Pygame: Analog trigger initial value is not the neutral trigger position
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I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.
The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.
So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.
Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION
event which didn't help.
Minimal code example:
import pygame
import time
pygame.joystick.init()
if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()
device = pygame.joystick.Joystick(0)
device.init()
print(device.get_numaxes())
while True:
pygame.event.get()
# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger
time.sleep(0.1)
pygame gamepad xinput
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add a comment |
up vote
2
down vote
favorite
I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.
The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.
So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.
Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION
event which didn't help.
Minimal code example:
import pygame
import time
pygame.joystick.init()
if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()
device = pygame.joystick.Joystick(0)
device.init()
print(device.get_numaxes())
while True:
pygame.event.get()
# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger
time.sleep(0.1)
pygame gamepad xinput
New contributor
Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)
) raises apygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.
– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
2 days ago
add a comment |
up vote
2
down vote
favorite
up vote
2
down vote
favorite
I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.
The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.
So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.
Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION
event which didn't help.
Minimal code example:
import pygame
import time
pygame.joystick.init()
if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()
device = pygame.joystick.Joystick(0)
device.init()
print(device.get_numaxes())
while True:
pygame.event.get()
# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger
time.sleep(0.1)
pygame gamepad xinput
New contributor
I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.
The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.
So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.
Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION
event which didn't help.
Minimal code example:
import pygame
import time
pygame.joystick.init()
if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()
device = pygame.joystick.Joystick(0)
device.init()
print(device.get_numaxes())
while True:
pygame.event.get()
# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger
time.sleep(0.1)
pygame gamepad xinput
pygame gamepad xinput
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asked Nov 12 at 17:33
Prunebutt
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Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)
) raises apygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.
– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
2 days ago
add a comment |
Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)
) raises apygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.
– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
2 days ago
Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (
device.get_axis(5)
) raises a pygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.– skrx
Nov 14 at 15:19
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (
device.get_axis(5)
) raises a pygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
2 days ago
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
2 days ago
add a comment |
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Prunebutt is a new contributor. Be nice, and check out our Code of Conduct.
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Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23
Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12
Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (
device.get_axis(5)
) raises apygame.error: Invalid joystick axis
here. Which pygame version do you use? I have 1.9.4.– skrx
Nov 14 at 15:19
I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
2 days ago