package up objects to pass to a method
In a project, there are several instances of goat objects that get created as follows:
Goat nubian = GetProductionStatistics(nubian);
Goat alpine = GetProductionStatistics(alpine);
Goat saanen = GetProductionStatistics(saanen);
Once created, these get passed to another method like so:
CalculateProductionPotential(nubian, alpine, saanen);
Given that more breeds of goats will be added in the future, I'd like to "package up" the goat objects into a single thing, let's call it allGoats
, that can be passed to the method that takes it as an argument: CalculateProductionPotential(allGoats)
. This will eliminate modifying the method signature each time. How can this be achieved?
c#
add a comment |
In a project, there are several instances of goat objects that get created as follows:
Goat nubian = GetProductionStatistics(nubian);
Goat alpine = GetProductionStatistics(alpine);
Goat saanen = GetProductionStatistics(saanen);
Once created, these get passed to another method like so:
CalculateProductionPotential(nubian, alpine, saanen);
Given that more breeds of goats will be added in the future, I'd like to "package up" the goat objects into a single thing, let's call it allGoats
, that can be passed to the method that takes it as an argument: CalculateProductionPotential(allGoats)
. This will eliminate modifying the method signature each time. How can this be achieved?
c#
4
Creating aList<Goat>
, add elements to this list and pass it?
– Steve
Nov 20 '18 at 18:56
1
What you're describing is a collection. Like, exactly it.
– Etienne de Martel
Nov 20 '18 at 18:57
add a comment |
In a project, there are several instances of goat objects that get created as follows:
Goat nubian = GetProductionStatistics(nubian);
Goat alpine = GetProductionStatistics(alpine);
Goat saanen = GetProductionStatistics(saanen);
Once created, these get passed to another method like so:
CalculateProductionPotential(nubian, alpine, saanen);
Given that more breeds of goats will be added in the future, I'd like to "package up" the goat objects into a single thing, let's call it allGoats
, that can be passed to the method that takes it as an argument: CalculateProductionPotential(allGoats)
. This will eliminate modifying the method signature each time. How can this be achieved?
c#
In a project, there are several instances of goat objects that get created as follows:
Goat nubian = GetProductionStatistics(nubian);
Goat alpine = GetProductionStatistics(alpine);
Goat saanen = GetProductionStatistics(saanen);
Once created, these get passed to another method like so:
CalculateProductionPotential(nubian, alpine, saanen);
Given that more breeds of goats will be added in the future, I'd like to "package up" the goat objects into a single thing, let's call it allGoats
, that can be passed to the method that takes it as an argument: CalculateProductionPotential(allGoats)
. This will eliminate modifying the method signature each time. How can this be achieved?
c#
c#
asked Nov 20 '18 at 18:54
knot22knot22
5241722
5241722
4
Creating aList<Goat>
, add elements to this list and pass it?
– Steve
Nov 20 '18 at 18:56
1
What you're describing is a collection. Like, exactly it.
– Etienne de Martel
Nov 20 '18 at 18:57
add a comment |
4
Creating aList<Goat>
, add elements to this list and pass it?
– Steve
Nov 20 '18 at 18:56
1
What you're describing is a collection. Like, exactly it.
– Etienne de Martel
Nov 20 '18 at 18:57
4
4
Creating a
List<Goat>
, add elements to this list and pass it?– Steve
Nov 20 '18 at 18:56
Creating a
List<Goat>
, add elements to this list and pass it?– Steve
Nov 20 '18 at 18:56
1
1
What you're describing is a collection. Like, exactly it.
– Etienne de Martel
Nov 20 '18 at 18:57
What you're describing is a collection. Like, exactly it.
– Etienne de Martel
Nov 20 '18 at 18:57
add a comment |
1 Answer
1
active
oldest
votes
Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:
class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};
CalculateProductionPotential(goats);
}
private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}
}
private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();
// Some processing...
return goat;
}
}
InCalculateProductionPotential
there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?
– knot22
Nov 20 '18 at 19:36
Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.
– Jon Vote
Nov 20 '18 at 19:57
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:
class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};
CalculateProductionPotential(goats);
}
private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}
}
private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();
// Some processing...
return goat;
}
}
InCalculateProductionPotential
there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?
– knot22
Nov 20 '18 at 19:36
Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.
– Jon Vote
Nov 20 '18 at 19:57
add a comment |
Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:
class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};
CalculateProductionPotential(goats);
}
private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}
}
private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();
// Some processing...
return goat;
}
}
InCalculateProductionPotential
there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?
– knot22
Nov 20 '18 at 19:36
Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.
– Jon Vote
Nov 20 '18 at 19:57
add a comment |
Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:
class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};
CalculateProductionPotential(goats);
}
private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}
}
private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();
// Some processing...
return goat;
}
}
Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:
class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};
CalculateProductionPotential(goats);
}
private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}
}
private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();
// Some processing...
return goat;
}
}
answered Nov 20 '18 at 19:09
Jon VoteJon Vote
38710
38710
InCalculateProductionPotential
there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?
– knot22
Nov 20 '18 at 19:36
Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.
– Jon Vote
Nov 20 '18 at 19:57
add a comment |
InCalculateProductionPotential
there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?
– knot22
Nov 20 '18 at 19:36
Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.
– Jon Vote
Nov 20 '18 at 19:57
In
CalculateProductionPotential
there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?– knot22
Nov 20 '18 at 19:36
In
CalculateProductionPotential
there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?– knot22
Nov 20 '18 at 19:36
Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.
– Jon Vote
Nov 20 '18 at 19:57
Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.
– Jon Vote
Nov 20 '18 at 19:57
add a comment |
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4
Creating a
List<Goat>
, add elements to this list and pass it?– Steve
Nov 20 '18 at 18:56
1
What you're describing is a collection. Like, exactly it.
– Etienne de Martel
Nov 20 '18 at 18:57