How to iterate through variables by reference c#





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}







0















In one class I have a bunch of class variables that hold the position of game pieces. After a move I need to iterate through those variables and change each of them.
The problem I ran into was that by simply making a list and adding these variables, their values get passed into the list and changing the list elements does not change the variables.



int _var1;
int _var2;
int _var3;

List<int> varList = new List<int>() { _var1, _var2, _var3 };
for (int i = 0; i < varList.Count; i++)
{
varList[i]++;
}


Something like this does not work.



I feel like I'm missing some really simple oop concepts here but I can't think of how to iterate through all these variables without doing something more complicated than feels necessary for just one method.










share|improve this question























  • Why do you want to iterate and set the values of the variables? Variables in your class will always be fixed.

    – Ipsit Gaur
    Nov 23 '18 at 6:17













  • You say these variables are inside a class right? In that case make a List<YourClass> and interate through that instead.

    – Loocid
    Nov 23 '18 at 6:21













  • First of all, it won't allow to use unassigned variables in List. Why you want do this unnecessary stuff?

    – Gaurang Dave
    Nov 23 '18 at 6:27











  • @Loocid I tried to execute this code and VS shows me some red lines with error "Use of unassigned variable _var1"

    – Gaurang Dave
    Nov 23 '18 at 6:31











  • @GaurangDave Sorry, you're right... Don't know what I was thinking of then.

    – Loocid
    Nov 23 '18 at 6:38


















0















In one class I have a bunch of class variables that hold the position of game pieces. After a move I need to iterate through those variables and change each of them.
The problem I ran into was that by simply making a list and adding these variables, their values get passed into the list and changing the list elements does not change the variables.



int _var1;
int _var2;
int _var3;

List<int> varList = new List<int>() { _var1, _var2, _var3 };
for (int i = 0; i < varList.Count; i++)
{
varList[i]++;
}


Something like this does not work.



I feel like I'm missing some really simple oop concepts here but I can't think of how to iterate through all these variables without doing something more complicated than feels necessary for just one method.










share|improve this question























  • Why do you want to iterate and set the values of the variables? Variables in your class will always be fixed.

    – Ipsit Gaur
    Nov 23 '18 at 6:17













  • You say these variables are inside a class right? In that case make a List<YourClass> and interate through that instead.

    – Loocid
    Nov 23 '18 at 6:21













  • First of all, it won't allow to use unassigned variables in List. Why you want do this unnecessary stuff?

    – Gaurang Dave
    Nov 23 '18 at 6:27











  • @Loocid I tried to execute this code and VS shows me some red lines with error "Use of unassigned variable _var1"

    – Gaurang Dave
    Nov 23 '18 at 6:31











  • @GaurangDave Sorry, you're right... Don't know what I was thinking of then.

    – Loocid
    Nov 23 '18 at 6:38














0












0








0








In one class I have a bunch of class variables that hold the position of game pieces. After a move I need to iterate through those variables and change each of them.
The problem I ran into was that by simply making a list and adding these variables, their values get passed into the list and changing the list elements does not change the variables.



int _var1;
int _var2;
int _var3;

List<int> varList = new List<int>() { _var1, _var2, _var3 };
for (int i = 0; i < varList.Count; i++)
{
varList[i]++;
}


Something like this does not work.



I feel like I'm missing some really simple oop concepts here but I can't think of how to iterate through all these variables without doing something more complicated than feels necessary for just one method.










share|improve this question














In one class I have a bunch of class variables that hold the position of game pieces. After a move I need to iterate through those variables and change each of them.
The problem I ran into was that by simply making a list and adding these variables, their values get passed into the list and changing the list elements does not change the variables.



int _var1;
int _var2;
int _var3;

List<int> varList = new List<int>() { _var1, _var2, _var3 };
for (int i = 0; i < varList.Count; i++)
{
varList[i]++;
}


Something like this does not work.



I feel like I'm missing some really simple oop concepts here but I can't think of how to iterate through all these variables without doing something more complicated than feels necessary for just one method.







c# list oop reference






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 23 '18 at 6:13









Grant WaltonGrant Walton

1014




1014













  • Why do you want to iterate and set the values of the variables? Variables in your class will always be fixed.

    – Ipsit Gaur
    Nov 23 '18 at 6:17













  • You say these variables are inside a class right? In that case make a List<YourClass> and interate through that instead.

    – Loocid
    Nov 23 '18 at 6:21













  • First of all, it won't allow to use unassigned variables in List. Why you want do this unnecessary stuff?

    – Gaurang Dave
    Nov 23 '18 at 6:27











  • @Loocid I tried to execute this code and VS shows me some red lines with error "Use of unassigned variable _var1"

    – Gaurang Dave
    Nov 23 '18 at 6:31











  • @GaurangDave Sorry, you're right... Don't know what I was thinking of then.

    – Loocid
    Nov 23 '18 at 6:38



















  • Why do you want to iterate and set the values of the variables? Variables in your class will always be fixed.

    – Ipsit Gaur
    Nov 23 '18 at 6:17













  • You say these variables are inside a class right? In that case make a List<YourClass> and interate through that instead.

    – Loocid
    Nov 23 '18 at 6:21













  • First of all, it won't allow to use unassigned variables in List. Why you want do this unnecessary stuff?

    – Gaurang Dave
    Nov 23 '18 at 6:27











  • @Loocid I tried to execute this code and VS shows me some red lines with error "Use of unassigned variable _var1"

    – Gaurang Dave
    Nov 23 '18 at 6:31











  • @GaurangDave Sorry, you're right... Don't know what I was thinking of then.

    – Loocid
    Nov 23 '18 at 6:38

















Why do you want to iterate and set the values of the variables? Variables in your class will always be fixed.

– Ipsit Gaur
Nov 23 '18 at 6:17







Why do you want to iterate and set the values of the variables? Variables in your class will always be fixed.

– Ipsit Gaur
Nov 23 '18 at 6:17















You say these variables are inside a class right? In that case make a List<YourClass> and interate through that instead.

– Loocid
Nov 23 '18 at 6:21







You say these variables are inside a class right? In that case make a List<YourClass> and interate through that instead.

– Loocid
Nov 23 '18 at 6:21















First of all, it won't allow to use unassigned variables in List. Why you want do this unnecessary stuff?

– Gaurang Dave
Nov 23 '18 at 6:27





First of all, it won't allow to use unassigned variables in List. Why you want do this unnecessary stuff?

– Gaurang Dave
Nov 23 '18 at 6:27













@Loocid I tried to execute this code and VS shows me some red lines with error "Use of unassigned variable _var1"

– Gaurang Dave
Nov 23 '18 at 6:31





@Loocid I tried to execute this code and VS shows me some red lines with error "Use of unassigned variable _var1"

– Gaurang Dave
Nov 23 '18 at 6:31













@GaurangDave Sorry, you're right... Don't know what I was thinking of then.

– Loocid
Nov 23 '18 at 6:38





@GaurangDave Sorry, you're right... Don't know what I was thinking of then.

– Loocid
Nov 23 '18 at 6:38












3 Answers
3






active

oldest

votes


















0














Value types are copied when you add them to List. List allocates different memory.



Even though it's better not to have side effects, function should return Tuple of values and you set them explicitly.



If you want to pass them by reference you need to wrap it in object:



    public class ValueStorage
{
public int Value { get; set; }
}
class Program
{
static void Main(string args)
{
var _var1 = new ValueStorage() { Value = 0 };
var _var2 = new ValueStorage() { Value = 1 };
var _var3 = new ValueStorage() { Value = 2 };

var varList = new List<ValueStorage> { _var1, _var2, _var3 };
for (int i = 0; i < varList.Count; i++)
{
varList[i].Value++;
}
}
}





share|improve this answer


























  • @SimplyGed you are right, fixed this part. Thank you for your comment.

    – Access Denied
    Nov 23 '18 at 6:41











  • No problem. I'll delete my comment as it no longer makes sense :-)

    – Simply Ged
    Nov 23 '18 at 6:50











  • @BrianRasmussen Maybe I'm missing something but I have no clue how to do the same without pointers unsafe code and type casts. If you know better way post it as an answer and I will upvote it.

    – Access Denied
    Nov 23 '18 at 7:07











  • @BrianRasmussen boxing wont help, unboxing creates another copy

    – TheGeneral
    Nov 23 '18 at 7:13



















0














you can make a class and put your Var1,Var2 and Var3 in it and initialize and object and call them in a loop.



something like this.



List<MyClass> obj_list = get_the_list();

foreach( MyClass obj in obj_list ){ obj.property = 42;}





share|improve this answer

































    0














    This is just how value types work. Boxing wont help either



    From the specs 1.3 Types and Variables




    When a value of a value type is converted to type object, an object
    instance, also called a “box,” is allocated to hold the value, and the
    value is copied into that box. Conversely, when an object reference is
    cast to a value type, a check is made that the referenced object is a
    box of the correct value type, and, if the check succeeds, the value
    in the box is copied out.





    • You will need to store them in a reference type

    • or another trivial way is to use an array of pointers (int*). (This is assuming an array is suitable), this would allow functional transformations without the need to encase them in another type


    Example



    private int _var1 = 1;
    private int _var2 = 2;
    private int _var3 = 3;

    ...

    var varList = new { &_var1, &_var2, &_var3 };

    ...

    foreach (var value in varList)
    *value += 1;

    Console.WriteLine(_var1);
    Console.WriteLine(_var2);
    Console.WriteLine(_var3);


    Output



    2
    3
    4




    Additional Resources




    • Value Types (C# Reference)


    • Pointer types (C# Programming Guide)


    • unsafe (C# Reference)







    share|improve this answer


























      Your Answer






      StackExchange.ifUsing("editor", function () {
      StackExchange.using("externalEditor", function () {
      StackExchange.using("snippets", function () {
      StackExchange.snippets.init();
      });
      });
      }, "code-snippets");

      StackExchange.ready(function() {
      var channelOptions = {
      tags: "".split(" "),
      id: "1"
      };
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function() {
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled) {
      StackExchange.using("snippets", function() {
      createEditor();
      });
      }
      else {
      createEditor();
      }
      });

      function createEditor() {
      StackExchange.prepareEditor({
      heartbeatType: 'answer',
      autoActivateHeartbeat: false,
      convertImagesToLinks: true,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: 10,
      bindNavPrevention: true,
      postfix: "",
      imageUploader: {
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      },
      onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      });


      }
      });














      draft saved

      draft discarded


















      StackExchange.ready(
      function () {
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53441462%2fhow-to-iterate-through-variables-by-reference-c-sharp%23new-answer', 'question_page');
      }
      );

      Post as a guest















      Required, but never shown

























      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      0














      Value types are copied when you add them to List. List allocates different memory.



      Even though it's better not to have side effects, function should return Tuple of values and you set them explicitly.



      If you want to pass them by reference you need to wrap it in object:



          public class ValueStorage
      {
      public int Value { get; set; }
      }
      class Program
      {
      static void Main(string args)
      {
      var _var1 = new ValueStorage() { Value = 0 };
      var _var2 = new ValueStorage() { Value = 1 };
      var _var3 = new ValueStorage() { Value = 2 };

      var varList = new List<ValueStorage> { _var1, _var2, _var3 };
      for (int i = 0; i < varList.Count; i++)
      {
      varList[i].Value++;
      }
      }
      }





      share|improve this answer


























      • @SimplyGed you are right, fixed this part. Thank you for your comment.

        – Access Denied
        Nov 23 '18 at 6:41











      • No problem. I'll delete my comment as it no longer makes sense :-)

        – Simply Ged
        Nov 23 '18 at 6:50











      • @BrianRasmussen Maybe I'm missing something but I have no clue how to do the same without pointers unsafe code and type casts. If you know better way post it as an answer and I will upvote it.

        – Access Denied
        Nov 23 '18 at 7:07











      • @BrianRasmussen boxing wont help, unboxing creates another copy

        – TheGeneral
        Nov 23 '18 at 7:13
















      0














      Value types are copied when you add them to List. List allocates different memory.



      Even though it's better not to have side effects, function should return Tuple of values and you set them explicitly.



      If you want to pass them by reference you need to wrap it in object:



          public class ValueStorage
      {
      public int Value { get; set; }
      }
      class Program
      {
      static void Main(string args)
      {
      var _var1 = new ValueStorage() { Value = 0 };
      var _var2 = new ValueStorage() { Value = 1 };
      var _var3 = new ValueStorage() { Value = 2 };

      var varList = new List<ValueStorage> { _var1, _var2, _var3 };
      for (int i = 0; i < varList.Count; i++)
      {
      varList[i].Value++;
      }
      }
      }





      share|improve this answer


























      • @SimplyGed you are right, fixed this part. Thank you for your comment.

        – Access Denied
        Nov 23 '18 at 6:41











      • No problem. I'll delete my comment as it no longer makes sense :-)

        – Simply Ged
        Nov 23 '18 at 6:50











      • @BrianRasmussen Maybe I'm missing something but I have no clue how to do the same without pointers unsafe code and type casts. If you know better way post it as an answer and I will upvote it.

        – Access Denied
        Nov 23 '18 at 7:07











      • @BrianRasmussen boxing wont help, unboxing creates another copy

        – TheGeneral
        Nov 23 '18 at 7:13














      0












      0








      0







      Value types are copied when you add them to List. List allocates different memory.



      Even though it's better not to have side effects, function should return Tuple of values and you set them explicitly.



      If you want to pass them by reference you need to wrap it in object:



          public class ValueStorage
      {
      public int Value { get; set; }
      }
      class Program
      {
      static void Main(string args)
      {
      var _var1 = new ValueStorage() { Value = 0 };
      var _var2 = new ValueStorage() { Value = 1 };
      var _var3 = new ValueStorage() { Value = 2 };

      var varList = new List<ValueStorage> { _var1, _var2, _var3 };
      for (int i = 0; i < varList.Count; i++)
      {
      varList[i].Value++;
      }
      }
      }





      share|improve this answer















      Value types are copied when you add them to List. List allocates different memory.



      Even though it's better not to have side effects, function should return Tuple of values and you set them explicitly.



      If you want to pass them by reference you need to wrap it in object:



          public class ValueStorage
      {
      public int Value { get; set; }
      }
      class Program
      {
      static void Main(string args)
      {
      var _var1 = new ValueStorage() { Value = 0 };
      var _var2 = new ValueStorage() { Value = 1 };
      var _var3 = new ValueStorage() { Value = 2 };

      var varList = new List<ValueStorage> { _var1, _var2, _var3 };
      for (int i = 0; i < varList.Count; i++)
      {
      varList[i].Value++;
      }
      }
      }






      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Nov 23 '18 at 6:38

























      answered Nov 23 '18 at 6:34









      Access DeniedAccess Denied

      5,13921844




      5,13921844













      • @SimplyGed you are right, fixed this part. Thank you for your comment.

        – Access Denied
        Nov 23 '18 at 6:41











      • No problem. I'll delete my comment as it no longer makes sense :-)

        – Simply Ged
        Nov 23 '18 at 6:50











      • @BrianRasmussen Maybe I'm missing something but I have no clue how to do the same without pointers unsafe code and type casts. If you know better way post it as an answer and I will upvote it.

        – Access Denied
        Nov 23 '18 at 7:07











      • @BrianRasmussen boxing wont help, unboxing creates another copy

        – TheGeneral
        Nov 23 '18 at 7:13



















      • @SimplyGed you are right, fixed this part. Thank you for your comment.

        – Access Denied
        Nov 23 '18 at 6:41











      • No problem. I'll delete my comment as it no longer makes sense :-)

        – Simply Ged
        Nov 23 '18 at 6:50











      • @BrianRasmussen Maybe I'm missing something but I have no clue how to do the same without pointers unsafe code and type casts. If you know better way post it as an answer and I will upvote it.

        – Access Denied
        Nov 23 '18 at 7:07











      • @BrianRasmussen boxing wont help, unboxing creates another copy

        – TheGeneral
        Nov 23 '18 at 7:13

















      @SimplyGed you are right, fixed this part. Thank you for your comment.

      – Access Denied
      Nov 23 '18 at 6:41





      @SimplyGed you are right, fixed this part. Thank you for your comment.

      – Access Denied
      Nov 23 '18 at 6:41













      No problem. I'll delete my comment as it no longer makes sense :-)

      – Simply Ged
      Nov 23 '18 at 6:50





      No problem. I'll delete my comment as it no longer makes sense :-)

      – Simply Ged
      Nov 23 '18 at 6:50













      @BrianRasmussen Maybe I'm missing something but I have no clue how to do the same without pointers unsafe code and type casts. If you know better way post it as an answer and I will upvote it.

      – Access Denied
      Nov 23 '18 at 7:07





      @BrianRasmussen Maybe I'm missing something but I have no clue how to do the same without pointers unsafe code and type casts. If you know better way post it as an answer and I will upvote it.

      – Access Denied
      Nov 23 '18 at 7:07













      @BrianRasmussen boxing wont help, unboxing creates another copy

      – TheGeneral
      Nov 23 '18 at 7:13





      @BrianRasmussen boxing wont help, unboxing creates another copy

      – TheGeneral
      Nov 23 '18 at 7:13













      0














      you can make a class and put your Var1,Var2 and Var3 in it and initialize and object and call them in a loop.



      something like this.



      List<MyClass> obj_list = get_the_list();

      foreach( MyClass obj in obj_list ){ obj.property = 42;}





      share|improve this answer






























        0














        you can make a class and put your Var1,Var2 and Var3 in it and initialize and object and call them in a loop.



        something like this.



        List<MyClass> obj_list = get_the_list();

        foreach( MyClass obj in obj_list ){ obj.property = 42;}





        share|improve this answer




























          0












          0








          0







          you can make a class and put your Var1,Var2 and Var3 in it and initialize and object and call them in a loop.



          something like this.



          List<MyClass> obj_list = get_the_list();

          foreach( MyClass obj in obj_list ){ obj.property = 42;}





          share|improve this answer















          you can make a class and put your Var1,Var2 and Var3 in it and initialize and object and call them in a loop.



          something like this.



          List<MyClass> obj_list = get_the_list();

          foreach( MyClass obj in obj_list ){ obj.property = 42;}






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 23 '18 at 7:12









          TheGeneral

          38.4k84573




          38.4k84573










          answered Nov 23 '18 at 6:40









          Arsalan Ali ShahArsalan Ali Shah

          9




          9























              0














              This is just how value types work. Boxing wont help either



              From the specs 1.3 Types and Variables




              When a value of a value type is converted to type object, an object
              instance, also called a “box,” is allocated to hold the value, and the
              value is copied into that box. Conversely, when an object reference is
              cast to a value type, a check is made that the referenced object is a
              box of the correct value type, and, if the check succeeds, the value
              in the box is copied out.





              • You will need to store them in a reference type

              • or another trivial way is to use an array of pointers (int*). (This is assuming an array is suitable), this would allow functional transformations without the need to encase them in another type


              Example



              private int _var1 = 1;
              private int _var2 = 2;
              private int _var3 = 3;

              ...

              var varList = new { &_var1, &_var2, &_var3 };

              ...

              foreach (var value in varList)
              *value += 1;

              Console.WriteLine(_var1);
              Console.WriteLine(_var2);
              Console.WriteLine(_var3);


              Output



              2
              3
              4




              Additional Resources




              • Value Types (C# Reference)


              • Pointer types (C# Programming Guide)


              • unsafe (C# Reference)







              share|improve this answer






























                0














                This is just how value types work. Boxing wont help either



                From the specs 1.3 Types and Variables




                When a value of a value type is converted to type object, an object
                instance, also called a “box,” is allocated to hold the value, and the
                value is copied into that box. Conversely, when an object reference is
                cast to a value type, a check is made that the referenced object is a
                box of the correct value type, and, if the check succeeds, the value
                in the box is copied out.





                • You will need to store them in a reference type

                • or another trivial way is to use an array of pointers (int*). (This is assuming an array is suitable), this would allow functional transformations without the need to encase them in another type


                Example



                private int _var1 = 1;
                private int _var2 = 2;
                private int _var3 = 3;

                ...

                var varList = new { &_var1, &_var2, &_var3 };

                ...

                foreach (var value in varList)
                *value += 1;

                Console.WriteLine(_var1);
                Console.WriteLine(_var2);
                Console.WriteLine(_var3);


                Output



                2
                3
                4




                Additional Resources




                • Value Types (C# Reference)


                • Pointer types (C# Programming Guide)


                • unsafe (C# Reference)







                share|improve this answer




























                  0












                  0








                  0







                  This is just how value types work. Boxing wont help either



                  From the specs 1.3 Types and Variables




                  When a value of a value type is converted to type object, an object
                  instance, also called a “box,” is allocated to hold the value, and the
                  value is copied into that box. Conversely, when an object reference is
                  cast to a value type, a check is made that the referenced object is a
                  box of the correct value type, and, if the check succeeds, the value
                  in the box is copied out.





                  • You will need to store them in a reference type

                  • or another trivial way is to use an array of pointers (int*). (This is assuming an array is suitable), this would allow functional transformations without the need to encase them in another type


                  Example



                  private int _var1 = 1;
                  private int _var2 = 2;
                  private int _var3 = 3;

                  ...

                  var varList = new { &_var1, &_var2, &_var3 };

                  ...

                  foreach (var value in varList)
                  *value += 1;

                  Console.WriteLine(_var1);
                  Console.WriteLine(_var2);
                  Console.WriteLine(_var3);


                  Output



                  2
                  3
                  4




                  Additional Resources




                  • Value Types (C# Reference)


                  • Pointer types (C# Programming Guide)


                  • unsafe (C# Reference)







                  share|improve this answer















                  This is just how value types work. Boxing wont help either



                  From the specs 1.3 Types and Variables




                  When a value of a value type is converted to type object, an object
                  instance, also called a “box,” is allocated to hold the value, and the
                  value is copied into that box. Conversely, when an object reference is
                  cast to a value type, a check is made that the referenced object is a
                  box of the correct value type, and, if the check succeeds, the value
                  in the box is copied out.





                  • You will need to store them in a reference type

                  • or another trivial way is to use an array of pointers (int*). (This is assuming an array is suitable), this would allow functional transformations without the need to encase them in another type


                  Example



                  private int _var1 = 1;
                  private int _var2 = 2;
                  private int _var3 = 3;

                  ...

                  var varList = new { &_var1, &_var2, &_var3 };

                  ...

                  foreach (var value in varList)
                  *value += 1;

                  Console.WriteLine(_var1);
                  Console.WriteLine(_var2);
                  Console.WriteLine(_var3);


                  Output



                  2
                  3
                  4




                  Additional Resources




                  • Value Types (C# Reference)


                  • Pointer types (C# Programming Guide)


                  • unsafe (C# Reference)








                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 23 '18 at 7:16

























                  answered Nov 23 '18 at 6:51









                  TheGeneralTheGeneral

                  38.4k84573




                  38.4k84573






























                      draft saved

                      draft discarded




















































                      Thanks for contributing an answer to Stack Overflow!


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid



                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.


                      To learn more, see our tips on writing great answers.




                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function () {
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53441462%2fhow-to-iterate-through-variables-by-reference-c-sharp%23new-answer', 'question_page');
                      }
                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown







                      Popular posts from this blog

                      How to send String Array data to Server using php in android

                      Title Spacing in Bjornstrup Chapter, Removing Chapter Number From Contents

                      Is anime1.com a legal site for watching anime?