Pygame: Analog trigger initial value is not the neutral trigger position











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I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.



The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.



So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.



Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION event which didn't help.



Minimal code example:



import pygame
import time

pygame.joystick.init()

if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()

device = pygame.joystick.Joystick(0)
device.init()

print(device.get_numaxes())

while True:
pygame.event.get()

# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger

time.sleep(0.1)









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  • Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
    – skrx
    Nov 13 at 22:23










  • Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
    – Prunebutt
    Nov 14 at 15:12










  • Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)) raises a pygame.error: Invalid joystick axis here. Which pygame version do you use? I have 1.9.4.
    – skrx
    Nov 14 at 15:19












  • I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
    – Prunebutt
    2 days ago















up vote
2
down vote

favorite












I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.



The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.



So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.



Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION event which didn't help.



Minimal code example:



import pygame
import time

pygame.joystick.init()

if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()

device = pygame.joystick.Joystick(0)
device.init()

print(device.get_numaxes())

while True:
pygame.event.get()

# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger

time.sleep(0.1)









share|improve this question







New contributor




Prunebutt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
    – skrx
    Nov 13 at 22:23










  • Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
    – Prunebutt
    Nov 14 at 15:12










  • Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)) raises a pygame.error: Invalid joystick axis here. Which pygame version do you use? I have 1.9.4.
    – skrx
    Nov 14 at 15:19












  • I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
    – Prunebutt
    2 days ago













up vote
2
down vote

favorite









up vote
2
down vote

favorite











I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.



The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.



So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.



Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION event which didn't help.



Minimal code example:



import pygame
import time

pygame.joystick.init()

if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()

device = pygame.joystick.Joystick(0)
device.init()

print(device.get_numaxes())

while True:
pygame.event.get()

# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger

time.sleep(0.1)









share|improve this question







New contributor




Prunebutt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I'm developing an application that uses pygame to read analog trigger values from an XBox 360-Style gamepad.
This application relies on the triggers being initialized to the neutral position, or else it results in undefined behaviour.



The problem: analog triggers are interpreted as axes in pygame and those get initialized to 0 until they receive the first user input. But the neutral position (triggers are not pressed) of the triggers is mapped to -1.0.



So, until I somehow press both triggers, the signal I receive is “half-pressed” for both triggers, although I'm not pressing anything.



Is there a way to specify the initial state of the Joystick object? I already tried to define a custom JOYAXISMOTION event which didn't help.



Minimal code example:



import pygame
import time

pygame.joystick.init()

if pygame.joystick.get_count() <= 0:
print("No joystick or gamepad found")
exit()

device = pygame.joystick.Joystick(0)
device.init()

print(device.get_numaxes())

while True:
pygame.event.get()

# here, it prints 0.0, 0.0 when not touching the triggers,
# until I press them
print("Left trigger: {}t Right trigger: {}".format(device.get_axis(2), # left trigger
device.get_axis(5))) # right trigger

time.sleep(0.1)






pygame gamepad xinput






share|improve this question







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Prunebutt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Prunebutt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






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Prunebutt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked Nov 12 at 17:33









Prunebutt

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New contributor




Prunebutt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Prunebutt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Prunebutt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
    – skrx
    Nov 13 at 22:23










  • Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
    – Prunebutt
    Nov 14 at 15:12










  • Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)) raises a pygame.error: Invalid joystick axis here. Which pygame version do you use? I have 1.9.4.
    – skrx
    Nov 14 at 15:19












  • I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
    – Prunebutt
    2 days ago


















  • Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
    – skrx
    Nov 13 at 22:23










  • Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
    – Prunebutt
    Nov 14 at 15:12










  • Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)) raises a pygame.error: Invalid joystick axis here. Which pygame version do you use? I have 1.9.4.
    – skrx
    Nov 14 at 15:19












  • I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
    – Prunebutt
    2 days ago
















Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23




Do you intend to use only one of the triggers or both? Pygame treats them as one axis, so I'm not sure if there's a solution if you need both triggers.
– skrx
Nov 13 at 22:23












Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12




Huh? Weird, that's not what I experienced. In my application, both were recognized as their own axis (2 and 5, as seen in my snippet)
– Prunebutt
Nov 14 at 15:12












Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)) raises a pygame.error: Invalid joystick axis here. Which pygame version do you use? I have 1.9.4.
– skrx
Nov 14 at 15:19






Hmm, maybe it depends on the gamepad. Both triggers control the value of axis 2 for me. When I hold the left one the value is 1 and when I hold the right one it's -1. There's no axis 5, so your code (device.get_axis(5)) raises a pygame.error: Invalid joystick axis here. Which pygame version do you use? I have 1.9.4.
– skrx
Nov 14 at 15:19














I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
2 days ago




I'm also using version 1.9.4. I guess it depends on the gamepad, then. I'm using the Logitech F710 in Xinput mode.
– Prunebutt
2 days ago

















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