3D Arrow Tips for TikZ/pgfplots
I really like the arrow tips shown in How to get rid of the viewer's (incorrect) axes in an Asymptote 3D graphics and am wondering how to produce this in pgfplots:


I admit I have not tried yet, but adapting something like the solutions from Cut-off cone in TikZ seems a bit much, so before I pursue that thought I would see if this was already available in some 3D library.
The code below is a reduced version from Drawing Axis Grid in 3D with Custom Unit Vectors and sets up a basic 3d axis and grid.
Code:
documentclass[border=3pt]{standalone}
usepackage{xparse}
usepackage{tikz}
usetikzlibrary{3d}
NewDocumentCommand{DrawCoordinateGrid}{O{} m m m m m m}{%
defXGridMin{#2}
defXGridMax{#3}
defYGridMin{#4}
defYGridMax{#5}
defZGridMin{#6}
defZGridMax{#7}
%
begin{scope}[canvas is xy plane at z=0, thick, red]
draw [#1] (XGridMin,YGridMin) grid (XGridMax,YGridMax);
end{scope}
begin{scope}[canvas is yz plane at x=0, thin, blue]
draw [#1] (YGridMin,ZGridMin) grid (YGridMax,ZGridMax);
end{scope}
begin{scope}[canvas is xz plane at y=0, thin, orange]
draw [#1] (XGridMin,ZGridMin) grid (XGridMax,ZGridMax);
end{scope}
}%
NewDocumentCommand{DrawCoordinateAxis}{O{} m m m m m m}{%
defXAxisMin{#2}
defXAxisMax{#3}
defYAxisMin{#4}
defYAxisMax{#5}
defZAxisMin{#6}
defZAxisMax{#7}
%
begin{scope}[thin, gray, -latex]
draw [#1] (XAxisMin,0,0) -- (XAxisMax,0,0) node [below left] {$x$};
draw [#1] (0,YAxisMin,0) -- (0,YAxisMax,0) node [right] {$y$};
draw [#1] (0,0,ZAxisMin) -- (0,0,ZAxisMax) node [above] {$z$};
end{scope}
}%
begin{document}
begin{tikzpicture}[
x={(1.0cm,0.0cm)}, y={(0.0cm,1.0cm), z={(-0.5cm,-0.1cm)}}% All grids are ok
]
DrawCoordinateGrid{0}{4}{0}{4}{0}{4}
DrawCoordinateAxis[thick, black]{0}{5}{0}{5}{0}{5}
end{tikzpicture}
end{document}
tikz-pgf 3d tikz-3d
add a comment |
I really like the arrow tips shown in How to get rid of the viewer's (incorrect) axes in an Asymptote 3D graphics and am wondering how to produce this in pgfplots:


I admit I have not tried yet, but adapting something like the solutions from Cut-off cone in TikZ seems a bit much, so before I pursue that thought I would see if this was already available in some 3D library.
The code below is a reduced version from Drawing Axis Grid in 3D with Custom Unit Vectors and sets up a basic 3d axis and grid.
Code:
documentclass[border=3pt]{standalone}
usepackage{xparse}
usepackage{tikz}
usetikzlibrary{3d}
NewDocumentCommand{DrawCoordinateGrid}{O{} m m m m m m}{%
defXGridMin{#2}
defXGridMax{#3}
defYGridMin{#4}
defYGridMax{#5}
defZGridMin{#6}
defZGridMax{#7}
%
begin{scope}[canvas is xy plane at z=0, thick, red]
draw [#1] (XGridMin,YGridMin) grid (XGridMax,YGridMax);
end{scope}
begin{scope}[canvas is yz plane at x=0, thin, blue]
draw [#1] (YGridMin,ZGridMin) grid (YGridMax,ZGridMax);
end{scope}
begin{scope}[canvas is xz plane at y=0, thin, orange]
draw [#1] (XGridMin,ZGridMin) grid (XGridMax,ZGridMax);
end{scope}
}%
NewDocumentCommand{DrawCoordinateAxis}{O{} m m m m m m}{%
defXAxisMin{#2}
defXAxisMax{#3}
defYAxisMin{#4}
defYAxisMax{#5}
defZAxisMin{#6}
defZAxisMax{#7}
%
begin{scope}[thin, gray, -latex]
draw [#1] (XAxisMin,0,0) -- (XAxisMax,0,0) node [below left] {$x$};
draw [#1] (0,YAxisMin,0) -- (0,YAxisMax,0) node [right] {$y$};
draw [#1] (0,0,ZAxisMin) -- (0,0,ZAxisMax) node [above] {$z$};
end{scope}
}%
begin{document}
begin{tikzpicture}[
x={(1.0cm,0.0cm)}, y={(0.0cm,1.0cm), z={(-0.5cm,-0.1cm)}}% All grids are ok
]
DrawCoordinateGrid{0}{4}{0}{4}{0}{4}
DrawCoordinateAxis[thick, black]{0}{5}{0}{5}{0}{5}
end{tikzpicture}
end{document}
tikz-pgf 3d tikz-3d
Related Question: 3D arrows with TikZ.
– Peter Grill
Jul 15 '16 at 11:51
add a comment |
I really like the arrow tips shown in How to get rid of the viewer's (incorrect) axes in an Asymptote 3D graphics and am wondering how to produce this in pgfplots:


I admit I have not tried yet, but adapting something like the solutions from Cut-off cone in TikZ seems a bit much, so before I pursue that thought I would see if this was already available in some 3D library.
The code below is a reduced version from Drawing Axis Grid in 3D with Custom Unit Vectors and sets up a basic 3d axis and grid.
Code:
documentclass[border=3pt]{standalone}
usepackage{xparse}
usepackage{tikz}
usetikzlibrary{3d}
NewDocumentCommand{DrawCoordinateGrid}{O{} m m m m m m}{%
defXGridMin{#2}
defXGridMax{#3}
defYGridMin{#4}
defYGridMax{#5}
defZGridMin{#6}
defZGridMax{#7}
%
begin{scope}[canvas is xy plane at z=0, thick, red]
draw [#1] (XGridMin,YGridMin) grid (XGridMax,YGridMax);
end{scope}
begin{scope}[canvas is yz plane at x=0, thin, blue]
draw [#1] (YGridMin,ZGridMin) grid (YGridMax,ZGridMax);
end{scope}
begin{scope}[canvas is xz plane at y=0, thin, orange]
draw [#1] (XGridMin,ZGridMin) grid (XGridMax,ZGridMax);
end{scope}
}%
NewDocumentCommand{DrawCoordinateAxis}{O{} m m m m m m}{%
defXAxisMin{#2}
defXAxisMax{#3}
defYAxisMin{#4}
defYAxisMax{#5}
defZAxisMin{#6}
defZAxisMax{#7}
%
begin{scope}[thin, gray, -latex]
draw [#1] (XAxisMin,0,0) -- (XAxisMax,0,0) node [below left] {$x$};
draw [#1] (0,YAxisMin,0) -- (0,YAxisMax,0) node [right] {$y$};
draw [#1] (0,0,ZAxisMin) -- (0,0,ZAxisMax) node [above] {$z$};
end{scope}
}%
begin{document}
begin{tikzpicture}[
x={(1.0cm,0.0cm)}, y={(0.0cm,1.0cm), z={(-0.5cm,-0.1cm)}}% All grids are ok
]
DrawCoordinateGrid{0}{4}{0}{4}{0}{4}
DrawCoordinateAxis[thick, black]{0}{5}{0}{5}{0}{5}
end{tikzpicture}
end{document}
tikz-pgf 3d tikz-3d
I really like the arrow tips shown in How to get rid of the viewer's (incorrect) axes in an Asymptote 3D graphics and am wondering how to produce this in pgfplots:


I admit I have not tried yet, but adapting something like the solutions from Cut-off cone in TikZ seems a bit much, so before I pursue that thought I would see if this was already available in some 3D library.
The code below is a reduced version from Drawing Axis Grid in 3D with Custom Unit Vectors and sets up a basic 3d axis and grid.
Code:
documentclass[border=3pt]{standalone}
usepackage{xparse}
usepackage{tikz}
usetikzlibrary{3d}
NewDocumentCommand{DrawCoordinateGrid}{O{} m m m m m m}{%
defXGridMin{#2}
defXGridMax{#3}
defYGridMin{#4}
defYGridMax{#5}
defZGridMin{#6}
defZGridMax{#7}
%
begin{scope}[canvas is xy plane at z=0, thick, red]
draw [#1] (XGridMin,YGridMin) grid (XGridMax,YGridMax);
end{scope}
begin{scope}[canvas is yz plane at x=0, thin, blue]
draw [#1] (YGridMin,ZGridMin) grid (YGridMax,ZGridMax);
end{scope}
begin{scope}[canvas is xz plane at y=0, thin, orange]
draw [#1] (XGridMin,ZGridMin) grid (XGridMax,ZGridMax);
end{scope}
}%
NewDocumentCommand{DrawCoordinateAxis}{O{} m m m m m m}{%
defXAxisMin{#2}
defXAxisMax{#3}
defYAxisMin{#4}
defYAxisMax{#5}
defZAxisMin{#6}
defZAxisMax{#7}
%
begin{scope}[thin, gray, -latex]
draw [#1] (XAxisMin,0,0) -- (XAxisMax,0,0) node [below left] {$x$};
draw [#1] (0,YAxisMin,0) -- (0,YAxisMax,0) node [right] {$y$};
draw [#1] (0,0,ZAxisMin) -- (0,0,ZAxisMax) node [above] {$z$};
end{scope}
}%
begin{document}
begin{tikzpicture}[
x={(1.0cm,0.0cm)}, y={(0.0cm,1.0cm), z={(-0.5cm,-0.1cm)}}% All grids are ok
]
DrawCoordinateGrid{0}{4}{0}{4}{0}{4}
DrawCoordinateAxis[thick, black]{0}{5}{0}{5}{0}{5}
end{tikzpicture}
end{document}
tikz-pgf 3d tikz-3d
tikz-pgf 3d tikz-3d
edited Jan 15 at 18:56
Stefan Pinnow
19.7k83275
19.7k83275
asked Apr 10 '12 at 0:36
Peter GrillPeter Grill
165k25437750
165k25437750
Related Question: 3D arrows with TikZ.
– Peter Grill
Jul 15 '16 at 11:51
add a comment |
Related Question: 3D arrows with TikZ.
– Peter Grill
Jul 15 '16 at 11:51
Related Question: 3D arrows with TikZ.
– Peter Grill
Jul 15 '16 at 11:51
Related Question: 3D arrows with TikZ.
– Peter Grill
Jul 15 '16 at 11:51
add a comment |
1 Answer
1
active
oldest
votes
Update
It's possible to get a better integration. The first try gives this code
documentclass{scrartcl}
usepackage{tikz}
usetikzlibrary{3d}
begin{document}
newcommand*elevation{20}
newcommand*anglerot{-50}
pgfmathsetmacroxc{cos(anglerot)}
pgfmathsetmacroxs{sin(anglerot)}
pgfmathsetmacroyc{cos(elevation)}
pgfmathsetmacroys{sin(elevation)}
newcommand*axexthreed{xs*1cm,-xc*1cm}
newcommand*axeythreed{yc*1cm,-ys*1cm}
newcommand*axezthreed{0cm,1cm}
newcommand*{arrowthreeD}[3]{%
draw[#1!50!black,
ball color=#1,
shift = {#2},
rotate=#3]
(0,0) -- (75:.8mm) arc (75:105:.8mm)--cycle;
}
begin{tikzpicture}[x = {(axexthreed)},
y = {(axeythreed)},
z = {(axezthreed)},
scale = 4]
begin{scope}[canvas is zy plane at x=0]
draw[green!50!blue] (.5,.5) circle (.5cm);
draw [green!50!blue,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is zx plane at y=0]
draw[blue!50!red] (.5,.5) circle (.5cm);
draw [blue!50!red,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is yx plane at z=0]
draw[red!50!green] (.5,.5) circle (.5cm);
draw [red!50!green,step=.1] (0,0) grid (1,1);
end{scope}
draw[red] (0,0,0) -- (.95,0,0) node[red,left=6pt] {$x$};
draw[green] (0,0,0) -- (0,.95,0) node[green,right=6pt] {$y$};
draw[blue] (0,0,0) -- (0,0,.95) node[blue,above=6pt] {$z$};
arrowthreeD{blue}{(axezthreed)}{180}
arrowthreeD{red}{(axexthreed)}{anglerot}
arrowthreeD{green}{(axeythreed)}{90-elevation}
end{tikzpicture}
end{document}

These look very good. Have you a way to wrap this into a macro, or a style setting to make it easier to use? Also should use math mode for the axis labels.
– Peter Grill
Apr 10 '12 at 21:52
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Update
It's possible to get a better integration. The first try gives this code
documentclass{scrartcl}
usepackage{tikz}
usetikzlibrary{3d}
begin{document}
newcommand*elevation{20}
newcommand*anglerot{-50}
pgfmathsetmacroxc{cos(anglerot)}
pgfmathsetmacroxs{sin(anglerot)}
pgfmathsetmacroyc{cos(elevation)}
pgfmathsetmacroys{sin(elevation)}
newcommand*axexthreed{xs*1cm,-xc*1cm}
newcommand*axeythreed{yc*1cm,-ys*1cm}
newcommand*axezthreed{0cm,1cm}
newcommand*{arrowthreeD}[3]{%
draw[#1!50!black,
ball color=#1,
shift = {#2},
rotate=#3]
(0,0) -- (75:.8mm) arc (75:105:.8mm)--cycle;
}
begin{tikzpicture}[x = {(axexthreed)},
y = {(axeythreed)},
z = {(axezthreed)},
scale = 4]
begin{scope}[canvas is zy plane at x=0]
draw[green!50!blue] (.5,.5) circle (.5cm);
draw [green!50!blue,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is zx plane at y=0]
draw[blue!50!red] (.5,.5) circle (.5cm);
draw [blue!50!red,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is yx plane at z=0]
draw[red!50!green] (.5,.5) circle (.5cm);
draw [red!50!green,step=.1] (0,0) grid (1,1);
end{scope}
draw[red] (0,0,0) -- (.95,0,0) node[red,left=6pt] {$x$};
draw[green] (0,0,0) -- (0,.95,0) node[green,right=6pt] {$y$};
draw[blue] (0,0,0) -- (0,0,.95) node[blue,above=6pt] {$z$};
arrowthreeD{blue}{(axezthreed)}{180}
arrowthreeD{red}{(axexthreed)}{anglerot}
arrowthreeD{green}{(axeythreed)}{90-elevation}
end{tikzpicture}
end{document}

These look very good. Have you a way to wrap this into a macro, or a style setting to make it easier to use? Also should use math mode for the axis labels.
– Peter Grill
Apr 10 '12 at 21:52
add a comment |
Update
It's possible to get a better integration. The first try gives this code
documentclass{scrartcl}
usepackage{tikz}
usetikzlibrary{3d}
begin{document}
newcommand*elevation{20}
newcommand*anglerot{-50}
pgfmathsetmacroxc{cos(anglerot)}
pgfmathsetmacroxs{sin(anglerot)}
pgfmathsetmacroyc{cos(elevation)}
pgfmathsetmacroys{sin(elevation)}
newcommand*axexthreed{xs*1cm,-xc*1cm}
newcommand*axeythreed{yc*1cm,-ys*1cm}
newcommand*axezthreed{0cm,1cm}
newcommand*{arrowthreeD}[3]{%
draw[#1!50!black,
ball color=#1,
shift = {#2},
rotate=#3]
(0,0) -- (75:.8mm) arc (75:105:.8mm)--cycle;
}
begin{tikzpicture}[x = {(axexthreed)},
y = {(axeythreed)},
z = {(axezthreed)},
scale = 4]
begin{scope}[canvas is zy plane at x=0]
draw[green!50!blue] (.5,.5) circle (.5cm);
draw [green!50!blue,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is zx plane at y=0]
draw[blue!50!red] (.5,.5) circle (.5cm);
draw [blue!50!red,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is yx plane at z=0]
draw[red!50!green] (.5,.5) circle (.5cm);
draw [red!50!green,step=.1] (0,0) grid (1,1);
end{scope}
draw[red] (0,0,0) -- (.95,0,0) node[red,left=6pt] {$x$};
draw[green] (0,0,0) -- (0,.95,0) node[green,right=6pt] {$y$};
draw[blue] (0,0,0) -- (0,0,.95) node[blue,above=6pt] {$z$};
arrowthreeD{blue}{(axezthreed)}{180}
arrowthreeD{red}{(axexthreed)}{anglerot}
arrowthreeD{green}{(axeythreed)}{90-elevation}
end{tikzpicture}
end{document}

These look very good. Have you a way to wrap this into a macro, or a style setting to make it easier to use? Also should use math mode for the axis labels.
– Peter Grill
Apr 10 '12 at 21:52
add a comment |
Update
It's possible to get a better integration. The first try gives this code
documentclass{scrartcl}
usepackage{tikz}
usetikzlibrary{3d}
begin{document}
newcommand*elevation{20}
newcommand*anglerot{-50}
pgfmathsetmacroxc{cos(anglerot)}
pgfmathsetmacroxs{sin(anglerot)}
pgfmathsetmacroyc{cos(elevation)}
pgfmathsetmacroys{sin(elevation)}
newcommand*axexthreed{xs*1cm,-xc*1cm}
newcommand*axeythreed{yc*1cm,-ys*1cm}
newcommand*axezthreed{0cm,1cm}
newcommand*{arrowthreeD}[3]{%
draw[#1!50!black,
ball color=#1,
shift = {#2},
rotate=#3]
(0,0) -- (75:.8mm) arc (75:105:.8mm)--cycle;
}
begin{tikzpicture}[x = {(axexthreed)},
y = {(axeythreed)},
z = {(axezthreed)},
scale = 4]
begin{scope}[canvas is zy plane at x=0]
draw[green!50!blue] (.5,.5) circle (.5cm);
draw [green!50!blue,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is zx plane at y=0]
draw[blue!50!red] (.5,.5) circle (.5cm);
draw [blue!50!red,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is yx plane at z=0]
draw[red!50!green] (.5,.5) circle (.5cm);
draw [red!50!green,step=.1] (0,0) grid (1,1);
end{scope}
draw[red] (0,0,0) -- (.95,0,0) node[red,left=6pt] {$x$};
draw[green] (0,0,0) -- (0,.95,0) node[green,right=6pt] {$y$};
draw[blue] (0,0,0) -- (0,0,.95) node[blue,above=6pt] {$z$};
arrowthreeD{blue}{(axezthreed)}{180}
arrowthreeD{red}{(axexthreed)}{anglerot}
arrowthreeD{green}{(axeythreed)}{90-elevation}
end{tikzpicture}
end{document}

Update
It's possible to get a better integration. The first try gives this code
documentclass{scrartcl}
usepackage{tikz}
usetikzlibrary{3d}
begin{document}
newcommand*elevation{20}
newcommand*anglerot{-50}
pgfmathsetmacroxc{cos(anglerot)}
pgfmathsetmacroxs{sin(anglerot)}
pgfmathsetmacroyc{cos(elevation)}
pgfmathsetmacroys{sin(elevation)}
newcommand*axexthreed{xs*1cm,-xc*1cm}
newcommand*axeythreed{yc*1cm,-ys*1cm}
newcommand*axezthreed{0cm,1cm}
newcommand*{arrowthreeD}[3]{%
draw[#1!50!black,
ball color=#1,
shift = {#2},
rotate=#3]
(0,0) -- (75:.8mm) arc (75:105:.8mm)--cycle;
}
begin{tikzpicture}[x = {(axexthreed)},
y = {(axeythreed)},
z = {(axezthreed)},
scale = 4]
begin{scope}[canvas is zy plane at x=0]
draw[green!50!blue] (.5,.5) circle (.5cm);
draw [green!50!blue,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is zx plane at y=0]
draw[blue!50!red] (.5,.5) circle (.5cm);
draw [blue!50!red,step=.1] (0,0) grid (1,1);
end{scope}
begin{scope}[canvas is yx plane at z=0]
draw[red!50!green] (.5,.5) circle (.5cm);
draw [red!50!green,step=.1] (0,0) grid (1,1);
end{scope}
draw[red] (0,0,0) -- (.95,0,0) node[red,left=6pt] {$x$};
draw[green] (0,0,0) -- (0,.95,0) node[green,right=6pt] {$y$};
draw[blue] (0,0,0) -- (0,0,.95) node[blue,above=6pt] {$z$};
arrowthreeD{blue}{(axezthreed)}{180}
arrowthreeD{red}{(axexthreed)}{anglerot}
arrowthreeD{green}{(axeythreed)}{90-elevation}
end{tikzpicture}
end{document}

edited Apr 11 '12 at 16:04
answered Apr 10 '12 at 13:13
Alain MatthesAlain Matthes
72.8k7161293
72.8k7161293
These look very good. Have you a way to wrap this into a macro, or a style setting to make it easier to use? Also should use math mode for the axis labels.
– Peter Grill
Apr 10 '12 at 21:52
add a comment |
These look very good. Have you a way to wrap this into a macro, or a style setting to make it easier to use? Also should use math mode for the axis labels.
– Peter Grill
Apr 10 '12 at 21:52
These look very good. Have you a way to wrap this into a macro, or a style setting to make it easier to use? Also should use math mode for the axis labels.
– Peter Grill
Apr 10 '12 at 21:52
These look very good. Have you a way to wrap this into a macro, or a style setting to make it easier to use? Also should use math mode for the axis labels.
– Peter Grill
Apr 10 '12 at 21:52
add a comment |
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Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Related Question: 3D arrows with TikZ.
– Peter Grill
Jul 15 '16 at 11:51