Coloring cells in C++ builder, StringGrid












0















I tried to do this:



void __fastcall TTetrisGame::DrawGrid1DrawCell(TObject *Sender, int ACol, int ARow,
TRect &Rect, TGridDrawState State)
{
this->Canvas->Brush->Color=clBlue;
this->Canvas->FillRect(Rect);
}


But it is a really weird result. I put my StringGrid in the middle of the window but I can't see any Blue color. Instead, it is transparent. I see a colored blue Grid in the right top corner of my window.



What am I doing wrong?



How can I color each cell individually?










share|improve this question





























    0















    I tried to do this:



    void __fastcall TTetrisGame::DrawGrid1DrawCell(TObject *Sender, int ACol, int ARow,
    TRect &Rect, TGridDrawState State)
    {
    this->Canvas->Brush->Color=clBlue;
    this->Canvas->FillRect(Rect);
    }


    But it is a really weird result. I put my StringGrid in the middle of the window but I can't see any Blue color. Instead, it is transparent. I see a colored blue Grid in the right top corner of my window.



    What am I doing wrong?



    How can I color each cell individually?










    share|improve this question



























      0












      0








      0








      I tried to do this:



      void __fastcall TTetrisGame::DrawGrid1DrawCell(TObject *Sender, int ACol, int ARow,
      TRect &Rect, TGridDrawState State)
      {
      this->Canvas->Brush->Color=clBlue;
      this->Canvas->FillRect(Rect);
      }


      But it is a really weird result. I put my StringGrid in the middle of the window but I can't see any Blue color. Instead, it is transparent. I see a colored blue Grid in the right top corner of my window.



      What am I doing wrong?



      How can I color each cell individually?










      share|improve this question
















      I tried to do this:



      void __fastcall TTetrisGame::DrawGrid1DrawCell(TObject *Sender, int ACol, int ARow,
      TRect &Rect, TGridDrawState State)
      {
      this->Canvas->Brush->Color=clBlue;
      this->Canvas->FillRect(Rect);
      }


      But it is a really weird result. I put my StringGrid in the middle of the window but I can't see any Blue color. Instead, it is transparent. I see a colored blue Grid in the right top corner of my window.



      What am I doing wrong?



      How can I color each cell individually?







      c++ c++builder stringgrid






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 21 '18 at 22:35









      Remy Lebeau

      341k19265460




      341k19265460










      asked Nov 21 '18 at 20:04









      g0dafkg0dafk

      217




      217
























          1 Answer
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          1














          You are painting on the wrong Canvas.



          Inside your OnDrawCell event handler, this refers to the parent Form, because the handler is a member of the TTetrisGame class. As such, you are painting on the Form's Canvas. You need to paint on the Grid's Canvas instead:



          void __fastcall TTetrisGame::DrawGrid1DrawCell(TObject *Sender, int ACol, int ARow, TRect &Rect, TGridDrawState State)
          {
          DrawGrid1->Canvas->Brush->Color=clBlue;
          DrawGrid1->Canvas->FillRect(Rect);
          }





          share|improve this answer























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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            You are painting on the wrong Canvas.



            Inside your OnDrawCell event handler, this refers to the parent Form, because the handler is a member of the TTetrisGame class. As such, you are painting on the Form's Canvas. You need to paint on the Grid's Canvas instead:



            void __fastcall TTetrisGame::DrawGrid1DrawCell(TObject *Sender, int ACol, int ARow, TRect &Rect, TGridDrawState State)
            {
            DrawGrid1->Canvas->Brush->Color=clBlue;
            DrawGrid1->Canvas->FillRect(Rect);
            }





            share|improve this answer




























              1














              You are painting on the wrong Canvas.



              Inside your OnDrawCell event handler, this refers to the parent Form, because the handler is a member of the TTetrisGame class. As such, you are painting on the Form's Canvas. You need to paint on the Grid's Canvas instead:



              void __fastcall TTetrisGame::DrawGrid1DrawCell(TObject *Sender, int ACol, int ARow, TRect &Rect, TGridDrawState State)
              {
              DrawGrid1->Canvas->Brush->Color=clBlue;
              DrawGrid1->Canvas->FillRect(Rect);
              }





              share|improve this answer


























                1












                1








                1







                You are painting on the wrong Canvas.



                Inside your OnDrawCell event handler, this refers to the parent Form, because the handler is a member of the TTetrisGame class. As such, you are painting on the Form's Canvas. You need to paint on the Grid's Canvas instead:



                void __fastcall TTetrisGame::DrawGrid1DrawCell(TObject *Sender, int ACol, int ARow, TRect &Rect, TGridDrawState State)
                {
                DrawGrid1->Canvas->Brush->Color=clBlue;
                DrawGrid1->Canvas->FillRect(Rect);
                }





                share|improve this answer













                You are painting on the wrong Canvas.



                Inside your OnDrawCell event handler, this refers to the parent Form, because the handler is a member of the TTetrisGame class. As such, you are painting on the Form's Canvas. You need to paint on the Grid's Canvas instead:



                void __fastcall TTetrisGame::DrawGrid1DrawCell(TObject *Sender, int ACol, int ARow, TRect &Rect, TGridDrawState State)
                {
                DrawGrid1->Canvas->Brush->Color=clBlue;
                DrawGrid1->Canvas->FillRect(Rect);
                }






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 21 '18 at 22:36









                Remy LebeauRemy Lebeau

                341k19265460




                341k19265460
































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