What spell list must dragons use, if any?











up vote
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The Monster Manual describes a Variant rule for Innate Spellcasting for dragons in p. 86. The book does not specify a specific class for the spell list, so which spell list do they use?



Possible rulings that I know:




  1. Book does not specify a list. Pick and choose any spell from any list.


  2. Sorcerers and warlocks have 'granted-spontaneous' magic, so do dragons. Choose from sorcerer and/or warlock lists.


  3. Dragons obviously serve/worship Bahamut/Tiamat. Hence: cleric spell list.


  4. Thematic approach per individual dragon (with examples): One Silver dragon is very paladin-like, so paladin spells for him. This Green dragon is 'very smart' and researches a lot - so wizard-list for her, with many books in & around her lair. Pick one list / stick to it.



Are there any official rules (in books, including VGM or XGtE or Crawford's tweets) clarifying this matter?










share|improve this question




















  • 2




    "Young and older dragons can use a 'variant' for gaining spells." — could you please specify the reference?
    – enkryptor
    Nov 24 at 16:17






  • 3




    @enkryptor given the wording (and the correct system already tagged :P), I'm quite sure it's from the Variant greenbox in the beginning of the Dragons section from MM (p. 86) and have added the reference.
    – HellSaint
    Nov 24 at 16:59










  • @HellSaint well, in this case, dragons don't "use a variant" for anything. It is a variant rule for DM, a building block for their campaign. Like "in my campaign, this gold dragon is a spellcaster".
    – enkryptor
    Nov 24 at 17:04












  • @enkryptor oh yeah, poor wording haha I'm unsure about asker intent on that, but I'll assume he understands the rules correctly. I will try to edit for a more clear version and hope the asker comes back if I messed up.
    – HellSaint
    Nov 24 at 17:12












  • My original text got a wee bit edited by someone / somehow (?). Not sure what the confusion is? That said, my original question is answered (below) and i am happy. Thanks to all = )
    – Tim of Time
    Nov 25 at 2:57















up vote
15
down vote

favorite
1












The Monster Manual describes a Variant rule for Innate Spellcasting for dragons in p. 86. The book does not specify a specific class for the spell list, so which spell list do they use?



Possible rulings that I know:




  1. Book does not specify a list. Pick and choose any spell from any list.


  2. Sorcerers and warlocks have 'granted-spontaneous' magic, so do dragons. Choose from sorcerer and/or warlock lists.


  3. Dragons obviously serve/worship Bahamut/Tiamat. Hence: cleric spell list.


  4. Thematic approach per individual dragon (with examples): One Silver dragon is very paladin-like, so paladin spells for him. This Green dragon is 'very smart' and researches a lot - so wizard-list for her, with many books in & around her lair. Pick one list / stick to it.



Are there any official rules (in books, including VGM or XGtE or Crawford's tweets) clarifying this matter?










share|improve this question




















  • 2




    "Young and older dragons can use a 'variant' for gaining spells." — could you please specify the reference?
    – enkryptor
    Nov 24 at 16:17






  • 3




    @enkryptor given the wording (and the correct system already tagged :P), I'm quite sure it's from the Variant greenbox in the beginning of the Dragons section from MM (p. 86) and have added the reference.
    – HellSaint
    Nov 24 at 16:59










  • @HellSaint well, in this case, dragons don't "use a variant" for anything. It is a variant rule for DM, a building block for their campaign. Like "in my campaign, this gold dragon is a spellcaster".
    – enkryptor
    Nov 24 at 17:04












  • @enkryptor oh yeah, poor wording haha I'm unsure about asker intent on that, but I'll assume he understands the rules correctly. I will try to edit for a more clear version and hope the asker comes back if I messed up.
    – HellSaint
    Nov 24 at 17:12












  • My original text got a wee bit edited by someone / somehow (?). Not sure what the confusion is? That said, my original question is answered (below) and i am happy. Thanks to all = )
    – Tim of Time
    Nov 25 at 2:57













up vote
15
down vote

favorite
1









up vote
15
down vote

favorite
1






1





The Monster Manual describes a Variant rule for Innate Spellcasting for dragons in p. 86. The book does not specify a specific class for the spell list, so which spell list do they use?



Possible rulings that I know:




  1. Book does not specify a list. Pick and choose any spell from any list.


  2. Sorcerers and warlocks have 'granted-spontaneous' magic, so do dragons. Choose from sorcerer and/or warlock lists.


  3. Dragons obviously serve/worship Bahamut/Tiamat. Hence: cleric spell list.


  4. Thematic approach per individual dragon (with examples): One Silver dragon is very paladin-like, so paladin spells for him. This Green dragon is 'very smart' and researches a lot - so wizard-list for her, with many books in & around her lair. Pick one list / stick to it.



Are there any official rules (in books, including VGM or XGtE or Crawford's tweets) clarifying this matter?










share|improve this question















The Monster Manual describes a Variant rule for Innate Spellcasting for dragons in p. 86. The book does not specify a specific class for the spell list, so which spell list do they use?



Possible rulings that I know:




  1. Book does not specify a list. Pick and choose any spell from any list.


  2. Sorcerers and warlocks have 'granted-spontaneous' magic, so do dragons. Choose from sorcerer and/or warlock lists.


  3. Dragons obviously serve/worship Bahamut/Tiamat. Hence: cleric spell list.


  4. Thematic approach per individual dragon (with examples): One Silver dragon is very paladin-like, so paladin spells for him. This Green dragon is 'very smart' and researches a lot - so wizard-list for her, with many books in & around her lair. Pick one list / stick to it.



Are there any official rules (in books, including VGM or XGtE or Crawford's tweets) clarifying this matter?







dnd-5e spells dragons






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edited Nov 24 at 17:56









HellSaint

20.2k682162




20.2k682162










asked Nov 24 at 15:35









Tim of Time

1047




1047








  • 2




    "Young and older dragons can use a 'variant' for gaining spells." — could you please specify the reference?
    – enkryptor
    Nov 24 at 16:17






  • 3




    @enkryptor given the wording (and the correct system already tagged :P), I'm quite sure it's from the Variant greenbox in the beginning of the Dragons section from MM (p. 86) and have added the reference.
    – HellSaint
    Nov 24 at 16:59










  • @HellSaint well, in this case, dragons don't "use a variant" for anything. It is a variant rule for DM, a building block for their campaign. Like "in my campaign, this gold dragon is a spellcaster".
    – enkryptor
    Nov 24 at 17:04












  • @enkryptor oh yeah, poor wording haha I'm unsure about asker intent on that, but I'll assume he understands the rules correctly. I will try to edit for a more clear version and hope the asker comes back if I messed up.
    – HellSaint
    Nov 24 at 17:12












  • My original text got a wee bit edited by someone / somehow (?). Not sure what the confusion is? That said, my original question is answered (below) and i am happy. Thanks to all = )
    – Tim of Time
    Nov 25 at 2:57














  • 2




    "Young and older dragons can use a 'variant' for gaining spells." — could you please specify the reference?
    – enkryptor
    Nov 24 at 16:17






  • 3




    @enkryptor given the wording (and the correct system already tagged :P), I'm quite sure it's from the Variant greenbox in the beginning of the Dragons section from MM (p. 86) and have added the reference.
    – HellSaint
    Nov 24 at 16:59










  • @HellSaint well, in this case, dragons don't "use a variant" for anything. It is a variant rule for DM, a building block for their campaign. Like "in my campaign, this gold dragon is a spellcaster".
    – enkryptor
    Nov 24 at 17:04












  • @enkryptor oh yeah, poor wording haha I'm unsure about asker intent on that, but I'll assume he understands the rules correctly. I will try to edit for a more clear version and hope the asker comes back if I messed up.
    – HellSaint
    Nov 24 at 17:12












  • My original text got a wee bit edited by someone / somehow (?). Not sure what the confusion is? That said, my original question is answered (below) and i am happy. Thanks to all = )
    – Tim of Time
    Nov 25 at 2:57








2




2




"Young and older dragons can use a 'variant' for gaining spells." — could you please specify the reference?
– enkryptor
Nov 24 at 16:17




"Young and older dragons can use a 'variant' for gaining spells." — could you please specify the reference?
– enkryptor
Nov 24 at 16:17




3




3




@enkryptor given the wording (and the correct system already tagged :P), I'm quite sure it's from the Variant greenbox in the beginning of the Dragons section from MM (p. 86) and have added the reference.
– HellSaint
Nov 24 at 16:59




@enkryptor given the wording (and the correct system already tagged :P), I'm quite sure it's from the Variant greenbox in the beginning of the Dragons section from MM (p. 86) and have added the reference.
– HellSaint
Nov 24 at 16:59












@HellSaint well, in this case, dragons don't "use a variant" for anything. It is a variant rule for DM, a building block for their campaign. Like "in my campaign, this gold dragon is a spellcaster".
– enkryptor
Nov 24 at 17:04






@HellSaint well, in this case, dragons don't "use a variant" for anything. It is a variant rule for DM, a building block for their campaign. Like "in my campaign, this gold dragon is a spellcaster".
– enkryptor
Nov 24 at 17:04














@enkryptor oh yeah, poor wording haha I'm unsure about asker intent on that, but I'll assume he understands the rules correctly. I will try to edit for a more clear version and hope the asker comes back if I messed up.
– HellSaint
Nov 24 at 17:12






@enkryptor oh yeah, poor wording haha I'm unsure about asker intent on that, but I'll assume he understands the rules correctly. I will try to edit for a more clear version and hope the asker comes back if I messed up.
– HellSaint
Nov 24 at 17:12














My original text got a wee bit edited by someone / somehow (?). Not sure what the confusion is? That said, my original question is answered (below) and i am happy. Thanks to all = )
– Tim of Time
Nov 25 at 2:57




My original text got a wee bit edited by someone / somehow (?). Not sure what the confusion is? That said, my original question is answered (below) and i am happy. Thanks to all = )
– Tim of Time
Nov 25 at 2:57










1 Answer
1






active

oldest

votes

















up vote
27
down vote



accepted










Not specified, so the DM chooses it.



Well, it is a variant rule so it is up to the DM from the beginning. There are no references in XGtE or VGM about it, at least not one that I remember from when I read them or one I could find in a quick search. From the principle of there are no hidden rules, we can assume that if the spell list was intended to be limited to some class, it would say so, just as it does for Mindflayers (which have Wizard spells), Driders (which have Cleric spells) and others.



Volo does talk about Kobolds, which are draconic creatures linked to dragons, and their spellcasters are Sorcerers (p. 64), if that helps you at anything.



My personal guidance on how I ran dragons in the past is simply choose the one that makes more sense for your dragon, as you described in your fourth bullet.



Remembering the spellcasting divisions is something that may help you in deciding which makes more sense.




  • Arcane or Divine? The Spellcasting chapter describes how magic works through affecting The Weave. There are two types of magic: Arcane or Divine1.

  • Spontaneous or Prepared? Spontaneous spellcasters simply know spells, such as Sorcerers, Bards and Warlocks, while prepared spellcasters have access to many (usually all, except for Wizards) spells, but can only prepare (through Praying, Studying or something else) a limited number, such as Clerics, Druids and Wizards.


So, which ones do your dragons fit better?



In particular, Sorcerers are probably the closest to Dragons



While there are a few spontaneous casters (Sorcerer, Warlock, Bard), the ones described as being born with that magic running through their veins are the Sorcerers (under Unexplained Powers, for example):




People with magical power seething in their veins soon discover that the power doesn’t like to stay quiet.




Additionally, sorcerers have the Draconic Bloodline origin, putting them again as the one closest to dragons - one of their possible magical sources is the same as dragons.



Finally, note how the text describes the dragon spellcasting.




Dragons are innately magical creatures that can master a few
spells as they age
, using this variant.



A young or older dragon can innately cast a number of
spells equal to its Charisma modifier. Each spell can be cast
once per day, requiring no material components, and the
spell's level can be no higher than one-third the dragon's
challenge rating (rounded down). The dragon's bonus to
hit with spell attacks is equal to its proficiency bonus+ its
Charisma bonus. The dragon's spell save DC equals 8 +its
proficiency bonus + its Charisma modifier.




From this text, the resemblance to Sorcerer is quite huge: They use the same Charisma modifier (opposed to Wisdom or Intelligence) and it's likely their spellcasting uses their own understanding of the Weave, not intervention of some god like Tiamat or Bahamut. For that reason, I usually use as default that dragons are sorcerer-like spellcasters, and a few dragons are exceptions to that, e.g. a dragon that spent its life studying magic fits better as a Wizard, as you said, and I would change its spellcasting ability to Intelligence as well. This is completely on the realm of house-ruling or even homebrewing already, though.





1 - PHB, p. 206:




The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding— learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the Weave is mediated by divine power— gods, the divine forces of nature, or the sacred weight of a paladin’s oath.







share|improve this answer



















  • 4




    Nice job folding in both Draconic bloodline and Kobolds. +1
    – KorvinStarmast
    Nov 24 at 20:46











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1 Answer
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active

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
27
down vote



accepted










Not specified, so the DM chooses it.



Well, it is a variant rule so it is up to the DM from the beginning. There are no references in XGtE or VGM about it, at least not one that I remember from when I read them or one I could find in a quick search. From the principle of there are no hidden rules, we can assume that if the spell list was intended to be limited to some class, it would say so, just as it does for Mindflayers (which have Wizard spells), Driders (which have Cleric spells) and others.



Volo does talk about Kobolds, which are draconic creatures linked to dragons, and their spellcasters are Sorcerers (p. 64), if that helps you at anything.



My personal guidance on how I ran dragons in the past is simply choose the one that makes more sense for your dragon, as you described in your fourth bullet.



Remembering the spellcasting divisions is something that may help you in deciding which makes more sense.




  • Arcane or Divine? The Spellcasting chapter describes how magic works through affecting The Weave. There are two types of magic: Arcane or Divine1.

  • Spontaneous or Prepared? Spontaneous spellcasters simply know spells, such as Sorcerers, Bards and Warlocks, while prepared spellcasters have access to many (usually all, except for Wizards) spells, but can only prepare (through Praying, Studying or something else) a limited number, such as Clerics, Druids and Wizards.


So, which ones do your dragons fit better?



In particular, Sorcerers are probably the closest to Dragons



While there are a few spontaneous casters (Sorcerer, Warlock, Bard), the ones described as being born with that magic running through their veins are the Sorcerers (under Unexplained Powers, for example):




People with magical power seething in their veins soon discover that the power doesn’t like to stay quiet.




Additionally, sorcerers have the Draconic Bloodline origin, putting them again as the one closest to dragons - one of their possible magical sources is the same as dragons.



Finally, note how the text describes the dragon spellcasting.




Dragons are innately magical creatures that can master a few
spells as they age
, using this variant.



A young or older dragon can innately cast a number of
spells equal to its Charisma modifier. Each spell can be cast
once per day, requiring no material components, and the
spell's level can be no higher than one-third the dragon's
challenge rating (rounded down). The dragon's bonus to
hit with spell attacks is equal to its proficiency bonus+ its
Charisma bonus. The dragon's spell save DC equals 8 +its
proficiency bonus + its Charisma modifier.




From this text, the resemblance to Sorcerer is quite huge: They use the same Charisma modifier (opposed to Wisdom or Intelligence) and it's likely their spellcasting uses their own understanding of the Weave, not intervention of some god like Tiamat or Bahamut. For that reason, I usually use as default that dragons are sorcerer-like spellcasters, and a few dragons are exceptions to that, e.g. a dragon that spent its life studying magic fits better as a Wizard, as you said, and I would change its spellcasting ability to Intelligence as well. This is completely on the realm of house-ruling or even homebrewing already, though.





1 - PHB, p. 206:




The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding— learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the Weave is mediated by divine power— gods, the divine forces of nature, or the sacred weight of a paladin’s oath.







share|improve this answer



















  • 4




    Nice job folding in both Draconic bloodline and Kobolds. +1
    – KorvinStarmast
    Nov 24 at 20:46















up vote
27
down vote



accepted










Not specified, so the DM chooses it.



Well, it is a variant rule so it is up to the DM from the beginning. There are no references in XGtE or VGM about it, at least not one that I remember from when I read them or one I could find in a quick search. From the principle of there are no hidden rules, we can assume that if the spell list was intended to be limited to some class, it would say so, just as it does for Mindflayers (which have Wizard spells), Driders (which have Cleric spells) and others.



Volo does talk about Kobolds, which are draconic creatures linked to dragons, and their spellcasters are Sorcerers (p. 64), if that helps you at anything.



My personal guidance on how I ran dragons in the past is simply choose the one that makes more sense for your dragon, as you described in your fourth bullet.



Remembering the spellcasting divisions is something that may help you in deciding which makes more sense.




  • Arcane or Divine? The Spellcasting chapter describes how magic works through affecting The Weave. There are two types of magic: Arcane or Divine1.

  • Spontaneous or Prepared? Spontaneous spellcasters simply know spells, such as Sorcerers, Bards and Warlocks, while prepared spellcasters have access to many (usually all, except for Wizards) spells, but can only prepare (through Praying, Studying or something else) a limited number, such as Clerics, Druids and Wizards.


So, which ones do your dragons fit better?



In particular, Sorcerers are probably the closest to Dragons



While there are a few spontaneous casters (Sorcerer, Warlock, Bard), the ones described as being born with that magic running through their veins are the Sorcerers (under Unexplained Powers, for example):




People with magical power seething in their veins soon discover that the power doesn’t like to stay quiet.




Additionally, sorcerers have the Draconic Bloodline origin, putting them again as the one closest to dragons - one of their possible magical sources is the same as dragons.



Finally, note how the text describes the dragon spellcasting.




Dragons are innately magical creatures that can master a few
spells as they age
, using this variant.



A young or older dragon can innately cast a number of
spells equal to its Charisma modifier. Each spell can be cast
once per day, requiring no material components, and the
spell's level can be no higher than one-third the dragon's
challenge rating (rounded down). The dragon's bonus to
hit with spell attacks is equal to its proficiency bonus+ its
Charisma bonus. The dragon's spell save DC equals 8 +its
proficiency bonus + its Charisma modifier.




From this text, the resemblance to Sorcerer is quite huge: They use the same Charisma modifier (opposed to Wisdom or Intelligence) and it's likely their spellcasting uses their own understanding of the Weave, not intervention of some god like Tiamat or Bahamut. For that reason, I usually use as default that dragons are sorcerer-like spellcasters, and a few dragons are exceptions to that, e.g. a dragon that spent its life studying magic fits better as a Wizard, as you said, and I would change its spellcasting ability to Intelligence as well. This is completely on the realm of house-ruling or even homebrewing already, though.





1 - PHB, p. 206:




The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding— learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the Weave is mediated by divine power— gods, the divine forces of nature, or the sacred weight of a paladin’s oath.







share|improve this answer



















  • 4




    Nice job folding in both Draconic bloodline and Kobolds. +1
    – KorvinStarmast
    Nov 24 at 20:46













up vote
27
down vote



accepted







up vote
27
down vote



accepted






Not specified, so the DM chooses it.



Well, it is a variant rule so it is up to the DM from the beginning. There are no references in XGtE or VGM about it, at least not one that I remember from when I read them or one I could find in a quick search. From the principle of there are no hidden rules, we can assume that if the spell list was intended to be limited to some class, it would say so, just as it does for Mindflayers (which have Wizard spells), Driders (which have Cleric spells) and others.



Volo does talk about Kobolds, which are draconic creatures linked to dragons, and their spellcasters are Sorcerers (p. 64), if that helps you at anything.



My personal guidance on how I ran dragons in the past is simply choose the one that makes more sense for your dragon, as you described in your fourth bullet.



Remembering the spellcasting divisions is something that may help you in deciding which makes more sense.




  • Arcane or Divine? The Spellcasting chapter describes how magic works through affecting The Weave. There are two types of magic: Arcane or Divine1.

  • Spontaneous or Prepared? Spontaneous spellcasters simply know spells, such as Sorcerers, Bards and Warlocks, while prepared spellcasters have access to many (usually all, except for Wizards) spells, but can only prepare (through Praying, Studying or something else) a limited number, such as Clerics, Druids and Wizards.


So, which ones do your dragons fit better?



In particular, Sorcerers are probably the closest to Dragons



While there are a few spontaneous casters (Sorcerer, Warlock, Bard), the ones described as being born with that magic running through their veins are the Sorcerers (under Unexplained Powers, for example):




People with magical power seething in their veins soon discover that the power doesn’t like to stay quiet.




Additionally, sorcerers have the Draconic Bloodline origin, putting them again as the one closest to dragons - one of their possible magical sources is the same as dragons.



Finally, note how the text describes the dragon spellcasting.




Dragons are innately magical creatures that can master a few
spells as they age
, using this variant.



A young or older dragon can innately cast a number of
spells equal to its Charisma modifier. Each spell can be cast
once per day, requiring no material components, and the
spell's level can be no higher than one-third the dragon's
challenge rating (rounded down). The dragon's bonus to
hit with spell attacks is equal to its proficiency bonus+ its
Charisma bonus. The dragon's spell save DC equals 8 +its
proficiency bonus + its Charisma modifier.




From this text, the resemblance to Sorcerer is quite huge: They use the same Charisma modifier (opposed to Wisdom or Intelligence) and it's likely their spellcasting uses their own understanding of the Weave, not intervention of some god like Tiamat or Bahamut. For that reason, I usually use as default that dragons are sorcerer-like spellcasters, and a few dragons are exceptions to that, e.g. a dragon that spent its life studying magic fits better as a Wizard, as you said, and I would change its spellcasting ability to Intelligence as well. This is completely on the realm of house-ruling or even homebrewing already, though.





1 - PHB, p. 206:




The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding— learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the Weave is mediated by divine power— gods, the divine forces of nature, or the sacred weight of a paladin’s oath.







share|improve this answer














Not specified, so the DM chooses it.



Well, it is a variant rule so it is up to the DM from the beginning. There are no references in XGtE or VGM about it, at least not one that I remember from when I read them or one I could find in a quick search. From the principle of there are no hidden rules, we can assume that if the spell list was intended to be limited to some class, it would say so, just as it does for Mindflayers (which have Wizard spells), Driders (which have Cleric spells) and others.



Volo does talk about Kobolds, which are draconic creatures linked to dragons, and their spellcasters are Sorcerers (p. 64), if that helps you at anything.



My personal guidance on how I ran dragons in the past is simply choose the one that makes more sense for your dragon, as you described in your fourth bullet.



Remembering the spellcasting divisions is something that may help you in deciding which makes more sense.




  • Arcane or Divine? The Spellcasting chapter describes how magic works through affecting The Weave. There are two types of magic: Arcane or Divine1.

  • Spontaneous or Prepared? Spontaneous spellcasters simply know spells, such as Sorcerers, Bards and Warlocks, while prepared spellcasters have access to many (usually all, except for Wizards) spells, but can only prepare (through Praying, Studying or something else) a limited number, such as Clerics, Druids and Wizards.


So, which ones do your dragons fit better?



In particular, Sorcerers are probably the closest to Dragons



While there are a few spontaneous casters (Sorcerer, Warlock, Bard), the ones described as being born with that magic running through their veins are the Sorcerers (under Unexplained Powers, for example):




People with magical power seething in their veins soon discover that the power doesn’t like to stay quiet.




Additionally, sorcerers have the Draconic Bloodline origin, putting them again as the one closest to dragons - one of their possible magical sources is the same as dragons.



Finally, note how the text describes the dragon spellcasting.




Dragons are innately magical creatures that can master a few
spells as they age
, using this variant.



A young or older dragon can innately cast a number of
spells equal to its Charisma modifier. Each spell can be cast
once per day, requiring no material components, and the
spell's level can be no higher than one-third the dragon's
challenge rating (rounded down). The dragon's bonus to
hit with spell attacks is equal to its proficiency bonus+ its
Charisma bonus. The dragon's spell save DC equals 8 +its
proficiency bonus + its Charisma modifier.




From this text, the resemblance to Sorcerer is quite huge: They use the same Charisma modifier (opposed to Wisdom or Intelligence) and it's likely their spellcasting uses their own understanding of the Weave, not intervention of some god like Tiamat or Bahamut. For that reason, I usually use as default that dragons are sorcerer-like spellcasters, and a few dragons are exceptions to that, e.g. a dragon that spent its life studying magic fits better as a Wizard, as you said, and I would change its spellcasting ability to Intelligence as well. This is completely on the realm of house-ruling or even homebrewing already, though.





1 - PHB, p. 206:




The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding— learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the Weave is mediated by divine power— gods, the divine forces of nature, or the sacred weight of a paladin’s oath.








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edited Nov 25 at 3:54

























answered Nov 24 at 16:56









HellSaint

20.2k682162




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  • 4




    Nice job folding in both Draconic bloodline and Kobolds. +1
    – KorvinStarmast
    Nov 24 at 20:46














  • 4




    Nice job folding in both Draconic bloodline and Kobolds. +1
    – KorvinStarmast
    Nov 24 at 20:46








4




4




Nice job folding in both Draconic bloodline and Kobolds. +1
– KorvinStarmast
Nov 24 at 20:46




Nice job folding in both Draconic bloodline and Kobolds. +1
– KorvinStarmast
Nov 24 at 20:46


















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