Run javascript after input is complete
I using javascript to check the length of height input by the user and but the problem I am facing is that even javascript just check the first number of the input and throws an error. Just for eexample if I have to input 45 in the height, I get an error height must be between 6-36 just after entering 4 it doesnt let me enter 5 and when i try to remove move and it input becomes empty It again throws an error height must be between 6-36. Please help me find the problem.
<input type="number" id="message1" name="height" oninput="function_two()">
function function_two() {
var FrameHeight = document.getElementsByName('height')[0].value;
if (FrameHeight <= 36 && FrameHeight >= 6)
return true;
else
alert("Height must be between 6-36");
}
javascript
|
show 5 more comments
I using javascript to check the length of height input by the user and but the problem I am facing is that even javascript just check the first number of the input and throws an error. Just for eexample if I have to input 45 in the height, I get an error height must be between 6-36 just after entering 4 it doesnt let me enter 5 and when i try to remove move and it input becomes empty It again throws an error height must be between 6-36. Please help me find the problem.
<input type="number" id="message1" name="height" oninput="function_two()">
function function_two() {
var FrameHeight = document.getElementsByName('height')[0].value;
if (FrameHeight <= 36 && FrameHeight >= 6)
return true;
else
alert("Height must be between 6-36");
}
javascript
1
Useonchange
, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.
– Tiny Giant
Nov 20 '18 at 22:49
Try theonblur
event instead ofoninput
. That will wait until the input loses focus. (Oronchange
like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)
– mpen
Nov 20 '18 at 22:50
How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
– Kristjan Kica
Nov 20 '18 at 22:50
What if you used a text input rather than a number?
– Caleb H.
Nov 20 '18 at 22:50
1
@TinyGiant well, it's a part of the window object ..... :-)
– HaukurHaf
Nov 20 '18 at 22:57
|
show 5 more comments
I using javascript to check the length of height input by the user and but the problem I am facing is that even javascript just check the first number of the input and throws an error. Just for eexample if I have to input 45 in the height, I get an error height must be between 6-36 just after entering 4 it doesnt let me enter 5 and when i try to remove move and it input becomes empty It again throws an error height must be between 6-36. Please help me find the problem.
<input type="number" id="message1" name="height" oninput="function_two()">
function function_two() {
var FrameHeight = document.getElementsByName('height')[0].value;
if (FrameHeight <= 36 && FrameHeight >= 6)
return true;
else
alert("Height must be between 6-36");
}
javascript
I using javascript to check the length of height input by the user and but the problem I am facing is that even javascript just check the first number of the input and throws an error. Just for eexample if I have to input 45 in the height, I get an error height must be between 6-36 just after entering 4 it doesnt let me enter 5 and when i try to remove move and it input becomes empty It again throws an error height must be between 6-36. Please help me find the problem.
<input type="number" id="message1" name="height" oninput="function_two()">
function function_two() {
var FrameHeight = document.getElementsByName('height')[0].value;
if (FrameHeight <= 36 && FrameHeight >= 6)
return true;
else
alert("Height must be between 6-36");
}
javascript
javascript
asked Nov 20 '18 at 22:46
Navroop Navroop
398
398
1
Useonchange
, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.
– Tiny Giant
Nov 20 '18 at 22:49
Try theonblur
event instead ofoninput
. That will wait until the input loses focus. (Oronchange
like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)
– mpen
Nov 20 '18 at 22:50
How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
– Kristjan Kica
Nov 20 '18 at 22:50
What if you used a text input rather than a number?
– Caleb H.
Nov 20 '18 at 22:50
1
@TinyGiant well, it's a part of the window object ..... :-)
– HaukurHaf
Nov 20 '18 at 22:57
|
show 5 more comments
1
Useonchange
, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.
– Tiny Giant
Nov 20 '18 at 22:49
Try theonblur
event instead ofoninput
. That will wait until the input loses focus. (Oronchange
like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)
– mpen
Nov 20 '18 at 22:50
How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
– Kristjan Kica
Nov 20 '18 at 22:50
What if you used a text input rather than a number?
– Caleb H.
Nov 20 '18 at 22:50
1
@TinyGiant well, it's a part of the window object ..... :-)
– HaukurHaf
Nov 20 '18 at 22:57
1
1
Use
onchange
, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.– Tiny Giant
Nov 20 '18 at 22:49
Use
onchange
, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.– Tiny Giant
Nov 20 '18 at 22:49
Try the
onblur
event instead of oninput
. That will wait until the input loses focus. (Or onchange
like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)– mpen
Nov 20 '18 at 22:50
Try the
onblur
event instead of oninput
. That will wait until the input loses focus. (Or onchange
like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)– mpen
Nov 20 '18 at 22:50
How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
– Kristjan Kica
Nov 20 '18 at 22:50
How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
– Kristjan Kica
Nov 20 '18 at 22:50
What if you used a text input rather than a number?
– Caleb H.
Nov 20 '18 at 22:50
What if you used a text input rather than a number?
– Caleb H.
Nov 20 '18 at 22:50
1
1
@TinyGiant well, it's a part of the window object ..... :-)
– HaukurHaf
Nov 20 '18 at 22:57
@TinyGiant well, it's a part of the window object ..... :-)
– HaukurHaf
Nov 20 '18 at 22:57
|
show 5 more comments
7 Answers
7
active
oldest
votes
You are using the wrong event (input
), which fires as any input is given to the field. Use the change
event, which fires when the value changes and the field loses the focus.
Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.
See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.
// Get your DOM reference just once. .querySelector() is preferred
// over .getElementsByName, .getElementsByTagName, .getElementsByClassName
// as the former returns a static node list and the latter(s) return
// live node lists that hurt performance.
let nameInput = document.querySelector("input[name='height']");
// And set up event handlers in JavaScript, not HTML
nameInput.addEventListener("change", rangeCheck);
// Name functions with descriptive names as to what they do.
// Don't use the word "function" in a function name.
function rangeCheck() {
// In a DOM event handler, you can just use "this" as a reference
// to the DOM element that triggered the event.
var FrameHeight = this.value;
// Just test for the bad values and act accordingly
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
<input type="number" id="message1" name="height">
add a comment |
How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.
I suggest you either use change
as the event, that is fired when user leaves the input after it changes it, or change the type to range
. This way you don't need to do the validation.
I would advice you use <input type="range" min="6" max="36" step="1" />
if you can. Note that it is not supported by all browsers as it is a HTML5 element.
Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
– Scott Marcus
Nov 20 '18 at 23:02
Yes, I have pointed that out. But so is the input type="number" for that matter
– Kristjan Kica
Nov 20 '18 at 23:02
add a comment |
Sounds like you have a few problems and therefore a couple possible solutions
If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.
If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.
If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.
add a comment |
The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
To do this, edit the html section to onchange.
<input type="number" id="message1" name="height" onchange="function_two()">
function function_two() {
var FrameHeight = this.value;
if( trim (value ) == '' ){
return false;
}
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
onblur
fires even if there is no change. I fail to see how that is "The best way" to proceed.
– Tiny Giant
Nov 20 '18 at 22:57
You can return false if trim value equals ''
– Edwin Dijas Chiwona
Nov 20 '18 at 23:01
1
I fail to see how that would solve the problem of calling the function when there is no change. Thechange
event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
– Tiny Giant
Nov 20 '18 at 23:04
2
Theinput type
isnumber
. Spaces aren't allowed in the field in the first place, sotrim()
is not needed.
– Scott Marcus
Nov 20 '18 at 23:06
@scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
– Edwin Dijas Chiwona
Nov 20 '18 at 23:10
|
show 4 more comments
@TinyGiant thankyou. it worked
onchange="function_two()"
add a comment |
I would think focus out event would help https://api.jquery.com/focusout/
add a comment |
You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.
Try something like this:
<html>
<head>
<style>
input.invalid {
background-color: red;
}
</style>
<script>
function validateInput(inputElement) {
var frameHeight = inputElement.value
if (isValidHeight(frameHeight)) {
inputElement.className = ""
} else {
inputElement.className = "invalid"
}
}
function validateFrameHeight(inputElement) {
var frameHeight = inputElement.value
if(!isValidHeight(frameHeight)) {
alert("Height must be between 6-36");
}
}
function isValidHeight(frameHeight) {
return frameHeight <= 36 && frameHeight >= 6
}
</script>
</head>
<body>
<input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">
</body>
1
This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change
), and the need to reinvent the wheel for absolutely no reason.
– Tiny Giant
Nov 20 '18 at 23:21
Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
– Ian Pilipski
Nov 21 '18 at 20:00
But the problem is that they don't need real time feedback, the need feedback on change. Hackingoninput
andonblur
together to make a fragile substitute foronchange
is not a good alternative toonchange
.
– Tiny Giant
Nov 21 '18 at 20:24
add a comment |
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7 Answers
7
active
oldest
votes
7 Answers
7
active
oldest
votes
active
oldest
votes
active
oldest
votes
You are using the wrong event (input
), which fires as any input is given to the field. Use the change
event, which fires when the value changes and the field loses the focus.
Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.
See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.
// Get your DOM reference just once. .querySelector() is preferred
// over .getElementsByName, .getElementsByTagName, .getElementsByClassName
// as the former returns a static node list and the latter(s) return
// live node lists that hurt performance.
let nameInput = document.querySelector("input[name='height']");
// And set up event handlers in JavaScript, not HTML
nameInput.addEventListener("change", rangeCheck);
// Name functions with descriptive names as to what they do.
// Don't use the word "function" in a function name.
function rangeCheck() {
// In a DOM event handler, you can just use "this" as a reference
// to the DOM element that triggered the event.
var FrameHeight = this.value;
// Just test for the bad values and act accordingly
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
<input type="number" id="message1" name="height">
add a comment |
You are using the wrong event (input
), which fires as any input is given to the field. Use the change
event, which fires when the value changes and the field loses the focus.
Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.
See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.
// Get your DOM reference just once. .querySelector() is preferred
// over .getElementsByName, .getElementsByTagName, .getElementsByClassName
// as the former returns a static node list and the latter(s) return
// live node lists that hurt performance.
let nameInput = document.querySelector("input[name='height']");
// And set up event handlers in JavaScript, not HTML
nameInput.addEventListener("change", rangeCheck);
// Name functions with descriptive names as to what they do.
// Don't use the word "function" in a function name.
function rangeCheck() {
// In a DOM event handler, you can just use "this" as a reference
// to the DOM element that triggered the event.
var FrameHeight = this.value;
// Just test for the bad values and act accordingly
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
<input type="number" id="message1" name="height">
add a comment |
You are using the wrong event (input
), which fires as any input is given to the field. Use the change
event, which fires when the value changes and the field loses the focus.
Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.
See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.
// Get your DOM reference just once. .querySelector() is preferred
// over .getElementsByName, .getElementsByTagName, .getElementsByClassName
// as the former returns a static node list and the latter(s) return
// live node lists that hurt performance.
let nameInput = document.querySelector("input[name='height']");
// And set up event handlers in JavaScript, not HTML
nameInput.addEventListener("change", rangeCheck);
// Name functions with descriptive names as to what they do.
// Don't use the word "function" in a function name.
function rangeCheck() {
// In a DOM event handler, you can just use "this" as a reference
// to the DOM element that triggered the event.
var FrameHeight = this.value;
// Just test for the bad values and act accordingly
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
<input type="number" id="message1" name="height">
You are using the wrong event (input
), which fires as any input is given to the field. Use the change
event, which fires when the value changes and the field loses the focus.
Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.
See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.
// Get your DOM reference just once. .querySelector() is preferred
// over .getElementsByName, .getElementsByTagName, .getElementsByClassName
// as the former returns a static node list and the latter(s) return
// live node lists that hurt performance.
let nameInput = document.querySelector("input[name='height']");
// And set up event handlers in JavaScript, not HTML
nameInput.addEventListener("change", rangeCheck);
// Name functions with descriptive names as to what they do.
// Don't use the word "function" in a function name.
function rangeCheck() {
// In a DOM event handler, you can just use "this" as a reference
// to the DOM element that triggered the event.
var FrameHeight = this.value;
// Just test for the bad values and act accordingly
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
<input type="number" id="message1" name="height">
// Get your DOM reference just once. .querySelector() is preferred
// over .getElementsByName, .getElementsByTagName, .getElementsByClassName
// as the former returns a static node list and the latter(s) return
// live node lists that hurt performance.
let nameInput = document.querySelector("input[name='height']");
// And set up event handlers in JavaScript, not HTML
nameInput.addEventListener("change", rangeCheck);
// Name functions with descriptive names as to what they do.
// Don't use the word "function" in a function name.
function rangeCheck() {
// In a DOM event handler, you can just use "this" as a reference
// to the DOM element that triggered the event.
var FrameHeight = this.value;
// Just test for the bad values and act accordingly
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
<input type="number" id="message1" name="height">
// Get your DOM reference just once. .querySelector() is preferred
// over .getElementsByName, .getElementsByTagName, .getElementsByClassName
// as the former returns a static node list and the latter(s) return
// live node lists that hurt performance.
let nameInput = document.querySelector("input[name='height']");
// And set up event handlers in JavaScript, not HTML
nameInput.addEventListener("change", rangeCheck);
// Name functions with descriptive names as to what they do.
// Don't use the word "function" in a function name.
function rangeCheck() {
// In a DOM event handler, you can just use "this" as a reference
// to the DOM element that triggered the event.
var FrameHeight = this.value;
// Just test for the bad values and act accordingly
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
<input type="number" id="message1" name="height">
edited Nov 21 '18 at 12:40
answered Nov 20 '18 at 22:55
Scott MarcusScott Marcus
39.3k52036
39.3k52036
add a comment |
add a comment |
How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.
I suggest you either use change
as the event, that is fired when user leaves the input after it changes it, or change the type to range
. This way you don't need to do the validation.
I would advice you use <input type="range" min="6" max="36" step="1" />
if you can. Note that it is not supported by all browsers as it is a HTML5 element.
Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
– Scott Marcus
Nov 20 '18 at 23:02
Yes, I have pointed that out. But so is the input type="number" for that matter
– Kristjan Kica
Nov 20 '18 at 23:02
add a comment |
How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.
I suggest you either use change
as the event, that is fired when user leaves the input after it changes it, or change the type to range
. This way you don't need to do the validation.
I would advice you use <input type="range" min="6" max="36" step="1" />
if you can. Note that it is not supported by all browsers as it is a HTML5 element.
Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
– Scott Marcus
Nov 20 '18 at 23:02
Yes, I have pointed that out. But so is the input type="number" for that matter
– Kristjan Kica
Nov 20 '18 at 23:02
add a comment |
How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.
I suggest you either use change
as the event, that is fired when user leaves the input after it changes it, or change the type to range
. This way you don't need to do the validation.
I would advice you use <input type="range" min="6" max="36" step="1" />
if you can. Note that it is not supported by all browsers as it is a HTML5 element.
How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.
I suggest you either use change
as the event, that is fired when user leaves the input after it changes it, or change the type to range
. This way you don't need to do the validation.
I would advice you use <input type="range" min="6" max="36" step="1" />
if you can. Note that it is not supported by all browsers as it is a HTML5 element.
edited Nov 20 '18 at 23:21
answered Nov 20 '18 at 22:56
Kristjan KicaKristjan Kica
2,2341926
2,2341926
Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
– Scott Marcus
Nov 20 '18 at 23:02
Yes, I have pointed that out. But so is the input type="number" for that matter
– Kristjan Kica
Nov 20 '18 at 23:02
add a comment |
Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
– Scott Marcus
Nov 20 '18 at 23:02
Yes, I have pointed that out. But so is the input type="number" for that matter
– Kristjan Kica
Nov 20 '18 at 23:02
Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
– Scott Marcus
Nov 20 '18 at 23:02
Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
– Scott Marcus
Nov 20 '18 at 23:02
Yes, I have pointed that out. But so is the input type="number" for that matter
– Kristjan Kica
Nov 20 '18 at 23:02
Yes, I have pointed that out. But so is the input type="number" for that matter
– Kristjan Kica
Nov 20 '18 at 23:02
add a comment |
Sounds like you have a few problems and therefore a couple possible solutions
If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.
If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.
If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.
add a comment |
Sounds like you have a few problems and therefore a couple possible solutions
If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.
If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.
If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.
add a comment |
Sounds like you have a few problems and therefore a couple possible solutions
If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.
If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.
If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.
Sounds like you have a few problems and therefore a couple possible solutions
If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.
If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.
If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.
answered Nov 20 '18 at 22:51
nathan.medznathan.medz
840415
840415
add a comment |
add a comment |
The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
To do this, edit the html section to onchange.
<input type="number" id="message1" name="height" onchange="function_two()">
function function_two() {
var FrameHeight = this.value;
if( trim (value ) == '' ){
return false;
}
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
onblur
fires even if there is no change. I fail to see how that is "The best way" to proceed.
– Tiny Giant
Nov 20 '18 at 22:57
You can return false if trim value equals ''
– Edwin Dijas Chiwona
Nov 20 '18 at 23:01
1
I fail to see how that would solve the problem of calling the function when there is no change. Thechange
event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
– Tiny Giant
Nov 20 '18 at 23:04
2
Theinput type
isnumber
. Spaces aren't allowed in the field in the first place, sotrim()
is not needed.
– Scott Marcus
Nov 20 '18 at 23:06
@scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
– Edwin Dijas Chiwona
Nov 20 '18 at 23:10
|
show 4 more comments
The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
To do this, edit the html section to onchange.
<input type="number" id="message1" name="height" onchange="function_two()">
function function_two() {
var FrameHeight = this.value;
if( trim (value ) == '' ){
return false;
}
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
onblur
fires even if there is no change. I fail to see how that is "The best way" to proceed.
– Tiny Giant
Nov 20 '18 at 22:57
You can return false if trim value equals ''
– Edwin Dijas Chiwona
Nov 20 '18 at 23:01
1
I fail to see how that would solve the problem of calling the function when there is no change. Thechange
event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
– Tiny Giant
Nov 20 '18 at 23:04
2
Theinput type
isnumber
. Spaces aren't allowed in the field in the first place, sotrim()
is not needed.
– Scott Marcus
Nov 20 '18 at 23:06
@scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
– Edwin Dijas Chiwona
Nov 20 '18 at 23:10
|
show 4 more comments
The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
To do this, edit the html section to onchange.
<input type="number" id="message1" name="height" onchange="function_two()">
function function_two() {
var FrameHeight = this.value;
if( trim (value ) == '' ){
return false;
}
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
To do this, edit the html section to onchange.
<input type="number" id="message1" name="height" onchange="function_two()">
function function_two() {
var FrameHeight = this.value;
if( trim (value ) == '' ){
return false;
}
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}
edited Nov 20 '18 at 23:32
answered Nov 20 '18 at 22:56
Edwin Dijas ChiwonaEdwin Dijas Chiwona
35118
35118
onblur
fires even if there is no change. I fail to see how that is "The best way" to proceed.
– Tiny Giant
Nov 20 '18 at 22:57
You can return false if trim value equals ''
– Edwin Dijas Chiwona
Nov 20 '18 at 23:01
1
I fail to see how that would solve the problem of calling the function when there is no change. Thechange
event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
– Tiny Giant
Nov 20 '18 at 23:04
2
Theinput type
isnumber
. Spaces aren't allowed in the field in the first place, sotrim()
is not needed.
– Scott Marcus
Nov 20 '18 at 23:06
@scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
– Edwin Dijas Chiwona
Nov 20 '18 at 23:10
|
show 4 more comments
onblur
fires even if there is no change. I fail to see how that is "The best way" to proceed.
– Tiny Giant
Nov 20 '18 at 22:57
You can return false if trim value equals ''
– Edwin Dijas Chiwona
Nov 20 '18 at 23:01
1
I fail to see how that would solve the problem of calling the function when there is no change. Thechange
event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
– Tiny Giant
Nov 20 '18 at 23:04
2
Theinput type
isnumber
. Spaces aren't allowed in the field in the first place, sotrim()
is not needed.
– Scott Marcus
Nov 20 '18 at 23:06
@scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
– Edwin Dijas Chiwona
Nov 20 '18 at 23:10
onblur
fires even if there is no change. I fail to see how that is "The best way" to proceed.– Tiny Giant
Nov 20 '18 at 22:57
onblur
fires even if there is no change. I fail to see how that is "The best way" to proceed.– Tiny Giant
Nov 20 '18 at 22:57
You can return false if trim value equals ''
– Edwin Dijas Chiwona
Nov 20 '18 at 23:01
You can return false if trim value equals ''
– Edwin Dijas Chiwona
Nov 20 '18 at 23:01
1
1
I fail to see how that would solve the problem of calling the function when there is no change. The
change
event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%– Tiny Giant
Nov 20 '18 at 23:04
I fail to see how that would solve the problem of calling the function when there is no change. The
change
event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%– Tiny Giant
Nov 20 '18 at 23:04
2
2
The
input type
is number
. Spaces aren't allowed in the field in the first place, so trim()
is not needed.– Scott Marcus
Nov 20 '18 at 23:06
The
input type
is number
. Spaces aren't allowed in the field in the first place, so trim()
is not needed.– Scott Marcus
Nov 20 '18 at 23:06
@scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
– Edwin Dijas Chiwona
Nov 20 '18 at 23:10
@scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
– Edwin Dijas Chiwona
Nov 20 '18 at 23:10
|
show 4 more comments
@TinyGiant thankyou. it worked
onchange="function_two()"
add a comment |
@TinyGiant thankyou. it worked
onchange="function_two()"
add a comment |
@TinyGiant thankyou. it worked
onchange="function_two()"
@TinyGiant thankyou. it worked
onchange="function_two()"
answered Nov 21 '18 at 16:20
Navroop Navroop
398
398
add a comment |
add a comment |
I would think focus out event would help https://api.jquery.com/focusout/
add a comment |
I would think focus out event would help https://api.jquery.com/focusout/
add a comment |
I would think focus out event would help https://api.jquery.com/focusout/
I would think focus out event would help https://api.jquery.com/focusout/
answered Nov 30 '18 at 16:47
Jagjit SinghJagjit Singh
31
31
add a comment |
add a comment |
You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.
Try something like this:
<html>
<head>
<style>
input.invalid {
background-color: red;
}
</style>
<script>
function validateInput(inputElement) {
var frameHeight = inputElement.value
if (isValidHeight(frameHeight)) {
inputElement.className = ""
} else {
inputElement.className = "invalid"
}
}
function validateFrameHeight(inputElement) {
var frameHeight = inputElement.value
if(!isValidHeight(frameHeight)) {
alert("Height must be between 6-36");
}
}
function isValidHeight(frameHeight) {
return frameHeight <= 36 && frameHeight >= 6
}
</script>
</head>
<body>
<input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">
</body>
1
This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change
), and the need to reinvent the wheel for absolutely no reason.
– Tiny Giant
Nov 20 '18 at 23:21
Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
– Ian Pilipski
Nov 21 '18 at 20:00
But the problem is that they don't need real time feedback, the need feedback on change. Hackingoninput
andonblur
together to make a fragile substitute foronchange
is not a good alternative toonchange
.
– Tiny Giant
Nov 21 '18 at 20:24
add a comment |
You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.
Try something like this:
<html>
<head>
<style>
input.invalid {
background-color: red;
}
</style>
<script>
function validateInput(inputElement) {
var frameHeight = inputElement.value
if (isValidHeight(frameHeight)) {
inputElement.className = ""
} else {
inputElement.className = "invalid"
}
}
function validateFrameHeight(inputElement) {
var frameHeight = inputElement.value
if(!isValidHeight(frameHeight)) {
alert("Height must be between 6-36");
}
}
function isValidHeight(frameHeight) {
return frameHeight <= 36 && frameHeight >= 6
}
</script>
</head>
<body>
<input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">
</body>
1
This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change
), and the need to reinvent the wheel for absolutely no reason.
– Tiny Giant
Nov 20 '18 at 23:21
Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
– Ian Pilipski
Nov 21 '18 at 20:00
But the problem is that they don't need real time feedback, the need feedback on change. Hackingoninput
andonblur
together to make a fragile substitute foronchange
is not a good alternative toonchange
.
– Tiny Giant
Nov 21 '18 at 20:24
add a comment |
You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.
Try something like this:
<html>
<head>
<style>
input.invalid {
background-color: red;
}
</style>
<script>
function validateInput(inputElement) {
var frameHeight = inputElement.value
if (isValidHeight(frameHeight)) {
inputElement.className = ""
} else {
inputElement.className = "invalid"
}
}
function validateFrameHeight(inputElement) {
var frameHeight = inputElement.value
if(!isValidHeight(frameHeight)) {
alert("Height must be between 6-36");
}
}
function isValidHeight(frameHeight) {
return frameHeight <= 36 && frameHeight >= 6
}
</script>
</head>
<body>
<input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">
</body>
You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.
Try something like this:
<html>
<head>
<style>
input.invalid {
background-color: red;
}
</style>
<script>
function validateInput(inputElement) {
var frameHeight = inputElement.value
if (isValidHeight(frameHeight)) {
inputElement.className = ""
} else {
inputElement.className = "invalid"
}
}
function validateFrameHeight(inputElement) {
var frameHeight = inputElement.value
if(!isValidHeight(frameHeight)) {
alert("Height must be between 6-36");
}
}
function isValidHeight(frameHeight) {
return frameHeight <= 36 && frameHeight >= 6
}
</script>
</head>
<body>
<input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">
</body>
answered Nov 20 '18 at 23:14
Ian PilipskiIan Pilipski
454
454
1
This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change
), and the need to reinvent the wheel for absolutely no reason.
– Tiny Giant
Nov 20 '18 at 23:21
Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
– Ian Pilipski
Nov 21 '18 at 20:00
But the problem is that they don't need real time feedback, the need feedback on change. Hackingoninput
andonblur
together to make a fragile substitute foronchange
is not a good alternative toonchange
.
– Tiny Giant
Nov 21 '18 at 20:24
add a comment |
1
This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change
), and the need to reinvent the wheel for absolutely no reason.
– Tiny Giant
Nov 20 '18 at 23:21
Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
– Ian Pilipski
Nov 21 '18 at 20:00
But the problem is that they don't need real time feedback, the need feedback on change. Hackingoninput
andonblur
together to make a fragile substitute foronchange
is not a good alternative toonchange
.
– Tiny Giant
Nov 21 '18 at 20:24
1
1
This seems like an even worse idea. I seriously do not get the aversion to using the proper event (
change
), and the need to reinvent the wheel for absolutely no reason.– Tiny Giant
Nov 20 '18 at 23:21
This seems like an even worse idea. I seriously do not get the aversion to using the proper event (
change
), and the need to reinvent the wheel for absolutely no reason.– Tiny Giant
Nov 20 '18 at 23:21
Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
– Ian Pilipski
Nov 21 '18 at 20:00
Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
– Ian Pilipski
Nov 21 '18 at 20:00
But the problem is that they don't need real time feedback, the need feedback on change. Hacking
oninput
and onblur
together to make a fragile substitute for onchange
is not a good alternative to onchange
.– Tiny Giant
Nov 21 '18 at 20:24
But the problem is that they don't need real time feedback, the need feedback on change. Hacking
oninput
and onblur
together to make a fragile substitute for onchange
is not a good alternative to onchange
.– Tiny Giant
Nov 21 '18 at 20:24
add a comment |
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1
Use
onchange
, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.– Tiny Giant
Nov 20 '18 at 22:49
Try the
onblur
event instead ofoninput
. That will wait until the input loses focus. (Oronchange
like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)– mpen
Nov 20 '18 at 22:50
How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
– Kristjan Kica
Nov 20 '18 at 22:50
What if you used a text input rather than a number?
– Caleb H.
Nov 20 '18 at 22:50
1
@TinyGiant well, it's a part of the window object ..... :-)
– HaukurHaf
Nov 20 '18 at 22:57