How to control the location of my circle?












1















So, I'm using CodeAvengers to learn how to make games. It recently taught me how to use onMouseDown and a few other things like that. It showed me what attributes to use to make something appear or happen when I click down, drag the mouse, or other things like that. I managed to re-create that in a way that would work on Notepad ++, but there's a certain part that I don't really know how to do. How do I make the circle appear where I click the mouse, instead of just popping up in the corner?



Here's my code



<!DOCTYPE html>
<html>
<body>
<canvas id = "gameCanvas" width="500" height="500" style="border:4px solid
black"></canvas>
<script type = "text/javascript">
var myCanvas = document.getElementById("gameCanvas");
var ctx = myCanvas.getContext("2d");

window.onmousedown = function(event){
ctx.beginPath();
ctx.arc(100,75,50,0,2*Math.PI);
ctx.stroke();
}
</script>
</body>
</html>









share|improve this question





























    1















    So, I'm using CodeAvengers to learn how to make games. It recently taught me how to use onMouseDown and a few other things like that. It showed me what attributes to use to make something appear or happen when I click down, drag the mouse, or other things like that. I managed to re-create that in a way that would work on Notepad ++, but there's a certain part that I don't really know how to do. How do I make the circle appear where I click the mouse, instead of just popping up in the corner?



    Here's my code



    <!DOCTYPE html>
    <html>
    <body>
    <canvas id = "gameCanvas" width="500" height="500" style="border:4px solid
    black"></canvas>
    <script type = "text/javascript">
    var myCanvas = document.getElementById("gameCanvas");
    var ctx = myCanvas.getContext("2d");

    window.onmousedown = function(event){
    ctx.beginPath();
    ctx.arc(100,75,50,0,2*Math.PI);
    ctx.stroke();
    }
    </script>
    </body>
    </html>









    share|improve this question



























      1












      1








      1








      So, I'm using CodeAvengers to learn how to make games. It recently taught me how to use onMouseDown and a few other things like that. It showed me what attributes to use to make something appear or happen when I click down, drag the mouse, or other things like that. I managed to re-create that in a way that would work on Notepad ++, but there's a certain part that I don't really know how to do. How do I make the circle appear where I click the mouse, instead of just popping up in the corner?



      Here's my code



      <!DOCTYPE html>
      <html>
      <body>
      <canvas id = "gameCanvas" width="500" height="500" style="border:4px solid
      black"></canvas>
      <script type = "text/javascript">
      var myCanvas = document.getElementById("gameCanvas");
      var ctx = myCanvas.getContext("2d");

      window.onmousedown = function(event){
      ctx.beginPath();
      ctx.arc(100,75,50,0,2*Math.PI);
      ctx.stroke();
      }
      </script>
      </body>
      </html>









      share|improve this question
















      So, I'm using CodeAvengers to learn how to make games. It recently taught me how to use onMouseDown and a few other things like that. It showed me what attributes to use to make something appear or happen when I click down, drag the mouse, or other things like that. I managed to re-create that in a way that would work on Notepad ++, but there's a certain part that I don't really know how to do. How do I make the circle appear where I click the mouse, instead of just popping up in the corner?



      Here's my code



      <!DOCTYPE html>
      <html>
      <body>
      <canvas id = "gameCanvas" width="500" height="500" style="border:4px solid
      black"></canvas>
      <script type = "text/javascript">
      var myCanvas = document.getElementById("gameCanvas");
      var ctx = myCanvas.getContext("2d");

      window.onmousedown = function(event){
      ctx.beginPath();
      ctx.arc(100,75,50,0,2*Math.PI);
      ctx.stroke();
      }
      </script>
      </body>
      </html>






      javascript html5-canvas drawing






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 22 '18 at 5:13









      JP4

      148514




      148514










      asked Nov 22 '18 at 0:41









      Khadijah MuhammadKhadijah Muhammad

      174




      174
























          1 Answer
          1






          active

          oldest

          votes


















          2














          Need to grab the event's mouse clientX and clientY coordinates and set the circle's (x,y) coordinate to them.



          ctx.arc(event.clientX, event.clientY, 50, 0, 2*Math.PI);





          share|improve this answer


























            Your Answer






            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "1"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53422396%2fhow-to-control-the-location-of-my-circle%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            Need to grab the event's mouse clientX and clientY coordinates and set the circle's (x,y) coordinate to them.



            ctx.arc(event.clientX, event.clientY, 50, 0, 2*Math.PI);





            share|improve this answer






























              2














              Need to grab the event's mouse clientX and clientY coordinates and set the circle's (x,y) coordinate to them.



              ctx.arc(event.clientX, event.clientY, 50, 0, 2*Math.PI);





              share|improve this answer




























                2












                2








                2







                Need to grab the event's mouse clientX and clientY coordinates and set the circle's (x,y) coordinate to them.



                ctx.arc(event.clientX, event.clientY, 50, 0, 2*Math.PI);





                share|improve this answer















                Need to grab the event's mouse clientX and clientY coordinates and set the circle's (x,y) coordinate to them.



                ctx.arc(event.clientX, event.clientY, 50, 0, 2*Math.PI);






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 22 '18 at 1:07

























                answered Nov 22 '18 at 1:01









                Drew ReeseDrew Reese

                970211




                970211
































                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53422396%2fhow-to-control-the-location-of-my-circle%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    How to change which sound is reproduced for terminal bell?

                    Title Spacing in Bjornstrup Chapter, Removing Chapter Number From Contents

                    Can I use Tabulator js library in my java Spring + Thymeleaf project?