Build success but run crash while others run successfully after check ios code from svn alongside cocoapods
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I joined a new company last day, they use svn to store code, they even store cocoapods repos in the svn alongside the source code.
They can build and run the code successfully without any modification and without pod install
But after I check it out, I can build it successfully , but crashed when run.
The first place crashes is :
DDFileLogger *fileLogger = [[DDFileLogger alloc] init]; // File Logger
fileLogger.rollingFrequency = 60 * 60 * 24; // 24 hour rolling
fileLogger.maximumFileSize = 0;
fileLogger.logFileManager.maximumNumberOfLogFiles = 1;
fileLogger.logFileManager.logFilesDiskQuota = 0;
[DDLog addLogger:fileLogger];
_fileLogger = fileLogger;
NSLog(@"%s %@",__func__,fileLogger.logFileManager);
NSLog(@"%s %@",__func__,[fileLogger.logFileManager logsDirectory]);
after comment these lines, other places crash. it seems like it will crash at the place where 3rd-party library uses.
Can anybody help? many thanks to you!
I attach the crash logs here:
https://www.dropbox.com/s/9iqpgph6gqbnpbt/BleLocker%20%202018-11-22%20%E4%B8%8B%E5%8D%885-07.crash?dl=0
ios svn cocoapods xcode10
add a comment |
I joined a new company last day, they use svn to store code, they even store cocoapods repos in the svn alongside the source code.
They can build and run the code successfully without any modification and without pod install
But after I check it out, I can build it successfully , but crashed when run.
The first place crashes is :
DDFileLogger *fileLogger = [[DDFileLogger alloc] init]; // File Logger
fileLogger.rollingFrequency = 60 * 60 * 24; // 24 hour rolling
fileLogger.maximumFileSize = 0;
fileLogger.logFileManager.maximumNumberOfLogFiles = 1;
fileLogger.logFileManager.logFilesDiskQuota = 0;
[DDLog addLogger:fileLogger];
_fileLogger = fileLogger;
NSLog(@"%s %@",__func__,fileLogger.logFileManager);
NSLog(@"%s %@",__func__,[fileLogger.logFileManager logsDirectory]);
after comment these lines, other places crash. it seems like it will crash at the place where 3rd-party library uses.
Can anybody help? many thanks to you!
I attach the crash logs here:
https://www.dropbox.com/s/9iqpgph6gqbnpbt/BleLocker%20%202018-11-22%20%E4%B8%8B%E5%8D%885-07.crash?dl=0
ios svn cocoapods xcode10
Can you show your crash logs too?
– Natarajan
Nov 22 '18 at 9:52
Did you do a clean & full build? Didn't they put some built code on SVN?
– beeci
Nov 22 '18 at 9:52
Yes, I did a full clean and build
– Alex Chan
Nov 22 '18 at 10:51
Put a break on all exceptions, so you can trace the code back into BleLocker. Also, check that the issue appears only with this version of iOS?
– beeci
Nov 22 '18 at 11:30
It seems only related to Mac. with other's Mac and my iphone, it works fine. the same code
– Alex Chan
Nov 22 '18 at 11:51
add a comment |
I joined a new company last day, they use svn to store code, they even store cocoapods repos in the svn alongside the source code.
They can build and run the code successfully without any modification and without pod install
But after I check it out, I can build it successfully , but crashed when run.
The first place crashes is :
DDFileLogger *fileLogger = [[DDFileLogger alloc] init]; // File Logger
fileLogger.rollingFrequency = 60 * 60 * 24; // 24 hour rolling
fileLogger.maximumFileSize = 0;
fileLogger.logFileManager.maximumNumberOfLogFiles = 1;
fileLogger.logFileManager.logFilesDiskQuota = 0;
[DDLog addLogger:fileLogger];
_fileLogger = fileLogger;
NSLog(@"%s %@",__func__,fileLogger.logFileManager);
NSLog(@"%s %@",__func__,[fileLogger.logFileManager logsDirectory]);
after comment these lines, other places crash. it seems like it will crash at the place where 3rd-party library uses.
Can anybody help? many thanks to you!
I attach the crash logs here:
https://www.dropbox.com/s/9iqpgph6gqbnpbt/BleLocker%20%202018-11-22%20%E4%B8%8B%E5%8D%885-07.crash?dl=0
ios svn cocoapods xcode10
I joined a new company last day, they use svn to store code, they even store cocoapods repos in the svn alongside the source code.
They can build and run the code successfully without any modification and without pod install
But after I check it out, I can build it successfully , but crashed when run.
The first place crashes is :
DDFileLogger *fileLogger = [[DDFileLogger alloc] init]; // File Logger
fileLogger.rollingFrequency = 60 * 60 * 24; // 24 hour rolling
fileLogger.maximumFileSize = 0;
fileLogger.logFileManager.maximumNumberOfLogFiles = 1;
fileLogger.logFileManager.logFilesDiskQuota = 0;
[DDLog addLogger:fileLogger];
_fileLogger = fileLogger;
NSLog(@"%s %@",__func__,fileLogger.logFileManager);
NSLog(@"%s %@",__func__,[fileLogger.logFileManager logsDirectory]);
after comment these lines, other places crash. it seems like it will crash at the place where 3rd-party library uses.
Can anybody help? many thanks to you!
I attach the crash logs here:
https://www.dropbox.com/s/9iqpgph6gqbnpbt/BleLocker%20%202018-11-22%20%E4%B8%8B%E5%8D%885-07.crash?dl=0
ios svn cocoapods xcode10
ios svn cocoapods xcode10
edited Nov 22 '18 at 10:58
Alex Chan
asked Nov 22 '18 at 9:35
Alex ChanAlex Chan
65221329
65221329
Can you show your crash logs too?
– Natarajan
Nov 22 '18 at 9:52
Did you do a clean & full build? Didn't they put some built code on SVN?
– beeci
Nov 22 '18 at 9:52
Yes, I did a full clean and build
– Alex Chan
Nov 22 '18 at 10:51
Put a break on all exceptions, so you can trace the code back into BleLocker. Also, check that the issue appears only with this version of iOS?
– beeci
Nov 22 '18 at 11:30
It seems only related to Mac. with other's Mac and my iphone, it works fine. the same code
– Alex Chan
Nov 22 '18 at 11:51
add a comment |
Can you show your crash logs too?
– Natarajan
Nov 22 '18 at 9:52
Did you do a clean & full build? Didn't they put some built code on SVN?
– beeci
Nov 22 '18 at 9:52
Yes, I did a full clean and build
– Alex Chan
Nov 22 '18 at 10:51
Put a break on all exceptions, so you can trace the code back into BleLocker. Also, check that the issue appears only with this version of iOS?
– beeci
Nov 22 '18 at 11:30
It seems only related to Mac. with other's Mac and my iphone, it works fine. the same code
– Alex Chan
Nov 22 '18 at 11:51
Can you show your crash logs too?
– Natarajan
Nov 22 '18 at 9:52
Can you show your crash logs too?
– Natarajan
Nov 22 '18 at 9:52
Did you do a clean & full build? Didn't they put some built code on SVN?
– beeci
Nov 22 '18 at 9:52
Did you do a clean & full build? Didn't they put some built code on SVN?
– beeci
Nov 22 '18 at 9:52
Yes, I did a full clean and build
– Alex Chan
Nov 22 '18 at 10:51
Yes, I did a full clean and build
– Alex Chan
Nov 22 '18 at 10:51
Put a break on all exceptions, so you can trace the code back into BleLocker. Also, check that the issue appears only with this version of iOS?
– beeci
Nov 22 '18 at 11:30
Put a break on all exceptions, so you can trace the code back into BleLocker. Also, check that the issue appears only with this version of iOS?
– beeci
Nov 22 '18 at 11:30
It seems only related to Mac. with other's Mac and my iphone, it works fine. the same code
– Alex Chan
Nov 22 '18 at 11:51
It seems only related to Mac. with other's Mac and my iphone, it works fine. the same code
– Alex Chan
Nov 22 '18 at 11:51
add a comment |
1 Answer
1
active
oldest
votes
Er, I've found the reason, I evaluated a third-party security tool yesterday that will replace original clang with its own clang.
This clang will crash the app
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Er, I've found the reason, I evaluated a third-party security tool yesterday that will replace original clang with its own clang.
This clang will crash the app
add a comment |
Er, I've found the reason, I evaluated a third-party security tool yesterday that will replace original clang with its own clang.
This clang will crash the app
add a comment |
Er, I've found the reason, I evaluated a third-party security tool yesterday that will replace original clang with its own clang.
This clang will crash the app
Er, I've found the reason, I evaluated a third-party security tool yesterday that will replace original clang with its own clang.
This clang will crash the app
answered Nov 22 '18 at 12:22
Alex ChanAlex Chan
65221329
65221329
add a comment |
add a comment |
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Can you show your crash logs too?
– Natarajan
Nov 22 '18 at 9:52
Did you do a clean & full build? Didn't they put some built code on SVN?
– beeci
Nov 22 '18 at 9:52
Yes, I did a full clean and build
– Alex Chan
Nov 22 '18 at 10:51
Put a break on all exceptions, so you can trace the code back into BleLocker. Also, check that the issue appears only with this version of iOS?
– beeci
Nov 22 '18 at 11:30
It seems only related to Mac. with other's Mac and my iphone, it works fine. the same code
– Alex Chan
Nov 22 '18 at 11:51