Add TURN server to android webRtc native
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I'm working on WebRtc native android application. Im also compiling io.pristine lib. Im able to establish calls between two devices only if both of them are connected to the wifi. In case when one of the devices is connected to the cellular network im not able to establish call. I read any possible forum out there and its look like I need TURN server. I already run my own TURN server but idk how I can force the app to use this server. Any help is welcome. Thank you!!
android webrtc turn
add a comment |
I'm working on WebRtc native android application. Im also compiling io.pristine lib. Im able to establish calls between two devices only if both of them are connected to the wifi. In case when one of the devices is connected to the cellular network im not able to establish call. I read any possible forum out there and its look like I need TURN server. I already run my own TURN server but idk how I can force the app to use this server. Any help is welcome. Thank you!!
android webrtc turn
could you guide me how to build io.pristine lib.
– M.Hefny
Aug 16 '17 at 23:33
Strictly speaking, just a STUN server will be enough, but TURN will also provide a fallback if your clients are not able to establish a peer-to-peer connection. There are free public STUN servers out there, e.g. stun.l.google.com:19302.
– jamix
Jan 3 '18 at 10:19
add a comment |
I'm working on WebRtc native android application. Im also compiling io.pristine lib. Im able to establish calls between two devices only if both of them are connected to the wifi. In case when one of the devices is connected to the cellular network im not able to establish call. I read any possible forum out there and its look like I need TURN server. I already run my own TURN server but idk how I can force the app to use this server. Any help is welcome. Thank you!!
android webrtc turn
I'm working on WebRtc native android application. Im also compiling io.pristine lib. Im able to establish calls between two devices only if both of them are connected to the wifi. In case when one of the devices is connected to the cellular network im not able to establish call. I read any possible forum out there and its look like I need TURN server. I already run my own TURN server but idk how I can force the app to use this server. Any help is welcome. Thank you!!
android webrtc turn
android webrtc turn
asked Jun 16 '17 at 2:27
AlexanderAlexander
58112
58112
could you guide me how to build io.pristine lib.
– M.Hefny
Aug 16 '17 at 23:33
Strictly speaking, just a STUN server will be enough, but TURN will also provide a fallback if your clients are not able to establish a peer-to-peer connection. There are free public STUN servers out there, e.g. stun.l.google.com:19302.
– jamix
Jan 3 '18 at 10:19
add a comment |
could you guide me how to build io.pristine lib.
– M.Hefny
Aug 16 '17 at 23:33
Strictly speaking, just a STUN server will be enough, but TURN will also provide a fallback if your clients are not able to establish a peer-to-peer connection. There are free public STUN servers out there, e.g. stun.l.google.com:19302.
– jamix
Jan 3 '18 at 10:19
could you guide me how to build io.pristine lib.
– M.Hefny
Aug 16 '17 at 23:33
could you guide me how to build io.pristine lib.
– M.Hefny
Aug 16 '17 at 23:33
Strictly speaking, just a STUN server will be enough, but TURN will also provide a fallback if your clients are not able to establish a peer-to-peer connection. There are free public STUN servers out there, e.g. stun.l.google.com:19302.
– jamix
Jan 3 '18 at 10:19
Strictly speaking, just a STUN server will be enough, but TURN will also provide a fallback if your clients are not able to establish a peer-to-peer connection. There are free public STUN servers out there, e.g. stun.l.google.com:19302.
– jamix
Jan 3 '18 at 10:19
add a comment |
1 Answer
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You need to set the TURN server when creating the PeerConnection.
It will go something like this:
// Set ICE servers
List<PeerConnection.IceServer> iceServers = new ArrayList<>();
iceServers.add(new org.webrtc.PeerConnection.IceServer("stun:xxx.xxx.xxx.xxx"));
iceServers.add(new org.webrtc.PeerConnection.IceServer("turn:xxx.xxx.xxx.xxx:3478", "username", "credential"));
// Create peer connection
final PeerConnectionFactory.Options options = new PeerConnectionFactory.Options();
PeerConnectionFactory factory = new PeerConnectionFactory(new PeerConnectionFactory.Options());
MediaConstraints constraints = new MediaConstraints();
PeerConnection peerConnection = factory.createPeerConnection(iceServers, constraints, new YourPeerConnectionObserver());
I have not run this code, but you should get the idea.
1
just add bracket in the end of the 2nd and 3rd line.
– Uriel Frankel
Dec 24 '17 at 10:17
Hey @Mikko, my ICE servers looks like: "stun:URL", "turns:URL:433?transport=tcp", "turns:URL:5349?transport=tcp" But I see only typ host and typ srflx Ice Candidates in signaling channel. I'm able to establish call when devices are connected to same hotspot but gets onIceConnectionChange: state=FAILED when one of them uses cellular network
– Dmytro Batyuk
Oct 22 '18 at 20:09
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You need to set the TURN server when creating the PeerConnection.
It will go something like this:
// Set ICE servers
List<PeerConnection.IceServer> iceServers = new ArrayList<>();
iceServers.add(new org.webrtc.PeerConnection.IceServer("stun:xxx.xxx.xxx.xxx"));
iceServers.add(new org.webrtc.PeerConnection.IceServer("turn:xxx.xxx.xxx.xxx:3478", "username", "credential"));
// Create peer connection
final PeerConnectionFactory.Options options = new PeerConnectionFactory.Options();
PeerConnectionFactory factory = new PeerConnectionFactory(new PeerConnectionFactory.Options());
MediaConstraints constraints = new MediaConstraints();
PeerConnection peerConnection = factory.createPeerConnection(iceServers, constraints, new YourPeerConnectionObserver());
I have not run this code, but you should get the idea.
1
just add bracket in the end of the 2nd and 3rd line.
– Uriel Frankel
Dec 24 '17 at 10:17
Hey @Mikko, my ICE servers looks like: "stun:URL", "turns:URL:433?transport=tcp", "turns:URL:5349?transport=tcp" But I see only typ host and typ srflx Ice Candidates in signaling channel. I'm able to establish call when devices are connected to same hotspot but gets onIceConnectionChange: state=FAILED when one of them uses cellular network
– Dmytro Batyuk
Oct 22 '18 at 20:09
add a comment |
You need to set the TURN server when creating the PeerConnection.
It will go something like this:
// Set ICE servers
List<PeerConnection.IceServer> iceServers = new ArrayList<>();
iceServers.add(new org.webrtc.PeerConnection.IceServer("stun:xxx.xxx.xxx.xxx"));
iceServers.add(new org.webrtc.PeerConnection.IceServer("turn:xxx.xxx.xxx.xxx:3478", "username", "credential"));
// Create peer connection
final PeerConnectionFactory.Options options = new PeerConnectionFactory.Options();
PeerConnectionFactory factory = new PeerConnectionFactory(new PeerConnectionFactory.Options());
MediaConstraints constraints = new MediaConstraints();
PeerConnection peerConnection = factory.createPeerConnection(iceServers, constraints, new YourPeerConnectionObserver());
I have not run this code, but you should get the idea.
1
just add bracket in the end of the 2nd and 3rd line.
– Uriel Frankel
Dec 24 '17 at 10:17
Hey @Mikko, my ICE servers looks like: "stun:URL", "turns:URL:433?transport=tcp", "turns:URL:5349?transport=tcp" But I see only typ host and typ srflx Ice Candidates in signaling channel. I'm able to establish call when devices are connected to same hotspot but gets onIceConnectionChange: state=FAILED when one of them uses cellular network
– Dmytro Batyuk
Oct 22 '18 at 20:09
add a comment |
You need to set the TURN server when creating the PeerConnection.
It will go something like this:
// Set ICE servers
List<PeerConnection.IceServer> iceServers = new ArrayList<>();
iceServers.add(new org.webrtc.PeerConnection.IceServer("stun:xxx.xxx.xxx.xxx"));
iceServers.add(new org.webrtc.PeerConnection.IceServer("turn:xxx.xxx.xxx.xxx:3478", "username", "credential"));
// Create peer connection
final PeerConnectionFactory.Options options = new PeerConnectionFactory.Options();
PeerConnectionFactory factory = new PeerConnectionFactory(new PeerConnectionFactory.Options());
MediaConstraints constraints = new MediaConstraints();
PeerConnection peerConnection = factory.createPeerConnection(iceServers, constraints, new YourPeerConnectionObserver());
I have not run this code, but you should get the idea.
You need to set the TURN server when creating the PeerConnection.
It will go something like this:
// Set ICE servers
List<PeerConnection.IceServer> iceServers = new ArrayList<>();
iceServers.add(new org.webrtc.PeerConnection.IceServer("stun:xxx.xxx.xxx.xxx"));
iceServers.add(new org.webrtc.PeerConnection.IceServer("turn:xxx.xxx.xxx.xxx:3478", "username", "credential"));
// Create peer connection
final PeerConnectionFactory.Options options = new PeerConnectionFactory.Options();
PeerConnectionFactory factory = new PeerConnectionFactory(new PeerConnectionFactory.Options());
MediaConstraints constraints = new MediaConstraints();
PeerConnection peerConnection = factory.createPeerConnection(iceServers, constraints, new YourPeerConnectionObserver());
I have not run this code, but you should get the idea.
edited Jan 7 '18 at 8:39
answered Aug 3 '17 at 21:01
MikkoMikko
9721925
9721925
1
just add bracket in the end of the 2nd and 3rd line.
– Uriel Frankel
Dec 24 '17 at 10:17
Hey @Mikko, my ICE servers looks like: "stun:URL", "turns:URL:433?transport=tcp", "turns:URL:5349?transport=tcp" But I see only typ host and typ srflx Ice Candidates in signaling channel. I'm able to establish call when devices are connected to same hotspot but gets onIceConnectionChange: state=FAILED when one of them uses cellular network
– Dmytro Batyuk
Oct 22 '18 at 20:09
add a comment |
1
just add bracket in the end of the 2nd and 3rd line.
– Uriel Frankel
Dec 24 '17 at 10:17
Hey @Mikko, my ICE servers looks like: "stun:URL", "turns:URL:433?transport=tcp", "turns:URL:5349?transport=tcp" But I see only typ host and typ srflx Ice Candidates in signaling channel. I'm able to establish call when devices are connected to same hotspot but gets onIceConnectionChange: state=FAILED when one of them uses cellular network
– Dmytro Batyuk
Oct 22 '18 at 20:09
1
1
just add bracket in the end of the 2nd and 3rd line.
– Uriel Frankel
Dec 24 '17 at 10:17
just add bracket in the end of the 2nd and 3rd line.
– Uriel Frankel
Dec 24 '17 at 10:17
Hey @Mikko, my ICE servers looks like: "stun:URL", "turns:URL:433?transport=tcp", "turns:URL:5349?transport=tcp" But I see only typ host and typ srflx Ice Candidates in signaling channel. I'm able to establish call when devices are connected to same hotspot but gets onIceConnectionChange: state=FAILED when one of them uses cellular network
– Dmytro Batyuk
Oct 22 '18 at 20:09
Hey @Mikko, my ICE servers looks like: "stun:URL", "turns:URL:433?transport=tcp", "turns:URL:5349?transport=tcp" But I see only typ host and typ srflx Ice Candidates in signaling channel. I'm able to establish call when devices are connected to same hotspot but gets onIceConnectionChange: state=FAILED when one of them uses cellular network
– Dmytro Batyuk
Oct 22 '18 at 20:09
add a comment |
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could you guide me how to build io.pristine lib.
– M.Hefny
Aug 16 '17 at 23:33
Strictly speaking, just a STUN server will be enough, but TURN will also provide a fallback if your clients are not able to establish a peer-to-peer connection. There are free public STUN servers out there, e.g. stun.l.google.com:19302.
– jamix
Jan 3 '18 at 10:19