Canvas drawImage method does not draw











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1
down vote

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I have an issue with drawImage function. when I invoke



    var paint = ui.Paint();
c.drawImage(backgroundImage, ui.Offset.zero, paint);


The image is drawn on emulator but on Huawei P20 it's not. When I run the app with



flutter run --enable-software-rendering


then the image is loaded but the UI is slow (I'm using photo_view to display the image and the dragging and zooming speed is unacceptable).



Is there any solution to this issue?










share|improve this question






















  • post full code to get help. This is quite hard like that
    – mcfly
    Nov 13 at 14:56










  • Image widget does work without that switch. I load asset resource. Regarding the code, please see this thread: stackoverflow.com/a/53217074/5492496 I'm using this very same code. What is more, the background image is not loaded when I draw it on the canvas, when I return it directly in MapRenderer.renderMap then everything is fine.
    – RMK
    Nov 14 at 8:50










  • As I described, everything works on emulator and on Huawei P20 with the flag. But does not without that flag so there must be some issue with rendering.
    – RMK
    Nov 15 at 9:06















up vote
1
down vote

favorite












I have an issue with drawImage function. when I invoke



    var paint = ui.Paint();
c.drawImage(backgroundImage, ui.Offset.zero, paint);


The image is drawn on emulator but on Huawei P20 it's not. When I run the app with



flutter run --enable-software-rendering


then the image is loaded but the UI is slow (I'm using photo_view to display the image and the dragging and zooming speed is unacceptable).



Is there any solution to this issue?










share|improve this question






















  • post full code to get help. This is quite hard like that
    – mcfly
    Nov 13 at 14:56










  • Image widget does work without that switch. I load asset resource. Regarding the code, please see this thread: stackoverflow.com/a/53217074/5492496 I'm using this very same code. What is more, the background image is not loaded when I draw it on the canvas, when I return it directly in MapRenderer.renderMap then everything is fine.
    – RMK
    Nov 14 at 8:50










  • As I described, everything works on emulator and on Huawei P20 with the flag. But does not without that flag so there must be some issue with rendering.
    – RMK
    Nov 15 at 9:06













up vote
1
down vote

favorite









up vote
1
down vote

favorite











I have an issue with drawImage function. when I invoke



    var paint = ui.Paint();
c.drawImage(backgroundImage, ui.Offset.zero, paint);


The image is drawn on emulator but on Huawei P20 it's not. When I run the app with



flutter run --enable-software-rendering


then the image is loaded but the UI is slow (I'm using photo_view to display the image and the dragging and zooming speed is unacceptable).



Is there any solution to this issue?










share|improve this question













I have an issue with drawImage function. when I invoke



    var paint = ui.Paint();
c.drawImage(backgroundImage, ui.Offset.zero, paint);


The image is drawn on emulator but on Huawei P20 it's not. When I run the app with



flutter run --enable-software-rendering


then the image is loaded but the UI is slow (I'm using photo_view to display the image and the dragging and zooming speed is unacceptable).



Is there any solution to this issue?







dart flutter






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 13 at 12:40









RMK

647510




647510












  • post full code to get help. This is quite hard like that
    – mcfly
    Nov 13 at 14:56










  • Image widget does work without that switch. I load asset resource. Regarding the code, please see this thread: stackoverflow.com/a/53217074/5492496 I'm using this very same code. What is more, the background image is not loaded when I draw it on the canvas, when I return it directly in MapRenderer.renderMap then everything is fine.
    – RMK
    Nov 14 at 8:50










  • As I described, everything works on emulator and on Huawei P20 with the flag. But does not without that flag so there must be some issue with rendering.
    – RMK
    Nov 15 at 9:06


















  • post full code to get help. This is quite hard like that
    – mcfly
    Nov 13 at 14:56










  • Image widget does work without that switch. I load asset resource. Regarding the code, please see this thread: stackoverflow.com/a/53217074/5492496 I'm using this very same code. What is more, the background image is not loaded when I draw it on the canvas, when I return it directly in MapRenderer.renderMap then everything is fine.
    – RMK
    Nov 14 at 8:50










  • As I described, everything works on emulator and on Huawei P20 with the flag. But does not without that flag so there must be some issue with rendering.
    – RMK
    Nov 15 at 9:06
















post full code to get help. This is quite hard like that
– mcfly
Nov 13 at 14:56




post full code to get help. This is quite hard like that
– mcfly
Nov 13 at 14:56












Image widget does work without that switch. I load asset resource. Regarding the code, please see this thread: stackoverflow.com/a/53217074/5492496 I'm using this very same code. What is more, the background image is not loaded when I draw it on the canvas, when I return it directly in MapRenderer.renderMap then everything is fine.
– RMK
Nov 14 at 8:50




Image widget does work without that switch. I load asset resource. Regarding the code, please see this thread: stackoverflow.com/a/53217074/5492496 I'm using this very same code. What is more, the background image is not loaded when I draw it on the canvas, when I return it directly in MapRenderer.renderMap then everything is fine.
– RMK
Nov 14 at 8:50












As I described, everything works on emulator and on Huawei P20 with the flag. But does not without that flag so there must be some issue with rendering.
– RMK
Nov 15 at 9:06




As I described, everything works on emulator and on Huawei P20 with the flag. But does not without that flag so there must be some issue with rendering.
– RMK
Nov 15 at 9:06

















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