Setup custom Haptic with latest Swift for iPhone7 and up
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}
After reading about it, I have some mess in my head.
This function is being called while user swipe his finger on some UI element :
func wasDragged() { signal here }
I would like to make small Haptic signals every time it's being called ( like a dates picker wheel )
- How would I setup first time and make the signals of the Haptic Engine on call ?
- Do I have to check for device kind ? I want it only on iPhone 7 and up.
Using latest Swift.
swift
add a comment |
After reading about it, I have some mess in my head.
This function is being called while user swipe his finger on some UI element :
func wasDragged() { signal here }
I would like to make small Haptic signals every time it's being called ( like a dates picker wheel )
- How would I setup first time and make the signals of the Haptic Engine on call ?
- Do I have to check for device kind ? I want it only on iPhone 7 and up.
Using latest Swift.
swift
add a comment |
After reading about it, I have some mess in my head.
This function is being called while user swipe his finger on some UI element :
func wasDragged() { signal here }
I would like to make small Haptic signals every time it's being called ( like a dates picker wheel )
- How would I setup first time and make the signals of the Haptic Engine on call ?
- Do I have to check for device kind ? I want it only on iPhone 7 and up.
Using latest Swift.
swift
After reading about it, I have some mess in my head.
This function is being called while user swipe his finger on some UI element :
func wasDragged() { signal here }
I would like to make small Haptic signals every time it's being called ( like a dates picker wheel )
- How would I setup first time and make the signals of the Haptic Engine on call ?
- Do I have to check for device kind ? I want it only on iPhone 7 and up.
Using latest Swift.
swift
swift
asked Nov 22 '18 at 7:43
CurneliousCurnelious
3,913752105
3,913752105
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
The documentation oh Haptic feedback is really descriptive.
But if you want some quick solution here it is.
var hapticGenerator: UISelectionFeedbackGenerator?
func wasDragged() {
hapticGenerator = UISelectionFeedbackGenerator()
haptiGenerator.selectionChanged()
hapticGeneraor = nil
}
Alternatively depending on the logic of the screen, you can initialize generator outside of wasDragged
function and inside of it just call hapticGenerator.prepare()
and selectionChanged()
. In that case you should not assign nil
to it after the dragging is complete because it won't get triggered again. As per documentation you have to release generator when no longer needed as Taptic Engine will wait and therefore consume system resources for another call.
Note that calling these methods does not play haptics directly.
Instead, it informs the system of the event. The system then
determines whether to play the haptics based on the device, the
application’s state, the amount of battery power remaining, and other
factors.
For example, haptic feedback is currently played only:
- On a device with a supported Taptic Engine
- When the app is running in the foreground
- When the System Haptics setting is enabled
Documentation:
https://developer.apple.com/documentation/uikit/uifeedbackgenerator
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53426061%2fsetup-custom-haptic-with-latest-swift-for-iphone7-and-up%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The documentation oh Haptic feedback is really descriptive.
But if you want some quick solution here it is.
var hapticGenerator: UISelectionFeedbackGenerator?
func wasDragged() {
hapticGenerator = UISelectionFeedbackGenerator()
haptiGenerator.selectionChanged()
hapticGeneraor = nil
}
Alternatively depending on the logic of the screen, you can initialize generator outside of wasDragged
function and inside of it just call hapticGenerator.prepare()
and selectionChanged()
. In that case you should not assign nil
to it after the dragging is complete because it won't get triggered again. As per documentation you have to release generator when no longer needed as Taptic Engine will wait and therefore consume system resources for another call.
Note that calling these methods does not play haptics directly.
Instead, it informs the system of the event. The system then
determines whether to play the haptics based on the device, the
application’s state, the amount of battery power remaining, and other
factors.
For example, haptic feedback is currently played only:
- On a device with a supported Taptic Engine
- When the app is running in the foreground
- When the System Haptics setting is enabled
Documentation:
https://developer.apple.com/documentation/uikit/uifeedbackgenerator
add a comment |
The documentation oh Haptic feedback is really descriptive.
But if you want some quick solution here it is.
var hapticGenerator: UISelectionFeedbackGenerator?
func wasDragged() {
hapticGenerator = UISelectionFeedbackGenerator()
haptiGenerator.selectionChanged()
hapticGeneraor = nil
}
Alternatively depending on the logic of the screen, you can initialize generator outside of wasDragged
function and inside of it just call hapticGenerator.prepare()
and selectionChanged()
. In that case you should not assign nil
to it after the dragging is complete because it won't get triggered again. As per documentation you have to release generator when no longer needed as Taptic Engine will wait and therefore consume system resources for another call.
Note that calling these methods does not play haptics directly.
Instead, it informs the system of the event. The system then
determines whether to play the haptics based on the device, the
application’s state, the amount of battery power remaining, and other
factors.
For example, haptic feedback is currently played only:
- On a device with a supported Taptic Engine
- When the app is running in the foreground
- When the System Haptics setting is enabled
Documentation:
https://developer.apple.com/documentation/uikit/uifeedbackgenerator
add a comment |
The documentation oh Haptic feedback is really descriptive.
But if you want some quick solution here it is.
var hapticGenerator: UISelectionFeedbackGenerator?
func wasDragged() {
hapticGenerator = UISelectionFeedbackGenerator()
haptiGenerator.selectionChanged()
hapticGeneraor = nil
}
Alternatively depending on the logic of the screen, you can initialize generator outside of wasDragged
function and inside of it just call hapticGenerator.prepare()
and selectionChanged()
. In that case you should not assign nil
to it after the dragging is complete because it won't get triggered again. As per documentation you have to release generator when no longer needed as Taptic Engine will wait and therefore consume system resources for another call.
Note that calling these methods does not play haptics directly.
Instead, it informs the system of the event. The system then
determines whether to play the haptics based on the device, the
application’s state, the amount of battery power remaining, and other
factors.
For example, haptic feedback is currently played only:
- On a device with a supported Taptic Engine
- When the app is running in the foreground
- When the System Haptics setting is enabled
Documentation:
https://developer.apple.com/documentation/uikit/uifeedbackgenerator
The documentation oh Haptic feedback is really descriptive.
But if you want some quick solution here it is.
var hapticGenerator: UISelectionFeedbackGenerator?
func wasDragged() {
hapticGenerator = UISelectionFeedbackGenerator()
haptiGenerator.selectionChanged()
hapticGeneraor = nil
}
Alternatively depending on the logic of the screen, you can initialize generator outside of wasDragged
function and inside of it just call hapticGenerator.prepare()
and selectionChanged()
. In that case you should not assign nil
to it after the dragging is complete because it won't get triggered again. As per documentation you have to release generator when no longer needed as Taptic Engine will wait and therefore consume system resources for another call.
Note that calling these methods does not play haptics directly.
Instead, it informs the system of the event. The system then
determines whether to play the haptics based on the device, the
application’s state, the amount of battery power remaining, and other
factors.
For example, haptic feedback is currently played only:
- On a device with a supported Taptic Engine
- When the app is running in the foreground
- When the System Haptics setting is enabled
Documentation:
https://developer.apple.com/documentation/uikit/uifeedbackgenerator
edited Nov 22 '18 at 8:08
answered Nov 22 '18 at 8:00
inokeyinokey
1,120919
1,120919
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53426061%2fsetup-custom-haptic-with-latest-swift-for-iphone7-and-up%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown