How to shuffle a Rubik's cube?












6















documentclass[pstricks,border=10pt]{standalone}
usepackage{pst-solides3d}
usepackage{arrayjob}
begin{document}

newarraycolors
readarray{colors}{red&red&red&red&red&red&red&red&yellow&yellow&yellow&yellow&yellow&yellow&yellow&yellow&yellow&orange&orange&orange&orange&orange&orange&orange&orange&orange&green&green&green&green&green&green&green&green&green&blue&blue&blue&blue&blue&blue&blue&blue&blue}

edefcolorfaces{}%
multido{i=0+1}{57}{%
checkcolors(i)
xdefcolorfaces{colorfacesispace(cachedata)space}}
%
deffigure#1#2{%
psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=colorfaces%
,Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here



Question:




  1. Is there an another way without using the package arrayjob?


  2. How to get the random color for it?



Thanks.










share|improve this question




















  • 1





    As for 2.: you are already loading pgf, so you have already a built in way to get a random item. Just add pgfmathdeclarerandomlist{colors}{{red}{red}{red}{red}{red}{red}{red}{red}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{green}{green}{green}{green}{green}{green}{green}{green}{green}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}} pgfmathrandomitem{c}{colors} typeout{c} to your code.

    – marmot
    Feb 21 at 14:51











  • It occurred to me that random colors may not be a good idea. There are six colors, eight corners and eight edges. Each edge has a unique combination of 2 colors, and each corner has a unique combination of 3 colors, of which each color is used in precisely 4 corners and 4 edges. And each of 6 centers has a different color. What you really need is a random sort of the different components.

    – John Kormylo
    Feb 21 at 23:47













  • Because the colors are not freely randomized but they must follow some rules, I think I need to change the title to be more specific.

    – The Inventor of God
    Feb 22 at 3:13
















6















documentclass[pstricks,border=10pt]{standalone}
usepackage{pst-solides3d}
usepackage{arrayjob}
begin{document}

newarraycolors
readarray{colors}{red&red&red&red&red&red&red&red&yellow&yellow&yellow&yellow&yellow&yellow&yellow&yellow&yellow&orange&orange&orange&orange&orange&orange&orange&orange&orange&green&green&green&green&green&green&green&green&green&blue&blue&blue&blue&blue&blue&blue&blue&blue}

edefcolorfaces{}%
multido{i=0+1}{57}{%
checkcolors(i)
xdefcolorfaces{colorfacesispace(cachedata)space}}
%
deffigure#1#2{%
psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=colorfaces%
,Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here



Question:




  1. Is there an another way without using the package arrayjob?


  2. How to get the random color for it?



Thanks.










share|improve this question




















  • 1





    As for 2.: you are already loading pgf, so you have already a built in way to get a random item. Just add pgfmathdeclarerandomlist{colors}{{red}{red}{red}{red}{red}{red}{red}{red}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{green}{green}{green}{green}{green}{green}{green}{green}{green}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}} pgfmathrandomitem{c}{colors} typeout{c} to your code.

    – marmot
    Feb 21 at 14:51











  • It occurred to me that random colors may not be a good idea. There are six colors, eight corners and eight edges. Each edge has a unique combination of 2 colors, and each corner has a unique combination of 3 colors, of which each color is used in precisely 4 corners and 4 edges. And each of 6 centers has a different color. What you really need is a random sort of the different components.

    – John Kormylo
    Feb 21 at 23:47













  • Because the colors are not freely randomized but they must follow some rules, I think I need to change the title to be more specific.

    – The Inventor of God
    Feb 22 at 3:13














6












6








6








documentclass[pstricks,border=10pt]{standalone}
usepackage{pst-solides3d}
usepackage{arrayjob}
begin{document}

newarraycolors
readarray{colors}{red&red&red&red&red&red&red&red&yellow&yellow&yellow&yellow&yellow&yellow&yellow&yellow&yellow&orange&orange&orange&orange&orange&orange&orange&orange&orange&green&green&green&green&green&green&green&green&green&blue&blue&blue&blue&blue&blue&blue&blue&blue}

edefcolorfaces{}%
multido{i=0+1}{57}{%
checkcolors(i)
xdefcolorfaces{colorfacesispace(cachedata)space}}
%
deffigure#1#2{%
psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=colorfaces%
,Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here



Question:




  1. Is there an another way without using the package arrayjob?


  2. How to get the random color for it?



Thanks.










share|improve this question
















documentclass[pstricks,border=10pt]{standalone}
usepackage{pst-solides3d}
usepackage{arrayjob}
begin{document}

newarraycolors
readarray{colors}{red&red&red&red&red&red&red&red&yellow&yellow&yellow&yellow&yellow&yellow&yellow&yellow&yellow&orange&orange&orange&orange&orange&orange&orange&orange&orange&green&green&green&green&green&green&green&green&green&blue&blue&blue&blue&blue&blue&blue&blue&blue}

edefcolorfaces{}%
multido{i=0+1}{57}{%
checkcolors(i)
xdefcolorfaces{colorfacesispace(cachedata)space}}
%
deffigure#1#2{%
psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=colorfaces%
,Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here



Question:




  1. Is there an another way without using the package arrayjob?


  2. How to get the random color for it?



Thanks.







pstricks pst-solides3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Feb 22 at 3:11









The Inventor of God

4,93211041




4,93211041










asked Feb 21 at 13:21









chishimutojichishimutoji

8201320




8201320








  • 1





    As for 2.: you are already loading pgf, so you have already a built in way to get a random item. Just add pgfmathdeclarerandomlist{colors}{{red}{red}{red}{red}{red}{red}{red}{red}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{green}{green}{green}{green}{green}{green}{green}{green}{green}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}} pgfmathrandomitem{c}{colors} typeout{c} to your code.

    – marmot
    Feb 21 at 14:51











  • It occurred to me that random colors may not be a good idea. There are six colors, eight corners and eight edges. Each edge has a unique combination of 2 colors, and each corner has a unique combination of 3 colors, of which each color is used in precisely 4 corners and 4 edges. And each of 6 centers has a different color. What you really need is a random sort of the different components.

    – John Kormylo
    Feb 21 at 23:47













  • Because the colors are not freely randomized but they must follow some rules, I think I need to change the title to be more specific.

    – The Inventor of God
    Feb 22 at 3:13














  • 1





    As for 2.: you are already loading pgf, so you have already a built in way to get a random item. Just add pgfmathdeclarerandomlist{colors}{{red}{red}{red}{red}{red}{red}{red}{red}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{green}{green}{green}{green}{green}{green}{green}{green}{green}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}} pgfmathrandomitem{c}{colors} typeout{c} to your code.

    – marmot
    Feb 21 at 14:51











  • It occurred to me that random colors may not be a good idea. There are six colors, eight corners and eight edges. Each edge has a unique combination of 2 colors, and each corner has a unique combination of 3 colors, of which each color is used in precisely 4 corners and 4 edges. And each of 6 centers has a different color. What you really need is a random sort of the different components.

    – John Kormylo
    Feb 21 at 23:47













  • Because the colors are not freely randomized but they must follow some rules, I think I need to change the title to be more specific.

    – The Inventor of God
    Feb 22 at 3:13








1




1





As for 2.: you are already loading pgf, so you have already a built in way to get a random item. Just add pgfmathdeclarerandomlist{colors}{{red}{red}{red}{red}{red}{red}{red}{red}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{green}{green}{green}{green}{green}{green}{green}{green}{green}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}} pgfmathrandomitem{c}{colors} typeout{c} to your code.

– marmot
Feb 21 at 14:51





As for 2.: you are already loading pgf, so you have already a built in way to get a random item. Just add pgfmathdeclarerandomlist{colors}{{red}{red}{red}{red}{red}{red}{red}{red}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{yellow}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{orange}{green}{green}{green}{green}{green}{green}{green}{green}{green}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}{blue}} pgfmathrandomitem{c}{colors} typeout{c} to your code.

– marmot
Feb 21 at 14:51













It occurred to me that random colors may not be a good idea. There are six colors, eight corners and eight edges. Each edge has a unique combination of 2 colors, and each corner has a unique combination of 3 colors, of which each color is used in precisely 4 corners and 4 edges. And each of 6 centers has a different color. What you really need is a random sort of the different components.

– John Kormylo
Feb 21 at 23:47







It occurred to me that random colors may not be a good idea. There are six colors, eight corners and eight edges. Each edge has a unique combination of 2 colors, and each corner has a unique combination of 3 colors, of which each color is used in precisely 4 corners and 4 edges. And each of 6 centers has a different color. What you really need is a random sort of the different components.

– John Kormylo
Feb 21 at 23:47















Because the colors are not freely randomized but they must follow some rules, I think I need to change the title to be more specific.

– The Inventor of God
Feb 22 at 3:13





Because the colors are not freely randomized but they must follow some rules, I think I need to change the title to be more specific.

– The Inventor of God
Feb 22 at 3:13










1 Answer
1






active

oldest

votes


















5














documentclass[pstricks,border=10pt]{standalone}
usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { Colors Rand 4.5 mul cvi get } for
9 1 17 { Colors Rand 4.5 mul cvi get } for
18 1 26 { Colors Rand 4.5 mul cvi get } for
27 1 35 { Colors Rand 4.5 mul cvi get } for
36 1 44 { Colors Rand 4.5 mul cvi get } for
45 1 53 { Colors Rand 4.5 mul cvi get } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here



 0 1 8 {      from 0 to 8 with step 1 do
put the loop variable on the stack
Colors. Load Color array
Rand get a random number between 0 and 1
4.5 mul between 0 and 4.5
cvi between 0 and 4
get load color with random number
} for. end of for loop


Every square has a corresponding number 0 .. 53 which can be used
for color setting: 0 (red) 1 (green) ... and so on. see pages 38 ff of
the documentation.



The same for complete faces:



documentclass[pstricks,border=10pt]{standalone}

usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { (red) } for
9 1 17 { (green) } for
18 1 26 { (blue) } for
27 1 35 { (orange) } for
36 1 44 { (yellow) } for
45 1 53 { (cyan) } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here






share|improve this answer


























  • Please to answer the first question. Your code(PostScript language) is new with me...

    – chishimutoji
    Feb 21 at 16:36













  • see edited answer ...

    – Herbert
    Feb 21 at 16:45











  • Oh, you misunderstood me. I mean that you can rewrite my code as the smart way.( my figure only 6 colors). The second question is not important. :-) And of course thanks for your expansion..

    – chishimutoji
    Feb 21 at 16:54













  • And I just check pages 38 of the documentation BUT there is no anything as you can see. :-)

    – chishimutoji
    Feb 21 at 17:02











  • I see only 5 colors. pages 38ff show anything about colors.

    – Herbert
    Feb 21 at 17:09











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1 Answer
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active

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









5














documentclass[pstricks,border=10pt]{standalone}
usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { Colors Rand 4.5 mul cvi get } for
9 1 17 { Colors Rand 4.5 mul cvi get } for
18 1 26 { Colors Rand 4.5 mul cvi get } for
27 1 35 { Colors Rand 4.5 mul cvi get } for
36 1 44 { Colors Rand 4.5 mul cvi get } for
45 1 53 { Colors Rand 4.5 mul cvi get } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here



 0 1 8 {      from 0 to 8 with step 1 do
put the loop variable on the stack
Colors. Load Color array
Rand get a random number between 0 and 1
4.5 mul between 0 and 4.5
cvi between 0 and 4
get load color with random number
} for. end of for loop


Every square has a corresponding number 0 .. 53 which can be used
for color setting: 0 (red) 1 (green) ... and so on. see pages 38 ff of
the documentation.



The same for complete faces:



documentclass[pstricks,border=10pt]{standalone}

usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { (red) } for
9 1 17 { (green) } for
18 1 26 { (blue) } for
27 1 35 { (orange) } for
36 1 44 { (yellow) } for
45 1 53 { (cyan) } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here






share|improve this answer


























  • Please to answer the first question. Your code(PostScript language) is new with me...

    – chishimutoji
    Feb 21 at 16:36













  • see edited answer ...

    – Herbert
    Feb 21 at 16:45











  • Oh, you misunderstood me. I mean that you can rewrite my code as the smart way.( my figure only 6 colors). The second question is not important. :-) And of course thanks for your expansion..

    – chishimutoji
    Feb 21 at 16:54













  • And I just check pages 38 of the documentation BUT there is no anything as you can see. :-)

    – chishimutoji
    Feb 21 at 17:02











  • I see only 5 colors. pages 38ff show anything about colors.

    – Herbert
    Feb 21 at 17:09
















5














documentclass[pstricks,border=10pt]{standalone}
usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { Colors Rand 4.5 mul cvi get } for
9 1 17 { Colors Rand 4.5 mul cvi get } for
18 1 26 { Colors Rand 4.5 mul cvi get } for
27 1 35 { Colors Rand 4.5 mul cvi get } for
36 1 44 { Colors Rand 4.5 mul cvi get } for
45 1 53 { Colors Rand 4.5 mul cvi get } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here



 0 1 8 {      from 0 to 8 with step 1 do
put the loop variable on the stack
Colors. Load Color array
Rand get a random number between 0 and 1
4.5 mul between 0 and 4.5
cvi between 0 and 4
get load color with random number
} for. end of for loop


Every square has a corresponding number 0 .. 53 which can be used
for color setting: 0 (red) 1 (green) ... and so on. see pages 38 ff of
the documentation.



The same for complete faces:



documentclass[pstricks,border=10pt]{standalone}

usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { (red) } for
9 1 17 { (green) } for
18 1 26 { (blue) } for
27 1 35 { (orange) } for
36 1 44 { (yellow) } for
45 1 53 { (cyan) } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here






share|improve this answer


























  • Please to answer the first question. Your code(PostScript language) is new with me...

    – chishimutoji
    Feb 21 at 16:36













  • see edited answer ...

    – Herbert
    Feb 21 at 16:45











  • Oh, you misunderstood me. I mean that you can rewrite my code as the smart way.( my figure only 6 colors). The second question is not important. :-) And of course thanks for your expansion..

    – chishimutoji
    Feb 21 at 16:54













  • And I just check pages 38 of the documentation BUT there is no anything as you can see. :-)

    – chishimutoji
    Feb 21 at 17:02











  • I see only 5 colors. pages 38ff show anything about colors.

    – Herbert
    Feb 21 at 17:09














5












5








5







documentclass[pstricks,border=10pt]{standalone}
usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { Colors Rand 4.5 mul cvi get } for
9 1 17 { Colors Rand 4.5 mul cvi get } for
18 1 26 { Colors Rand 4.5 mul cvi get } for
27 1 35 { Colors Rand 4.5 mul cvi get } for
36 1 44 { Colors Rand 4.5 mul cvi get } for
45 1 53 { Colors Rand 4.5 mul cvi get } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here



 0 1 8 {      from 0 to 8 with step 1 do
put the loop variable on the stack
Colors. Load Color array
Rand get a random number between 0 and 1
4.5 mul between 0 and 4.5
cvi between 0 and 4
get load color with random number
} for. end of for loop


Every square has a corresponding number 0 .. 53 which can be used
for color setting: 0 (red) 1 (green) ... and so on. see pages 38 ff of
the documentation.



The same for complete faces:



documentclass[pstricks,border=10pt]{standalone}

usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { (red) } for
9 1 17 { (green) } for
18 1 26 { (blue) } for
27 1 35 { (orange) } for
36 1 44 { (yellow) } for
45 1 53 { (cyan) } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here






share|improve this answer















documentclass[pstricks,border=10pt]{standalone}
usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { Colors Rand 4.5 mul cvi get } for
9 1 17 { Colors Rand 4.5 mul cvi get } for
18 1 26 { Colors Rand 4.5 mul cvi get } for
27 1 35 { Colors Rand 4.5 mul cvi get } for
36 1 44 { Colors Rand 4.5 mul cvi get } for
45 1 53 { Colors Rand 4.5 mul cvi get } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here



 0 1 8 {      from 0 to 8 with step 1 do
put the loop variable on the stack
Colors. Load Color array
Rand get a random number between 0 and 1
4.5 mul between 0 and 4.5
cvi between 0 and 4
get load color with random number
} for. end of for loop


Every square has a corresponding number 0 .. 53 which can be used
for color setting: 0 (red) 1 (green) ... and so on. see pages 38 ff of
the documentation.



The same for complete faces:



documentclass[pstricks,border=10pt]{standalone}

usepackage{pst-solides3d}
begin{document}

psset{viewpoint=120 50 30 rtp2xyz,Decran=50}
pstVerb{/Colors [(red)(yellow)(orange)(green)(blue)] def }
deffigure#1#2{%
begin{pspicture}(-3,-3)(3,3)
psSolid[a=8,object=cube,ngrid=3,%
fcol=
0 1 8 { (red) } for
9 1 17 { (green) } for
18 1 26 { (blue) } for
27 1 35 { (orange) } for
36 1 44 { (yellow) } for
45 1 53 { (cyan) } for,
Rot#2=-#1space]%
end{pspicture}
}
multido{iA=0+10}{36}{figure{iA}{X}}
multido{iA=0+10}{36}{figure{iA}{Y}}
multido{iA=0+10}{36}{figure{iA}{Z}}
end{document}


enter image description here







share|improve this answer














share|improve this answer



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edited Feb 21 at 17:17

























answered Feb 21 at 16:08









HerbertHerbert

275k24418730




275k24418730













  • Please to answer the first question. Your code(PostScript language) is new with me...

    – chishimutoji
    Feb 21 at 16:36













  • see edited answer ...

    – Herbert
    Feb 21 at 16:45











  • Oh, you misunderstood me. I mean that you can rewrite my code as the smart way.( my figure only 6 colors). The second question is not important. :-) And of course thanks for your expansion..

    – chishimutoji
    Feb 21 at 16:54













  • And I just check pages 38 of the documentation BUT there is no anything as you can see. :-)

    – chishimutoji
    Feb 21 at 17:02











  • I see only 5 colors. pages 38ff show anything about colors.

    – Herbert
    Feb 21 at 17:09



















  • Please to answer the first question. Your code(PostScript language) is new with me...

    – chishimutoji
    Feb 21 at 16:36













  • see edited answer ...

    – Herbert
    Feb 21 at 16:45











  • Oh, you misunderstood me. I mean that you can rewrite my code as the smart way.( my figure only 6 colors). The second question is not important. :-) And of course thanks for your expansion..

    – chishimutoji
    Feb 21 at 16:54













  • And I just check pages 38 of the documentation BUT there is no anything as you can see. :-)

    – chishimutoji
    Feb 21 at 17:02











  • I see only 5 colors. pages 38ff show anything about colors.

    – Herbert
    Feb 21 at 17:09

















Please to answer the first question. Your code(PostScript language) is new with me...

– chishimutoji
Feb 21 at 16:36







Please to answer the first question. Your code(PostScript language) is new with me...

– chishimutoji
Feb 21 at 16:36















see edited answer ...

– Herbert
Feb 21 at 16:45





see edited answer ...

– Herbert
Feb 21 at 16:45













Oh, you misunderstood me. I mean that you can rewrite my code as the smart way.( my figure only 6 colors). The second question is not important. :-) And of course thanks for your expansion..

– chishimutoji
Feb 21 at 16:54







Oh, you misunderstood me. I mean that you can rewrite my code as the smart way.( my figure only 6 colors). The second question is not important. :-) And of course thanks for your expansion..

– chishimutoji
Feb 21 at 16:54















And I just check pages 38 of the documentation BUT there is no anything as you can see. :-)

– chishimutoji
Feb 21 at 17:02





And I just check pages 38 of the documentation BUT there is no anything as you can see. :-)

– chishimutoji
Feb 21 at 17:02













I see only 5 colors. pages 38ff show anything about colors.

– Herbert
Feb 21 at 17:09





I see only 5 colors. pages 38ff show anything about colors.

– Herbert
Feb 21 at 17:09


















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