package up objects to pass to a method












0















In a project, there are several instances of goat objects that get created as follows:



Goat nubian = GetProductionStatistics(nubian);
Goat alpine = GetProductionStatistics(alpine);
Goat saanen = GetProductionStatistics(saanen);


Once created, these get passed to another method like so:



CalculateProductionPotential(nubian, alpine, saanen);


Given that more breeds of goats will be added in the future, I'd like to "package up" the goat objects into a single thing, let's call it allGoats, that can be passed to the method that takes it as an argument: CalculateProductionPotential(allGoats). This will eliminate modifying the method signature each time. How can this be achieved?










share|improve this question


















  • 4





    Creating a List<Goat>, add elements to this list and pass it?

    – Steve
    Nov 20 '18 at 18:56






  • 1





    What you're describing is a collection. Like, exactly it.

    – Etienne de Martel
    Nov 20 '18 at 18:57
















0















In a project, there are several instances of goat objects that get created as follows:



Goat nubian = GetProductionStatistics(nubian);
Goat alpine = GetProductionStatistics(alpine);
Goat saanen = GetProductionStatistics(saanen);


Once created, these get passed to another method like so:



CalculateProductionPotential(nubian, alpine, saanen);


Given that more breeds of goats will be added in the future, I'd like to "package up" the goat objects into a single thing, let's call it allGoats, that can be passed to the method that takes it as an argument: CalculateProductionPotential(allGoats). This will eliminate modifying the method signature each time. How can this be achieved?










share|improve this question


















  • 4





    Creating a List<Goat>, add elements to this list and pass it?

    – Steve
    Nov 20 '18 at 18:56






  • 1





    What you're describing is a collection. Like, exactly it.

    – Etienne de Martel
    Nov 20 '18 at 18:57














0












0








0








In a project, there are several instances of goat objects that get created as follows:



Goat nubian = GetProductionStatistics(nubian);
Goat alpine = GetProductionStatistics(alpine);
Goat saanen = GetProductionStatistics(saanen);


Once created, these get passed to another method like so:



CalculateProductionPotential(nubian, alpine, saanen);


Given that more breeds of goats will be added in the future, I'd like to "package up" the goat objects into a single thing, let's call it allGoats, that can be passed to the method that takes it as an argument: CalculateProductionPotential(allGoats). This will eliminate modifying the method signature each time. How can this be achieved?










share|improve this question














In a project, there are several instances of goat objects that get created as follows:



Goat nubian = GetProductionStatistics(nubian);
Goat alpine = GetProductionStatistics(alpine);
Goat saanen = GetProductionStatistics(saanen);


Once created, these get passed to another method like so:



CalculateProductionPotential(nubian, alpine, saanen);


Given that more breeds of goats will be added in the future, I'd like to "package up" the goat objects into a single thing, let's call it allGoats, that can be passed to the method that takes it as an argument: CalculateProductionPotential(allGoats). This will eliminate modifying the method signature each time. How can this be achieved?







c#






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 20 '18 at 18:54









knot22knot22

5241722




5241722








  • 4





    Creating a List<Goat>, add elements to this list and pass it?

    – Steve
    Nov 20 '18 at 18:56






  • 1





    What you're describing is a collection. Like, exactly it.

    – Etienne de Martel
    Nov 20 '18 at 18:57














  • 4





    Creating a List<Goat>, add elements to this list and pass it?

    – Steve
    Nov 20 '18 at 18:56






  • 1





    What you're describing is a collection. Like, exactly it.

    – Etienne de Martel
    Nov 20 '18 at 18:57








4




4





Creating a List<Goat>, add elements to this list and pass it?

– Steve
Nov 20 '18 at 18:56





Creating a List<Goat>, add elements to this list and pass it?

– Steve
Nov 20 '18 at 18:56




1




1





What you're describing is a collection. Like, exactly it.

– Etienne de Martel
Nov 20 '18 at 18:57





What you're describing is a collection. Like, exactly it.

– Etienne de Martel
Nov 20 '18 at 18:57












1 Answer
1






active

oldest

votes


















1














Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:



class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};

CalculateProductionPotential(goats);
}

private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}

}

private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();

// Some processing...
return goat;
}
}





share|improve this answer
























  • In CalculateProductionPotential there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?

    – knot22
    Nov 20 '18 at 19:36











  • Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.

    – Jon Vote
    Nov 20 '18 at 19:57













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1 Answer
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active

oldest

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oldest

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active

oldest

votes









1














Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:



class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};

CalculateProductionPotential(goats);
}

private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}

}

private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();

// Some processing...
return goat;
}
}





share|improve this answer
























  • In CalculateProductionPotential there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?

    – knot22
    Nov 20 '18 at 19:36











  • Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.

    – Jon Vote
    Nov 20 '18 at 19:57


















1














Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:



class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};

CalculateProductionPotential(goats);
}

private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}

}

private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();

// Some processing...
return goat;
}
}





share|improve this answer
























  • In CalculateProductionPotential there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?

    – knot22
    Nov 20 '18 at 19:36











  • Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.

    – Jon Vote
    Nov 20 '18 at 19:57
















1












1








1







Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:



class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};

CalculateProductionPotential(goats);
}

private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}

}

private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();

// Some processing...
return goat;
}
}





share|improve this answer













Your code is confusing because you are passing the goat object to a factory that creates it. Assuming you really mean to pass a string or something...here's how to do this:



class Program
{
static void Main(string args)
{
var goats = new List<Goat>
{
{GetProductionStatistics("nubian") },
{GetProductionStatistics("alpine") },
{GetProductionStatistics("saanen") }
};

CalculateProductionPotential(goats);
}

private static void CalculateProductionPotential(List<Goat> goats)
{
foreach (var goat in goats)
{
// Process here
}

}

private static Goat GetProductionStatistics(string type)
{
var goat = new Goat();

// Some processing...
return goat;
}
}






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 20 '18 at 19:09









Jon VoteJon Vote

38710




38710













  • In CalculateProductionPotential there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?

    – knot22
    Nov 20 '18 at 19:36











  • Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.

    – Jon Vote
    Nov 20 '18 at 19:57





















  • In CalculateProductionPotential there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?

    – knot22
    Nov 20 '18 at 19:36











  • Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.

    – Jon Vote
    Nov 20 '18 at 19:57



















In CalculateProductionPotential there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?

– knot22
Nov 20 '18 at 19:36





In CalculateProductionPotential there is logic specific to the nubian breed. How can the list item that pertains to nubians be isolated to apply that logic?

– knot22
Nov 20 '18 at 19:36













Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.

– Jon Vote
Nov 20 '18 at 19:57







Your Goat class should have a property indicating the type of goat. So if (goat.Type == "Nubian") ... in the real world you would probably have an enum not a string for this but this illustrates the idea.

– Jon Vote
Nov 20 '18 at 19:57






















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