How many spells does a Wizard start off with?
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I'm creating a Mage in AD&D 2e for fun, and want to know how many spells my character starts off with at first level.
I know that there is Table 21: Wizard Spell Progression, but my Dad and I can't seem to figure out whether it refers to how many spells I have, or how many spell slots I get per level.
spells character-creation wizard adnd-2e
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up vote
13
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I'm creating a Mage in AD&D 2e for fun, and want to know how many spells my character starts off with at first level.
I know that there is Table 21: Wizard Spell Progression, but my Dad and I can't seem to figure out whether it refers to how many spells I have, or how many spell slots I get per level.
spells character-creation wizard adnd-2e
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Hello and welcome! You can take the tour as a quick introduction to the site. You may notice that the adnd-2e tag has been added to the question because that is the system the question is about. I am unfamiliar with adnd-2e personally but this seems like a good question to me. Thank you for participating!
– Sdjz
Nov 22 at 16:21
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up vote
13
down vote
favorite
up vote
13
down vote
favorite
I'm creating a Mage in AD&D 2e for fun, and want to know how many spells my character starts off with at first level.
I know that there is Table 21: Wizard Spell Progression, but my Dad and I can't seem to figure out whether it refers to how many spells I have, or how many spell slots I get per level.
spells character-creation wizard adnd-2e
New contributor
I'm creating a Mage in AD&D 2e for fun, and want to know how many spells my character starts off with at first level.
I know that there is Table 21: Wizard Spell Progression, but my Dad and I can't seem to figure out whether it refers to how many spells I have, or how many spell slots I get per level.
spells character-creation wizard adnd-2e
spells character-creation wizard adnd-2e
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New contributor
edited Nov 23 at 4:22
SevenSidedDie♦
203k27648927
203k27648927
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asked Nov 22 at 16:15
EthelredUnready315
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684
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Hello and welcome! You can take the tour as a quick introduction to the site. You may notice that the adnd-2e tag has been added to the question because that is the system the question is about. I am unfamiliar with adnd-2e personally but this seems like a good question to me. Thank you for participating!
– Sdjz
Nov 22 at 16:21
add a comment |
Hello and welcome! You can take the tour as a quick introduction to the site. You may notice that the adnd-2e tag has been added to the question because that is the system the question is about. I am unfamiliar with adnd-2e personally but this seems like a good question to me. Thank you for participating!
– Sdjz
Nov 22 at 16:21
Hello and welcome! You can take the tour as a quick introduction to the site. You may notice that the adnd-2e tag has been added to the question because that is the system the question is about. I am unfamiliar with adnd-2e personally but this seems like a good question to me. Thank you for participating!
– Sdjz
Nov 22 at 16:21
Hello and welcome! You can take the tour as a quick introduction to the site. You may notice that the adnd-2e tag has been added to the question because that is the system the question is about. I am unfamiliar with adnd-2e personally but this seems like a good question to me. Thank you for participating!
– Sdjz
Nov 22 at 16:21
add a comment |
1 Answer
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The Dungeon Master's Guide covers starting wizard spells
To determine what spells are in beginning wizard's spellbook, see the Dungeon Master's Guide (1989) on Initial Wizard Spells (41).
In short, the DM picks a method to use, but a new wizard's spellbook usually contains detect magic, read magic, and about 4 other spells either that the player picks and the DM approves or that the DM picks.
The Player's Handbook Table 21: Wizard Spell Progression (43) has no impact on what spells are actually in a wizard's spellbook. That table shows only how many spells the wizard can memorize and cast of an appropriate level each day.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
13
down vote
accepted
The Dungeon Master's Guide covers starting wizard spells
To determine what spells are in beginning wizard's spellbook, see the Dungeon Master's Guide (1989) on Initial Wizard Spells (41).
In short, the DM picks a method to use, but a new wizard's spellbook usually contains detect magic, read magic, and about 4 other spells either that the player picks and the DM approves or that the DM picks.
The Player's Handbook Table 21: Wizard Spell Progression (43) has no impact on what spells are actually in a wizard's spellbook. That table shows only how many spells the wizard can memorize and cast of an appropriate level each day.
add a comment |
up vote
13
down vote
accepted
The Dungeon Master's Guide covers starting wizard spells
To determine what spells are in beginning wizard's spellbook, see the Dungeon Master's Guide (1989) on Initial Wizard Spells (41).
In short, the DM picks a method to use, but a new wizard's spellbook usually contains detect magic, read magic, and about 4 other spells either that the player picks and the DM approves or that the DM picks.
The Player's Handbook Table 21: Wizard Spell Progression (43) has no impact on what spells are actually in a wizard's spellbook. That table shows only how many spells the wizard can memorize and cast of an appropriate level each day.
add a comment |
up vote
13
down vote
accepted
up vote
13
down vote
accepted
The Dungeon Master's Guide covers starting wizard spells
To determine what spells are in beginning wizard's spellbook, see the Dungeon Master's Guide (1989) on Initial Wizard Spells (41).
In short, the DM picks a method to use, but a new wizard's spellbook usually contains detect magic, read magic, and about 4 other spells either that the player picks and the DM approves or that the DM picks.
The Player's Handbook Table 21: Wizard Spell Progression (43) has no impact on what spells are actually in a wizard's spellbook. That table shows only how many spells the wizard can memorize and cast of an appropriate level each day.
The Dungeon Master's Guide covers starting wizard spells
To determine what spells are in beginning wizard's spellbook, see the Dungeon Master's Guide (1989) on Initial Wizard Spells (41).
In short, the DM picks a method to use, but a new wizard's spellbook usually contains detect magic, read magic, and about 4 other spells either that the player picks and the DM approves or that the DM picks.
The Player's Handbook Table 21: Wizard Spell Progression (43) has no impact on what spells are actually in a wizard's spellbook. That table shows only how many spells the wizard can memorize and cast of an appropriate level each day.
edited Nov 23 at 4:25
SevenSidedDie♦
203k27648927
203k27648927
answered Nov 22 at 16:25
Hey I Can Chan
140k12245594
140k12245594
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add a comment |
EthelredUnready315 is a new contributor. Be nice, and check out our Code of Conduct.
EthelredUnready315 is a new contributor. Be nice, and check out our Code of Conduct.
EthelredUnready315 is a new contributor. Be nice, and check out our Code of Conduct.
EthelredUnready315 is a new contributor. Be nice, and check out our Code of Conduct.
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Hello and welcome! You can take the tour as a quick introduction to the site. You may notice that the adnd-2e tag has been added to the question because that is the system the question is about. I am unfamiliar with adnd-2e personally but this seems like a good question to me. Thank you for participating!
– Sdjz
Nov 22 at 16:21