What happens if a target of Hex/Hunter's Mark drops to 0 HP, but then regains HP somehow?











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Both Hex and Hunter's Mark are spells that let you, as long as you maintain concentration, move them onto a new target if the target drops to 0 HP:




If the target drops to 0 hit points before this spell ends, you can use a bonus action on a (subsequent) turn of yours to curse/mark a new creature.




What happens if the targeted creature is reduced to 0 hit points (thus satisfying the above condition), falls unconscious, and is then stabilized and healed to above 0?



Specifically, I'm concerned with these three questions/interactions.




  1. Is the creature still under the spell's effect after being reduced to 0, then brought above it?

  2. While the creature is again above 0 hit points, can the caster use their bonus action to designate a new target for the spell?

  3. If the answers to both (1) and (2) are "yes", does choosing a new target end the spell on the first one?










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  • Regarding your edit note: No, the word "subsequent" is definitely in the wording of both features. Hex: "you can use a bonus action on a subsequent turn of yours to curse a new creature." Hunter's Mark: "you can use a bonus action on a subsequent turn of yours to mark a new creature." Click the DNDBeyond link for Hunter's Mark, or look it up in the Roll20 Compendium. The word "subsequent" is present in both.
    – V2Blast
    Dec 4 at 1:54















up vote
15
down vote

favorite
1












Both Hex and Hunter's Mark are spells that let you, as long as you maintain concentration, move them onto a new target if the target drops to 0 HP:




If the target drops to 0 hit points before this spell ends, you can use a bonus action on a (subsequent) turn of yours to curse/mark a new creature.




What happens if the targeted creature is reduced to 0 hit points (thus satisfying the above condition), falls unconscious, and is then stabilized and healed to above 0?



Specifically, I'm concerned with these three questions/interactions.




  1. Is the creature still under the spell's effect after being reduced to 0, then brought above it?

  2. While the creature is again above 0 hit points, can the caster use their bonus action to designate a new target for the spell?

  3. If the answers to both (1) and (2) are "yes", does choosing a new target end the spell on the first one?










share|improve this question
























  • Regarding your edit note: No, the word "subsequent" is definitely in the wording of both features. Hex: "you can use a bonus action on a subsequent turn of yours to curse a new creature." Hunter's Mark: "you can use a bonus action on a subsequent turn of yours to mark a new creature." Click the DNDBeyond link for Hunter's Mark, or look it up in the Roll20 Compendium. The word "subsequent" is present in both.
    – V2Blast
    Dec 4 at 1:54













up vote
15
down vote

favorite
1









up vote
15
down vote

favorite
1






1





Both Hex and Hunter's Mark are spells that let you, as long as you maintain concentration, move them onto a new target if the target drops to 0 HP:




If the target drops to 0 hit points before this spell ends, you can use a bonus action on a (subsequent) turn of yours to curse/mark a new creature.




What happens if the targeted creature is reduced to 0 hit points (thus satisfying the above condition), falls unconscious, and is then stabilized and healed to above 0?



Specifically, I'm concerned with these three questions/interactions.




  1. Is the creature still under the spell's effect after being reduced to 0, then brought above it?

  2. While the creature is again above 0 hit points, can the caster use their bonus action to designate a new target for the spell?

  3. If the answers to both (1) and (2) are "yes", does choosing a new target end the spell on the first one?










share|improve this question















Both Hex and Hunter's Mark are spells that let you, as long as you maintain concentration, move them onto a new target if the target drops to 0 HP:




If the target drops to 0 hit points before this spell ends, you can use a bonus action on a (subsequent) turn of yours to curse/mark a new creature.




What happens if the targeted creature is reduced to 0 hit points (thus satisfying the above condition), falls unconscious, and is then stabilized and healed to above 0?



Specifically, I'm concerned with these three questions/interactions.




  1. Is the creature still under the spell's effect after being reduced to 0, then brought above it?

  2. While the creature is again above 0 hit points, can the caster use their bonus action to designate a new target for the spell?

  3. If the answers to both (1) and (2) are "yes", does choosing a new target end the spell on the first one?







dnd-5e spells hit-points targeting






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edited Dec 3 at 13:04

























asked Nov 30 at 11:57









vonBoomslang

1,364132




1,364132












  • Regarding your edit note: No, the word "subsequent" is definitely in the wording of both features. Hex: "you can use a bonus action on a subsequent turn of yours to curse a new creature." Hunter's Mark: "you can use a bonus action on a subsequent turn of yours to mark a new creature." Click the DNDBeyond link for Hunter's Mark, or look it up in the Roll20 Compendium. The word "subsequent" is present in both.
    – V2Blast
    Dec 4 at 1:54


















  • Regarding your edit note: No, the word "subsequent" is definitely in the wording of both features. Hex: "you can use a bonus action on a subsequent turn of yours to curse a new creature." Hunter's Mark: "you can use a bonus action on a subsequent turn of yours to mark a new creature." Click the DNDBeyond link for Hunter's Mark, or look it up in the Roll20 Compendium. The word "subsequent" is present in both.
    – V2Blast
    Dec 4 at 1:54
















Regarding your edit note: No, the word "subsequent" is definitely in the wording of both features. Hex: "you can use a bonus action on a subsequent turn of yours to curse a new creature." Hunter's Mark: "you can use a bonus action on a subsequent turn of yours to mark a new creature." Click the DNDBeyond link for Hunter's Mark, or look it up in the Roll20 Compendium. The word "subsequent" is present in both.
– V2Blast
Dec 4 at 1:54




Regarding your edit note: No, the word "subsequent" is definitely in the wording of both features. Hex: "you can use a bonus action on a subsequent turn of yours to curse a new creature." Hunter's Mark: "you can use a bonus action on a subsequent turn of yours to mark a new creature." Click the DNDBeyond link for Hunter's Mark, or look it up in the Roll20 Compendium. The word "subsequent" is present in both.
– V2Blast
Dec 4 at 1:54










2 Answers
2






active

oldest

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up vote
17
down vote



accepted










Yes to all.




Is the creature still under the spell's effect after being reduced to 0, then brought above it?




The spell has not ended, and you haven't chosen a new target. This can be useful if, for example, your target was merely unconscious and you wanted to squeeze as much damage as possible to kill him, since, when at 0HP,




If the damage equals or exceeds your hit point maximum, you suffer instant death.







While the creature is again above 0 hit points, can the caster use their bonus action to designate a new target for the spell?




RaW, yes. The spell's description wouldn't take into account a target possibly being healed back up. A spell like Disintegrate was eventually errata'd to handle such scenarios (in the cases of Druids, specifically), so maybe the intent is that you could move the Hunter's Mark only if your target was unconscious/dead. However, as it is currently worded, even if the creature is brought up from 0HP, it met the condition on Hunter's Mark and Hex.




If the target drops to 0 hit points before this spell ends,




So you can change the spell's target.






Does choosing a new target end the spell on the first one?




Yes. It seems only logical that targeting a new creature excludes the previous one. Otherwise, you would now have a single-target spell targeting 2 creatures (or more, if more were brought to 0HP). At least that's the spell's intention, and designers use the terminology "move" without issues when referring to targeting new targets.



That being said, the wording is ambiguous.




You place a curse on a creature. [...] You can use a bonus action [...] to curse a new creature.




Does this imply the old one is ignored? If we read the entire spell's description, it only makes sense so.




Until the spell ends, you deal an extra 1d6 necrotic damage to the target when you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A Remove Curse cast on the target ends this spell early.




The spell always refers to a single target, not to cursed targets. Also, if you had multiple targets, by this wording, casting Remove Curse on one of the targets would dispel all of them entirely. Your DM can make some house-rule based on this ambiguity, yes, but I feel all indications point towards the spell being meant for single-target, ever. Anyhow, I've asked on Twitter, and maybe we'll have confirmation.






share|improve this answer























  • Regarding question 3, what's your rules basis? I get it-- the spell descriptions obviously intend for you to be able to move the spell, not duplicate the spell. The problem is, the descriptions don't say that; they just say that you choose a new target. If there's something in the descriptions to suggest that the spell stops applying to the old target, please cite that. To be clear: I'd expect a reasonable DM to treat this as an edge case; the rule wasn't written to address this scenario, so nobody should get choked up if the DM gives a non-RAW ruling.
    – Greg Faust
    Nov 30 at 12:23






  • 2




    @GregFaust I've tried to address that issue with this edit.
    – BlueMoon93
    Nov 30 at 12:53










  • The answer on twitter is a wooshing sound as the question flew over the answerer's head. To be fair, the question was ambiguous, so the answerer interpreted it as "cast a new spell".
    – Yakk
    Nov 30 at 18:48












  • My only question is if I can target the creature which returns to 1+ HP with Hex as a "new target", since it became "not a target" and then "a target" again.
    – SeraphsWrath
    Dec 3 at 13:29










  • @SeraphsWrath It has never stopped being a target, as per point 1)
    – BlueMoon93
    Dec 3 at 13:45


















up vote
2
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Personal opinion as to the three questions.



1: Yes. The spell does not say it ends (for the target) if the target is reduced to 0 hp so, it shouldn't.



2: Yes, on a technicality - the spell says "if the target drops to 0 hit points", not "is at 0 hit points". While possibly not RAI, justifications can be made for a warlock or hunter being satisfied with bringing somebody's to death door.



3: RAW unclear, RAI yes. The spell uses "curse/mark" which is ambiguous as to whether that is a new one or not - compare if it said "move the curse/mark to a new creature". However, being able to, under optimal conditions, curse/mark 28800 targets with one casting does not seem intended.






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  • 28800 targets would require a lot of KOs. The next question; can you abuse having 28800 targets under your curse in a game-breaking way? Or is it really just "meh, they are marginally easier to kill".
    – Yakk
    Dec 3 at 14:24










  • @Yakk 28808 targets is, unless I miss my math, one target every six seconds for 48 hours.
    – vonBoomslang
    Dec 4 at 15:09











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2 Answers
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active

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2 Answers
2






active

oldest

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active

oldest

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active

oldest

votes








up vote
17
down vote



accepted










Yes to all.




Is the creature still under the spell's effect after being reduced to 0, then brought above it?




The spell has not ended, and you haven't chosen a new target. This can be useful if, for example, your target was merely unconscious and you wanted to squeeze as much damage as possible to kill him, since, when at 0HP,




If the damage equals or exceeds your hit point maximum, you suffer instant death.







While the creature is again above 0 hit points, can the caster use their bonus action to designate a new target for the spell?




RaW, yes. The spell's description wouldn't take into account a target possibly being healed back up. A spell like Disintegrate was eventually errata'd to handle such scenarios (in the cases of Druids, specifically), so maybe the intent is that you could move the Hunter's Mark only if your target was unconscious/dead. However, as it is currently worded, even if the creature is brought up from 0HP, it met the condition on Hunter's Mark and Hex.




If the target drops to 0 hit points before this spell ends,




So you can change the spell's target.






Does choosing a new target end the spell on the first one?




Yes. It seems only logical that targeting a new creature excludes the previous one. Otherwise, you would now have a single-target spell targeting 2 creatures (or more, if more were brought to 0HP). At least that's the spell's intention, and designers use the terminology "move" without issues when referring to targeting new targets.



That being said, the wording is ambiguous.




You place a curse on a creature. [...] You can use a bonus action [...] to curse a new creature.




Does this imply the old one is ignored? If we read the entire spell's description, it only makes sense so.




Until the spell ends, you deal an extra 1d6 necrotic damage to the target when you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A Remove Curse cast on the target ends this spell early.




The spell always refers to a single target, not to cursed targets. Also, if you had multiple targets, by this wording, casting Remove Curse on one of the targets would dispel all of them entirely. Your DM can make some house-rule based on this ambiguity, yes, but I feel all indications point towards the spell being meant for single-target, ever. Anyhow, I've asked on Twitter, and maybe we'll have confirmation.






share|improve this answer























  • Regarding question 3, what's your rules basis? I get it-- the spell descriptions obviously intend for you to be able to move the spell, not duplicate the spell. The problem is, the descriptions don't say that; they just say that you choose a new target. If there's something in the descriptions to suggest that the spell stops applying to the old target, please cite that. To be clear: I'd expect a reasonable DM to treat this as an edge case; the rule wasn't written to address this scenario, so nobody should get choked up if the DM gives a non-RAW ruling.
    – Greg Faust
    Nov 30 at 12:23






  • 2




    @GregFaust I've tried to address that issue with this edit.
    – BlueMoon93
    Nov 30 at 12:53










  • The answer on twitter is a wooshing sound as the question flew over the answerer's head. To be fair, the question was ambiguous, so the answerer interpreted it as "cast a new spell".
    – Yakk
    Nov 30 at 18:48












  • My only question is if I can target the creature which returns to 1+ HP with Hex as a "new target", since it became "not a target" and then "a target" again.
    – SeraphsWrath
    Dec 3 at 13:29










  • @SeraphsWrath It has never stopped being a target, as per point 1)
    – BlueMoon93
    Dec 3 at 13:45















up vote
17
down vote



accepted










Yes to all.




Is the creature still under the spell's effect after being reduced to 0, then brought above it?




The spell has not ended, and you haven't chosen a new target. This can be useful if, for example, your target was merely unconscious and you wanted to squeeze as much damage as possible to kill him, since, when at 0HP,




If the damage equals or exceeds your hit point maximum, you suffer instant death.







While the creature is again above 0 hit points, can the caster use their bonus action to designate a new target for the spell?




RaW, yes. The spell's description wouldn't take into account a target possibly being healed back up. A spell like Disintegrate was eventually errata'd to handle such scenarios (in the cases of Druids, specifically), so maybe the intent is that you could move the Hunter's Mark only if your target was unconscious/dead. However, as it is currently worded, even if the creature is brought up from 0HP, it met the condition on Hunter's Mark and Hex.




If the target drops to 0 hit points before this spell ends,




So you can change the spell's target.






Does choosing a new target end the spell on the first one?




Yes. It seems only logical that targeting a new creature excludes the previous one. Otherwise, you would now have a single-target spell targeting 2 creatures (or more, if more were brought to 0HP). At least that's the spell's intention, and designers use the terminology "move" without issues when referring to targeting new targets.



That being said, the wording is ambiguous.




You place a curse on a creature. [...] You can use a bonus action [...] to curse a new creature.




Does this imply the old one is ignored? If we read the entire spell's description, it only makes sense so.




Until the spell ends, you deal an extra 1d6 necrotic damage to the target when you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A Remove Curse cast on the target ends this spell early.




The spell always refers to a single target, not to cursed targets. Also, if you had multiple targets, by this wording, casting Remove Curse on one of the targets would dispel all of them entirely. Your DM can make some house-rule based on this ambiguity, yes, but I feel all indications point towards the spell being meant for single-target, ever. Anyhow, I've asked on Twitter, and maybe we'll have confirmation.






share|improve this answer























  • Regarding question 3, what's your rules basis? I get it-- the spell descriptions obviously intend for you to be able to move the spell, not duplicate the spell. The problem is, the descriptions don't say that; they just say that you choose a new target. If there's something in the descriptions to suggest that the spell stops applying to the old target, please cite that. To be clear: I'd expect a reasonable DM to treat this as an edge case; the rule wasn't written to address this scenario, so nobody should get choked up if the DM gives a non-RAW ruling.
    – Greg Faust
    Nov 30 at 12:23






  • 2




    @GregFaust I've tried to address that issue with this edit.
    – BlueMoon93
    Nov 30 at 12:53










  • The answer on twitter is a wooshing sound as the question flew over the answerer's head. To be fair, the question was ambiguous, so the answerer interpreted it as "cast a new spell".
    – Yakk
    Nov 30 at 18:48












  • My only question is if I can target the creature which returns to 1+ HP with Hex as a "new target", since it became "not a target" and then "a target" again.
    – SeraphsWrath
    Dec 3 at 13:29










  • @SeraphsWrath It has never stopped being a target, as per point 1)
    – BlueMoon93
    Dec 3 at 13:45













up vote
17
down vote



accepted







up vote
17
down vote



accepted






Yes to all.




Is the creature still under the spell's effect after being reduced to 0, then brought above it?




The spell has not ended, and you haven't chosen a new target. This can be useful if, for example, your target was merely unconscious and you wanted to squeeze as much damage as possible to kill him, since, when at 0HP,




If the damage equals or exceeds your hit point maximum, you suffer instant death.







While the creature is again above 0 hit points, can the caster use their bonus action to designate a new target for the spell?




RaW, yes. The spell's description wouldn't take into account a target possibly being healed back up. A spell like Disintegrate was eventually errata'd to handle such scenarios (in the cases of Druids, specifically), so maybe the intent is that you could move the Hunter's Mark only if your target was unconscious/dead. However, as it is currently worded, even if the creature is brought up from 0HP, it met the condition on Hunter's Mark and Hex.




If the target drops to 0 hit points before this spell ends,




So you can change the spell's target.






Does choosing a new target end the spell on the first one?




Yes. It seems only logical that targeting a new creature excludes the previous one. Otherwise, you would now have a single-target spell targeting 2 creatures (or more, if more were brought to 0HP). At least that's the spell's intention, and designers use the terminology "move" without issues when referring to targeting new targets.



That being said, the wording is ambiguous.




You place a curse on a creature. [...] You can use a bonus action [...] to curse a new creature.




Does this imply the old one is ignored? If we read the entire spell's description, it only makes sense so.




Until the spell ends, you deal an extra 1d6 necrotic damage to the target when you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A Remove Curse cast on the target ends this spell early.




The spell always refers to a single target, not to cursed targets. Also, if you had multiple targets, by this wording, casting Remove Curse on one of the targets would dispel all of them entirely. Your DM can make some house-rule based on this ambiguity, yes, but I feel all indications point towards the spell being meant for single-target, ever. Anyhow, I've asked on Twitter, and maybe we'll have confirmation.






share|improve this answer














Yes to all.




Is the creature still under the spell's effect after being reduced to 0, then brought above it?




The spell has not ended, and you haven't chosen a new target. This can be useful if, for example, your target was merely unconscious and you wanted to squeeze as much damage as possible to kill him, since, when at 0HP,




If the damage equals or exceeds your hit point maximum, you suffer instant death.







While the creature is again above 0 hit points, can the caster use their bonus action to designate a new target for the spell?




RaW, yes. The spell's description wouldn't take into account a target possibly being healed back up. A spell like Disintegrate was eventually errata'd to handle such scenarios (in the cases of Druids, specifically), so maybe the intent is that you could move the Hunter's Mark only if your target was unconscious/dead. However, as it is currently worded, even if the creature is brought up from 0HP, it met the condition on Hunter's Mark and Hex.




If the target drops to 0 hit points before this spell ends,




So you can change the spell's target.






Does choosing a new target end the spell on the first one?




Yes. It seems only logical that targeting a new creature excludes the previous one. Otherwise, you would now have a single-target spell targeting 2 creatures (or more, if more were brought to 0HP). At least that's the spell's intention, and designers use the terminology "move" without issues when referring to targeting new targets.



That being said, the wording is ambiguous.




You place a curse on a creature. [...] You can use a bonus action [...] to curse a new creature.




Does this imply the old one is ignored? If we read the entire spell's description, it only makes sense so.




Until the spell ends, you deal an extra 1d6 necrotic damage to the target when you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A Remove Curse cast on the target ends this spell early.




The spell always refers to a single target, not to cursed targets. Also, if you had multiple targets, by this wording, casting Remove Curse on one of the targets would dispel all of them entirely. Your DM can make some house-rule based on this ambiguity, yes, but I feel all indications point towards the spell being meant for single-target, ever. Anyhow, I've asked on Twitter, and maybe we'll have confirmation.







share|improve this answer














share|improve this answer



share|improve this answer








edited Dec 1 at 11:20

























answered Nov 30 at 12:09









BlueMoon93

12.3k965130




12.3k965130












  • Regarding question 3, what's your rules basis? I get it-- the spell descriptions obviously intend for you to be able to move the spell, not duplicate the spell. The problem is, the descriptions don't say that; they just say that you choose a new target. If there's something in the descriptions to suggest that the spell stops applying to the old target, please cite that. To be clear: I'd expect a reasonable DM to treat this as an edge case; the rule wasn't written to address this scenario, so nobody should get choked up if the DM gives a non-RAW ruling.
    – Greg Faust
    Nov 30 at 12:23






  • 2




    @GregFaust I've tried to address that issue with this edit.
    – BlueMoon93
    Nov 30 at 12:53










  • The answer on twitter is a wooshing sound as the question flew over the answerer's head. To be fair, the question was ambiguous, so the answerer interpreted it as "cast a new spell".
    – Yakk
    Nov 30 at 18:48












  • My only question is if I can target the creature which returns to 1+ HP with Hex as a "new target", since it became "not a target" and then "a target" again.
    – SeraphsWrath
    Dec 3 at 13:29










  • @SeraphsWrath It has never stopped being a target, as per point 1)
    – BlueMoon93
    Dec 3 at 13:45


















  • Regarding question 3, what's your rules basis? I get it-- the spell descriptions obviously intend for you to be able to move the spell, not duplicate the spell. The problem is, the descriptions don't say that; they just say that you choose a new target. If there's something in the descriptions to suggest that the spell stops applying to the old target, please cite that. To be clear: I'd expect a reasonable DM to treat this as an edge case; the rule wasn't written to address this scenario, so nobody should get choked up if the DM gives a non-RAW ruling.
    – Greg Faust
    Nov 30 at 12:23






  • 2




    @GregFaust I've tried to address that issue with this edit.
    – BlueMoon93
    Nov 30 at 12:53










  • The answer on twitter is a wooshing sound as the question flew over the answerer's head. To be fair, the question was ambiguous, so the answerer interpreted it as "cast a new spell".
    – Yakk
    Nov 30 at 18:48












  • My only question is if I can target the creature which returns to 1+ HP with Hex as a "new target", since it became "not a target" and then "a target" again.
    – SeraphsWrath
    Dec 3 at 13:29










  • @SeraphsWrath It has never stopped being a target, as per point 1)
    – BlueMoon93
    Dec 3 at 13:45
















Regarding question 3, what's your rules basis? I get it-- the spell descriptions obviously intend for you to be able to move the spell, not duplicate the spell. The problem is, the descriptions don't say that; they just say that you choose a new target. If there's something in the descriptions to suggest that the spell stops applying to the old target, please cite that. To be clear: I'd expect a reasonable DM to treat this as an edge case; the rule wasn't written to address this scenario, so nobody should get choked up if the DM gives a non-RAW ruling.
– Greg Faust
Nov 30 at 12:23




Regarding question 3, what's your rules basis? I get it-- the spell descriptions obviously intend for you to be able to move the spell, not duplicate the spell. The problem is, the descriptions don't say that; they just say that you choose a new target. If there's something in the descriptions to suggest that the spell stops applying to the old target, please cite that. To be clear: I'd expect a reasonable DM to treat this as an edge case; the rule wasn't written to address this scenario, so nobody should get choked up if the DM gives a non-RAW ruling.
– Greg Faust
Nov 30 at 12:23




2




2




@GregFaust I've tried to address that issue with this edit.
– BlueMoon93
Nov 30 at 12:53




@GregFaust I've tried to address that issue with this edit.
– BlueMoon93
Nov 30 at 12:53












The answer on twitter is a wooshing sound as the question flew over the answerer's head. To be fair, the question was ambiguous, so the answerer interpreted it as "cast a new spell".
– Yakk
Nov 30 at 18:48






The answer on twitter is a wooshing sound as the question flew over the answerer's head. To be fair, the question was ambiguous, so the answerer interpreted it as "cast a new spell".
– Yakk
Nov 30 at 18:48














My only question is if I can target the creature which returns to 1+ HP with Hex as a "new target", since it became "not a target" and then "a target" again.
– SeraphsWrath
Dec 3 at 13:29




My only question is if I can target the creature which returns to 1+ HP with Hex as a "new target", since it became "not a target" and then "a target" again.
– SeraphsWrath
Dec 3 at 13:29












@SeraphsWrath It has never stopped being a target, as per point 1)
– BlueMoon93
Dec 3 at 13:45




@SeraphsWrath It has never stopped being a target, as per point 1)
– BlueMoon93
Dec 3 at 13:45












up vote
2
down vote













Personal opinion as to the three questions.



1: Yes. The spell does not say it ends (for the target) if the target is reduced to 0 hp so, it shouldn't.



2: Yes, on a technicality - the spell says "if the target drops to 0 hit points", not "is at 0 hit points". While possibly not RAI, justifications can be made for a warlock or hunter being satisfied with bringing somebody's to death door.



3: RAW unclear, RAI yes. The spell uses "curse/mark" which is ambiguous as to whether that is a new one or not - compare if it said "move the curse/mark to a new creature". However, being able to, under optimal conditions, curse/mark 28800 targets with one casting does not seem intended.






share|improve this answer























  • 28800 targets would require a lot of KOs. The next question; can you abuse having 28800 targets under your curse in a game-breaking way? Or is it really just "meh, they are marginally easier to kill".
    – Yakk
    Dec 3 at 14:24










  • @Yakk 28808 targets is, unless I miss my math, one target every six seconds for 48 hours.
    – vonBoomslang
    Dec 4 at 15:09















up vote
2
down vote













Personal opinion as to the three questions.



1: Yes. The spell does not say it ends (for the target) if the target is reduced to 0 hp so, it shouldn't.



2: Yes, on a technicality - the spell says "if the target drops to 0 hit points", not "is at 0 hit points". While possibly not RAI, justifications can be made for a warlock or hunter being satisfied with bringing somebody's to death door.



3: RAW unclear, RAI yes. The spell uses "curse/mark" which is ambiguous as to whether that is a new one or not - compare if it said "move the curse/mark to a new creature". However, being able to, under optimal conditions, curse/mark 28800 targets with one casting does not seem intended.






share|improve this answer























  • 28800 targets would require a lot of KOs. The next question; can you abuse having 28800 targets under your curse in a game-breaking way? Or is it really just "meh, they are marginally easier to kill".
    – Yakk
    Dec 3 at 14:24










  • @Yakk 28808 targets is, unless I miss my math, one target every six seconds for 48 hours.
    – vonBoomslang
    Dec 4 at 15:09













up vote
2
down vote










up vote
2
down vote









Personal opinion as to the three questions.



1: Yes. The spell does not say it ends (for the target) if the target is reduced to 0 hp so, it shouldn't.



2: Yes, on a technicality - the spell says "if the target drops to 0 hit points", not "is at 0 hit points". While possibly not RAI, justifications can be made for a warlock or hunter being satisfied with bringing somebody's to death door.



3: RAW unclear, RAI yes. The spell uses "curse/mark" which is ambiguous as to whether that is a new one or not - compare if it said "move the curse/mark to a new creature". However, being able to, under optimal conditions, curse/mark 28800 targets with one casting does not seem intended.






share|improve this answer














Personal opinion as to the three questions.



1: Yes. The spell does not say it ends (for the target) if the target is reduced to 0 hp so, it shouldn't.



2: Yes, on a technicality - the spell says "if the target drops to 0 hit points", not "is at 0 hit points". While possibly not RAI, justifications can be made for a warlock or hunter being satisfied with bringing somebody's to death door.



3: RAW unclear, RAI yes. The spell uses "curse/mark" which is ambiguous as to whether that is a new one or not - compare if it said "move the curse/mark to a new creature". However, being able to, under optimal conditions, curse/mark 28800 targets with one casting does not seem intended.







share|improve this answer














share|improve this answer



share|improve this answer








edited Dec 1 at 18:06

























answered Nov 30 at 11:57









vonBoomslang

1,364132




1,364132












  • 28800 targets would require a lot of KOs. The next question; can you abuse having 28800 targets under your curse in a game-breaking way? Or is it really just "meh, they are marginally easier to kill".
    – Yakk
    Dec 3 at 14:24










  • @Yakk 28808 targets is, unless I miss my math, one target every six seconds for 48 hours.
    – vonBoomslang
    Dec 4 at 15:09


















  • 28800 targets would require a lot of KOs. The next question; can you abuse having 28800 targets under your curse in a game-breaking way? Or is it really just "meh, they are marginally easier to kill".
    – Yakk
    Dec 3 at 14:24










  • @Yakk 28808 targets is, unless I miss my math, one target every six seconds for 48 hours.
    – vonBoomslang
    Dec 4 at 15:09
















28800 targets would require a lot of KOs. The next question; can you abuse having 28800 targets under your curse in a game-breaking way? Or is it really just "meh, they are marginally easier to kill".
– Yakk
Dec 3 at 14:24




28800 targets would require a lot of KOs. The next question; can you abuse having 28800 targets under your curse in a game-breaking way? Or is it really just "meh, they are marginally easier to kill".
– Yakk
Dec 3 at 14:24












@Yakk 28808 targets is, unless I miss my math, one target every six seconds for 48 hours.
– vonBoomslang
Dec 4 at 15:09




@Yakk 28808 targets is, unless I miss my math, one target every six seconds for 48 hours.
– vonBoomslang
Dec 4 at 15:09


















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