How to pass multiple spin buttons value to a function?(GTK/C)





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I have a problem passing multiple values from spin buttons
I try making, many callbacks with a button but i need to receive and manipulate many variables at the same time.



gint grab_int_value (GtkSpinButton *spinbutton, gpointer user_data)
{
gint steps = gtk_spin_button_get_value_as_int (user_data);
printf ("The value of the step is: %d ms.n", steps);
}

done = gtk_button_new_with_mnemonic("_DONE");
g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value),
spin_button1);
g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value),
spin_button2);









share|improve this question





























    -2















    I have a problem passing multiple values from spin buttons
    I try making, many callbacks with a button but i need to receive and manipulate many variables at the same time.



    gint grab_int_value (GtkSpinButton *spinbutton, gpointer user_data)
    {
    gint steps = gtk_spin_button_get_value_as_int (user_data);
    printf ("The value of the step is: %d ms.n", steps);
    }

    done = gtk_button_new_with_mnemonic("_DONE");
    g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value),
    spin_button1);
    g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value),
    spin_button2);









    share|improve this question

























      -2












      -2








      -2








      I have a problem passing multiple values from spin buttons
      I try making, many callbacks with a button but i need to receive and manipulate many variables at the same time.



      gint grab_int_value (GtkSpinButton *spinbutton, gpointer user_data)
      {
      gint steps = gtk_spin_button_get_value_as_int (user_data);
      printf ("The value of the step is: %d ms.n", steps);
      }

      done = gtk_button_new_with_mnemonic("_DONE");
      g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value),
      spin_button1);
      g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value),
      spin_button2);









      share|improve this question














      I have a problem passing multiple values from spin buttons
      I try making, many callbacks with a button but i need to receive and manipulate many variables at the same time.



      gint grab_int_value (GtkSpinButton *spinbutton, gpointer user_data)
      {
      gint steps = gtk_spin_button_get_value_as_int (user_data);
      printf ("The value of the step is: %d ms.n", steps);
      }

      done = gtk_button_new_with_mnemonic("_DONE");
      g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value),
      spin_button1);
      g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value),
      spin_button2);






      c gtk3






      share|improve this question













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      share|improve this question




      share|improve this question










      asked Nov 23 '18 at 4:30









      Tony UMTony UM

      168




      168
























          1 Answer
          1






          active

          oldest

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          0














          Create a struct with pointers to all the objects you need to manipulate in the callbacks, and add pass a pointer to that as the user data:



          typedef struct {
          GtkWidget *spin_button1;
          GtkWidget *spin_button2;
          } Widgets;

          ...

          Widgets* w = g_new(Widgets, 1);
          w->spin_button1 = spin_button1;
          w->spin_button2 = spin_button2;

          ...

          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);
          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);

          ...

          int grab_int_value(GtkSpinButton *spinbutton, gpointer user_data) {
          Widgets *w = (Widgets *) user_data;
          int steps = gtk_spin_button_get_value_as_int(w->spin_button1);
          ...
          }





          share|improve this answer


























          • Could you give me an example of this?, i'm pretty new

            – Tony UM
            Nov 23 '18 at 16:47











          • Okay, edited...

            – ptomato
            Nov 24 '18 at 16:39











          • Thanks, now understand better, and sorry for the inconvenients

            – Tony UM
            Nov 24 '18 at 20:40












          Your Answer






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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          Create a struct with pointers to all the objects you need to manipulate in the callbacks, and add pass a pointer to that as the user data:



          typedef struct {
          GtkWidget *spin_button1;
          GtkWidget *spin_button2;
          } Widgets;

          ...

          Widgets* w = g_new(Widgets, 1);
          w->spin_button1 = spin_button1;
          w->spin_button2 = spin_button2;

          ...

          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);
          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);

          ...

          int grab_int_value(GtkSpinButton *spinbutton, gpointer user_data) {
          Widgets *w = (Widgets *) user_data;
          int steps = gtk_spin_button_get_value_as_int(w->spin_button1);
          ...
          }





          share|improve this answer


























          • Could you give me an example of this?, i'm pretty new

            – Tony UM
            Nov 23 '18 at 16:47











          • Okay, edited...

            – ptomato
            Nov 24 '18 at 16:39











          • Thanks, now understand better, and sorry for the inconvenients

            – Tony UM
            Nov 24 '18 at 20:40
















          0














          Create a struct with pointers to all the objects you need to manipulate in the callbacks, and add pass a pointer to that as the user data:



          typedef struct {
          GtkWidget *spin_button1;
          GtkWidget *spin_button2;
          } Widgets;

          ...

          Widgets* w = g_new(Widgets, 1);
          w->spin_button1 = spin_button1;
          w->spin_button2 = spin_button2;

          ...

          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);
          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);

          ...

          int grab_int_value(GtkSpinButton *spinbutton, gpointer user_data) {
          Widgets *w = (Widgets *) user_data;
          int steps = gtk_spin_button_get_value_as_int(w->spin_button1);
          ...
          }





          share|improve this answer


























          • Could you give me an example of this?, i'm pretty new

            – Tony UM
            Nov 23 '18 at 16:47











          • Okay, edited...

            – ptomato
            Nov 24 '18 at 16:39











          • Thanks, now understand better, and sorry for the inconvenients

            – Tony UM
            Nov 24 '18 at 20:40














          0












          0








          0







          Create a struct with pointers to all the objects you need to manipulate in the callbacks, and add pass a pointer to that as the user data:



          typedef struct {
          GtkWidget *spin_button1;
          GtkWidget *spin_button2;
          } Widgets;

          ...

          Widgets* w = g_new(Widgets, 1);
          w->spin_button1 = spin_button1;
          w->spin_button2 = spin_button2;

          ...

          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);
          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);

          ...

          int grab_int_value(GtkSpinButton *spinbutton, gpointer user_data) {
          Widgets *w = (Widgets *) user_data;
          int steps = gtk_spin_button_get_value_as_int(w->spin_button1);
          ...
          }





          share|improve this answer















          Create a struct with pointers to all the objects you need to manipulate in the callbacks, and add pass a pointer to that as the user data:



          typedef struct {
          GtkWidget *spin_button1;
          GtkWidget *spin_button2;
          } Widgets;

          ...

          Widgets* w = g_new(Widgets, 1);
          w->spin_button1 = spin_button1;
          w->spin_button2 = spin_button2;

          ...

          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);
          g_signal_connect(done, "clicked", G_CALLBACK(grab_int_value), w);

          ...

          int grab_int_value(GtkSpinButton *spinbutton, gpointer user_data) {
          Widgets *w = (Widgets *) user_data;
          int steps = gtk_spin_button_get_value_as_int(w->spin_button1);
          ...
          }






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 24 '18 at 16:39

























          answered Nov 23 '18 at 15:02









          ptomatoptomato

          43.2k1187133




          43.2k1187133













          • Could you give me an example of this?, i'm pretty new

            – Tony UM
            Nov 23 '18 at 16:47











          • Okay, edited...

            – ptomato
            Nov 24 '18 at 16:39











          • Thanks, now understand better, and sorry for the inconvenients

            – Tony UM
            Nov 24 '18 at 20:40



















          • Could you give me an example of this?, i'm pretty new

            – Tony UM
            Nov 23 '18 at 16:47











          • Okay, edited...

            – ptomato
            Nov 24 '18 at 16:39











          • Thanks, now understand better, and sorry for the inconvenients

            – Tony UM
            Nov 24 '18 at 20:40

















          Could you give me an example of this?, i'm pretty new

          – Tony UM
          Nov 23 '18 at 16:47





          Could you give me an example of this?, i'm pretty new

          – Tony UM
          Nov 23 '18 at 16:47













          Okay, edited...

          – ptomato
          Nov 24 '18 at 16:39





          Okay, edited...

          – ptomato
          Nov 24 '18 at 16:39













          Thanks, now understand better, and sorry for the inconvenients

          – Tony UM
          Nov 24 '18 at 20:40





          Thanks, now understand better, and sorry for the inconvenients

          – Tony UM
          Nov 24 '18 at 20:40




















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