they can be a lot stronger, especially at the early levels when enemies have no way of dealing with a flying opponent.
The only real thing you might have to worry about is flavour. Some books deal with settings other than Toril. Finding a Warforged (Eberron) or a Loxadon (Ravnica) in the Sword Coast would be kind of odd, because they're not from that planet. Does this really matter? That is ultimately up to you and your players.
The listing of the DMG, PHB, and MM is to identify the minimum necessary material to run the adventure, since the adventure will refer to already published items, characters, NPC's, and monsters contained in one of those three books. In other words (Dear DM, without these three books you'll be missing some necessary information/material to run the adventure).
$endgroup$
7
$begingroup$
I might add that flight-capable races might merit extra thought, as they can potentially throw a wrench into the adventure's flow.
$endgroup$
– ThanosMaravel
Feb 7 at 16:28
$begingroup$
Thanks, added it.
$endgroup$
– Theik
Feb 7 at 22:00
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f140623%2fcan-i-let-my-players-play-any-official-class-race-in-published-adventures%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Sure, you're the DM
The books listed on the back are the books you will absolutely need, because Storm King's Thunder references monsters and rules found in those three books.
Other than that, you're perfectly capable of changing things and using more books to run the campaign. In theory, all races (except for some in Volo's) and all classes should be on a roughly equal powerlevel, so that shouldn't really matter for Storm King's Thunder. You might want to be careful with allowing races with flight, though, as they can be a lot stronger, especially at the early levels when enemies have no way of dealing with a flying opponent.
The only real thing you might have to worry about is flavour. Some books deal with settings other than Toril. Finding a Warforged (Eberron) or a Loxadon (Ravnica) in the Sword Coast would be kind of odd, because they're not from that planet. Does this really matter? That is ultimately up to you and your players.
The listing of the DMG, PHB, and MM is to identify the minimum necessary material to run the adventure, since the adventure will refer to already published items, characters, NPC's, and monsters contained in one of those three books. In other words (Dear DM, without these three books you'll be missing some necessary information/material to run the adventure).
$endgroup$
7
$begingroup$
I might add that flight-capable races might merit extra thought, as they can potentially throw a wrench into the adventure's flow.
$endgroup$
– ThanosMaravel
Feb 7 at 16:28
$begingroup$
Thanks, added it.
$endgroup$
– Theik
Feb 7 at 22:00
add a comment |
$begingroup$
Sure, you're the DM
The books listed on the back are the books you will absolutely need, because Storm King's Thunder references monsters and rules found in those three books.
Other than that, you're perfectly capable of changing things and using more books to run the campaign. In theory, all races (except for some in Volo's) and all classes should be on a roughly equal powerlevel, so that shouldn't really matter for Storm King's Thunder. You might want to be careful with allowing races with flight, though, as they can be a lot stronger, especially at the early levels when enemies have no way of dealing with a flying opponent.
The only real thing you might have to worry about is flavour. Some books deal with settings other than Toril. Finding a Warforged (Eberron) or a Loxadon (Ravnica) in the Sword Coast would be kind of odd, because they're not from that planet. Does this really matter? That is ultimately up to you and your players.
The listing of the DMG, PHB, and MM is to identify the minimum necessary material to run the adventure, since the adventure will refer to already published items, characters, NPC's, and monsters contained in one of those three books. In other words (Dear DM, without these three books you'll be missing some necessary information/material to run the adventure).
$endgroup$
7
$begingroup$
I might add that flight-capable races might merit extra thought, as they can potentially throw a wrench into the adventure's flow.
$endgroup$
– ThanosMaravel
Feb 7 at 16:28
$begingroup$
Thanks, added it.
$endgroup$
– Theik
Feb 7 at 22:00
add a comment |
$begingroup$
Sure, you're the DM
The books listed on the back are the books you will absolutely need, because Storm King's Thunder references monsters and rules found in those three books.
Other than that, you're perfectly capable of changing things and using more books to run the campaign. In theory, all races (except for some in Volo's) and all classes should be on a roughly equal powerlevel, so that shouldn't really matter for Storm King's Thunder. You might want to be careful with allowing races with flight, though, as they can be a lot stronger, especially at the early levels when enemies have no way of dealing with a flying opponent.
The only real thing you might have to worry about is flavour. Some books deal with settings other than Toril. Finding a Warforged (Eberron) or a Loxadon (Ravnica) in the Sword Coast would be kind of odd, because they're not from that planet. Does this really matter? That is ultimately up to you and your players.
The listing of the DMG, PHB, and MM is to identify the minimum necessary material to run the adventure, since the adventure will refer to already published items, characters, NPC's, and monsters contained in one of those three books. In other words (Dear DM, without these three books you'll be missing some necessary information/material to run the adventure).
$endgroup$
Sure, you're the DM
The books listed on the back are the books you will absolutely need, because Storm King's Thunder references monsters and rules found in those three books.
Other than that, you're perfectly capable of changing things and using more books to run the campaign. In theory, all races (except for some in Volo's) and all classes should be on a roughly equal powerlevel, so that shouldn't really matter for Storm King's Thunder. You might want to be careful with allowing races with flight, though, as they can be a lot stronger, especially at the early levels when enemies have no way of dealing with a flying opponent.
The only real thing you might have to worry about is flavour. Some books deal with settings other than Toril. Finding a Warforged (Eberron) or a Loxadon (Ravnica) in the Sword Coast would be kind of odd, because they're not from that planet. Does this really matter? That is ultimately up to you and your players.
The listing of the DMG, PHB, and MM is to identify the minimum necessary material to run the adventure, since the adventure will refer to already published items, characters, NPC's, and monsters contained in one of those three books. In other words (Dear DM, without these three books you'll be missing some necessary information/material to run the adventure).
edited Feb 7 at 21:59
answered Feb 7 at 12:18
TheikTheik
14.1k5780
14.1k5780
7
$begingroup$
I might add that flight-capable races might merit extra thought, as they can potentially throw a wrench into the adventure's flow.
$endgroup$
– ThanosMaravel
Feb 7 at 16:28
$begingroup$
Thanks, added it.
$endgroup$
– Theik
Feb 7 at 22:00
add a comment |
7
$begingroup$
I might add that flight-capable races might merit extra thought, as they can potentially throw a wrench into the adventure's flow.
$endgroup$
– ThanosMaravel
Feb 7 at 16:28
$begingroup$
Thanks, added it.
$endgroup$
– Theik
Feb 7 at 22:00
7
7
$begingroup$
I might add that flight-capable races might merit extra thought, as they can potentially throw a wrench into the adventure's flow.
$endgroup$
– ThanosMaravel
Feb 7 at 16:28
$begingroup$
I might add that flight-capable races might merit extra thought, as they can potentially throw a wrench into the adventure's flow.
$endgroup$
– ThanosMaravel
Feb 7 at 16:28
$begingroup$
Thanks, added it.
$endgroup$
– Theik
Feb 7 at 22:00
$begingroup$
Thanks, added it.
$endgroup$
– Theik
Feb 7 at 22:00
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f140623%2fcan-i-let-my-players-play-any-official-class-race-in-published-adventures%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
4
$begingroup$
You are just playing a home game not Adventurer’s League right? AL has limitations of that sort in its rules...
$endgroup$
– mxyzplk♦
Feb 7 at 12:51
1
$begingroup$
Yes, the game that I'm playing is a home game. Not an Adventurer's League game.
$endgroup$
– Jordi
Feb 7 at 13:51