lwjgl Display.Update() is very slow












-2














I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.



try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);

GL11.glEnable(GL13.GL_MULTISAMPLE);


GL11.glViewport(0, 0, width, height);

} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


I have trying to remove some lines but they make no difference.
Thanks










share|improve this question


















  • 2




    Provide an MCVE.
    – httpdigest
    Nov 17 '18 at 14:11
















-2














I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.



try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);

GL11.glEnable(GL13.GL_MULTISAMPLE);


GL11.glViewport(0, 0, width, height);

} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


I have trying to remove some lines but they make no difference.
Thanks










share|improve this question


















  • 2




    Provide an MCVE.
    – httpdigest
    Nov 17 '18 at 14:11














-2












-2








-2







I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.



try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);

GL11.glEnable(GL13.GL_MULTISAMPLE);


GL11.glViewport(0, 0, width, height);

} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


I have trying to remove some lines but they make no difference.
Thanks










share|improve this question













I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.



try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);

GL11.glEnable(GL13.GL_MULTISAMPLE);


GL11.glViewport(0, 0, width, height);

} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


I have trying to remove some lines but they make no difference.
Thanks







opengl lwjgl display






share|improve this question













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asked Nov 17 '18 at 10:29









LeProblemEDMN

1




1








  • 2




    Provide an MCVE.
    – httpdigest
    Nov 17 '18 at 14:11














  • 2




    Provide an MCVE.
    – httpdigest
    Nov 17 '18 at 14:11








2




2




Provide an MCVE.
– httpdigest
Nov 17 '18 at 14:11




Provide an MCVE.
– httpdigest
Nov 17 '18 at 14:11












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I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.






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    I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.






    share|improve this answer


























      0














      I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.






      share|improve this answer
























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        0






        I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.






        share|improve this answer












        I have testing and I have seen after 10 second the Display.update(); take 0 ms to execute. But a new functino take 50 mx to execute. It's very strange.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 21 '18 at 17:46









        LeProblemEDMN

        1




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