Why JavaFX TextField listener repeats 3 times?












1















I am trying to track input to TextField and allow user to input only 1 symbol per TextField, here is my code:



package sample;

import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;

public class Main extends Application {

@Override
public void start(Stage primaryStage) throws Exception{
TextField textField = new TextField(); //creating new textfield
Pane window = new Pane();
Parent root = window;
window.getChildren().addAll(textField); //adding textfield to the window
primaryStage.setScene(new Scene(root, 200, 50));
primaryStage.show();
textField.textProperty().addListener(event ->
{
try {
if (textField.getLength() > 1) { //check if the length of the textfield text exceeds 1
System.out.println("NOT Accepted");
textField.setText(String.valueOf(textField.getText().charAt(0))); //set textfield text to first char only
} else {
System.out.println("Accepted");
}
} catch (IndexOutOfBoundsException Bound) {}
}
);
}

public static void main(String args) {
launch(args);
}
}


When I press any symbol first time, everything works good, but when I press second time, event listener repeats 3 times. Here the exapmle:
"a" key has been pressed, console output:



Accepted  //<---Correct


"a" key (or any another key) has been pressed second time, console output:



NOT Accepted  //<---Correct
Accepted //<---Not correct
Accepted //<---Not correct


As shown above listener repeats 3 times.
But I expect that console should show only "NOT Accepted" and shouldn't repeat 2 times more.










share|improve this question























  • In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.

    – Pagbo
    Nov 19 '18 at 14:16


















1















I am trying to track input to TextField and allow user to input only 1 symbol per TextField, here is my code:



package sample;

import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;

public class Main extends Application {

@Override
public void start(Stage primaryStage) throws Exception{
TextField textField = new TextField(); //creating new textfield
Pane window = new Pane();
Parent root = window;
window.getChildren().addAll(textField); //adding textfield to the window
primaryStage.setScene(new Scene(root, 200, 50));
primaryStage.show();
textField.textProperty().addListener(event ->
{
try {
if (textField.getLength() > 1) { //check if the length of the textfield text exceeds 1
System.out.println("NOT Accepted");
textField.setText(String.valueOf(textField.getText().charAt(0))); //set textfield text to first char only
} else {
System.out.println("Accepted");
}
} catch (IndexOutOfBoundsException Bound) {}
}
);
}

public static void main(String args) {
launch(args);
}
}


When I press any symbol first time, everything works good, but when I press second time, event listener repeats 3 times. Here the exapmle:
"a" key has been pressed, console output:



Accepted  //<---Correct


"a" key (or any another key) has been pressed second time, console output:



NOT Accepted  //<---Correct
Accepted //<---Not correct
Accepted //<---Not correct


As shown above listener repeats 3 times.
But I expect that console should show only "NOT Accepted" and shouldn't repeat 2 times more.










share|improve this question























  • In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.

    – Pagbo
    Nov 19 '18 at 14:16
















1












1








1








I am trying to track input to TextField and allow user to input only 1 symbol per TextField, here is my code:



package sample;

import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;

public class Main extends Application {

@Override
public void start(Stage primaryStage) throws Exception{
TextField textField = new TextField(); //creating new textfield
Pane window = new Pane();
Parent root = window;
window.getChildren().addAll(textField); //adding textfield to the window
primaryStage.setScene(new Scene(root, 200, 50));
primaryStage.show();
textField.textProperty().addListener(event ->
{
try {
if (textField.getLength() > 1) { //check if the length of the textfield text exceeds 1
System.out.println("NOT Accepted");
textField.setText(String.valueOf(textField.getText().charAt(0))); //set textfield text to first char only
} else {
System.out.println("Accepted");
}
} catch (IndexOutOfBoundsException Bound) {}
}
);
}

public static void main(String args) {
launch(args);
}
}


When I press any symbol first time, everything works good, but when I press second time, event listener repeats 3 times. Here the exapmle:
"a" key has been pressed, console output:



Accepted  //<---Correct


"a" key (or any another key) has been pressed second time, console output:



NOT Accepted  //<---Correct
Accepted //<---Not correct
Accepted //<---Not correct


As shown above listener repeats 3 times.
But I expect that console should show only "NOT Accepted" and shouldn't repeat 2 times more.










share|improve this question














I am trying to track input to TextField and allow user to input only 1 symbol per TextField, here is my code:



package sample;

import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;

public class Main extends Application {

@Override
public void start(Stage primaryStage) throws Exception{
TextField textField = new TextField(); //creating new textfield
Pane window = new Pane();
Parent root = window;
window.getChildren().addAll(textField); //adding textfield to the window
primaryStage.setScene(new Scene(root, 200, 50));
primaryStage.show();
textField.textProperty().addListener(event ->
{
try {
if (textField.getLength() > 1) { //check if the length of the textfield text exceeds 1
System.out.println("NOT Accepted");
textField.setText(String.valueOf(textField.getText().charAt(0))); //set textfield text to first char only
} else {
System.out.println("Accepted");
}
} catch (IndexOutOfBoundsException Bound) {}
}
);
}

public static void main(String args) {
launch(args);
}
}


When I press any symbol first time, everything works good, but when I press second time, event listener repeats 3 times. Here the exapmle:
"a" key has been pressed, console output:



Accepted  //<---Correct


"a" key (or any another key) has been pressed second time, console output:



NOT Accepted  //<---Correct
Accepted //<---Not correct
Accepted //<---Not correct


As shown above listener repeats 3 times.
But I expect that console should show only "NOT Accepted" and shouldn't repeat 2 times more.







javafx listener textfield keypress






share|improve this question













share|improve this question











share|improve this question




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asked Nov 19 '18 at 14:02









YerbolYerbol

82




82













  • In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.

    – Pagbo
    Nov 19 '18 at 14:16





















  • In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.

    – Pagbo
    Nov 19 '18 at 14:16



















In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.

– Pagbo
Nov 19 '18 at 14:16







In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.

– Pagbo
Nov 19 '18 at 14:16














1 Answer
1






active

oldest

votes


















3














Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));





share|improve this answer


























  • Thank you! It works!

    – Yerbol
    Nov 19 '18 at 16:42











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









3














Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));





share|improve this answer


























  • Thank you! It works!

    – Yerbol
    Nov 19 '18 at 16:42
















3














Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));





share|improve this answer


























  • Thank you! It works!

    – Yerbol
    Nov 19 '18 at 16:42














3












3








3







Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));





share|improve this answer















Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));






share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 19 '18 at 14:39

























answered Nov 19 '18 at 14:34









ZephyrZephyr

3,5922931




3,5922931













  • Thank you! It works!

    – Yerbol
    Nov 19 '18 at 16:42



















  • Thank you! It works!

    – Yerbol
    Nov 19 '18 at 16:42

















Thank you! It works!

– Yerbol
Nov 19 '18 at 16:42





Thank you! It works!

– Yerbol
Nov 19 '18 at 16:42


















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