Would casting Silence stop Tremorsense?











up vote
15
down vote

favorite
1












Would casting Silence stop an enemy using Tremorsense from locating the party?










share|improve this question




























    up vote
    15
    down vote

    favorite
    1












    Would casting Silence stop an enemy using Tremorsense from locating the party?










    share|improve this question


























      up vote
      15
      down vote

      favorite
      1









      up vote
      15
      down vote

      favorite
      1






      1





      Would casting Silence stop an enemy using Tremorsense from locating the party?










      share|improve this question















      Would casting Silence stop an enemy using Tremorsense from locating the party?







      pathfinder spells






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 12 at 14:46









      Oblivious Sage

      41.5k14131192




      41.5k14131192










      asked Nov 12 at 11:10









      That Individual

      1125




      1125






















          2 Answers
          2






          active

          oldest

          votes

















          up vote
          22
          down vote



          accepted










          No, Silence doesn't stop Tremorsense, or in fact interact with it on any level.



          Silence prevents sound, but Tremorsense isn't based on sound.



          Tremorsense is based on detecting the other person's presence through “vibrations in the ground”. It's not based on hearing anything—if anything it's probably based on touch. Silence doesn't stop physical sensation or physical interaction, so it doesn't stop those “vibrations in the ground” and it doesn't stop anything from causing them or the creature sensing them.






          share|improve this answer



















          • 8




            Rules being rules, this is the rulesy answer. Is the physicist in us all that screams, "But vibrations in the ground are sound!" And we just have to remember to relax and just let the rules be rules.
            – Draco18s
            Nov 12 at 15:00






          • 6




            After many years of playing I can't count the times I have been tempted to mix physics and magic, but I have learned that it is usually bad idea. It's not supposed to mix.
            – Ling
            Nov 12 at 16:18










          • @Draco18s Alternately, relax and remember that it's your game and you can do whatever seems right to you. Establishing the exact terms of RAW is useful and interesting, but StackExchange tends to forget that rule 0 exists.
            – Phasma Felis
            Nov 13 at 5:52










          • @PhasmaFelis I don't think its so much that we forget that Rule 0 exists, but that rule 0 is intentionally set aside in order to answer rules questions answered based on what the rules say, but yes, Rule 0 exists.
            – Draco18s
            Nov 13 at 14:19


















          up vote
          8
          down vote













          This isn't really covered explicitly by the rules so you have a few options that is basically down to your group to pick from.



          The most RAW interpretation: No



          Silence doesn't say that it stops vibrations, Tremorsense doesn't mention requiring sound, only that the target is in contact with the ground. This could be interpreted as Silence 'stilling' the air and not affecting the ground.



          The most intuitive answer: Yes



          For obvious reasons sound is only vibrations and the area would include the ground.



          Conclusion:



          Personally, as a DM I would be inclined to give this to my party for an inventive use of the spell. It also causes a lot of issues for the party in casting other spells and communication.



          I wouldn't use the same tactic against the party, however, as it would feel cheap on their side, eliminating entirely one of their abilities.






          share|improve this answer



















          • 2




            There are arguments against your second option. Emanations cannot pass through solid objects (ie: the ground), so the effect of silence would stop exactly where those vibrations would be happening.
            – ShadowKras
            Nov 12 at 11:25






          • 1




            @ShadowKras this would imply you could still listen by pressing your ear to the ground, which definitely seems against the intention of a Silence spell
            – Cyberspark
            Nov 12 at 11:27










          • That's a form of detecting that is simply not covered by the spell, which only blocks sound.
            – ShadowKras
            Nov 12 at 11:28






          • 10




            Sound is a longitudinal compression wave, which is totally different from the transversal waves that is a tremor.
            – Trish
            Nov 12 at 11:34










          • Personally I'd go half way. A silence would act like light obscurement, but also allow stealth checks. It would dampen the tremorsense without blinding it.
            – Yakk
            Nov 12 at 19:57











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "122"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














           

          draft saved


          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f135347%2fwould-casting-silence-stop-tremorsense%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          22
          down vote



          accepted










          No, Silence doesn't stop Tremorsense, or in fact interact with it on any level.



          Silence prevents sound, but Tremorsense isn't based on sound.



          Tremorsense is based on detecting the other person's presence through “vibrations in the ground”. It's not based on hearing anything—if anything it's probably based on touch. Silence doesn't stop physical sensation or physical interaction, so it doesn't stop those “vibrations in the ground” and it doesn't stop anything from causing them or the creature sensing them.






          share|improve this answer



















          • 8




            Rules being rules, this is the rulesy answer. Is the physicist in us all that screams, "But vibrations in the ground are sound!" And we just have to remember to relax and just let the rules be rules.
            – Draco18s
            Nov 12 at 15:00






          • 6




            After many years of playing I can't count the times I have been tempted to mix physics and magic, but I have learned that it is usually bad idea. It's not supposed to mix.
            – Ling
            Nov 12 at 16:18










          • @Draco18s Alternately, relax and remember that it's your game and you can do whatever seems right to you. Establishing the exact terms of RAW is useful and interesting, but StackExchange tends to forget that rule 0 exists.
            – Phasma Felis
            Nov 13 at 5:52










          • @PhasmaFelis I don't think its so much that we forget that Rule 0 exists, but that rule 0 is intentionally set aside in order to answer rules questions answered based on what the rules say, but yes, Rule 0 exists.
            – Draco18s
            Nov 13 at 14:19















          up vote
          22
          down vote



          accepted










          No, Silence doesn't stop Tremorsense, or in fact interact with it on any level.



          Silence prevents sound, but Tremorsense isn't based on sound.



          Tremorsense is based on detecting the other person's presence through “vibrations in the ground”. It's not based on hearing anything—if anything it's probably based on touch. Silence doesn't stop physical sensation or physical interaction, so it doesn't stop those “vibrations in the ground” and it doesn't stop anything from causing them or the creature sensing them.






          share|improve this answer



















          • 8




            Rules being rules, this is the rulesy answer. Is the physicist in us all that screams, "But vibrations in the ground are sound!" And we just have to remember to relax and just let the rules be rules.
            – Draco18s
            Nov 12 at 15:00






          • 6




            After many years of playing I can't count the times I have been tempted to mix physics and magic, but I have learned that it is usually bad idea. It's not supposed to mix.
            – Ling
            Nov 12 at 16:18










          • @Draco18s Alternately, relax and remember that it's your game and you can do whatever seems right to you. Establishing the exact terms of RAW is useful and interesting, but StackExchange tends to forget that rule 0 exists.
            – Phasma Felis
            Nov 13 at 5:52










          • @PhasmaFelis I don't think its so much that we forget that Rule 0 exists, but that rule 0 is intentionally set aside in order to answer rules questions answered based on what the rules say, but yes, Rule 0 exists.
            – Draco18s
            Nov 13 at 14:19













          up vote
          22
          down vote



          accepted







          up vote
          22
          down vote



          accepted






          No, Silence doesn't stop Tremorsense, or in fact interact with it on any level.



          Silence prevents sound, but Tremorsense isn't based on sound.



          Tremorsense is based on detecting the other person's presence through “vibrations in the ground”. It's not based on hearing anything—if anything it's probably based on touch. Silence doesn't stop physical sensation or physical interaction, so it doesn't stop those “vibrations in the ground” and it doesn't stop anything from causing them or the creature sensing them.






          share|improve this answer














          No, Silence doesn't stop Tremorsense, or in fact interact with it on any level.



          Silence prevents sound, but Tremorsense isn't based on sound.



          Tremorsense is based on detecting the other person's presence through “vibrations in the ground”. It's not based on hearing anything—if anything it's probably based on touch. Silence doesn't stop physical sensation or physical interaction, so it doesn't stop those “vibrations in the ground” and it doesn't stop anything from causing them or the creature sensing them.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 12 at 14:50

























          answered Nov 12 at 11:24









          doppelgreener

          31.8k11136226




          31.8k11136226








          • 8




            Rules being rules, this is the rulesy answer. Is the physicist in us all that screams, "But vibrations in the ground are sound!" And we just have to remember to relax and just let the rules be rules.
            – Draco18s
            Nov 12 at 15:00






          • 6




            After many years of playing I can't count the times I have been tempted to mix physics and magic, but I have learned that it is usually bad idea. It's not supposed to mix.
            – Ling
            Nov 12 at 16:18










          • @Draco18s Alternately, relax and remember that it's your game and you can do whatever seems right to you. Establishing the exact terms of RAW is useful and interesting, but StackExchange tends to forget that rule 0 exists.
            – Phasma Felis
            Nov 13 at 5:52










          • @PhasmaFelis I don't think its so much that we forget that Rule 0 exists, but that rule 0 is intentionally set aside in order to answer rules questions answered based on what the rules say, but yes, Rule 0 exists.
            – Draco18s
            Nov 13 at 14:19














          • 8




            Rules being rules, this is the rulesy answer. Is the physicist in us all that screams, "But vibrations in the ground are sound!" And we just have to remember to relax and just let the rules be rules.
            – Draco18s
            Nov 12 at 15:00






          • 6




            After many years of playing I can't count the times I have been tempted to mix physics and magic, but I have learned that it is usually bad idea. It's not supposed to mix.
            – Ling
            Nov 12 at 16:18










          • @Draco18s Alternately, relax and remember that it's your game and you can do whatever seems right to you. Establishing the exact terms of RAW is useful and interesting, but StackExchange tends to forget that rule 0 exists.
            – Phasma Felis
            Nov 13 at 5:52










          • @PhasmaFelis I don't think its so much that we forget that Rule 0 exists, but that rule 0 is intentionally set aside in order to answer rules questions answered based on what the rules say, but yes, Rule 0 exists.
            – Draco18s
            Nov 13 at 14:19








          8




          8




          Rules being rules, this is the rulesy answer. Is the physicist in us all that screams, "But vibrations in the ground are sound!" And we just have to remember to relax and just let the rules be rules.
          – Draco18s
          Nov 12 at 15:00




          Rules being rules, this is the rulesy answer. Is the physicist in us all that screams, "But vibrations in the ground are sound!" And we just have to remember to relax and just let the rules be rules.
          – Draco18s
          Nov 12 at 15:00




          6




          6




          After many years of playing I can't count the times I have been tempted to mix physics and magic, but I have learned that it is usually bad idea. It's not supposed to mix.
          – Ling
          Nov 12 at 16:18




          After many years of playing I can't count the times I have been tempted to mix physics and magic, but I have learned that it is usually bad idea. It's not supposed to mix.
          – Ling
          Nov 12 at 16:18












          @Draco18s Alternately, relax and remember that it's your game and you can do whatever seems right to you. Establishing the exact terms of RAW is useful and interesting, but StackExchange tends to forget that rule 0 exists.
          – Phasma Felis
          Nov 13 at 5:52




          @Draco18s Alternately, relax and remember that it's your game and you can do whatever seems right to you. Establishing the exact terms of RAW is useful and interesting, but StackExchange tends to forget that rule 0 exists.
          – Phasma Felis
          Nov 13 at 5:52












          @PhasmaFelis I don't think its so much that we forget that Rule 0 exists, but that rule 0 is intentionally set aside in order to answer rules questions answered based on what the rules say, but yes, Rule 0 exists.
          – Draco18s
          Nov 13 at 14:19




          @PhasmaFelis I don't think its so much that we forget that Rule 0 exists, but that rule 0 is intentionally set aside in order to answer rules questions answered based on what the rules say, but yes, Rule 0 exists.
          – Draco18s
          Nov 13 at 14:19












          up vote
          8
          down vote













          This isn't really covered explicitly by the rules so you have a few options that is basically down to your group to pick from.



          The most RAW interpretation: No



          Silence doesn't say that it stops vibrations, Tremorsense doesn't mention requiring sound, only that the target is in contact with the ground. This could be interpreted as Silence 'stilling' the air and not affecting the ground.



          The most intuitive answer: Yes



          For obvious reasons sound is only vibrations and the area would include the ground.



          Conclusion:



          Personally, as a DM I would be inclined to give this to my party for an inventive use of the spell. It also causes a lot of issues for the party in casting other spells and communication.



          I wouldn't use the same tactic against the party, however, as it would feel cheap on their side, eliminating entirely one of their abilities.






          share|improve this answer



















          • 2




            There are arguments against your second option. Emanations cannot pass through solid objects (ie: the ground), so the effect of silence would stop exactly where those vibrations would be happening.
            – ShadowKras
            Nov 12 at 11:25






          • 1




            @ShadowKras this would imply you could still listen by pressing your ear to the ground, which definitely seems against the intention of a Silence spell
            – Cyberspark
            Nov 12 at 11:27










          • That's a form of detecting that is simply not covered by the spell, which only blocks sound.
            – ShadowKras
            Nov 12 at 11:28






          • 10




            Sound is a longitudinal compression wave, which is totally different from the transversal waves that is a tremor.
            – Trish
            Nov 12 at 11:34










          • Personally I'd go half way. A silence would act like light obscurement, but also allow stealth checks. It would dampen the tremorsense without blinding it.
            – Yakk
            Nov 12 at 19:57















          up vote
          8
          down vote













          This isn't really covered explicitly by the rules so you have a few options that is basically down to your group to pick from.



          The most RAW interpretation: No



          Silence doesn't say that it stops vibrations, Tremorsense doesn't mention requiring sound, only that the target is in contact with the ground. This could be interpreted as Silence 'stilling' the air and not affecting the ground.



          The most intuitive answer: Yes



          For obvious reasons sound is only vibrations and the area would include the ground.



          Conclusion:



          Personally, as a DM I would be inclined to give this to my party for an inventive use of the spell. It also causes a lot of issues for the party in casting other spells and communication.



          I wouldn't use the same tactic against the party, however, as it would feel cheap on their side, eliminating entirely one of their abilities.






          share|improve this answer



















          • 2




            There are arguments against your second option. Emanations cannot pass through solid objects (ie: the ground), so the effect of silence would stop exactly where those vibrations would be happening.
            – ShadowKras
            Nov 12 at 11:25






          • 1




            @ShadowKras this would imply you could still listen by pressing your ear to the ground, which definitely seems against the intention of a Silence spell
            – Cyberspark
            Nov 12 at 11:27










          • That's a form of detecting that is simply not covered by the spell, which only blocks sound.
            – ShadowKras
            Nov 12 at 11:28






          • 10




            Sound is a longitudinal compression wave, which is totally different from the transversal waves that is a tremor.
            – Trish
            Nov 12 at 11:34










          • Personally I'd go half way. A silence would act like light obscurement, but also allow stealth checks. It would dampen the tremorsense without blinding it.
            – Yakk
            Nov 12 at 19:57













          up vote
          8
          down vote










          up vote
          8
          down vote









          This isn't really covered explicitly by the rules so you have a few options that is basically down to your group to pick from.



          The most RAW interpretation: No



          Silence doesn't say that it stops vibrations, Tremorsense doesn't mention requiring sound, only that the target is in contact with the ground. This could be interpreted as Silence 'stilling' the air and not affecting the ground.



          The most intuitive answer: Yes



          For obvious reasons sound is only vibrations and the area would include the ground.



          Conclusion:



          Personally, as a DM I would be inclined to give this to my party for an inventive use of the spell. It also causes a lot of issues for the party in casting other spells and communication.



          I wouldn't use the same tactic against the party, however, as it would feel cheap on their side, eliminating entirely one of their abilities.






          share|improve this answer














          This isn't really covered explicitly by the rules so you have a few options that is basically down to your group to pick from.



          The most RAW interpretation: No



          Silence doesn't say that it stops vibrations, Tremorsense doesn't mention requiring sound, only that the target is in contact with the ground. This could be interpreted as Silence 'stilling' the air and not affecting the ground.



          The most intuitive answer: Yes



          For obvious reasons sound is only vibrations and the area would include the ground.



          Conclusion:



          Personally, as a DM I would be inclined to give this to my party for an inventive use of the spell. It also causes a lot of issues for the party in casting other spells and communication.



          I wouldn't use the same tactic against the party, however, as it would feel cheap on their side, eliminating entirely one of their abilities.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 12 at 11:25

























          answered Nov 12 at 11:24









          Cyberspark

          59229




          59229








          • 2




            There are arguments against your second option. Emanations cannot pass through solid objects (ie: the ground), so the effect of silence would stop exactly where those vibrations would be happening.
            – ShadowKras
            Nov 12 at 11:25






          • 1




            @ShadowKras this would imply you could still listen by pressing your ear to the ground, which definitely seems against the intention of a Silence spell
            – Cyberspark
            Nov 12 at 11:27










          • That's a form of detecting that is simply not covered by the spell, which only blocks sound.
            – ShadowKras
            Nov 12 at 11:28






          • 10




            Sound is a longitudinal compression wave, which is totally different from the transversal waves that is a tremor.
            – Trish
            Nov 12 at 11:34










          • Personally I'd go half way. A silence would act like light obscurement, but also allow stealth checks. It would dampen the tremorsense without blinding it.
            – Yakk
            Nov 12 at 19:57














          • 2




            There are arguments against your second option. Emanations cannot pass through solid objects (ie: the ground), so the effect of silence would stop exactly where those vibrations would be happening.
            – ShadowKras
            Nov 12 at 11:25






          • 1




            @ShadowKras this would imply you could still listen by pressing your ear to the ground, which definitely seems against the intention of a Silence spell
            – Cyberspark
            Nov 12 at 11:27










          • That's a form of detecting that is simply not covered by the spell, which only blocks sound.
            – ShadowKras
            Nov 12 at 11:28






          • 10




            Sound is a longitudinal compression wave, which is totally different from the transversal waves that is a tremor.
            – Trish
            Nov 12 at 11:34










          • Personally I'd go half way. A silence would act like light obscurement, but also allow stealth checks. It would dampen the tremorsense without blinding it.
            – Yakk
            Nov 12 at 19:57








          2




          2




          There are arguments against your second option. Emanations cannot pass through solid objects (ie: the ground), so the effect of silence would stop exactly where those vibrations would be happening.
          – ShadowKras
          Nov 12 at 11:25




          There are arguments against your second option. Emanations cannot pass through solid objects (ie: the ground), so the effect of silence would stop exactly where those vibrations would be happening.
          – ShadowKras
          Nov 12 at 11:25




          1




          1




          @ShadowKras this would imply you could still listen by pressing your ear to the ground, which definitely seems against the intention of a Silence spell
          – Cyberspark
          Nov 12 at 11:27




          @ShadowKras this would imply you could still listen by pressing your ear to the ground, which definitely seems against the intention of a Silence spell
          – Cyberspark
          Nov 12 at 11:27












          That's a form of detecting that is simply not covered by the spell, which only blocks sound.
          – ShadowKras
          Nov 12 at 11:28




          That's a form of detecting that is simply not covered by the spell, which only blocks sound.
          – ShadowKras
          Nov 12 at 11:28




          10




          10




          Sound is a longitudinal compression wave, which is totally different from the transversal waves that is a tremor.
          – Trish
          Nov 12 at 11:34




          Sound is a longitudinal compression wave, which is totally different from the transversal waves that is a tremor.
          – Trish
          Nov 12 at 11:34












          Personally I'd go half way. A silence would act like light obscurement, but also allow stealth checks. It would dampen the tremorsense without blinding it.
          – Yakk
          Nov 12 at 19:57




          Personally I'd go half way. A silence would act like light obscurement, but also allow stealth checks. It would dampen the tremorsense without blinding it.
          – Yakk
          Nov 12 at 19:57


















           

          draft saved


          draft discarded



















































           


          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f135347%2fwould-casting-silence-stop-tremorsense%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          How to change which sound is reproduced for terminal bell?

          Can I use Tabulator js library in my java Spring + Thymeleaf project?

          Title Spacing in Bjornstrup Chapter, Removing Chapter Number From Contents