Can I drag a grappled creature and release it after moving half of my speed, then move the remainder of my...
The grappling rules state:
Moving a Grappled Creature.
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
If I have 30 speed and have an enemy grappled, then I move 15 feet and release my grapple on my target, do I still have 15 feet of movement left, or is it lost for the round?
dnd-5e movement grapple forced-movement
add a comment |
The grappling rules state:
Moving a Grappled Creature.
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
If I have 30 speed and have an enemy grappled, then I move 15 feet and release my grapple on my target, do I still have 15 feet of movement left, or is it lost for the round?
dnd-5e movement grapple forced-movement
@enkryptor Correct
– Daniel Zastoupil
Dec 7 at 20:19
Related: How does Spirit Guardians impact available movement for affected creatures?, which also refers to a temporary condition that halves your speed, and how it works during your turn.
– Daniel Zastoupil
Dec 10 at 18:06
add a comment |
The grappling rules state:
Moving a Grappled Creature.
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
If I have 30 speed and have an enemy grappled, then I move 15 feet and release my grapple on my target, do I still have 15 feet of movement left, or is it lost for the round?
dnd-5e movement grapple forced-movement
The grappling rules state:
Moving a Grappled Creature.
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
If I have 30 speed and have an enemy grappled, then I move 15 feet and release my grapple on my target, do I still have 15 feet of movement left, or is it lost for the round?
dnd-5e movement grapple forced-movement
dnd-5e movement grapple forced-movement
edited Dec 8 at 7:39
V2Blast
19.6k355121
19.6k355121
asked Dec 7 at 17:51
Daniel Zastoupil
7,28911578
7,28911578
@enkryptor Correct
– Daniel Zastoupil
Dec 7 at 20:19
Related: How does Spirit Guardians impact available movement for affected creatures?, which also refers to a temporary condition that halves your speed, and how it works during your turn.
– Daniel Zastoupil
Dec 10 at 18:06
add a comment |
@enkryptor Correct
– Daniel Zastoupil
Dec 7 at 20:19
Related: How does Spirit Guardians impact available movement for affected creatures?, which also refers to a temporary condition that halves your speed, and how it works during your turn.
– Daniel Zastoupil
Dec 10 at 18:06
@enkryptor Correct
– Daniel Zastoupil
Dec 7 at 20:19
@enkryptor Correct
– Daniel Zastoupil
Dec 7 at 20:19
Related: How does Spirit Guardians impact available movement for affected creatures?, which also refers to a temporary condition that halves your speed, and how it works during your turn.
– Daniel Zastoupil
Dec 10 at 18:06
Related: How does Spirit Guardians impact available movement for affected creatures?, which also refers to a temporary condition that halves your speed, and how it works during your turn.
– Daniel Zastoupil
Dec 10 at 18:06
add a comment |
3 Answers
3
active
oldest
votes
After releasing the grapple, you can move 15 more feet
Movement speed is only halved while you are dragging the creature
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
The condition is clear, when you move with a grappled creature your speed is halved. If you are no longer moving with a grappled creature, this rule no longer applies and your speed becomes normal.
When your speed changes, the amount you can move also changes
On your turn, you can move a distance up to your speed.
This is a simple rule and it has no qualifiers. During one round you can move up to whatever your current speed is. It doesn't mention any exceptions for cases where your speed might increase or decrease during the turn. So the rule simply is:
$$ movementLeft = currentSpeed - movementUsed $$
So, if your speed increases during your turn (for example if you cast haste on yourself), you can move further that round. If it decreases, so does the distance you can move.
Thus, if you move 15 feet with your grappled creature you have moved 15 feet with a speed of 15.
$$ movementLeft = 15 - 15 = 0 $$
After releasing the grapple, your speed becomes 30.
$$ movementLeft = 30 - 15 = 15 $$
And, according to the rules, you can move a distance up to your speed on your turn. Since you have already moved 15 and you have a speed of 30, you have 15 feet more you can go.
You cannot use the difficult terrain method for this movement
Conditions such a difficult terrain use very different rules and language for describing how movement is penalized.
Every foot of movement costs one extra foot
This is not how the moving a grappled creature rules are written at all and they aren't the same as this question demonstrates. Without language like this in the rule for grappled creatures, there is no rules support for calculating the movement the same way. It is also worth noting that haste and slow use the exact same wording, so whatever you rule here would apply to those as well.
Let us continue this discussion in chat.
– Rubiksmoose
Dec 7 at 20:19
Due to the fact that effects like from Difficult Terrain (Movement costs 1 extra foot of speed) are written differently than how movement while Grappling is written, it's best assumed that they're interpreted as having different outcomes. To assume that Grappling and Difficult Terrain have the same effect would almost imply the Grappling rules are written incorrectly, which is impossible to prove. As this currently is the only answer that provides a different outcome than Difficult Terrain, this seems to be the most accurately interpreted answer, until errata or Sage Advice says otherwise.
– Daniel Zastoupil
Dec 10 at 15:42
add a comment |
You can't move, since you have zero movement left
You can release the target at any time, effectively changing your speed:
you can release the target whenever you like (no action required)
You will get your normal speed, but you won't get your movement back. In 5e "speed" is not equal "movement". For example, if your walking speed is 30ft, you can move up to 30 feet per turn; when you moved 30 feet, your speed is still 30, but now you have 0 movement.
See these related questions for details:
Does Grappling Halve Your Remaining Speed?
How Do Grapplers Stand If Prone?
After you moved 15 feet with 15ft speed you have 0 movement left. Even if you get faster speed afterwards, it won't give you any extra movement (otherwise, you could move your normal 30 feet this round, regardless of the fact that your speed was halved).
@Slagmoth added a fair point here:
I honestly think the devs used a poor word choice on this. It would be easier to think about it the same way as difficult terrain which would be that it costs you twice as much to move a given distance as opposed to halving your speed.
For the sake of simplicity, you shouldn't use two different methods (one for difficult terrain, another one for grappling) for calculating a similar slowness effect. It seems Mike Mearls uses the same ruling:
Things like caltrop/ball bearings ref to moving at half speed how do you do that? Treating each 5' as 10 like difficult terain?
yes, essentially pay an extra 1' per 1' moved
Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk♦
Dec 8 at 4:43
By "should be" do you mean you think it should be written that way or that the rules actually are written that way now?
– Rubiksmoose
Dec 10 at 12:03
@Rubiksmoose I mean, the GM should treat it that way. I think this question cannot be answered only by strict RAW reading, so we have to apply 5e design philosophy and common sense.
– enkryptor
Dec 10 at 14:07
@enkryptor could you add that to your answer? I feel like that would be useful to know and would tie everything together. Normally when you make big leaps from the rules it is good to say so so you don't come across as making assertions of what the rules actually say. It is good to point out when RAW is insufficient or confusing.
– Rubiksmoose
Dec 10 at 14:13
add a comment |
No. When you move with a grappled creature your speed is halved.
tl;dr As soon a character moves with a grappled creature, your speed is halved. Releasing the creature does not undo the halved movement for the round.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
E.g.
- A character with move speed 30 begins to drag a grappled creature.
- The move speed is now halved to 15.
- The character moves 5 feet and releases the creature.
- The character has 10 feet of move remaining.
Specifically answering the above situation: The character begins to drag a grappled creature. Their speed is halved to 15. They move 15 feet. They release the creature. They have 0 movement remaining. Dragging the creature halved their movement.
Grapple is not using different move speeds.
If grapple were a separate move speed, then a character could use both in the way the question describes.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. ...
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
1
With your example, would moving 15 feet and then grappling allow an additional 15, 7.5, or 0 feet?
– Daniel Zastoupil
Dec 7 at 18:52
@DanielZastoupil Added a section to specifically address the situation in the posted question.
– Grosscol
Dec 7 at 18:56
@DanielZastoupil if you move 15 of 30 move speed, then grapple, you still have 15 move remaining. If you move 15 of 30, grapple, then try to drag the creature, your move speed is halved and you have 0 remaining.
– Grosscol
Dec 7 at 19:14
So, in a sense, your understanding of it is that grappling halves the player's maximum speed, and if the player's current speed is higher than the maximum, their current speed drops to the new maximum.
– Daniel Zastoupil
Dec 7 at 19:27
You might want to make clear that in your interpretation, releasing the grapple has no effect on your move speed, and that it is still halved until your next turn. As-is it is implied but not stated.
– GreySage
Dec 7 at 19:29
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3 Answers
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3 Answers
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After releasing the grapple, you can move 15 more feet
Movement speed is only halved while you are dragging the creature
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
The condition is clear, when you move with a grappled creature your speed is halved. If you are no longer moving with a grappled creature, this rule no longer applies and your speed becomes normal.
When your speed changes, the amount you can move also changes
On your turn, you can move a distance up to your speed.
This is a simple rule and it has no qualifiers. During one round you can move up to whatever your current speed is. It doesn't mention any exceptions for cases where your speed might increase or decrease during the turn. So the rule simply is:
$$ movementLeft = currentSpeed - movementUsed $$
So, if your speed increases during your turn (for example if you cast haste on yourself), you can move further that round. If it decreases, so does the distance you can move.
Thus, if you move 15 feet with your grappled creature you have moved 15 feet with a speed of 15.
$$ movementLeft = 15 - 15 = 0 $$
After releasing the grapple, your speed becomes 30.
$$ movementLeft = 30 - 15 = 15 $$
And, according to the rules, you can move a distance up to your speed on your turn. Since you have already moved 15 and you have a speed of 30, you have 15 feet more you can go.
You cannot use the difficult terrain method for this movement
Conditions such a difficult terrain use very different rules and language for describing how movement is penalized.
Every foot of movement costs one extra foot
This is not how the moving a grappled creature rules are written at all and they aren't the same as this question demonstrates. Without language like this in the rule for grappled creatures, there is no rules support for calculating the movement the same way. It is also worth noting that haste and slow use the exact same wording, so whatever you rule here would apply to those as well.
Let us continue this discussion in chat.
– Rubiksmoose
Dec 7 at 20:19
Due to the fact that effects like from Difficult Terrain (Movement costs 1 extra foot of speed) are written differently than how movement while Grappling is written, it's best assumed that they're interpreted as having different outcomes. To assume that Grappling and Difficult Terrain have the same effect would almost imply the Grappling rules are written incorrectly, which is impossible to prove. As this currently is the only answer that provides a different outcome than Difficult Terrain, this seems to be the most accurately interpreted answer, until errata or Sage Advice says otherwise.
– Daniel Zastoupil
Dec 10 at 15:42
add a comment |
After releasing the grapple, you can move 15 more feet
Movement speed is only halved while you are dragging the creature
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
The condition is clear, when you move with a grappled creature your speed is halved. If you are no longer moving with a grappled creature, this rule no longer applies and your speed becomes normal.
When your speed changes, the amount you can move also changes
On your turn, you can move a distance up to your speed.
This is a simple rule and it has no qualifiers. During one round you can move up to whatever your current speed is. It doesn't mention any exceptions for cases where your speed might increase or decrease during the turn. So the rule simply is:
$$ movementLeft = currentSpeed - movementUsed $$
So, if your speed increases during your turn (for example if you cast haste on yourself), you can move further that round. If it decreases, so does the distance you can move.
Thus, if you move 15 feet with your grappled creature you have moved 15 feet with a speed of 15.
$$ movementLeft = 15 - 15 = 0 $$
After releasing the grapple, your speed becomes 30.
$$ movementLeft = 30 - 15 = 15 $$
And, according to the rules, you can move a distance up to your speed on your turn. Since you have already moved 15 and you have a speed of 30, you have 15 feet more you can go.
You cannot use the difficult terrain method for this movement
Conditions such a difficult terrain use very different rules and language for describing how movement is penalized.
Every foot of movement costs one extra foot
This is not how the moving a grappled creature rules are written at all and they aren't the same as this question demonstrates. Without language like this in the rule for grappled creatures, there is no rules support for calculating the movement the same way. It is also worth noting that haste and slow use the exact same wording, so whatever you rule here would apply to those as well.
Let us continue this discussion in chat.
– Rubiksmoose
Dec 7 at 20:19
Due to the fact that effects like from Difficult Terrain (Movement costs 1 extra foot of speed) are written differently than how movement while Grappling is written, it's best assumed that they're interpreted as having different outcomes. To assume that Grappling and Difficult Terrain have the same effect would almost imply the Grappling rules are written incorrectly, which is impossible to prove. As this currently is the only answer that provides a different outcome than Difficult Terrain, this seems to be the most accurately interpreted answer, until errata or Sage Advice says otherwise.
– Daniel Zastoupil
Dec 10 at 15:42
add a comment |
After releasing the grapple, you can move 15 more feet
Movement speed is only halved while you are dragging the creature
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
The condition is clear, when you move with a grappled creature your speed is halved. If you are no longer moving with a grappled creature, this rule no longer applies and your speed becomes normal.
When your speed changes, the amount you can move also changes
On your turn, you can move a distance up to your speed.
This is a simple rule and it has no qualifiers. During one round you can move up to whatever your current speed is. It doesn't mention any exceptions for cases where your speed might increase or decrease during the turn. So the rule simply is:
$$ movementLeft = currentSpeed - movementUsed $$
So, if your speed increases during your turn (for example if you cast haste on yourself), you can move further that round. If it decreases, so does the distance you can move.
Thus, if you move 15 feet with your grappled creature you have moved 15 feet with a speed of 15.
$$ movementLeft = 15 - 15 = 0 $$
After releasing the grapple, your speed becomes 30.
$$ movementLeft = 30 - 15 = 15 $$
And, according to the rules, you can move a distance up to your speed on your turn. Since you have already moved 15 and you have a speed of 30, you have 15 feet more you can go.
You cannot use the difficult terrain method for this movement
Conditions such a difficult terrain use very different rules and language for describing how movement is penalized.
Every foot of movement costs one extra foot
This is not how the moving a grappled creature rules are written at all and they aren't the same as this question demonstrates. Without language like this in the rule for grappled creatures, there is no rules support for calculating the movement the same way. It is also worth noting that haste and slow use the exact same wording, so whatever you rule here would apply to those as well.
After releasing the grapple, you can move 15 more feet
Movement speed is only halved while you are dragging the creature
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
The condition is clear, when you move with a grappled creature your speed is halved. If you are no longer moving with a grappled creature, this rule no longer applies and your speed becomes normal.
When your speed changes, the amount you can move also changes
On your turn, you can move a distance up to your speed.
This is a simple rule and it has no qualifiers. During one round you can move up to whatever your current speed is. It doesn't mention any exceptions for cases where your speed might increase or decrease during the turn. So the rule simply is:
$$ movementLeft = currentSpeed - movementUsed $$
So, if your speed increases during your turn (for example if you cast haste on yourself), you can move further that round. If it decreases, so does the distance you can move.
Thus, if you move 15 feet with your grappled creature you have moved 15 feet with a speed of 15.
$$ movementLeft = 15 - 15 = 0 $$
After releasing the grapple, your speed becomes 30.
$$ movementLeft = 30 - 15 = 15 $$
And, according to the rules, you can move a distance up to your speed on your turn. Since you have already moved 15 and you have a speed of 30, you have 15 feet more you can go.
You cannot use the difficult terrain method for this movement
Conditions such a difficult terrain use very different rules and language for describing how movement is penalized.
Every foot of movement costs one extra foot
This is not how the moving a grappled creature rules are written at all and they aren't the same as this question demonstrates. Without language like this in the rule for grappled creatures, there is no rules support for calculating the movement the same way. It is also worth noting that haste and slow use the exact same wording, so whatever you rule here would apply to those as well.
edited Dec 10 at 14:06
answered Dec 7 at 18:57
Rubiksmoose
47.7k6237361
47.7k6237361
Let us continue this discussion in chat.
– Rubiksmoose
Dec 7 at 20:19
Due to the fact that effects like from Difficult Terrain (Movement costs 1 extra foot of speed) are written differently than how movement while Grappling is written, it's best assumed that they're interpreted as having different outcomes. To assume that Grappling and Difficult Terrain have the same effect would almost imply the Grappling rules are written incorrectly, which is impossible to prove. As this currently is the only answer that provides a different outcome than Difficult Terrain, this seems to be the most accurately interpreted answer, until errata or Sage Advice says otherwise.
– Daniel Zastoupil
Dec 10 at 15:42
add a comment |
Let us continue this discussion in chat.
– Rubiksmoose
Dec 7 at 20:19
Due to the fact that effects like from Difficult Terrain (Movement costs 1 extra foot of speed) are written differently than how movement while Grappling is written, it's best assumed that they're interpreted as having different outcomes. To assume that Grappling and Difficult Terrain have the same effect would almost imply the Grappling rules are written incorrectly, which is impossible to prove. As this currently is the only answer that provides a different outcome than Difficult Terrain, this seems to be the most accurately interpreted answer, until errata or Sage Advice says otherwise.
– Daniel Zastoupil
Dec 10 at 15:42
Let us continue this discussion in chat.
– Rubiksmoose
Dec 7 at 20:19
Let us continue this discussion in chat.
– Rubiksmoose
Dec 7 at 20:19
Due to the fact that effects like from Difficult Terrain (Movement costs 1 extra foot of speed) are written differently than how movement while Grappling is written, it's best assumed that they're interpreted as having different outcomes. To assume that Grappling and Difficult Terrain have the same effect would almost imply the Grappling rules are written incorrectly, which is impossible to prove. As this currently is the only answer that provides a different outcome than Difficult Terrain, this seems to be the most accurately interpreted answer, until errata or Sage Advice says otherwise.
– Daniel Zastoupil
Dec 10 at 15:42
Due to the fact that effects like from Difficult Terrain (Movement costs 1 extra foot of speed) are written differently than how movement while Grappling is written, it's best assumed that they're interpreted as having different outcomes. To assume that Grappling and Difficult Terrain have the same effect would almost imply the Grappling rules are written incorrectly, which is impossible to prove. As this currently is the only answer that provides a different outcome than Difficult Terrain, this seems to be the most accurately interpreted answer, until errata or Sage Advice says otherwise.
– Daniel Zastoupil
Dec 10 at 15:42
add a comment |
You can't move, since you have zero movement left
You can release the target at any time, effectively changing your speed:
you can release the target whenever you like (no action required)
You will get your normal speed, but you won't get your movement back. In 5e "speed" is not equal "movement". For example, if your walking speed is 30ft, you can move up to 30 feet per turn; when you moved 30 feet, your speed is still 30, but now you have 0 movement.
See these related questions for details:
Does Grappling Halve Your Remaining Speed?
How Do Grapplers Stand If Prone?
After you moved 15 feet with 15ft speed you have 0 movement left. Even if you get faster speed afterwards, it won't give you any extra movement (otherwise, you could move your normal 30 feet this round, regardless of the fact that your speed was halved).
@Slagmoth added a fair point here:
I honestly think the devs used a poor word choice on this. It would be easier to think about it the same way as difficult terrain which would be that it costs you twice as much to move a given distance as opposed to halving your speed.
For the sake of simplicity, you shouldn't use two different methods (one for difficult terrain, another one for grappling) for calculating a similar slowness effect. It seems Mike Mearls uses the same ruling:
Things like caltrop/ball bearings ref to moving at half speed how do you do that? Treating each 5' as 10 like difficult terain?
yes, essentially pay an extra 1' per 1' moved
Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk♦
Dec 8 at 4:43
By "should be" do you mean you think it should be written that way or that the rules actually are written that way now?
– Rubiksmoose
Dec 10 at 12:03
@Rubiksmoose I mean, the GM should treat it that way. I think this question cannot be answered only by strict RAW reading, so we have to apply 5e design philosophy and common sense.
– enkryptor
Dec 10 at 14:07
@enkryptor could you add that to your answer? I feel like that would be useful to know and would tie everything together. Normally when you make big leaps from the rules it is good to say so so you don't come across as making assertions of what the rules actually say. It is good to point out when RAW is insufficient or confusing.
– Rubiksmoose
Dec 10 at 14:13
add a comment |
You can't move, since you have zero movement left
You can release the target at any time, effectively changing your speed:
you can release the target whenever you like (no action required)
You will get your normal speed, but you won't get your movement back. In 5e "speed" is not equal "movement". For example, if your walking speed is 30ft, you can move up to 30 feet per turn; when you moved 30 feet, your speed is still 30, but now you have 0 movement.
See these related questions for details:
Does Grappling Halve Your Remaining Speed?
How Do Grapplers Stand If Prone?
After you moved 15 feet with 15ft speed you have 0 movement left. Even if you get faster speed afterwards, it won't give you any extra movement (otherwise, you could move your normal 30 feet this round, regardless of the fact that your speed was halved).
@Slagmoth added a fair point here:
I honestly think the devs used a poor word choice on this. It would be easier to think about it the same way as difficult terrain which would be that it costs you twice as much to move a given distance as opposed to halving your speed.
For the sake of simplicity, you shouldn't use two different methods (one for difficult terrain, another one for grappling) for calculating a similar slowness effect. It seems Mike Mearls uses the same ruling:
Things like caltrop/ball bearings ref to moving at half speed how do you do that? Treating each 5' as 10 like difficult terain?
yes, essentially pay an extra 1' per 1' moved
Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk♦
Dec 8 at 4:43
By "should be" do you mean you think it should be written that way or that the rules actually are written that way now?
– Rubiksmoose
Dec 10 at 12:03
@Rubiksmoose I mean, the GM should treat it that way. I think this question cannot be answered only by strict RAW reading, so we have to apply 5e design philosophy and common sense.
– enkryptor
Dec 10 at 14:07
@enkryptor could you add that to your answer? I feel like that would be useful to know and would tie everything together. Normally when you make big leaps from the rules it is good to say so so you don't come across as making assertions of what the rules actually say. It is good to point out when RAW is insufficient or confusing.
– Rubiksmoose
Dec 10 at 14:13
add a comment |
You can't move, since you have zero movement left
You can release the target at any time, effectively changing your speed:
you can release the target whenever you like (no action required)
You will get your normal speed, but you won't get your movement back. In 5e "speed" is not equal "movement". For example, if your walking speed is 30ft, you can move up to 30 feet per turn; when you moved 30 feet, your speed is still 30, but now you have 0 movement.
See these related questions for details:
Does Grappling Halve Your Remaining Speed?
How Do Grapplers Stand If Prone?
After you moved 15 feet with 15ft speed you have 0 movement left. Even if you get faster speed afterwards, it won't give you any extra movement (otherwise, you could move your normal 30 feet this round, regardless of the fact that your speed was halved).
@Slagmoth added a fair point here:
I honestly think the devs used a poor word choice on this. It would be easier to think about it the same way as difficult terrain which would be that it costs you twice as much to move a given distance as opposed to halving your speed.
For the sake of simplicity, you shouldn't use two different methods (one for difficult terrain, another one for grappling) for calculating a similar slowness effect. It seems Mike Mearls uses the same ruling:
Things like caltrop/ball bearings ref to moving at half speed how do you do that? Treating each 5' as 10 like difficult terain?
yes, essentially pay an extra 1' per 1' moved
You can't move, since you have zero movement left
You can release the target at any time, effectively changing your speed:
you can release the target whenever you like (no action required)
You will get your normal speed, but you won't get your movement back. In 5e "speed" is not equal "movement". For example, if your walking speed is 30ft, you can move up to 30 feet per turn; when you moved 30 feet, your speed is still 30, but now you have 0 movement.
See these related questions for details:
Does Grappling Halve Your Remaining Speed?
How Do Grapplers Stand If Prone?
After you moved 15 feet with 15ft speed you have 0 movement left. Even if you get faster speed afterwards, it won't give you any extra movement (otherwise, you could move your normal 30 feet this round, regardless of the fact that your speed was halved).
@Slagmoth added a fair point here:
I honestly think the devs used a poor word choice on this. It would be easier to think about it the same way as difficult terrain which would be that it costs you twice as much to move a given distance as opposed to halving your speed.
For the sake of simplicity, you shouldn't use two different methods (one for difficult terrain, another one for grappling) for calculating a similar slowness effect. It seems Mike Mearls uses the same ruling:
Things like caltrop/ball bearings ref to moving at half speed how do you do that? Treating each 5' as 10 like difficult terain?
yes, essentially pay an extra 1' per 1' moved
edited Dec 10 at 14:05
answered Dec 7 at 18:14
enkryptor
24.1k1182198
24.1k1182198
Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk♦
Dec 8 at 4:43
By "should be" do you mean you think it should be written that way or that the rules actually are written that way now?
– Rubiksmoose
Dec 10 at 12:03
@Rubiksmoose I mean, the GM should treat it that way. I think this question cannot be answered only by strict RAW reading, so we have to apply 5e design philosophy and common sense.
– enkryptor
Dec 10 at 14:07
@enkryptor could you add that to your answer? I feel like that would be useful to know and would tie everything together. Normally when you make big leaps from the rules it is good to say so so you don't come across as making assertions of what the rules actually say. It is good to point out when RAW is insufficient or confusing.
– Rubiksmoose
Dec 10 at 14:13
add a comment |
Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk♦
Dec 8 at 4:43
By "should be" do you mean you think it should be written that way or that the rules actually are written that way now?
– Rubiksmoose
Dec 10 at 12:03
@Rubiksmoose I mean, the GM should treat it that way. I think this question cannot be answered only by strict RAW reading, so we have to apply 5e design philosophy and common sense.
– enkryptor
Dec 10 at 14:07
@enkryptor could you add that to your answer? I feel like that would be useful to know and would tie everything together. Normally when you make big leaps from the rules it is good to say so so you don't come across as making assertions of what the rules actually say. It is good to point out when RAW is insufficient or confusing.
– Rubiksmoose
Dec 10 at 14:13
Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk♦
Dec 8 at 4:43
Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk♦
Dec 8 at 4:43
By "should be" do you mean you think it should be written that way or that the rules actually are written that way now?
– Rubiksmoose
Dec 10 at 12:03
By "should be" do you mean you think it should be written that way or that the rules actually are written that way now?
– Rubiksmoose
Dec 10 at 12:03
@Rubiksmoose I mean, the GM should treat it that way. I think this question cannot be answered only by strict RAW reading, so we have to apply 5e design philosophy and common sense.
– enkryptor
Dec 10 at 14:07
@Rubiksmoose I mean, the GM should treat it that way. I think this question cannot be answered only by strict RAW reading, so we have to apply 5e design philosophy and common sense.
– enkryptor
Dec 10 at 14:07
@enkryptor could you add that to your answer? I feel like that would be useful to know and would tie everything together. Normally when you make big leaps from the rules it is good to say so so you don't come across as making assertions of what the rules actually say. It is good to point out when RAW is insufficient or confusing.
– Rubiksmoose
Dec 10 at 14:13
@enkryptor could you add that to your answer? I feel like that would be useful to know and would tie everything together. Normally when you make big leaps from the rules it is good to say so so you don't come across as making assertions of what the rules actually say. It is good to point out when RAW is insufficient or confusing.
– Rubiksmoose
Dec 10 at 14:13
add a comment |
No. When you move with a grappled creature your speed is halved.
tl;dr As soon a character moves with a grappled creature, your speed is halved. Releasing the creature does not undo the halved movement for the round.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
E.g.
- A character with move speed 30 begins to drag a grappled creature.
- The move speed is now halved to 15.
- The character moves 5 feet and releases the creature.
- The character has 10 feet of move remaining.
Specifically answering the above situation: The character begins to drag a grappled creature. Their speed is halved to 15. They move 15 feet. They release the creature. They have 0 movement remaining. Dragging the creature halved their movement.
Grapple is not using different move speeds.
If grapple were a separate move speed, then a character could use both in the way the question describes.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. ...
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
1
With your example, would moving 15 feet and then grappling allow an additional 15, 7.5, or 0 feet?
– Daniel Zastoupil
Dec 7 at 18:52
@DanielZastoupil Added a section to specifically address the situation in the posted question.
– Grosscol
Dec 7 at 18:56
@DanielZastoupil if you move 15 of 30 move speed, then grapple, you still have 15 move remaining. If you move 15 of 30, grapple, then try to drag the creature, your move speed is halved and you have 0 remaining.
– Grosscol
Dec 7 at 19:14
So, in a sense, your understanding of it is that grappling halves the player's maximum speed, and if the player's current speed is higher than the maximum, their current speed drops to the new maximum.
– Daniel Zastoupil
Dec 7 at 19:27
You might want to make clear that in your interpretation, releasing the grapple has no effect on your move speed, and that it is still halved until your next turn. As-is it is implied but not stated.
– GreySage
Dec 7 at 19:29
|
show 1 more comment
No. When you move with a grappled creature your speed is halved.
tl;dr As soon a character moves with a grappled creature, your speed is halved. Releasing the creature does not undo the halved movement for the round.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
E.g.
- A character with move speed 30 begins to drag a grappled creature.
- The move speed is now halved to 15.
- The character moves 5 feet and releases the creature.
- The character has 10 feet of move remaining.
Specifically answering the above situation: The character begins to drag a grappled creature. Their speed is halved to 15. They move 15 feet. They release the creature. They have 0 movement remaining. Dragging the creature halved their movement.
Grapple is not using different move speeds.
If grapple were a separate move speed, then a character could use both in the way the question describes.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. ...
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
1
With your example, would moving 15 feet and then grappling allow an additional 15, 7.5, or 0 feet?
– Daniel Zastoupil
Dec 7 at 18:52
@DanielZastoupil Added a section to specifically address the situation in the posted question.
– Grosscol
Dec 7 at 18:56
@DanielZastoupil if you move 15 of 30 move speed, then grapple, you still have 15 move remaining. If you move 15 of 30, grapple, then try to drag the creature, your move speed is halved and you have 0 remaining.
– Grosscol
Dec 7 at 19:14
So, in a sense, your understanding of it is that grappling halves the player's maximum speed, and if the player's current speed is higher than the maximum, their current speed drops to the new maximum.
– Daniel Zastoupil
Dec 7 at 19:27
You might want to make clear that in your interpretation, releasing the grapple has no effect on your move speed, and that it is still halved until your next turn. As-is it is implied but not stated.
– GreySage
Dec 7 at 19:29
|
show 1 more comment
No. When you move with a grappled creature your speed is halved.
tl;dr As soon a character moves with a grappled creature, your speed is halved. Releasing the creature does not undo the halved movement for the round.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
E.g.
- A character with move speed 30 begins to drag a grappled creature.
- The move speed is now halved to 15.
- The character moves 5 feet and releases the creature.
- The character has 10 feet of move remaining.
Specifically answering the above situation: The character begins to drag a grappled creature. Their speed is halved to 15. They move 15 feet. They release the creature. They have 0 movement remaining. Dragging the creature halved their movement.
Grapple is not using different move speeds.
If grapple were a separate move speed, then a character could use both in the way the question describes.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. ...
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
No. When you move with a grappled creature your speed is halved.
tl;dr As soon a character moves with a grappled creature, your speed is halved. Releasing the creature does not undo the halved movement for the round.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
E.g.
- A character with move speed 30 begins to drag a grappled creature.
- The move speed is now halved to 15.
- The character moves 5 feet and releases the creature.
- The character has 10 feet of move remaining.
Specifically answering the above situation: The character begins to drag a grappled creature. Their speed is halved to 15. They move 15 feet. They release the creature. They have 0 movement remaining. Dragging the creature halved their movement.
Grapple is not using different move speeds.
If grapple were a separate move speed, then a character could use both in the way the question describes.
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. ...
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
edited Dec 7 at 19:41
answered Dec 7 at 18:48
Grosscol
8,1441860
8,1441860
1
With your example, would moving 15 feet and then grappling allow an additional 15, 7.5, or 0 feet?
– Daniel Zastoupil
Dec 7 at 18:52
@DanielZastoupil Added a section to specifically address the situation in the posted question.
– Grosscol
Dec 7 at 18:56
@DanielZastoupil if you move 15 of 30 move speed, then grapple, you still have 15 move remaining. If you move 15 of 30, grapple, then try to drag the creature, your move speed is halved and you have 0 remaining.
– Grosscol
Dec 7 at 19:14
So, in a sense, your understanding of it is that grappling halves the player's maximum speed, and if the player's current speed is higher than the maximum, their current speed drops to the new maximum.
– Daniel Zastoupil
Dec 7 at 19:27
You might want to make clear that in your interpretation, releasing the grapple has no effect on your move speed, and that it is still halved until your next turn. As-is it is implied but not stated.
– GreySage
Dec 7 at 19:29
|
show 1 more comment
1
With your example, would moving 15 feet and then grappling allow an additional 15, 7.5, or 0 feet?
– Daniel Zastoupil
Dec 7 at 18:52
@DanielZastoupil Added a section to specifically address the situation in the posted question.
– Grosscol
Dec 7 at 18:56
@DanielZastoupil if you move 15 of 30 move speed, then grapple, you still have 15 move remaining. If you move 15 of 30, grapple, then try to drag the creature, your move speed is halved and you have 0 remaining.
– Grosscol
Dec 7 at 19:14
So, in a sense, your understanding of it is that grappling halves the player's maximum speed, and if the player's current speed is higher than the maximum, their current speed drops to the new maximum.
– Daniel Zastoupil
Dec 7 at 19:27
You might want to make clear that in your interpretation, releasing the grapple has no effect on your move speed, and that it is still halved until your next turn. As-is it is implied but not stated.
– GreySage
Dec 7 at 19:29
1
1
With your example, would moving 15 feet and then grappling allow an additional 15, 7.5, or 0 feet?
– Daniel Zastoupil
Dec 7 at 18:52
With your example, would moving 15 feet and then grappling allow an additional 15, 7.5, or 0 feet?
– Daniel Zastoupil
Dec 7 at 18:52
@DanielZastoupil Added a section to specifically address the situation in the posted question.
– Grosscol
Dec 7 at 18:56
@DanielZastoupil Added a section to specifically address the situation in the posted question.
– Grosscol
Dec 7 at 18:56
@DanielZastoupil if you move 15 of 30 move speed, then grapple, you still have 15 move remaining. If you move 15 of 30, grapple, then try to drag the creature, your move speed is halved and you have 0 remaining.
– Grosscol
Dec 7 at 19:14
@DanielZastoupil if you move 15 of 30 move speed, then grapple, you still have 15 move remaining. If you move 15 of 30, grapple, then try to drag the creature, your move speed is halved and you have 0 remaining.
– Grosscol
Dec 7 at 19:14
So, in a sense, your understanding of it is that grappling halves the player's maximum speed, and if the player's current speed is higher than the maximum, their current speed drops to the new maximum.
– Daniel Zastoupil
Dec 7 at 19:27
So, in a sense, your understanding of it is that grappling halves the player's maximum speed, and if the player's current speed is higher than the maximum, their current speed drops to the new maximum.
– Daniel Zastoupil
Dec 7 at 19:27
You might want to make clear that in your interpretation, releasing the grapple has no effect on your move speed, and that it is still halved until your next turn. As-is it is implied but not stated.
– GreySage
Dec 7 at 19:29
You might want to make clear that in your interpretation, releasing the grapple has no effect on your move speed, and that it is still halved until your next turn. As-is it is implied but not stated.
– GreySage
Dec 7 at 19:29
|
show 1 more comment
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@enkryptor Correct
– Daniel Zastoupil
Dec 7 at 20:19
Related: How does Spirit Guardians impact available movement for affected creatures?, which also refers to a temporary condition that halves your speed, and how it works during your turn.
– Daniel Zastoupil
Dec 10 at 18:06