City made of glass in a desert?
$begingroup$
My world has a city of glass found along the outskirts of a desert. I decided on this because sand can become glass and so it was a huge resource that could be used for building. However, the concern has come up that it would bake the citizens alive. Originally, the glass was textured and thick enough to look black, and this is what caused concern.
Is there any way I can have a city of glass in the desert without cooking its denizens?
science-based reality-check geography materials city
$endgroup$
add a comment |
$begingroup$
My world has a city of glass found along the outskirts of a desert. I decided on this because sand can become glass and so it was a huge resource that could be used for building. However, the concern has come up that it would bake the citizens alive. Originally, the glass was textured and thick enough to look black, and this is what caused concern.
Is there any way I can have a city of glass in the desert without cooking its denizens?
science-based reality-check geography materials city
$endgroup$
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– James♦
Jan 25 at 20:17
$begingroup$
Ril I went ahead and moved the comments to a chatroom, click the link in the comment above. I would recommend editing the clarifications made in the comments into your question.
$endgroup$
– James♦
Jan 25 at 20:19
add a comment |
$begingroup$
My world has a city of glass found along the outskirts of a desert. I decided on this because sand can become glass and so it was a huge resource that could be used for building. However, the concern has come up that it would bake the citizens alive. Originally, the glass was textured and thick enough to look black, and this is what caused concern.
Is there any way I can have a city of glass in the desert without cooking its denizens?
science-based reality-check geography materials city
$endgroup$
My world has a city of glass found along the outskirts of a desert. I decided on this because sand can become glass and so it was a huge resource that could be used for building. However, the concern has come up that it would bake the citizens alive. Originally, the glass was textured and thick enough to look black, and this is what caused concern.
Is there any way I can have a city of glass in the desert without cooking its denizens?
science-based reality-check geography materials city
science-based reality-check geography materials city
edited Jan 24 at 9:32
Brythan
20.4k74283
20.4k74283
asked Jan 21 at 22:01
RilRil
211123
211123
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– James♦
Jan 25 at 20:17
$begingroup$
Ril I went ahead and moved the comments to a chatroom, click the link in the comment above. I would recommend editing the clarifications made in the comments into your question.
$endgroup$
– James♦
Jan 25 at 20:19
add a comment |
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– James♦
Jan 25 at 20:17
$begingroup$
Ril I went ahead and moved the comments to a chatroom, click the link in the comment above. I would recommend editing the clarifications made in the comments into your question.
$endgroup$
– James♦
Jan 25 at 20:19
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– James♦
Jan 25 at 20:17
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– James♦
Jan 25 at 20:17
$begingroup$
Ril I went ahead and moved the comments to a chatroom, click the link in the comment above. I would recommend editing the clarifications made in the comments into your question.
$endgroup$
– James♦
Jan 25 at 20:19
$begingroup$
Ril I went ahead and moved the comments to a chatroom, click the link in the comment above. I would recommend editing the clarifications made in the comments into your question.
$endgroup$
– James♦
Jan 25 at 20:19
add a comment |
18 Answers
18
active
oldest
votes
$begingroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
$endgroup$
17
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
Jan 21 at 23:38
3
$begingroup$
@Malandy no you're right; it's brittle which does cause issues with building. But, in a traditional sandy desert it really only has to withstand sandblasting once the building is up. There's no hail (for example) to worry about, and the desert design would require panels as thick as possible anyway. It's still not an ideal solution, but if you HAVE to use glass in a desert, this coupled with some innovative building methods like gwally's windcatcher house design is a good place to start.
$endgroup$
– Tim B II
Jan 22 at 3:21
3
$begingroup$
In fact obsidian is found in deserts. For instance, both of California's Glass Mountains have it. en.wikipedia.org/wiki/Glass_Mountain_(California) and 101things.com/shasta/medicine-lake-glass-mountain
$endgroup$
– jamesqf
Jan 22 at 5:27
4
$begingroup$
@abestrange I love the idea of fresnel built houses. If the builders scatter the appropriate chemicals during the ‘growing’ process they can dope the glass for various colours, clarity or mechanical properties, giving organic looking glass structures that literally look like they’ve grown out of the ground.
$endgroup$
– Joe Bloggs
Jan 22 at 11:22
3
$begingroup$
You don't need to introduce impurities, they are already there just don't remove them. Fulgurites made from desert glass are not transparent.
$endgroup$
– John
Jan 23 at 15:00
|
show 6 more comments
$begingroup$
You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements will keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
$endgroup$
$begingroup$
I would imagine the air being cooled by the qanat's would cause excessive evaporation. Depending on the quantity the water source could provide, I am not sure a desert dwelling city would want to waste excessive amounts of water to cool the buildings.
$endgroup$
– sonvar
Jan 22 at 2:00
13
$begingroup$
@sonvar and yet they have been in operation since 3,000 BC and nobody has criticized evaporation. I didn't state it in my answer, but you can control the wind, the air and the exhaust by limiting the size of the orifice, the same way you can control water flowing through a valve to suit your needs. This is proven technology.
$endgroup$
– gwally
Jan 22 at 3:54
1
$begingroup$
What kind of outside air & underground temperatures are required to actually create ice? The two wikipedia articles only mention creating ice in "winter", but what temperature is that?
$endgroup$
– Xen2050
Jan 23 at 0:58
$begingroup$
The average temperature during the summer around Isfahan, Iran in June is 95° F | 55° F. With a 10 mph constant wind, you get a wind chill of 5°F with no pressure drop. With a pressure drop, you can lower the temperature by 20° F. If the basement is already 40° F, it should be no problem keeping things cold. The formula for Boyles law is PV=k. Someone feel free to clear up my math. Every time I try it, I get -330° F, which is not correct.
$endgroup$
– gwally
Jan 23 at 2:44
2
$begingroup$
Working on a moderate-desert-based game, and this style of architecture/engineering came up in my research. It's always good to see how real-world people solved these problems that seem so "fanciful".
$endgroup$
– MandisaW
Jan 23 at 17:44
|
show 7 more comments
$begingroup$
Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
$endgroup$
1
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
Jan 22 at 0:00
5
$begingroup$
With "one way mirrors", it doesn't matter much which side of the mirror is silvered - it's always easier to see from the darker side into the brighter side. When the windows of your house are half-silvered mirrors, you have some privacy in the day, but no privacy at night until you turn your lights off.
$endgroup$
– Robyn
Jan 22 at 4:33
$begingroup$
@Robyn, The sources I looked at before posting my answer all said to silver the side of the observer. This makes sense, otherwise it would be true that you could silver either side of a mirror (which doesn't work, but that might be an after-silvering protective coating). But at the very least, looking at the coating side rather than the glass side would remove all the benefit of the glass - which is mostly the point.
$endgroup$
– JBH
Jan 22 at 4:55
2
$begingroup$
@JBH The silvered side is determined based on which side is likely to be under more environmental stress - the glass protects the "silver" (usually aluminum or actual silver today, or some mercury amalgam in the past) from scratches etc. Optically, they are almost identical, but you usually get better quality from silvering on the front side of the mirror - but not enough to matter for windows. Don't rely on your intuition, it's probably very wrong - while there are satisfactory classical descriptions that work, the behavior of light is very much quantum electrodynamics.
$endgroup$
– Luaan
Jan 22 at 11:22
2
$begingroup$
This city is in a sandy desert. A sandy desert implies airborne sand all the time, varying in degree from "minor annoyance" to "can't see the sun". Give it a few years and the glass will naturally end up sandblasted to an opaque surface.
$endgroup$
– Graham
Jan 22 at 11:39
|
show 2 more comments
$begingroup$
Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The sun heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
https://www.sciencemag.org/news/2015/08/how-termite-mounds-breathe
here is a little article that may help.
$endgroup$
2
$begingroup$
You've missed an important detail in the termite mounds, they're always aligned north south to catch morning and evening sun but miss the midday sun.
$endgroup$
– Separatrix
Jan 22 at 12:30
2
$begingroup$
What says I missed anything? I simply stated that the mounds are a good example. They can copy it as they please. Also, it really does not matter how it faces as some termite mounds could be conical in shape. The design is to move air using natural convection currents. If the chimney is insolated from the people space, then you can have sun beat on it all day and the city would stay cool.
$endgroup$
– sonvar
Jan 22 at 22:03
add a comment |
$begingroup$
Okay so other answers have touched on windcatchers, and yes, great idea to include this; mainly because it gives you the opportunity to make 100 meter tall glass spires.
But if you want, there might be another couple of cool little worldbuilding devices you can use.
What if they used slag glass to make most of their buildings? This stuff is the result of impurities such as iron oxide or copper. It's fairly opaque, and very beautiful.
However since the city resides on a desert of near perfect purity, they have a huge import of metalwork byproducts. This way the city can be referenced in political and economic dialogues with references to 'slag export'.
This will also allow the glass city to be extremely colorful as slag glass comes in all colors, depending solely on the type of impurity.
$endgroup$
add a comment |
$begingroup$
Tim has a very good answer about the pros (thermal mass) and cons (greenhouse effect, insulation) of glass and if you are dedicated to the idea of using glass I don't have much to add. However, I don't believe the root of your question was a city of transparent skyscrapers and comes more from the idea of building structures from the most readily available material: sand. If that is the case I'd like to draw your attention to the alternative of Rammed Earth.
Rammed earth is a construction concepts that basically boils down to creating man-made sandstone with sand and aggregates being primary ingredients. It has many of the same thermal properties as Tim discussed with Obsidian with the bonus of being considerably more structural, naturally insulated, and opaque. Most of the Great Wall of China was constructed using rammed earth and it's historically been a popular building method in the Australian outback. The only thing you'd need to figure out/explain away is a binding agent (typically clay or cement) which are less available in desert environments.
Glass is not out of the question here (everybody loves windows) just providing options.
$endgroup$
$begingroup$
As you correctly pointed out, OP asked about glass as building material, not for alternative to glass. As such you are not answering the question.
$endgroup$
– L.Dutch♦
Jan 22 at 18:05
$begingroup$
This is a well-thought out reply and might even solve the OP's problem. But it isn't an answer to the OP's actual question. It would be better as a comment. Unfortunately, you don't have enough rep to comment (you need 50 points). I wonder if you might be able to edit your answer to address the question more directly. For example, could glass take the place of a binding agent? Or could glass be used in conjunction with rammed earth, either mixed directly or in patches?
$endgroup$
– Cyn
Jan 22 at 18:15
5
$begingroup$
Hello Zac. I'd like you to ignore the previous comments. Frame challenges (challenging the premise of the question) are permitted on this site. You're new, and it's unreasonable for people to believe you should now anything about how to present a frame challenge. A frame challenge should (a) briefly discuss why the premise is inadequate and (b) should present an alternative including an explanation of why the alternative overcomes the inadequacies of (a). This was a pretty good effort for a first post. If you reword it to comply with what I just said, it's be great.
$endgroup$
– JBH
Jan 22 at 18:40
1
$begingroup$
Thanks for that @JBH. I have been dinged myself for answering a question with a frame challenge (which I thought I'd presented clearly), so I was wasn't sure if this answer could qualify as one. I did not vote to delete this answer because it's really a good answer, it just isn't completely in the form that WB likes to see.
$endgroup$
– Cyn
Jan 22 at 19:10
1
$begingroup$
I made some changes, did that improve what you were looking for @JBH? If not can you point me at a good example?
$endgroup$
– Zac
Jan 22 at 21:39
add a comment |
$begingroup$
It'll be fine, because your glass will be opaque, because of sandstorms.
To cite one reference:
Objects made of glass (such as automobile windshields) gradually lose
their transparency, first becoming pitted, then frosted, when exposed
to sand-blasting winds.
$endgroup$
$begingroup$
But never to the degree that it will be pitch black.
$endgroup$
– Gimelist
Jan 23 at 8:06
1
$begingroup$
Actually my idea would be to sand the glass. With a right grain of sand it will make glass opaque and white. So the actual result would be that the amount of light absorbed by the building is significantly low and the reflected light is dispersed.
$endgroup$
– Ister
Jan 23 at 18:19
add a comment |
$begingroup$
How about sand sandwiched between layers of glasses?
It will take care of the heating issues. Also desert doesn't have a solid foundation to build upon, how about using huge chunks of glasses as a foundation for your city? It will give you interesting options of having caverns made of glass.
New contributor
$endgroup$
add a comment |
$begingroup$
You can build your structures out of dichroic glass.
The external structure can reflect IR coming in, while the inner structure can pass it outbound as necessary. It's the equivalent of the thermal film you can get for windows in this world, where they reflect heat but allow visible light to pass.
$endgroup$
add a comment |
$begingroup$
Since most of the heat from sunlight is in the form of IR, make the glass either absorb or reflect it. Also use a dome with shades that move as the sun moves across the sky blocking some of the visible light. Give the building a double wall with an air gap in middle, allowing the air to enter at the bottom and exit out the top and up a chimney to extract the extra heat. Use plants inside to help cool the temperature and provide some of the food for the residents. Last build some or most of the buildings underground leaving only a portion of it exposed to the sun.
$endgroup$
add a comment |
$begingroup$
However, the concern has come up that it would bake the citizens
alive.
Only if it is sufficiently hot or with enough radiant energy falling into it.
If it is a cold desert, or a desert on/near the far side of a tidally-lock world, I suppose getting backed through the glass wouldn't be an issue.
Additionally, the city could be made of convex panels that diffuse incoming light, and the panels could be arranged in multiple lattices separated in vacuum for insulation.
Furthermore, if the plot permits it, the glass would not need to be transparent. It could be opaque. Heck, it could be mirrors reflecting light outwards.
$endgroup$
add a comment |
$begingroup$
There is no need to get fancy with tinted, silvered or other high-tech glasses, just paint the glass bricks white as we humans already do on our homes to keep them fresh.
You do not even need cement to keep the bricks together if you are working on small buildings, think about the traditional stone houses here on earth.
If, on the other hand, you want to make your city glassy, with tall shiny spires raising to the sun, then you would probably need some sort of fantasy or high-tech explanation.
$endgroup$
add a comment |
$begingroup$
I like the idea and while you have listed out several problems, I don't think these are factors that would stop such a city from existing.
One thing I would like to point out is that glass can be colored in many ways which can reduce the amount of solar radiation that comes into any building. Additionally if there are layers of platforms of glass that reduce the amount of light while providing a mechanism for harvesting energy. The space between the layers can allow for convection cooling and actually if the city is designed as a single unit or multiple smaller units, this could help to provide a cooling breeze as heat tries to escape upwards. This could also be used to provide heated water or cooking as well as more modern forms of energy harvesting like thermal electric or steam to drive turbines or small Stirling engines.
If light could be trapped into a highly precisely shaped diamond type structure or something with mirrors it is feasible that some optical energy could be stored until later
Another point is that while the main building block may be glass, no city on earth is a single material. Even when building were mostly wooden there was some clay, leaves etc that were also used. It would not be unlikely for imported, or rarer materials to be included. For example, modern houses tend to use tar shingles or tin. Maybe sandstone slabs/shingles might be used. It could be reflected away for energy harvesting as well. Imagine maybe having mirrors that reflect the light into a smaller tube like optical pipe to carry high amounts of solar energy to a point to be harvested as thermal or electrical energy.
One thing that might be a problem is cool nights. Infrared light may leak out through the glass depending on the optical and thermal properties.
$endgroup$
add a comment |
$begingroup$
I would like to give you one suggestion. When you think of sand giving you glass i recommend you to just think little further of making solar panels from silica instead of glass and lots of it to create the outer surface of what ever you want and also get electricity as a resource for further improvement.
New contributor
$endgroup$
add a comment |
$begingroup$
You're asking:
Is there any way I can have a city of glass in the desert without cooking its denizens?
When in fact, what you need to ask is this:
Is there any way I can have a city of glass in the desert?
And the answer to that, unfortunately, is no.
The reason is your misconception that:
sand can become glass
While true in theory silica glass does exist, it is different to what most people would call "glass".
Sand is one component of glass, not the only component of glass.
The other components, are sodium, calcium, and aluminium (when fused together, form soda-lime aluminosilicate glass. This is going to be a problem in a sandy desert when all you have is sand (=silica quartz). You will need to obtain the other component either by mining (possibly granite mountains) or by trade.
$endgroup$
add a comment |
$begingroup$
My guess would be not to melt the sand completely, but rather mix it with some resin of sort to make engineered stone, or artificial stone. If your desert conditions allow it, you may add some sort of resin to the sand, though sand would still make the bulk of the material. Plus, it is opaque, and much lighter in color. This would allow it to absorb less heat that would bake the residents alive.
$endgroup$
add a comment |
$begingroup$
There is an attempt to use bacteria to 'grow' desert sand into hard structures.
TED talk: https://www.ted.com/talks/magnus_larsson_turning_dunes_into_architecture?language=en
https://blogs.scientificamerican.com/news-blog/stopping-desertification-with-bacte-2009-07-24/
Your question doesn't specify that the city is above-ground either so I would suggest looking into Frank Herbert's book Dune for examples of living in the desert.
New contributor
$endgroup$
$begingroup$
Welcome to Worldbuilding, AaronStPete! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
$endgroup$
– Gryphon
Jan 23 at 15:23
$begingroup$
While I am sure there is a lot of information in these links, this answer does not answer the question itself. It would be great if you could edit your post to insert the main points from these links and improve this answer. Please see this and this for our policies on link-only answers.
$endgroup$
– Gryphon
Jan 23 at 15:28
$begingroup$
Thanks for joining us Aaron. It's true that the OP didn't specify above or below ground, but it's fair to assume without a reference that something as large as a city would be above ground. The OP also specified glass. Do the links indicate that the bacteria creates glass? This might have been better suited to a comment than an answer. Thanks!
$endgroup$
– JBH
Jan 23 at 15:46
add a comment |
$begingroup$
Some suggestions:
You are defining "desert" as a hot, dry place with lots of silica based sand. Desert only means dry but it could be a cold environment where the heating effects of glass walls would be welcome. You could also have "sand" that includes minerals besides silica that would give the resulting "glass" other properties.
There are many things that can be made from sand other than glass. For example, melting sand and aerating it as it cools results in a synthetic pumice stone that can also be injected into molds during cooling to produce many different shapes.
New contributor
$endgroup$
$begingroup$
Welcome to WorldBuilding.SE! Your suggestions seem to be "don't put it in a sandy desert" and "don't make it out of glass", and I'm not sure either of those meet the OP's requirements, given the reason he's putting it in a sandy desert in the first place is because it's sandy.
$endgroup$
– F1Krazy
Jan 25 at 20:56
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "579"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f137336%2fcity-made-of-glass-in-a-desert%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
18 Answers
18
active
oldest
votes
18 Answers
18
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
$endgroup$
17
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
Jan 21 at 23:38
3
$begingroup$
@Malandy no you're right; it's brittle which does cause issues with building. But, in a traditional sandy desert it really only has to withstand sandblasting once the building is up. There's no hail (for example) to worry about, and the desert design would require panels as thick as possible anyway. It's still not an ideal solution, but if you HAVE to use glass in a desert, this coupled with some innovative building methods like gwally's windcatcher house design is a good place to start.
$endgroup$
– Tim B II
Jan 22 at 3:21
3
$begingroup$
In fact obsidian is found in deserts. For instance, both of California's Glass Mountains have it. en.wikipedia.org/wiki/Glass_Mountain_(California) and 101things.com/shasta/medicine-lake-glass-mountain
$endgroup$
– jamesqf
Jan 22 at 5:27
4
$begingroup$
@abestrange I love the idea of fresnel built houses. If the builders scatter the appropriate chemicals during the ‘growing’ process they can dope the glass for various colours, clarity or mechanical properties, giving organic looking glass structures that literally look like they’ve grown out of the ground.
$endgroup$
– Joe Bloggs
Jan 22 at 11:22
3
$begingroup$
You don't need to introduce impurities, they are already there just don't remove them. Fulgurites made from desert glass are not transparent.
$endgroup$
– John
Jan 23 at 15:00
|
show 6 more comments
$begingroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
$endgroup$
17
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
Jan 21 at 23:38
3
$begingroup$
@Malandy no you're right; it's brittle which does cause issues with building. But, in a traditional sandy desert it really only has to withstand sandblasting once the building is up. There's no hail (for example) to worry about, and the desert design would require panels as thick as possible anyway. It's still not an ideal solution, but if you HAVE to use glass in a desert, this coupled with some innovative building methods like gwally's windcatcher house design is a good place to start.
$endgroup$
– Tim B II
Jan 22 at 3:21
3
$begingroup$
In fact obsidian is found in deserts. For instance, both of California's Glass Mountains have it. en.wikipedia.org/wiki/Glass_Mountain_(California) and 101things.com/shasta/medicine-lake-glass-mountain
$endgroup$
– jamesqf
Jan 22 at 5:27
4
$begingroup$
@abestrange I love the idea of fresnel built houses. If the builders scatter the appropriate chemicals during the ‘growing’ process they can dope the glass for various colours, clarity or mechanical properties, giving organic looking glass structures that literally look like they’ve grown out of the ground.
$endgroup$
– Joe Bloggs
Jan 22 at 11:22
3
$begingroup$
You don't need to introduce impurities, they are already there just don't remove them. Fulgurites made from desert glass are not transparent.
$endgroup$
– John
Jan 23 at 15:00
|
show 6 more comments
$begingroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
$endgroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
edited Jan 21 at 22:46
answered Jan 21 at 22:14
Tim B IITim B II
28k661115
28k661115
17
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
Jan 21 at 23:38
3
$begingroup$
@Malandy no you're right; it's brittle which does cause issues with building. But, in a traditional sandy desert it really only has to withstand sandblasting once the building is up. There's no hail (for example) to worry about, and the desert design would require panels as thick as possible anyway. It's still not an ideal solution, but if you HAVE to use glass in a desert, this coupled with some innovative building methods like gwally's windcatcher house design is a good place to start.
$endgroup$
– Tim B II
Jan 22 at 3:21
3
$begingroup$
In fact obsidian is found in deserts. For instance, both of California's Glass Mountains have it. en.wikipedia.org/wiki/Glass_Mountain_(California) and 101things.com/shasta/medicine-lake-glass-mountain
$endgroup$
– jamesqf
Jan 22 at 5:27
4
$begingroup$
@abestrange I love the idea of fresnel built houses. If the builders scatter the appropriate chemicals during the ‘growing’ process they can dope the glass for various colours, clarity or mechanical properties, giving organic looking glass structures that literally look like they’ve grown out of the ground.
$endgroup$
– Joe Bloggs
Jan 22 at 11:22
3
$begingroup$
You don't need to introduce impurities, they are already there just don't remove them. Fulgurites made from desert glass are not transparent.
$endgroup$
– John
Jan 23 at 15:00
|
show 6 more comments
17
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
Jan 21 at 23:38
3
$begingroup$
@Malandy no you're right; it's brittle which does cause issues with building. But, in a traditional sandy desert it really only has to withstand sandblasting once the building is up. There's no hail (for example) to worry about, and the desert design would require panels as thick as possible anyway. It's still not an ideal solution, but if you HAVE to use glass in a desert, this coupled with some innovative building methods like gwally's windcatcher house design is a good place to start.
$endgroup$
– Tim B II
Jan 22 at 3:21
3
$begingroup$
In fact obsidian is found in deserts. For instance, both of California's Glass Mountains have it. en.wikipedia.org/wiki/Glass_Mountain_(California) and 101things.com/shasta/medicine-lake-glass-mountain
$endgroup$
– jamesqf
Jan 22 at 5:27
4
$begingroup$
@abestrange I love the idea of fresnel built houses. If the builders scatter the appropriate chemicals during the ‘growing’ process they can dope the glass for various colours, clarity or mechanical properties, giving organic looking glass structures that literally look like they’ve grown out of the ground.
$endgroup$
– Joe Bloggs
Jan 22 at 11:22
3
$begingroup$
You don't need to introduce impurities, they are already there just don't remove them. Fulgurites made from desert glass are not transparent.
$endgroup$
– John
Jan 23 at 15:00
17
17
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
Jan 21 at 23:38
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
Jan 21 at 23:38
3
3
$begingroup$
@Malandy no you're right; it's brittle which does cause issues with building. But, in a traditional sandy desert it really only has to withstand sandblasting once the building is up. There's no hail (for example) to worry about, and the desert design would require panels as thick as possible anyway. It's still not an ideal solution, but if you HAVE to use glass in a desert, this coupled with some innovative building methods like gwally's windcatcher house design is a good place to start.
$endgroup$
– Tim B II
Jan 22 at 3:21
$begingroup$
@Malandy no you're right; it's brittle which does cause issues with building. But, in a traditional sandy desert it really only has to withstand sandblasting once the building is up. There's no hail (for example) to worry about, and the desert design would require panels as thick as possible anyway. It's still not an ideal solution, but if you HAVE to use glass in a desert, this coupled with some innovative building methods like gwally's windcatcher house design is a good place to start.
$endgroup$
– Tim B II
Jan 22 at 3:21
3
3
$begingroup$
In fact obsidian is found in deserts. For instance, both of California's Glass Mountains have it. en.wikipedia.org/wiki/Glass_Mountain_(California) and 101things.com/shasta/medicine-lake-glass-mountain
$endgroup$
– jamesqf
Jan 22 at 5:27
$begingroup$
In fact obsidian is found in deserts. For instance, both of California's Glass Mountains have it. en.wikipedia.org/wiki/Glass_Mountain_(California) and 101things.com/shasta/medicine-lake-glass-mountain
$endgroup$
– jamesqf
Jan 22 at 5:27
4
4
$begingroup$
@abestrange I love the idea of fresnel built houses. If the builders scatter the appropriate chemicals during the ‘growing’ process they can dope the glass for various colours, clarity or mechanical properties, giving organic looking glass structures that literally look like they’ve grown out of the ground.
$endgroup$
– Joe Bloggs
Jan 22 at 11:22
$begingroup$
@abestrange I love the idea of fresnel built houses. If the builders scatter the appropriate chemicals during the ‘growing’ process they can dope the glass for various colours, clarity or mechanical properties, giving organic looking glass structures that literally look like they’ve grown out of the ground.
$endgroup$
– Joe Bloggs
Jan 22 at 11:22
3
3
$begingroup$
You don't need to introduce impurities, they are already there just don't remove them. Fulgurites made from desert glass are not transparent.
$endgroup$
– John
Jan 23 at 15:00
$begingroup$
You don't need to introduce impurities, they are already there just don't remove them. Fulgurites made from desert glass are not transparent.
$endgroup$
– John
Jan 23 at 15:00
|
show 6 more comments
$begingroup$
You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements will keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
$endgroup$
$begingroup$
I would imagine the air being cooled by the qanat's would cause excessive evaporation. Depending on the quantity the water source could provide, I am not sure a desert dwelling city would want to waste excessive amounts of water to cool the buildings.
$endgroup$
– sonvar
Jan 22 at 2:00
13
$begingroup$
@sonvar and yet they have been in operation since 3,000 BC and nobody has criticized evaporation. I didn't state it in my answer, but you can control the wind, the air and the exhaust by limiting the size of the orifice, the same way you can control water flowing through a valve to suit your needs. This is proven technology.
$endgroup$
– gwally
Jan 22 at 3:54
1
$begingroup$
What kind of outside air & underground temperatures are required to actually create ice? The two wikipedia articles only mention creating ice in "winter", but what temperature is that?
$endgroup$
– Xen2050
Jan 23 at 0:58
$begingroup$
The average temperature during the summer around Isfahan, Iran in June is 95° F | 55° F. With a 10 mph constant wind, you get a wind chill of 5°F with no pressure drop. With a pressure drop, you can lower the temperature by 20° F. If the basement is already 40° F, it should be no problem keeping things cold. The formula for Boyles law is PV=k. Someone feel free to clear up my math. Every time I try it, I get -330° F, which is not correct.
$endgroup$
– gwally
Jan 23 at 2:44
2
$begingroup$
Working on a moderate-desert-based game, and this style of architecture/engineering came up in my research. It's always good to see how real-world people solved these problems that seem so "fanciful".
$endgroup$
– MandisaW
Jan 23 at 17:44
|
show 7 more comments
$begingroup$
You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements will keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
$endgroup$
$begingroup$
I would imagine the air being cooled by the qanat's would cause excessive evaporation. Depending on the quantity the water source could provide, I am not sure a desert dwelling city would want to waste excessive amounts of water to cool the buildings.
$endgroup$
– sonvar
Jan 22 at 2:00
13
$begingroup$
@sonvar and yet they have been in operation since 3,000 BC and nobody has criticized evaporation. I didn't state it in my answer, but you can control the wind, the air and the exhaust by limiting the size of the orifice, the same way you can control water flowing through a valve to suit your needs. This is proven technology.
$endgroup$
– gwally
Jan 22 at 3:54
1
$begingroup$
What kind of outside air & underground temperatures are required to actually create ice? The two wikipedia articles only mention creating ice in "winter", but what temperature is that?
$endgroup$
– Xen2050
Jan 23 at 0:58
$begingroup$
The average temperature during the summer around Isfahan, Iran in June is 95° F | 55° F. With a 10 mph constant wind, you get a wind chill of 5°F with no pressure drop. With a pressure drop, you can lower the temperature by 20° F. If the basement is already 40° F, it should be no problem keeping things cold. The formula for Boyles law is PV=k. Someone feel free to clear up my math. Every time I try it, I get -330° F, which is not correct.
$endgroup$
– gwally
Jan 23 at 2:44
2
$begingroup$
Working on a moderate-desert-based game, and this style of architecture/engineering came up in my research. It's always good to see how real-world people solved these problems that seem so "fanciful".
$endgroup$
– MandisaW
Jan 23 at 17:44
|
show 7 more comments
$begingroup$
You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements will keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
$endgroup$
You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements will keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
edited Jan 22 at 6:52
answered Jan 22 at 0:50
gwallygwally
3,348814
3,348814
$begingroup$
I would imagine the air being cooled by the qanat's would cause excessive evaporation. Depending on the quantity the water source could provide, I am not sure a desert dwelling city would want to waste excessive amounts of water to cool the buildings.
$endgroup$
– sonvar
Jan 22 at 2:00
13
$begingroup$
@sonvar and yet they have been in operation since 3,000 BC and nobody has criticized evaporation. I didn't state it in my answer, but you can control the wind, the air and the exhaust by limiting the size of the orifice, the same way you can control water flowing through a valve to suit your needs. This is proven technology.
$endgroup$
– gwally
Jan 22 at 3:54
1
$begingroup$
What kind of outside air & underground temperatures are required to actually create ice? The two wikipedia articles only mention creating ice in "winter", but what temperature is that?
$endgroup$
– Xen2050
Jan 23 at 0:58
$begingroup$
The average temperature during the summer around Isfahan, Iran in June is 95° F | 55° F. With a 10 mph constant wind, you get a wind chill of 5°F with no pressure drop. With a pressure drop, you can lower the temperature by 20° F. If the basement is already 40° F, it should be no problem keeping things cold. The formula for Boyles law is PV=k. Someone feel free to clear up my math. Every time I try it, I get -330° F, which is not correct.
$endgroup$
– gwally
Jan 23 at 2:44
2
$begingroup$
Working on a moderate-desert-based game, and this style of architecture/engineering came up in my research. It's always good to see how real-world people solved these problems that seem so "fanciful".
$endgroup$
– MandisaW
Jan 23 at 17:44
|
show 7 more comments
$begingroup$
I would imagine the air being cooled by the qanat's would cause excessive evaporation. Depending on the quantity the water source could provide, I am not sure a desert dwelling city would want to waste excessive amounts of water to cool the buildings.
$endgroup$
– sonvar
Jan 22 at 2:00
13
$begingroup$
@sonvar and yet they have been in operation since 3,000 BC and nobody has criticized evaporation. I didn't state it in my answer, but you can control the wind, the air and the exhaust by limiting the size of the orifice, the same way you can control water flowing through a valve to suit your needs. This is proven technology.
$endgroup$
– gwally
Jan 22 at 3:54
1
$begingroup$
What kind of outside air & underground temperatures are required to actually create ice? The two wikipedia articles only mention creating ice in "winter", but what temperature is that?
$endgroup$
– Xen2050
Jan 23 at 0:58
$begingroup$
The average temperature during the summer around Isfahan, Iran in June is 95° F | 55° F. With a 10 mph constant wind, you get a wind chill of 5°F with no pressure drop. With a pressure drop, you can lower the temperature by 20° F. If the basement is already 40° F, it should be no problem keeping things cold. The formula for Boyles law is PV=k. Someone feel free to clear up my math. Every time I try it, I get -330° F, which is not correct.
$endgroup$
– gwally
Jan 23 at 2:44
2
$begingroup$
Working on a moderate-desert-based game, and this style of architecture/engineering came up in my research. It's always good to see how real-world people solved these problems that seem so "fanciful".
$endgroup$
– MandisaW
Jan 23 at 17:44
$begingroup$
I would imagine the air being cooled by the qanat's would cause excessive evaporation. Depending on the quantity the water source could provide, I am not sure a desert dwelling city would want to waste excessive amounts of water to cool the buildings.
$endgroup$
– sonvar
Jan 22 at 2:00
$begingroup$
I would imagine the air being cooled by the qanat's would cause excessive evaporation. Depending on the quantity the water source could provide, I am not sure a desert dwelling city would want to waste excessive amounts of water to cool the buildings.
$endgroup$
– sonvar
Jan 22 at 2:00
13
13
$begingroup$
@sonvar and yet they have been in operation since 3,000 BC and nobody has criticized evaporation. I didn't state it in my answer, but you can control the wind, the air and the exhaust by limiting the size of the orifice, the same way you can control water flowing through a valve to suit your needs. This is proven technology.
$endgroup$
– gwally
Jan 22 at 3:54
$begingroup$
@sonvar and yet they have been in operation since 3,000 BC and nobody has criticized evaporation. I didn't state it in my answer, but you can control the wind, the air and the exhaust by limiting the size of the orifice, the same way you can control water flowing through a valve to suit your needs. This is proven technology.
$endgroup$
– gwally
Jan 22 at 3:54
1
1
$begingroup$
What kind of outside air & underground temperatures are required to actually create ice? The two wikipedia articles only mention creating ice in "winter", but what temperature is that?
$endgroup$
– Xen2050
Jan 23 at 0:58
$begingroup$
What kind of outside air & underground temperatures are required to actually create ice? The two wikipedia articles only mention creating ice in "winter", but what temperature is that?
$endgroup$
– Xen2050
Jan 23 at 0:58
$begingroup$
The average temperature during the summer around Isfahan, Iran in June is 95° F | 55° F. With a 10 mph constant wind, you get a wind chill of 5°F with no pressure drop. With a pressure drop, you can lower the temperature by 20° F. If the basement is already 40° F, it should be no problem keeping things cold. The formula for Boyles law is PV=k. Someone feel free to clear up my math. Every time I try it, I get -330° F, which is not correct.
$endgroup$
– gwally
Jan 23 at 2:44
$begingroup$
The average temperature during the summer around Isfahan, Iran in June is 95° F | 55° F. With a 10 mph constant wind, you get a wind chill of 5°F with no pressure drop. With a pressure drop, you can lower the temperature by 20° F. If the basement is already 40° F, it should be no problem keeping things cold. The formula for Boyles law is PV=k. Someone feel free to clear up my math. Every time I try it, I get -330° F, which is not correct.
$endgroup$
– gwally
Jan 23 at 2:44
2
2
$begingroup$
Working on a moderate-desert-based game, and this style of architecture/engineering came up in my research. It's always good to see how real-world people solved these problems that seem so "fanciful".
$endgroup$
– MandisaW
Jan 23 at 17:44
$begingroup$
Working on a moderate-desert-based game, and this style of architecture/engineering came up in my research. It's always good to see how real-world people solved these problems that seem so "fanciful".
$endgroup$
– MandisaW
Jan 23 at 17:44
|
show 7 more comments
$begingroup$
Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
$endgroup$
1
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
Jan 22 at 0:00
5
$begingroup$
With "one way mirrors", it doesn't matter much which side of the mirror is silvered - it's always easier to see from the darker side into the brighter side. When the windows of your house are half-silvered mirrors, you have some privacy in the day, but no privacy at night until you turn your lights off.
$endgroup$
– Robyn
Jan 22 at 4:33
$begingroup$
@Robyn, The sources I looked at before posting my answer all said to silver the side of the observer. This makes sense, otherwise it would be true that you could silver either side of a mirror (which doesn't work, but that might be an after-silvering protective coating). But at the very least, looking at the coating side rather than the glass side would remove all the benefit of the glass - which is mostly the point.
$endgroup$
– JBH
Jan 22 at 4:55
2
$begingroup$
@JBH The silvered side is determined based on which side is likely to be under more environmental stress - the glass protects the "silver" (usually aluminum or actual silver today, or some mercury amalgam in the past) from scratches etc. Optically, they are almost identical, but you usually get better quality from silvering on the front side of the mirror - but not enough to matter for windows. Don't rely on your intuition, it's probably very wrong - while there are satisfactory classical descriptions that work, the behavior of light is very much quantum electrodynamics.
$endgroup$
– Luaan
Jan 22 at 11:22
2
$begingroup$
This city is in a sandy desert. A sandy desert implies airborne sand all the time, varying in degree from "minor annoyance" to "can't see the sun". Give it a few years and the glass will naturally end up sandblasted to an opaque surface.
$endgroup$
– Graham
Jan 22 at 11:39
|
show 2 more comments
$begingroup$
Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
$endgroup$
1
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
Jan 22 at 0:00
5
$begingroup$
With "one way mirrors", it doesn't matter much which side of the mirror is silvered - it's always easier to see from the darker side into the brighter side. When the windows of your house are half-silvered mirrors, you have some privacy in the day, but no privacy at night until you turn your lights off.
$endgroup$
– Robyn
Jan 22 at 4:33
$begingroup$
@Robyn, The sources I looked at before posting my answer all said to silver the side of the observer. This makes sense, otherwise it would be true that you could silver either side of a mirror (which doesn't work, but that might be an after-silvering protective coating). But at the very least, looking at the coating side rather than the glass side would remove all the benefit of the glass - which is mostly the point.
$endgroup$
– JBH
Jan 22 at 4:55
2
$begingroup$
@JBH The silvered side is determined based on which side is likely to be under more environmental stress - the glass protects the "silver" (usually aluminum or actual silver today, or some mercury amalgam in the past) from scratches etc. Optically, they are almost identical, but you usually get better quality from silvering on the front side of the mirror - but not enough to matter for windows. Don't rely on your intuition, it's probably very wrong - while there are satisfactory classical descriptions that work, the behavior of light is very much quantum electrodynamics.
$endgroup$
– Luaan
Jan 22 at 11:22
2
$begingroup$
This city is in a sandy desert. A sandy desert implies airborne sand all the time, varying in degree from "minor annoyance" to "can't see the sun". Give it a few years and the glass will naturally end up sandblasted to an opaque surface.
$endgroup$
– Graham
Jan 22 at 11:39
|
show 2 more comments
$begingroup$
Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
$endgroup$
Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
answered Jan 21 at 23:41
JBHJBH
43.1k593207
43.1k593207
1
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
Jan 22 at 0:00
5
$begingroup$
With "one way mirrors", it doesn't matter much which side of the mirror is silvered - it's always easier to see from the darker side into the brighter side. When the windows of your house are half-silvered mirrors, you have some privacy in the day, but no privacy at night until you turn your lights off.
$endgroup$
– Robyn
Jan 22 at 4:33
$begingroup$
@Robyn, The sources I looked at before posting my answer all said to silver the side of the observer. This makes sense, otherwise it would be true that you could silver either side of a mirror (which doesn't work, but that might be an after-silvering protective coating). But at the very least, looking at the coating side rather than the glass side would remove all the benefit of the glass - which is mostly the point.
$endgroup$
– JBH
Jan 22 at 4:55
2
$begingroup$
@JBH The silvered side is determined based on which side is likely to be under more environmental stress - the glass protects the "silver" (usually aluminum or actual silver today, or some mercury amalgam in the past) from scratches etc. Optically, they are almost identical, but you usually get better quality from silvering on the front side of the mirror - but not enough to matter for windows. Don't rely on your intuition, it's probably very wrong - while there are satisfactory classical descriptions that work, the behavior of light is very much quantum electrodynamics.
$endgroup$
– Luaan
Jan 22 at 11:22
2
$begingroup$
This city is in a sandy desert. A sandy desert implies airborne sand all the time, varying in degree from "minor annoyance" to "can't see the sun". Give it a few years and the glass will naturally end up sandblasted to an opaque surface.
$endgroup$
– Graham
Jan 22 at 11:39
|
show 2 more comments
1
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
Jan 22 at 0:00
5
$begingroup$
With "one way mirrors", it doesn't matter much which side of the mirror is silvered - it's always easier to see from the darker side into the brighter side. When the windows of your house are half-silvered mirrors, you have some privacy in the day, but no privacy at night until you turn your lights off.
$endgroup$
– Robyn
Jan 22 at 4:33
$begingroup$
@Robyn, The sources I looked at before posting my answer all said to silver the side of the observer. This makes sense, otherwise it would be true that you could silver either side of a mirror (which doesn't work, but that might be an after-silvering protective coating). But at the very least, looking at the coating side rather than the glass side would remove all the benefit of the glass - which is mostly the point.
$endgroup$
– JBH
Jan 22 at 4:55
2
$begingroup$
@JBH The silvered side is determined based on which side is likely to be under more environmental stress - the glass protects the "silver" (usually aluminum or actual silver today, or some mercury amalgam in the past) from scratches etc. Optically, they are almost identical, but you usually get better quality from silvering on the front side of the mirror - but not enough to matter for windows. Don't rely on your intuition, it's probably very wrong - while there are satisfactory classical descriptions that work, the behavior of light is very much quantum electrodynamics.
$endgroup$
– Luaan
Jan 22 at 11:22
2
$begingroup$
This city is in a sandy desert. A sandy desert implies airborne sand all the time, varying in degree from "minor annoyance" to "can't see the sun". Give it a few years and the glass will naturally end up sandblasted to an opaque surface.
$endgroup$
– Graham
Jan 22 at 11:39
1
1
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
Jan 22 at 0:00
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
Jan 22 at 0:00
5
5
$begingroup$
With "one way mirrors", it doesn't matter much which side of the mirror is silvered - it's always easier to see from the darker side into the brighter side. When the windows of your house are half-silvered mirrors, you have some privacy in the day, but no privacy at night until you turn your lights off.
$endgroup$
– Robyn
Jan 22 at 4:33
$begingroup$
With "one way mirrors", it doesn't matter much which side of the mirror is silvered - it's always easier to see from the darker side into the brighter side. When the windows of your house are half-silvered mirrors, you have some privacy in the day, but no privacy at night until you turn your lights off.
$endgroup$
– Robyn
Jan 22 at 4:33
$begingroup$
@Robyn, The sources I looked at before posting my answer all said to silver the side of the observer. This makes sense, otherwise it would be true that you could silver either side of a mirror (which doesn't work, but that might be an after-silvering protective coating). But at the very least, looking at the coating side rather than the glass side would remove all the benefit of the glass - which is mostly the point.
$endgroup$
– JBH
Jan 22 at 4:55
$begingroup$
@Robyn, The sources I looked at before posting my answer all said to silver the side of the observer. This makes sense, otherwise it would be true that you could silver either side of a mirror (which doesn't work, but that might be an after-silvering protective coating). But at the very least, looking at the coating side rather than the glass side would remove all the benefit of the glass - which is mostly the point.
$endgroup$
– JBH
Jan 22 at 4:55
2
2
$begingroup$
@JBH The silvered side is determined based on which side is likely to be under more environmental stress - the glass protects the "silver" (usually aluminum or actual silver today, or some mercury amalgam in the past) from scratches etc. Optically, they are almost identical, but you usually get better quality from silvering on the front side of the mirror - but not enough to matter for windows. Don't rely on your intuition, it's probably very wrong - while there are satisfactory classical descriptions that work, the behavior of light is very much quantum electrodynamics.
$endgroup$
– Luaan
Jan 22 at 11:22
$begingroup$
@JBH The silvered side is determined based on which side is likely to be under more environmental stress - the glass protects the "silver" (usually aluminum or actual silver today, or some mercury amalgam in the past) from scratches etc. Optically, they are almost identical, but you usually get better quality from silvering on the front side of the mirror - but not enough to matter for windows. Don't rely on your intuition, it's probably very wrong - while there are satisfactory classical descriptions that work, the behavior of light is very much quantum electrodynamics.
$endgroup$
– Luaan
Jan 22 at 11:22
2
2
$begingroup$
This city is in a sandy desert. A sandy desert implies airborne sand all the time, varying in degree from "minor annoyance" to "can't see the sun". Give it a few years and the glass will naturally end up sandblasted to an opaque surface.
$endgroup$
– Graham
Jan 22 at 11:39
$begingroup$
This city is in a sandy desert. A sandy desert implies airborne sand all the time, varying in degree from "minor annoyance" to "can't see the sun". Give it a few years and the glass will naturally end up sandblasted to an opaque surface.
$endgroup$
– Graham
Jan 22 at 11:39
|
show 2 more comments
$begingroup$
Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The sun heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
https://www.sciencemag.org/news/2015/08/how-termite-mounds-breathe
here is a little article that may help.
$endgroup$
2
$begingroup$
You've missed an important detail in the termite mounds, they're always aligned north south to catch morning and evening sun but miss the midday sun.
$endgroup$
– Separatrix
Jan 22 at 12:30
2
$begingroup$
What says I missed anything? I simply stated that the mounds are a good example. They can copy it as they please. Also, it really does not matter how it faces as some termite mounds could be conical in shape. The design is to move air using natural convection currents. If the chimney is insolated from the people space, then you can have sun beat on it all day and the city would stay cool.
$endgroup$
– sonvar
Jan 22 at 22:03
add a comment |
$begingroup$
Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The sun heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
https://www.sciencemag.org/news/2015/08/how-termite-mounds-breathe
here is a little article that may help.
$endgroup$
2
$begingroup$
You've missed an important detail in the termite mounds, they're always aligned north south to catch morning and evening sun but miss the midday sun.
$endgroup$
– Separatrix
Jan 22 at 12:30
2
$begingroup$
What says I missed anything? I simply stated that the mounds are a good example. They can copy it as they please. Also, it really does not matter how it faces as some termite mounds could be conical in shape. The design is to move air using natural convection currents. If the chimney is insolated from the people space, then you can have sun beat on it all day and the city would stay cool.
$endgroup$
– sonvar
Jan 22 at 22:03
add a comment |
$begingroup$
Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The sun heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
https://www.sciencemag.org/news/2015/08/how-termite-mounds-breathe
here is a little article that may help.
$endgroup$
Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The sun heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
https://www.sciencemag.org/news/2015/08/how-termite-mounds-breathe
here is a little article that may help.
edited Jan 22 at 2:13
answered Jan 21 at 23:25
sonvarsonvar
2416
2416
2
$begingroup$
You've missed an important detail in the termite mounds, they're always aligned north south to catch morning and evening sun but miss the midday sun.
$endgroup$
– Separatrix
Jan 22 at 12:30
2
$begingroup$
What says I missed anything? I simply stated that the mounds are a good example. They can copy it as they please. Also, it really does not matter how it faces as some termite mounds could be conical in shape. The design is to move air using natural convection currents. If the chimney is insolated from the people space, then you can have sun beat on it all day and the city would stay cool.
$endgroup$
– sonvar
Jan 22 at 22:03
add a comment |
2
$begingroup$
You've missed an important detail in the termite mounds, they're always aligned north south to catch morning and evening sun but miss the midday sun.
$endgroup$
– Separatrix
Jan 22 at 12:30
2
$begingroup$
What says I missed anything? I simply stated that the mounds are a good example. They can copy it as they please. Also, it really does not matter how it faces as some termite mounds could be conical in shape. The design is to move air using natural convection currents. If the chimney is insolated from the people space, then you can have sun beat on it all day and the city would stay cool.
$endgroup$
– sonvar
Jan 22 at 22:03
2
2
$begingroup$
You've missed an important detail in the termite mounds, they're always aligned north south to catch morning and evening sun but miss the midday sun.
$endgroup$
– Separatrix
Jan 22 at 12:30
$begingroup$
You've missed an important detail in the termite mounds, they're always aligned north south to catch morning and evening sun but miss the midday sun.
$endgroup$
– Separatrix
Jan 22 at 12:30
2
2
$begingroup$
What says I missed anything? I simply stated that the mounds are a good example. They can copy it as they please. Also, it really does not matter how it faces as some termite mounds could be conical in shape. The design is to move air using natural convection currents. If the chimney is insolated from the people space, then you can have sun beat on it all day and the city would stay cool.
$endgroup$
– sonvar
Jan 22 at 22:03
$begingroup$
What says I missed anything? I simply stated that the mounds are a good example. They can copy it as they please. Also, it really does not matter how it faces as some termite mounds could be conical in shape. The design is to move air using natural convection currents. If the chimney is insolated from the people space, then you can have sun beat on it all day and the city would stay cool.
$endgroup$
– sonvar
Jan 22 at 22:03
add a comment |
$begingroup$
Okay so other answers have touched on windcatchers, and yes, great idea to include this; mainly because it gives you the opportunity to make 100 meter tall glass spires.
But if you want, there might be another couple of cool little worldbuilding devices you can use.
What if they used slag glass to make most of their buildings? This stuff is the result of impurities such as iron oxide or copper. It's fairly opaque, and very beautiful.
However since the city resides on a desert of near perfect purity, they have a huge import of metalwork byproducts. This way the city can be referenced in political and economic dialogues with references to 'slag export'.
This will also allow the glass city to be extremely colorful as slag glass comes in all colors, depending solely on the type of impurity.
$endgroup$
add a comment |
$begingroup$
Okay so other answers have touched on windcatchers, and yes, great idea to include this; mainly because it gives you the opportunity to make 100 meter tall glass spires.
But if you want, there might be another couple of cool little worldbuilding devices you can use.
What if they used slag glass to make most of their buildings? This stuff is the result of impurities such as iron oxide or copper. It's fairly opaque, and very beautiful.
However since the city resides on a desert of near perfect purity, they have a huge import of metalwork byproducts. This way the city can be referenced in political and economic dialogues with references to 'slag export'.
This will also allow the glass city to be extremely colorful as slag glass comes in all colors, depending solely on the type of impurity.
$endgroup$
add a comment |
$begingroup$
Okay so other answers have touched on windcatchers, and yes, great idea to include this; mainly because it gives you the opportunity to make 100 meter tall glass spires.
But if you want, there might be another couple of cool little worldbuilding devices you can use.
What if they used slag glass to make most of their buildings? This stuff is the result of impurities such as iron oxide or copper. It's fairly opaque, and very beautiful.
However since the city resides on a desert of near perfect purity, they have a huge import of metalwork byproducts. This way the city can be referenced in political and economic dialogues with references to 'slag export'.
This will also allow the glass city to be extremely colorful as slag glass comes in all colors, depending solely on the type of impurity.
$endgroup$
Okay so other answers have touched on windcatchers, and yes, great idea to include this; mainly because it gives you the opportunity to make 100 meter tall glass spires.
But if you want, there might be another couple of cool little worldbuilding devices you can use.
What if they used slag glass to make most of their buildings? This stuff is the result of impurities such as iron oxide or copper. It's fairly opaque, and very beautiful.
However since the city resides on a desert of near perfect purity, they have a huge import of metalwork byproducts. This way the city can be referenced in political and economic dialogues with references to 'slag export'.
This will also allow the glass city to be extremely colorful as slag glass comes in all colors, depending solely on the type of impurity.
answered Jan 22 at 13:16
corvus_poecorvus_poe
1262
1262
add a comment |
add a comment |
$begingroup$
Tim has a very good answer about the pros (thermal mass) and cons (greenhouse effect, insulation) of glass and if you are dedicated to the idea of using glass I don't have much to add. However, I don't believe the root of your question was a city of transparent skyscrapers and comes more from the idea of building structures from the most readily available material: sand. If that is the case I'd like to draw your attention to the alternative of Rammed Earth.
Rammed earth is a construction concepts that basically boils down to creating man-made sandstone with sand and aggregates being primary ingredients. It has many of the same thermal properties as Tim discussed with Obsidian with the bonus of being considerably more structural, naturally insulated, and opaque. Most of the Great Wall of China was constructed using rammed earth and it's historically been a popular building method in the Australian outback. The only thing you'd need to figure out/explain away is a binding agent (typically clay or cement) which are less available in desert environments.
Glass is not out of the question here (everybody loves windows) just providing options.
$endgroup$
$begingroup$
As you correctly pointed out, OP asked about glass as building material, not for alternative to glass. As such you are not answering the question.
$endgroup$
– L.Dutch♦
Jan 22 at 18:05
$begingroup$
This is a well-thought out reply and might even solve the OP's problem. But it isn't an answer to the OP's actual question. It would be better as a comment. Unfortunately, you don't have enough rep to comment (you need 50 points). I wonder if you might be able to edit your answer to address the question more directly. For example, could glass take the place of a binding agent? Or could glass be used in conjunction with rammed earth, either mixed directly or in patches?
$endgroup$
– Cyn
Jan 22 at 18:15
5
$begingroup$
Hello Zac. I'd like you to ignore the previous comments. Frame challenges (challenging the premise of the question) are permitted on this site. You're new, and it's unreasonable for people to believe you should now anything about how to present a frame challenge. A frame challenge should (a) briefly discuss why the premise is inadequate and (b) should present an alternative including an explanation of why the alternative overcomes the inadequacies of (a). This was a pretty good effort for a first post. If you reword it to comply with what I just said, it's be great.
$endgroup$
– JBH
Jan 22 at 18:40
1
$begingroup$
Thanks for that @JBH. I have been dinged myself for answering a question with a frame challenge (which I thought I'd presented clearly), so I was wasn't sure if this answer could qualify as one. I did not vote to delete this answer because it's really a good answer, it just isn't completely in the form that WB likes to see.
$endgroup$
– Cyn
Jan 22 at 19:10
1
$begingroup$
I made some changes, did that improve what you were looking for @JBH? If not can you point me at a good example?
$endgroup$
– Zac
Jan 22 at 21:39
add a comment |
$begingroup$
Tim has a very good answer about the pros (thermal mass) and cons (greenhouse effect, insulation) of glass and if you are dedicated to the idea of using glass I don't have much to add. However, I don't believe the root of your question was a city of transparent skyscrapers and comes more from the idea of building structures from the most readily available material: sand. If that is the case I'd like to draw your attention to the alternative of Rammed Earth.
Rammed earth is a construction concepts that basically boils down to creating man-made sandstone with sand and aggregates being primary ingredients. It has many of the same thermal properties as Tim discussed with Obsidian with the bonus of being considerably more structural, naturally insulated, and opaque. Most of the Great Wall of China was constructed using rammed earth and it's historically been a popular building method in the Australian outback. The only thing you'd need to figure out/explain away is a binding agent (typically clay or cement) which are less available in desert environments.
Glass is not out of the question here (everybody loves windows) just providing options.
$endgroup$
$begingroup$
As you correctly pointed out, OP asked about glass as building material, not for alternative to glass. As such you are not answering the question.
$endgroup$
– L.Dutch♦
Jan 22 at 18:05
$begingroup$
This is a well-thought out reply and might even solve the OP's problem. But it isn't an answer to the OP's actual question. It would be better as a comment. Unfortunately, you don't have enough rep to comment (you need 50 points). I wonder if you might be able to edit your answer to address the question more directly. For example, could glass take the place of a binding agent? Or could glass be used in conjunction with rammed earth, either mixed directly or in patches?
$endgroup$
– Cyn
Jan 22 at 18:15
5
$begingroup$
Hello Zac. I'd like you to ignore the previous comments. Frame challenges (challenging the premise of the question) are permitted on this site. You're new, and it's unreasonable for people to believe you should now anything about how to present a frame challenge. A frame challenge should (a) briefly discuss why the premise is inadequate and (b) should present an alternative including an explanation of why the alternative overcomes the inadequacies of (a). This was a pretty good effort for a first post. If you reword it to comply with what I just said, it's be great.
$endgroup$
– JBH
Jan 22 at 18:40
1
$begingroup$
Thanks for that @JBH. I have been dinged myself for answering a question with a frame challenge (which I thought I'd presented clearly), so I was wasn't sure if this answer could qualify as one. I did not vote to delete this answer because it's really a good answer, it just isn't completely in the form that WB likes to see.
$endgroup$
– Cyn
Jan 22 at 19:10
1
$begingroup$
I made some changes, did that improve what you were looking for @JBH? If not can you point me at a good example?
$endgroup$
– Zac
Jan 22 at 21:39
add a comment |
$begingroup$
Tim has a very good answer about the pros (thermal mass) and cons (greenhouse effect, insulation) of glass and if you are dedicated to the idea of using glass I don't have much to add. However, I don't believe the root of your question was a city of transparent skyscrapers and comes more from the idea of building structures from the most readily available material: sand. If that is the case I'd like to draw your attention to the alternative of Rammed Earth.
Rammed earth is a construction concepts that basically boils down to creating man-made sandstone with sand and aggregates being primary ingredients. It has many of the same thermal properties as Tim discussed with Obsidian with the bonus of being considerably more structural, naturally insulated, and opaque. Most of the Great Wall of China was constructed using rammed earth and it's historically been a popular building method in the Australian outback. The only thing you'd need to figure out/explain away is a binding agent (typically clay or cement) which are less available in desert environments.
Glass is not out of the question here (everybody loves windows) just providing options.
$endgroup$
Tim has a very good answer about the pros (thermal mass) and cons (greenhouse effect, insulation) of glass and if you are dedicated to the idea of using glass I don't have much to add. However, I don't believe the root of your question was a city of transparent skyscrapers and comes more from the idea of building structures from the most readily available material: sand. If that is the case I'd like to draw your attention to the alternative of Rammed Earth.
Rammed earth is a construction concepts that basically boils down to creating man-made sandstone with sand and aggregates being primary ingredients. It has many of the same thermal properties as Tim discussed with Obsidian with the bonus of being considerably more structural, naturally insulated, and opaque. Most of the Great Wall of China was constructed using rammed earth and it's historically been a popular building method in the Australian outback. The only thing you'd need to figure out/explain away is a binding agent (typically clay or cement) which are less available in desert environments.
Glass is not out of the question here (everybody loves windows) just providing options.
edited Jan 22 at 21:38
answered Jan 22 at 17:51
ZacZac
412
412
$begingroup$
As you correctly pointed out, OP asked about glass as building material, not for alternative to glass. As such you are not answering the question.
$endgroup$
– L.Dutch♦
Jan 22 at 18:05
$begingroup$
This is a well-thought out reply and might even solve the OP's problem. But it isn't an answer to the OP's actual question. It would be better as a comment. Unfortunately, you don't have enough rep to comment (you need 50 points). I wonder if you might be able to edit your answer to address the question more directly. For example, could glass take the place of a binding agent? Or could glass be used in conjunction with rammed earth, either mixed directly or in patches?
$endgroup$
– Cyn
Jan 22 at 18:15
5
$begingroup$
Hello Zac. I'd like you to ignore the previous comments. Frame challenges (challenging the premise of the question) are permitted on this site. You're new, and it's unreasonable for people to believe you should now anything about how to present a frame challenge. A frame challenge should (a) briefly discuss why the premise is inadequate and (b) should present an alternative including an explanation of why the alternative overcomes the inadequacies of (a). This was a pretty good effort for a first post. If you reword it to comply with what I just said, it's be great.
$endgroup$
– JBH
Jan 22 at 18:40
1
$begingroup$
Thanks for that @JBH. I have been dinged myself for answering a question with a frame challenge (which I thought I'd presented clearly), so I was wasn't sure if this answer could qualify as one. I did not vote to delete this answer because it's really a good answer, it just isn't completely in the form that WB likes to see.
$endgroup$
– Cyn
Jan 22 at 19:10
1
$begingroup$
I made some changes, did that improve what you were looking for @JBH? If not can you point me at a good example?
$endgroup$
– Zac
Jan 22 at 21:39
add a comment |
$begingroup$
As you correctly pointed out, OP asked about glass as building material, not for alternative to glass. As such you are not answering the question.
$endgroup$
– L.Dutch♦
Jan 22 at 18:05
$begingroup$
This is a well-thought out reply and might even solve the OP's problem. But it isn't an answer to the OP's actual question. It would be better as a comment. Unfortunately, you don't have enough rep to comment (you need 50 points). I wonder if you might be able to edit your answer to address the question more directly. For example, could glass take the place of a binding agent? Or could glass be used in conjunction with rammed earth, either mixed directly or in patches?
$endgroup$
– Cyn
Jan 22 at 18:15
5
$begingroup$
Hello Zac. I'd like you to ignore the previous comments. Frame challenges (challenging the premise of the question) are permitted on this site. You're new, and it's unreasonable for people to believe you should now anything about how to present a frame challenge. A frame challenge should (a) briefly discuss why the premise is inadequate and (b) should present an alternative including an explanation of why the alternative overcomes the inadequacies of (a). This was a pretty good effort for a first post. If you reword it to comply with what I just said, it's be great.
$endgroup$
– JBH
Jan 22 at 18:40
1
$begingroup$
Thanks for that @JBH. I have been dinged myself for answering a question with a frame challenge (which I thought I'd presented clearly), so I was wasn't sure if this answer could qualify as one. I did not vote to delete this answer because it's really a good answer, it just isn't completely in the form that WB likes to see.
$endgroup$
– Cyn
Jan 22 at 19:10
1
$begingroup$
I made some changes, did that improve what you were looking for @JBH? If not can you point me at a good example?
$endgroup$
– Zac
Jan 22 at 21:39
$begingroup$
As you correctly pointed out, OP asked about glass as building material, not for alternative to glass. As such you are not answering the question.
$endgroup$
– L.Dutch♦
Jan 22 at 18:05
$begingroup$
As you correctly pointed out, OP asked about glass as building material, not for alternative to glass. As such you are not answering the question.
$endgroup$
– L.Dutch♦
Jan 22 at 18:05
$begingroup$
This is a well-thought out reply and might even solve the OP's problem. But it isn't an answer to the OP's actual question. It would be better as a comment. Unfortunately, you don't have enough rep to comment (you need 50 points). I wonder if you might be able to edit your answer to address the question more directly. For example, could glass take the place of a binding agent? Or could glass be used in conjunction with rammed earth, either mixed directly or in patches?
$endgroup$
– Cyn
Jan 22 at 18:15
$begingroup$
This is a well-thought out reply and might even solve the OP's problem. But it isn't an answer to the OP's actual question. It would be better as a comment. Unfortunately, you don't have enough rep to comment (you need 50 points). I wonder if you might be able to edit your answer to address the question more directly. For example, could glass take the place of a binding agent? Or could glass be used in conjunction with rammed earth, either mixed directly or in patches?
$endgroup$
– Cyn
Jan 22 at 18:15
5
5
$begingroup$
Hello Zac. I'd like you to ignore the previous comments. Frame challenges (challenging the premise of the question) are permitted on this site. You're new, and it's unreasonable for people to believe you should now anything about how to present a frame challenge. A frame challenge should (a) briefly discuss why the premise is inadequate and (b) should present an alternative including an explanation of why the alternative overcomes the inadequacies of (a). This was a pretty good effort for a first post. If you reword it to comply with what I just said, it's be great.
$endgroup$
– JBH
Jan 22 at 18:40
$begingroup$
Hello Zac. I'd like you to ignore the previous comments. Frame challenges (challenging the premise of the question) are permitted on this site. You're new, and it's unreasonable for people to believe you should now anything about how to present a frame challenge. A frame challenge should (a) briefly discuss why the premise is inadequate and (b) should present an alternative including an explanation of why the alternative overcomes the inadequacies of (a). This was a pretty good effort for a first post. If you reword it to comply with what I just said, it's be great.
$endgroup$
– JBH
Jan 22 at 18:40
1
1
$begingroup$
Thanks for that @JBH. I have been dinged myself for answering a question with a frame challenge (which I thought I'd presented clearly), so I was wasn't sure if this answer could qualify as one. I did not vote to delete this answer because it's really a good answer, it just isn't completely in the form that WB likes to see.
$endgroup$
– Cyn
Jan 22 at 19:10
$begingroup$
Thanks for that @JBH. I have been dinged myself for answering a question with a frame challenge (which I thought I'd presented clearly), so I was wasn't sure if this answer could qualify as one. I did not vote to delete this answer because it's really a good answer, it just isn't completely in the form that WB likes to see.
$endgroup$
– Cyn
Jan 22 at 19:10
1
1
$begingroup$
I made some changes, did that improve what you were looking for @JBH? If not can you point me at a good example?
$endgroup$
– Zac
Jan 22 at 21:39
$begingroup$
I made some changes, did that improve what you were looking for @JBH? If not can you point me at a good example?
$endgroup$
– Zac
Jan 22 at 21:39
add a comment |
$begingroup$
It'll be fine, because your glass will be opaque, because of sandstorms.
To cite one reference:
Objects made of glass (such as automobile windshields) gradually lose
their transparency, first becoming pitted, then frosted, when exposed
to sand-blasting winds.
$endgroup$
$begingroup$
But never to the degree that it will be pitch black.
$endgroup$
– Gimelist
Jan 23 at 8:06
1
$begingroup$
Actually my idea would be to sand the glass. With a right grain of sand it will make glass opaque and white. So the actual result would be that the amount of light absorbed by the building is significantly low and the reflected light is dispersed.
$endgroup$
– Ister
Jan 23 at 18:19
add a comment |
$begingroup$
It'll be fine, because your glass will be opaque, because of sandstorms.
To cite one reference:
Objects made of glass (such as automobile windshields) gradually lose
their transparency, first becoming pitted, then frosted, when exposed
to sand-blasting winds.
$endgroup$
$begingroup$
But never to the degree that it will be pitch black.
$endgroup$
– Gimelist
Jan 23 at 8:06
1
$begingroup$
Actually my idea would be to sand the glass. With a right grain of sand it will make glass opaque and white. So the actual result would be that the amount of light absorbed by the building is significantly low and the reflected light is dispersed.
$endgroup$
– Ister
Jan 23 at 18:19
add a comment |
$begingroup$
It'll be fine, because your glass will be opaque, because of sandstorms.
To cite one reference:
Objects made of glass (such as automobile windshields) gradually lose
their transparency, first becoming pitted, then frosted, when exposed
to sand-blasting winds.
$endgroup$
It'll be fine, because your glass will be opaque, because of sandstorms.
To cite one reference:
Objects made of glass (such as automobile windshields) gradually lose
their transparency, first becoming pitted, then frosted, when exposed
to sand-blasting winds.
answered Jan 22 at 23:00
RogerRoger
1,902113
1,902113
$begingroup$
But never to the degree that it will be pitch black.
$endgroup$
– Gimelist
Jan 23 at 8:06
1
$begingroup$
Actually my idea would be to sand the glass. With a right grain of sand it will make glass opaque and white. So the actual result would be that the amount of light absorbed by the building is significantly low and the reflected light is dispersed.
$endgroup$
– Ister
Jan 23 at 18:19
add a comment |
$begingroup$
But never to the degree that it will be pitch black.
$endgroup$
– Gimelist
Jan 23 at 8:06
1
$begingroup$
Actually my idea would be to sand the glass. With a right grain of sand it will make glass opaque and white. So the actual result would be that the amount of light absorbed by the building is significantly low and the reflected light is dispersed.
$endgroup$
– Ister
Jan 23 at 18:19
$begingroup$
But never to the degree that it will be pitch black.
$endgroup$
– Gimelist
Jan 23 at 8:06
$begingroup$
But never to the degree that it will be pitch black.
$endgroup$
– Gimelist
Jan 23 at 8:06
1
1
$begingroup$
Actually my idea would be to sand the glass. With a right grain of sand it will make glass opaque and white. So the actual result would be that the amount of light absorbed by the building is significantly low and the reflected light is dispersed.
$endgroup$
– Ister
Jan 23 at 18:19
$begingroup$
Actually my idea would be to sand the glass. With a right grain of sand it will make glass opaque and white. So the actual result would be that the amount of light absorbed by the building is significantly low and the reflected light is dispersed.
$endgroup$
– Ister
Jan 23 at 18:19
add a comment |
$begingroup$
How about sand sandwiched between layers of glasses?
It will take care of the heating issues. Also desert doesn't have a solid foundation to build upon, how about using huge chunks of glasses as a foundation for your city? It will give you interesting options of having caverns made of glass.
New contributor
$endgroup$
add a comment |
$begingroup$
How about sand sandwiched between layers of glasses?
It will take care of the heating issues. Also desert doesn't have a solid foundation to build upon, how about using huge chunks of glasses as a foundation for your city? It will give you interesting options of having caverns made of glass.
New contributor
$endgroup$
add a comment |
$begingroup$
How about sand sandwiched between layers of glasses?
It will take care of the heating issues. Also desert doesn't have a solid foundation to build upon, how about using huge chunks of glasses as a foundation for your city? It will give you interesting options of having caverns made of glass.
New contributor
$endgroup$
How about sand sandwiched between layers of glasses?
It will take care of the heating issues. Also desert doesn't have a solid foundation to build upon, how about using huge chunks of glasses as a foundation for your city? It will give you interesting options of having caverns made of glass.
New contributor
New contributor
answered Jan 23 at 9:31
Sujal MandalSujal Mandal
1312
1312
New contributor
New contributor
add a comment |
add a comment |
$begingroup$
You can build your structures out of dichroic glass.
The external structure can reflect IR coming in, while the inner structure can pass it outbound as necessary. It's the equivalent of the thermal film you can get for windows in this world, where they reflect heat but allow visible light to pass.
$endgroup$
add a comment |
$begingroup$
You can build your structures out of dichroic glass.
The external structure can reflect IR coming in, while the inner structure can pass it outbound as necessary. It's the equivalent of the thermal film you can get for windows in this world, where they reflect heat but allow visible light to pass.
$endgroup$
add a comment |
$begingroup$
You can build your structures out of dichroic glass.
The external structure can reflect IR coming in, while the inner structure can pass it outbound as necessary. It's the equivalent of the thermal film you can get for windows in this world, where they reflect heat but allow visible light to pass.
$endgroup$
You can build your structures out of dichroic glass.
The external structure can reflect IR coming in, while the inner structure can pass it outbound as necessary. It's the equivalent of the thermal film you can get for windows in this world, where they reflect heat but allow visible light to pass.
answered Jan 23 at 0:03
MaelstromMaelstrom
1211
1211
add a comment |
add a comment |
$begingroup$
Since most of the heat from sunlight is in the form of IR, make the glass either absorb or reflect it. Also use a dome with shades that move as the sun moves across the sky blocking some of the visible light. Give the building a double wall with an air gap in middle, allowing the air to enter at the bottom and exit out the top and up a chimney to extract the extra heat. Use plants inside to help cool the temperature and provide some of the food for the residents. Last build some or most of the buildings underground leaving only a portion of it exposed to the sun.
$endgroup$
add a comment |
$begingroup$
Since most of the heat from sunlight is in the form of IR, make the glass either absorb or reflect it. Also use a dome with shades that move as the sun moves across the sky blocking some of the visible light. Give the building a double wall with an air gap in middle, allowing the air to enter at the bottom and exit out the top and up a chimney to extract the extra heat. Use plants inside to help cool the temperature and provide some of the food for the residents. Last build some or most of the buildings underground leaving only a portion of it exposed to the sun.
$endgroup$
add a comment |
$begingroup$
Since most of the heat from sunlight is in the form of IR, make the glass either absorb or reflect it. Also use a dome with shades that move as the sun moves across the sky blocking some of the visible light. Give the building a double wall with an air gap in middle, allowing the air to enter at the bottom and exit out the top and up a chimney to extract the extra heat. Use plants inside to help cool the temperature and provide some of the food for the residents. Last build some or most of the buildings underground leaving only a portion of it exposed to the sun.
$endgroup$
Since most of the heat from sunlight is in the form of IR, make the glass either absorb or reflect it. Also use a dome with shades that move as the sun moves across the sky blocking some of the visible light. Give the building a double wall with an air gap in middle, allowing the air to enter at the bottom and exit out the top and up a chimney to extract the extra heat. Use plants inside to help cool the temperature and provide some of the food for the residents. Last build some or most of the buildings underground leaving only a portion of it exposed to the sun.
edited Jan 22 at 10:08
answered Jan 22 at 0:11
Robert Robert
213
213
add a comment |
add a comment |
$begingroup$
However, the concern has come up that it would bake the citizens
alive.
Only if it is sufficiently hot or with enough radiant energy falling into it.
If it is a cold desert, or a desert on/near the far side of a tidally-lock world, I suppose getting backed through the glass wouldn't be an issue.
Additionally, the city could be made of convex panels that diffuse incoming light, and the panels could be arranged in multiple lattices separated in vacuum for insulation.
Furthermore, if the plot permits it, the glass would not need to be transparent. It could be opaque. Heck, it could be mirrors reflecting light outwards.
$endgroup$
add a comment |
$begingroup$
However, the concern has come up that it would bake the citizens
alive.
Only if it is sufficiently hot or with enough radiant energy falling into it.
If it is a cold desert, or a desert on/near the far side of a tidally-lock world, I suppose getting backed through the glass wouldn't be an issue.
Additionally, the city could be made of convex panels that diffuse incoming light, and the panels could be arranged in multiple lattices separated in vacuum for insulation.
Furthermore, if the plot permits it, the glass would not need to be transparent. It could be opaque. Heck, it could be mirrors reflecting light outwards.
$endgroup$
add a comment |
$begingroup$
However, the concern has come up that it would bake the citizens
alive.
Only if it is sufficiently hot or with enough radiant energy falling into it.
If it is a cold desert, or a desert on/near the far side of a tidally-lock world, I suppose getting backed through the glass wouldn't be an issue.
Additionally, the city could be made of convex panels that diffuse incoming light, and the panels could be arranged in multiple lattices separated in vacuum for insulation.
Furthermore, if the plot permits it, the glass would not need to be transparent. It could be opaque. Heck, it could be mirrors reflecting light outwards.
$endgroup$
However, the concern has come up that it would bake the citizens
alive.
Only if it is sufficiently hot or with enough radiant energy falling into it.
If it is a cold desert, or a desert on/near the far side of a tidally-lock world, I suppose getting backed through the glass wouldn't be an issue.
Additionally, the city could be made of convex panels that diffuse incoming light, and the panels could be arranged in multiple lattices separated in vacuum for insulation.
Furthermore, if the plot permits it, the glass would not need to be transparent. It could be opaque. Heck, it could be mirrors reflecting light outwards.
answered Jan 23 at 15:45
luis.espinalluis.espinal
1614
1614
add a comment |
add a comment |
$begingroup$
There is no need to get fancy with tinted, silvered or other high-tech glasses, just paint the glass bricks white as we humans already do on our homes to keep them fresh.
You do not even need cement to keep the bricks together if you are working on small buildings, think about the traditional stone houses here on earth.
If, on the other hand, you want to make your city glassy, with tall shiny spires raising to the sun, then you would probably need some sort of fantasy or high-tech explanation.
$endgroup$
add a comment |
$begingroup$
There is no need to get fancy with tinted, silvered or other high-tech glasses, just paint the glass bricks white as we humans already do on our homes to keep them fresh.
You do not even need cement to keep the bricks together if you are working on small buildings, think about the traditional stone houses here on earth.
If, on the other hand, you want to make your city glassy, with tall shiny spires raising to the sun, then you would probably need some sort of fantasy or high-tech explanation.
$endgroup$
add a comment |
$begingroup$
There is no need to get fancy with tinted, silvered or other high-tech glasses, just paint the glass bricks white as we humans already do on our homes to keep them fresh.
You do not even need cement to keep the bricks together if you are working on small buildings, think about the traditional stone houses here on earth.
If, on the other hand, you want to make your city glassy, with tall shiny spires raising to the sun, then you would probably need some sort of fantasy or high-tech explanation.
$endgroup$
There is no need to get fancy with tinted, silvered or other high-tech glasses, just paint the glass bricks white as we humans already do on our homes to keep them fresh.
You do not even need cement to keep the bricks together if you are working on small buildings, think about the traditional stone houses here on earth.
If, on the other hand, you want to make your city glassy, with tall shiny spires raising to the sun, then you would probably need some sort of fantasy or high-tech explanation.
answered Jan 24 at 11:53
nanakinanaki
212
212
add a comment |
add a comment |
$begingroup$
I like the idea and while you have listed out several problems, I don't think these are factors that would stop such a city from existing.
One thing I would like to point out is that glass can be colored in many ways which can reduce the amount of solar radiation that comes into any building. Additionally if there are layers of platforms of glass that reduce the amount of light while providing a mechanism for harvesting energy. The space between the layers can allow for convection cooling and actually if the city is designed as a single unit or multiple smaller units, this could help to provide a cooling breeze as heat tries to escape upwards. This could also be used to provide heated water or cooking as well as more modern forms of energy harvesting like thermal electric or steam to drive turbines or small Stirling engines.
If light could be trapped into a highly precisely shaped diamond type structure or something with mirrors it is feasible that some optical energy could be stored until later
Another point is that while the main building block may be glass, no city on earth is a single material. Even when building were mostly wooden there was some clay, leaves etc that were also used. It would not be unlikely for imported, or rarer materials to be included. For example, modern houses tend to use tar shingles or tin. Maybe sandstone slabs/shingles might be used. It could be reflected away for energy harvesting as well. Imagine maybe having mirrors that reflect the light into a smaller tube like optical pipe to carry high amounts of solar energy to a point to be harvested as thermal or electrical energy.
One thing that might be a problem is cool nights. Infrared light may leak out through the glass depending on the optical and thermal properties.
$endgroup$
add a comment |
$begingroup$
I like the idea and while you have listed out several problems, I don't think these are factors that would stop such a city from existing.
One thing I would like to point out is that glass can be colored in many ways which can reduce the amount of solar radiation that comes into any building. Additionally if there are layers of platforms of glass that reduce the amount of light while providing a mechanism for harvesting energy. The space between the layers can allow for convection cooling and actually if the city is designed as a single unit or multiple smaller units, this could help to provide a cooling breeze as heat tries to escape upwards. This could also be used to provide heated water or cooking as well as more modern forms of energy harvesting like thermal electric or steam to drive turbines or small Stirling engines.
If light could be trapped into a highly precisely shaped diamond type structure or something with mirrors it is feasible that some optical energy could be stored until later
Another point is that while the main building block may be glass, no city on earth is a single material. Even when building were mostly wooden there was some clay, leaves etc that were also used. It would not be unlikely for imported, or rarer materials to be included. For example, modern houses tend to use tar shingles or tin. Maybe sandstone slabs/shingles might be used. It could be reflected away for energy harvesting as well. Imagine maybe having mirrors that reflect the light into a smaller tube like optical pipe to carry high amounts of solar energy to a point to be harvested as thermal or electrical energy.
One thing that might be a problem is cool nights. Infrared light may leak out through the glass depending on the optical and thermal properties.
$endgroup$
add a comment |
$begingroup$
I like the idea and while you have listed out several problems, I don't think these are factors that would stop such a city from existing.
One thing I would like to point out is that glass can be colored in many ways which can reduce the amount of solar radiation that comes into any building. Additionally if there are layers of platforms of glass that reduce the amount of light while providing a mechanism for harvesting energy. The space between the layers can allow for convection cooling and actually if the city is designed as a single unit or multiple smaller units, this could help to provide a cooling breeze as heat tries to escape upwards. This could also be used to provide heated water or cooking as well as more modern forms of energy harvesting like thermal electric or steam to drive turbines or small Stirling engines.
If light could be trapped into a highly precisely shaped diamond type structure or something with mirrors it is feasible that some optical energy could be stored until later
Another point is that while the main building block may be glass, no city on earth is a single material. Even when building were mostly wooden there was some clay, leaves etc that were also used. It would not be unlikely for imported, or rarer materials to be included. For example, modern houses tend to use tar shingles or tin. Maybe sandstone slabs/shingles might be used. It could be reflected away for energy harvesting as well. Imagine maybe having mirrors that reflect the light into a smaller tube like optical pipe to carry high amounts of solar energy to a point to be harvested as thermal or electrical energy.
One thing that might be a problem is cool nights. Infrared light may leak out through the glass depending on the optical and thermal properties.
$endgroup$
I like the idea and while you have listed out several problems, I don't think these are factors that would stop such a city from existing.
One thing I would like to point out is that glass can be colored in many ways which can reduce the amount of solar radiation that comes into any building. Additionally if there are layers of platforms of glass that reduce the amount of light while providing a mechanism for harvesting energy. The space between the layers can allow for convection cooling and actually if the city is designed as a single unit or multiple smaller units, this could help to provide a cooling breeze as heat tries to escape upwards. This could also be used to provide heated water or cooking as well as more modern forms of energy harvesting like thermal electric or steam to drive turbines or small Stirling engines.
If light could be trapped into a highly precisely shaped diamond type structure or something with mirrors it is feasible that some optical energy could be stored until later
Another point is that while the main building block may be glass, no city on earth is a single material. Even when building were mostly wooden there was some clay, leaves etc that were also used. It would not be unlikely for imported, or rarer materials to be included. For example, modern houses tend to use tar shingles or tin. Maybe sandstone slabs/shingles might be used. It could be reflected away for energy harvesting as well. Imagine maybe having mirrors that reflect the light into a smaller tube like optical pipe to carry high amounts of solar energy to a point to be harvested as thermal or electrical energy.
One thing that might be a problem is cool nights. Infrared light may leak out through the glass depending on the optical and thermal properties.
answered Jan 22 at 21:31
pcnatepcnate
1012
1012
add a comment |
add a comment |
$begingroup$
I would like to give you one suggestion. When you think of sand giving you glass i recommend you to just think little further of making solar panels from silica instead of glass and lots of it to create the outer surface of what ever you want and also get electricity as a resource for further improvement.
New contributor
$endgroup$
add a comment |
$begingroup$
I would like to give you one suggestion. When you think of sand giving you glass i recommend you to just think little further of making solar panels from silica instead of glass and lots of it to create the outer surface of what ever you want and also get electricity as a resource for further improvement.
New contributor
$endgroup$
add a comment |
$begingroup$
I would like to give you one suggestion. When you think of sand giving you glass i recommend you to just think little further of making solar panels from silica instead of glass and lots of it to create the outer surface of what ever you want and also get electricity as a resource for further improvement.
New contributor
$endgroup$
I would like to give you one suggestion. When you think of sand giving you glass i recommend you to just think little further of making solar panels from silica instead of glass and lots of it to create the outer surface of what ever you want and also get electricity as a resource for further improvement.
New contributor
New contributor
answered Jan 23 at 5:25
Vanshaj DagaVanshaj Daga
11
11
New contributor
New contributor
add a comment |
add a comment |
$begingroup$
You're asking:
Is there any way I can have a city of glass in the desert without cooking its denizens?
When in fact, what you need to ask is this:
Is there any way I can have a city of glass in the desert?
And the answer to that, unfortunately, is no.
The reason is your misconception that:
sand can become glass
While true in theory silica glass does exist, it is different to what most people would call "glass".
Sand is one component of glass, not the only component of glass.
The other components, are sodium, calcium, and aluminium (when fused together, form soda-lime aluminosilicate glass. This is going to be a problem in a sandy desert when all you have is sand (=silica quartz). You will need to obtain the other component either by mining (possibly granite mountains) or by trade.
$endgroup$
add a comment |
$begingroup$
You're asking:
Is there any way I can have a city of glass in the desert without cooking its denizens?
When in fact, what you need to ask is this:
Is there any way I can have a city of glass in the desert?
And the answer to that, unfortunately, is no.
The reason is your misconception that:
sand can become glass
While true in theory silica glass does exist, it is different to what most people would call "glass".
Sand is one component of glass, not the only component of glass.
The other components, are sodium, calcium, and aluminium (when fused together, form soda-lime aluminosilicate glass. This is going to be a problem in a sandy desert when all you have is sand (=silica quartz). You will need to obtain the other component either by mining (possibly granite mountains) or by trade.
$endgroup$
add a comment |
$begingroup$
You're asking:
Is there any way I can have a city of glass in the desert without cooking its denizens?
When in fact, what you need to ask is this:
Is there any way I can have a city of glass in the desert?
And the answer to that, unfortunately, is no.
The reason is your misconception that:
sand can become glass
While true in theory silica glass does exist, it is different to what most people would call "glass".
Sand is one component of glass, not the only component of glass.
The other components, are sodium, calcium, and aluminium (when fused together, form soda-lime aluminosilicate glass. This is going to be a problem in a sandy desert when all you have is sand (=silica quartz). You will need to obtain the other component either by mining (possibly granite mountains) or by trade.
$endgroup$
You're asking:
Is there any way I can have a city of glass in the desert without cooking its denizens?
When in fact, what you need to ask is this:
Is there any way I can have a city of glass in the desert?
And the answer to that, unfortunately, is no.
The reason is your misconception that:
sand can become glass
While true in theory silica glass does exist, it is different to what most people would call "glass".
Sand is one component of glass, not the only component of glass.
The other components, are sodium, calcium, and aluminium (when fused together, form soda-lime aluminosilicate glass. This is going to be a problem in a sandy desert when all you have is sand (=silica quartz). You will need to obtain the other component either by mining (possibly granite mountains) or by trade.
answered Jan 23 at 8:05
GimelistGimelist
2,153411
2,153411
add a comment |
add a comment |
$begingroup$
My guess would be not to melt the sand completely, but rather mix it with some resin of sort to make engineered stone, or artificial stone. If your desert conditions allow it, you may add some sort of resin to the sand, though sand would still make the bulk of the material. Plus, it is opaque, and much lighter in color. This would allow it to absorb less heat that would bake the residents alive.
$endgroup$
add a comment |
$begingroup$
My guess would be not to melt the sand completely, but rather mix it with some resin of sort to make engineered stone, or artificial stone. If your desert conditions allow it, you may add some sort of resin to the sand, though sand would still make the bulk of the material. Plus, it is opaque, and much lighter in color. This would allow it to absorb less heat that would bake the residents alive.
$endgroup$
add a comment |
$begingroup$
My guess would be not to melt the sand completely, but rather mix it with some resin of sort to make engineered stone, or artificial stone. If your desert conditions allow it, you may add some sort of resin to the sand, though sand would still make the bulk of the material. Plus, it is opaque, and much lighter in color. This would allow it to absorb less heat that would bake the residents alive.
$endgroup$
My guess would be not to melt the sand completely, but rather mix it with some resin of sort to make engineered stone, or artificial stone. If your desert conditions allow it, you may add some sort of resin to the sand, though sand would still make the bulk of the material. Plus, it is opaque, and much lighter in color. This would allow it to absorb less heat that would bake the residents alive.
edited Jan 23 at 10:03
answered Jan 23 at 9:56
Christmas SnowChristmas Snow
2,371314
2,371314
add a comment |
add a comment |
$begingroup$
There is an attempt to use bacteria to 'grow' desert sand into hard structures.
TED talk: https://www.ted.com/talks/magnus_larsson_turning_dunes_into_architecture?language=en
https://blogs.scientificamerican.com/news-blog/stopping-desertification-with-bacte-2009-07-24/
Your question doesn't specify that the city is above-ground either so I would suggest looking into Frank Herbert's book Dune for examples of living in the desert.
New contributor
$endgroup$
$begingroup$
Welcome to Worldbuilding, AaronStPete! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
$endgroup$
– Gryphon
Jan 23 at 15:23
$begingroup$
While I am sure there is a lot of information in these links, this answer does not answer the question itself. It would be great if you could edit your post to insert the main points from these links and improve this answer. Please see this and this for our policies on link-only answers.
$endgroup$
– Gryphon
Jan 23 at 15:28
$begingroup$
Thanks for joining us Aaron. It's true that the OP didn't specify above or below ground, but it's fair to assume without a reference that something as large as a city would be above ground. The OP also specified glass. Do the links indicate that the bacteria creates glass? This might have been better suited to a comment than an answer. Thanks!
$endgroup$
– JBH
Jan 23 at 15:46
add a comment |
$begingroup$
There is an attempt to use bacteria to 'grow' desert sand into hard structures.
TED talk: https://www.ted.com/talks/magnus_larsson_turning_dunes_into_architecture?language=en
https://blogs.scientificamerican.com/news-blog/stopping-desertification-with-bacte-2009-07-24/
Your question doesn't specify that the city is above-ground either so I would suggest looking into Frank Herbert's book Dune for examples of living in the desert.
New contributor
$endgroup$
$begingroup$
Welcome to Worldbuilding, AaronStPete! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
$endgroup$
– Gryphon
Jan 23 at 15:23
$begingroup$
While I am sure there is a lot of information in these links, this answer does not answer the question itself. It would be great if you could edit your post to insert the main points from these links and improve this answer. Please see this and this for our policies on link-only answers.
$endgroup$
– Gryphon
Jan 23 at 15:28
$begingroup$
Thanks for joining us Aaron. It's true that the OP didn't specify above or below ground, but it's fair to assume without a reference that something as large as a city would be above ground. The OP also specified glass. Do the links indicate that the bacteria creates glass? This might have been better suited to a comment than an answer. Thanks!
$endgroup$
– JBH
Jan 23 at 15:46
add a comment |
$begingroup$
There is an attempt to use bacteria to 'grow' desert sand into hard structures.
TED talk: https://www.ted.com/talks/magnus_larsson_turning_dunes_into_architecture?language=en
https://blogs.scientificamerican.com/news-blog/stopping-desertification-with-bacte-2009-07-24/
Your question doesn't specify that the city is above-ground either so I would suggest looking into Frank Herbert's book Dune for examples of living in the desert.
New contributor
$endgroup$
There is an attempt to use bacteria to 'grow' desert sand into hard structures.
TED talk: https://www.ted.com/talks/magnus_larsson_turning_dunes_into_architecture?language=en
https://blogs.scientificamerican.com/news-blog/stopping-desertification-with-bacte-2009-07-24/
Your question doesn't specify that the city is above-ground either so I would suggest looking into Frank Herbert's book Dune for examples of living in the desert.
New contributor
New contributor
answered Jan 23 at 15:16
AaronStPeteAaronStPete
1
1
New contributor
New contributor
$begingroup$
Welcome to Worldbuilding, AaronStPete! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
$endgroup$
– Gryphon
Jan 23 at 15:23
$begingroup$
While I am sure there is a lot of information in these links, this answer does not answer the question itself. It would be great if you could edit your post to insert the main points from these links and improve this answer. Please see this and this for our policies on link-only answers.
$endgroup$
– Gryphon
Jan 23 at 15:28
$begingroup$
Thanks for joining us Aaron. It's true that the OP didn't specify above or below ground, but it's fair to assume without a reference that something as large as a city would be above ground. The OP also specified glass. Do the links indicate that the bacteria creates glass? This might have been better suited to a comment than an answer. Thanks!
$endgroup$
– JBH
Jan 23 at 15:46
add a comment |
$begingroup$
Welcome to Worldbuilding, AaronStPete! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
$endgroup$
– Gryphon
Jan 23 at 15:23
$begingroup$
While I am sure there is a lot of information in these links, this answer does not answer the question itself. It would be great if you could edit your post to insert the main points from these links and improve this answer. Please see this and this for our policies on link-only answers.
$endgroup$
– Gryphon
Jan 23 at 15:28
$begingroup$
Thanks for joining us Aaron. It's true that the OP didn't specify above or below ground, but it's fair to assume without a reference that something as large as a city would be above ground. The OP also specified glass. Do the links indicate that the bacteria creates glass? This might have been better suited to a comment than an answer. Thanks!
$endgroup$
– JBH
Jan 23 at 15:46
$begingroup$
Welcome to Worldbuilding, AaronStPete! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
$endgroup$
– Gryphon
Jan 23 at 15:23
$begingroup$
Welcome to Worldbuilding, AaronStPete! If you have a moment, please take the tour and visit the help center to learn more about the site. You may also find Worldbuilding Meta and The Sandbox useful. Here is a meta post on the culture and style of Worldbuilding.SE, just to help you understand our scope and methods, and how we do things here. Have fun!
$endgroup$
– Gryphon
Jan 23 at 15:23
$begingroup$
While I am sure there is a lot of information in these links, this answer does not answer the question itself. It would be great if you could edit your post to insert the main points from these links and improve this answer. Please see this and this for our policies on link-only answers.
$endgroup$
– Gryphon
Jan 23 at 15:28
$begingroup$
While I am sure there is a lot of information in these links, this answer does not answer the question itself. It would be great if you could edit your post to insert the main points from these links and improve this answer. Please see this and this for our policies on link-only answers.
$endgroup$
– Gryphon
Jan 23 at 15:28
$begingroup$
Thanks for joining us Aaron. It's true that the OP didn't specify above or below ground, but it's fair to assume without a reference that something as large as a city would be above ground. The OP also specified glass. Do the links indicate that the bacteria creates glass? This might have been better suited to a comment than an answer. Thanks!
$endgroup$
– JBH
Jan 23 at 15:46
$begingroup$
Thanks for joining us Aaron. It's true that the OP didn't specify above or below ground, but it's fair to assume without a reference that something as large as a city would be above ground. The OP also specified glass. Do the links indicate that the bacteria creates glass? This might have been better suited to a comment than an answer. Thanks!
$endgroup$
– JBH
Jan 23 at 15:46
add a comment |
$begingroup$
Some suggestions:
You are defining "desert" as a hot, dry place with lots of silica based sand. Desert only means dry but it could be a cold environment where the heating effects of glass walls would be welcome. You could also have "sand" that includes minerals besides silica that would give the resulting "glass" other properties.
There are many things that can be made from sand other than glass. For example, melting sand and aerating it as it cools results in a synthetic pumice stone that can also be injected into molds during cooling to produce many different shapes.
New contributor
$endgroup$
$begingroup$
Welcome to WorldBuilding.SE! Your suggestions seem to be "don't put it in a sandy desert" and "don't make it out of glass", and I'm not sure either of those meet the OP's requirements, given the reason he's putting it in a sandy desert in the first place is because it's sandy.
$endgroup$
– F1Krazy
Jan 25 at 20:56
add a comment |
$begingroup$
Some suggestions:
You are defining "desert" as a hot, dry place with lots of silica based sand. Desert only means dry but it could be a cold environment where the heating effects of glass walls would be welcome. You could also have "sand" that includes minerals besides silica that would give the resulting "glass" other properties.
There are many things that can be made from sand other than glass. For example, melting sand and aerating it as it cools results in a synthetic pumice stone that can also be injected into molds during cooling to produce many different shapes.
New contributor
$endgroup$
$begingroup$
Welcome to WorldBuilding.SE! Your suggestions seem to be "don't put it in a sandy desert" and "don't make it out of glass", and I'm not sure either of those meet the OP's requirements, given the reason he's putting it in a sandy desert in the first place is because it's sandy.
$endgroup$
– F1Krazy
Jan 25 at 20:56
add a comment |
$begingroup$
Some suggestions:
You are defining "desert" as a hot, dry place with lots of silica based sand. Desert only means dry but it could be a cold environment where the heating effects of glass walls would be welcome. You could also have "sand" that includes minerals besides silica that would give the resulting "glass" other properties.
There are many things that can be made from sand other than glass. For example, melting sand and aerating it as it cools results in a synthetic pumice stone that can also be injected into molds during cooling to produce many different shapes.
New contributor
$endgroup$
Some suggestions:
You are defining "desert" as a hot, dry place with lots of silica based sand. Desert only means dry but it could be a cold environment where the heating effects of glass walls would be welcome. You could also have "sand" that includes minerals besides silica that would give the resulting "glass" other properties.
There are many things that can be made from sand other than glass. For example, melting sand and aerating it as it cools results in a synthetic pumice stone that can also be injected into molds during cooling to produce many different shapes.
New contributor
New contributor
answered Jan 25 at 20:10
krbkrb
1
1
New contributor
New contributor
$begingroup$
Welcome to WorldBuilding.SE! Your suggestions seem to be "don't put it in a sandy desert" and "don't make it out of glass", and I'm not sure either of those meet the OP's requirements, given the reason he's putting it in a sandy desert in the first place is because it's sandy.
$endgroup$
– F1Krazy
Jan 25 at 20:56
add a comment |
$begingroup$
Welcome to WorldBuilding.SE! Your suggestions seem to be "don't put it in a sandy desert" and "don't make it out of glass", and I'm not sure either of those meet the OP's requirements, given the reason he's putting it in a sandy desert in the first place is because it's sandy.
$endgroup$
– F1Krazy
Jan 25 at 20:56
$begingroup$
Welcome to WorldBuilding.SE! Your suggestions seem to be "don't put it in a sandy desert" and "don't make it out of glass", and I'm not sure either of those meet the OP's requirements, given the reason he's putting it in a sandy desert in the first place is because it's sandy.
$endgroup$
– F1Krazy
Jan 25 at 20:56
$begingroup$
Welcome to WorldBuilding.SE! Your suggestions seem to be "don't put it in a sandy desert" and "don't make it out of glass", and I'm not sure either of those meet the OP's requirements, given the reason he's putting it in a sandy desert in the first place is because it's sandy.
$endgroup$
– F1Krazy
Jan 25 at 20:56
add a comment |
Thanks for contributing an answer to Worldbuilding Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f137336%2fcity-made-of-glass-in-a-desert%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– James♦
Jan 25 at 20:17
$begingroup$
Ril I went ahead and moved the comments to a chatroom, click the link in the comment above. I would recommend editing the clarifications made in the comments into your question.
$endgroup$
– James♦
Jan 25 at 20:19