lwjgl Display.Update() is very slow
I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.
try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);
GL11.glEnable(GL13.GL_MULTISAMPLE);
GL11.glViewport(0, 0, width, height);
} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
I have trying to remove some lines but they make no difference.
Thanks
opengl lwjgl display
add a comment |
I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.
try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);
GL11.glEnable(GL13.GL_MULTISAMPLE);
GL11.glViewport(0, 0, width, height);
} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
I have trying to remove some lines but they make no difference.
Thanks
opengl lwjgl display
2
Provide an MCVE.
– httpdigest
Nov 17 '18 at 14:11
add a comment |
I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.
try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);
GL11.glEnable(GL13.GL_MULTISAMPLE);
GL11.glViewport(0, 0, width, height);
} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
I have trying to remove some lines but they make no difference.
Thanks
opengl lwjgl display
I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.
try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);
GL11.glEnable(GL13.GL_MULTISAMPLE);
GL11.glViewport(0, 0, width, height);
} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
I have trying to remove some lines but they make no difference.
Thanks
opengl lwjgl display
opengl lwjgl display
asked Nov 17 '18 at 10:29
LeProblemEDMN
1
1
2
Provide an MCVE.
– httpdigest
Nov 17 '18 at 14:11
add a comment |
2
Provide an MCVE.
– httpdigest
Nov 17 '18 at 14:11
2
2
Provide an MCVE.
– httpdigest
Nov 17 '18 at 14:11
Provide an MCVE.
– httpdigest
Nov 17 '18 at 14:11
add a comment |
1 Answer
1
active
oldest
votes
I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.
add a comment |
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1 Answer
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1 Answer
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active
oldest
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active
oldest
votes
active
oldest
votes
I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.
add a comment |
I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.
add a comment |
I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.
I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.
answered Nov 21 '18 at 17:46
LeProblemEDMN
1
1
add a comment |
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2
Provide an MCVE.
– httpdigest
Nov 17 '18 at 14:11