Falling into an infinite loop when trying to implement Infinite Scrolling using Swift
Assistance would be much appreciated with the following issue.
My code falls into an infinite loop when scrolling-up a tableView even though I have implemented the right boolean checks (so I believe)...
Bool
to check if I am already fetching more content:
var fetchingMore = false
This is my scrollViewDidScroll
func:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offsetY = scrollView.contentOffset.y
let contentHeight = scrollView.contentSize.height
if offsetY > contentHeight - scrollView.frame.height{
if !fetchingMore{
radius += 5
fetchMoreVenues()
}//end if
}//end if
}//end func
This is my fetchMoreVenues
func which fetches more content but is being called infinitely for some reason:
func fetchMoreVenues(){
fetchingMore = true
DataService.run.fetchVenueNearby(deviceLocation: currentLocation, radius: radius) { (venues) in
for venue in venues {
if !self.venueArray.contains(where: { ($0.venueID == venue.venueID) }){
self.venueArray.append(venue)
}
if !self.filteredVenueArray.contains(where: { ($0.venueID == venue.venueID) }){
self.filteredVenueArray.append(venue)
}
}//end for
self.fetchingMore = false
self.tableView.reloadData()
}//end fetchVenueNearby
}//end func
ios swift uitableview uiscrollview
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Assistance would be much appreciated with the following issue.
My code falls into an infinite loop when scrolling-up a tableView even though I have implemented the right boolean checks (so I believe)...
Bool
to check if I am already fetching more content:
var fetchingMore = false
This is my scrollViewDidScroll
func:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offsetY = scrollView.contentOffset.y
let contentHeight = scrollView.contentSize.height
if offsetY > contentHeight - scrollView.frame.height{
if !fetchingMore{
radius += 5
fetchMoreVenues()
}//end if
}//end if
}//end func
This is my fetchMoreVenues
func which fetches more content but is being called infinitely for some reason:
func fetchMoreVenues(){
fetchingMore = true
DataService.run.fetchVenueNearby(deviceLocation: currentLocation, radius: radius) { (venues) in
for venue in venues {
if !self.venueArray.contains(where: { ($0.venueID == venue.venueID) }){
self.venueArray.append(venue)
}
if !self.filteredVenueArray.contains(where: { ($0.venueID == venue.venueID) }){
self.filteredVenueArray.append(venue)
}
}//end for
self.fetchingMore = false
self.tableView.reloadData()
}//end fetchVenueNearby
}//end func
ios swift uitableview uiscrollview
add a comment |
Assistance would be much appreciated with the following issue.
My code falls into an infinite loop when scrolling-up a tableView even though I have implemented the right boolean checks (so I believe)...
Bool
to check if I am already fetching more content:
var fetchingMore = false
This is my scrollViewDidScroll
func:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offsetY = scrollView.contentOffset.y
let contentHeight = scrollView.contentSize.height
if offsetY > contentHeight - scrollView.frame.height{
if !fetchingMore{
radius += 5
fetchMoreVenues()
}//end if
}//end if
}//end func
This is my fetchMoreVenues
func which fetches more content but is being called infinitely for some reason:
func fetchMoreVenues(){
fetchingMore = true
DataService.run.fetchVenueNearby(deviceLocation: currentLocation, radius: radius) { (venues) in
for venue in venues {
if !self.venueArray.contains(where: { ($0.venueID == venue.venueID) }){
self.venueArray.append(venue)
}
if !self.filteredVenueArray.contains(where: { ($0.venueID == venue.venueID) }){
self.filteredVenueArray.append(venue)
}
}//end for
self.fetchingMore = false
self.tableView.reloadData()
}//end fetchVenueNearby
}//end func
ios swift uitableview uiscrollview
Assistance would be much appreciated with the following issue.
My code falls into an infinite loop when scrolling-up a tableView even though I have implemented the right boolean checks (so I believe)...
Bool
to check if I am already fetching more content:
var fetchingMore = false
This is my scrollViewDidScroll
func:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offsetY = scrollView.contentOffset.y
let contentHeight = scrollView.contentSize.height
if offsetY > contentHeight - scrollView.frame.height{
if !fetchingMore{
radius += 5
fetchMoreVenues()
}//end if
}//end if
}//end func
This is my fetchMoreVenues
func which fetches more content but is being called infinitely for some reason:
func fetchMoreVenues(){
fetchingMore = true
DataService.run.fetchVenueNearby(deviceLocation: currentLocation, radius: radius) { (venues) in
for venue in venues {
if !self.venueArray.contains(where: { ($0.venueID == venue.venueID) }){
self.venueArray.append(venue)
}
if !self.filteredVenueArray.contains(where: { ($0.venueID == venue.venueID) }){
self.filteredVenueArray.append(venue)
}
}//end for
self.fetchingMore = false
self.tableView.reloadData()
}//end fetchVenueNearby
}//end func
ios swift uitableview uiscrollview
ios swift uitableview uiscrollview
edited Nov 22 '18 at 2:45
Sh_Khan
46.5k51432
46.5k51432
asked Nov 22 '18 at 0:48
RoggieRoggie
220214
220214
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
May be reverse order
self.tableView.reloadData()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.fetchingMore = false
}
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
May be reverse order
self.tableView.reloadData()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.fetchingMore = false
}
add a comment |
May be reverse order
self.tableView.reloadData()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.fetchingMore = false
}
add a comment |
May be reverse order
self.tableView.reloadData()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.fetchingMore = false
}
May be reverse order
self.tableView.reloadData()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.fetchingMore = false
}
edited Nov 22 '18 at 1:02
answered Nov 22 '18 at 0:55
Sh_KhanSh_Khan
46.5k51432
46.5k51432
add a comment |
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