Is it possible to force STL set to reevaluate predicate?
Consider the following data structures and code.
struct Sentence {
std::string words;
int frequency;
Sentence(std::string words, int frequency) : words(words), frequency(frequency) {}
};
struct SentencePCompare {
bool operator() (const Sentence* lhs, const Sentence* rhs) const {
if (lhs->frequency != rhs->frequency) {
return lhs->frequency > rhs->frequency;
}
return lhs->words.compare(rhs->words) < 0;
}
};
std::set<Sentence*, SentencePCompare> sentencesByFrequency;
int main(){
Sentence* foo = new Sentence("foo", 1);
Sentence* bar = new Sentence("bar", 2);
sentencesByFrequency.insert(foo);
sentencesByFrequency.insert(bar);
for (Sentence* sp : sentencesByFrequency) {
std::cout << sp->words << std::endl;
}
foo->frequency = 5;
for (Sentence* sp : sentencesByFrequency) {
std::cout << sp->words << std::endl;
}
}
The output of the above code is the following.
bar
foo
bar
foo
As we might expect, when an object pointed to by the pointer in the set is updated, the set does not automatically re-evaluate the predicate, even though the predicate orders the pointers based on the objects they point at.
Is there a way to force the std::set
to re-evaluate the predicates, so that the order is correct again?
c++ c++11 stdset
add a comment |
Consider the following data structures and code.
struct Sentence {
std::string words;
int frequency;
Sentence(std::string words, int frequency) : words(words), frequency(frequency) {}
};
struct SentencePCompare {
bool operator() (const Sentence* lhs, const Sentence* rhs) const {
if (lhs->frequency != rhs->frequency) {
return lhs->frequency > rhs->frequency;
}
return lhs->words.compare(rhs->words) < 0;
}
};
std::set<Sentence*, SentencePCompare> sentencesByFrequency;
int main(){
Sentence* foo = new Sentence("foo", 1);
Sentence* bar = new Sentence("bar", 2);
sentencesByFrequency.insert(foo);
sentencesByFrequency.insert(bar);
for (Sentence* sp : sentencesByFrequency) {
std::cout << sp->words << std::endl;
}
foo->frequency = 5;
for (Sentence* sp : sentencesByFrequency) {
std::cout << sp->words << std::endl;
}
}
The output of the above code is the following.
bar
foo
bar
foo
As we might expect, when an object pointed to by the pointer in the set is updated, the set does not automatically re-evaluate the predicate, even though the predicate orders the pointers based on the objects they point at.
Is there a way to force the std::set
to re-evaluate the predicates, so that the order is correct again?
c++ c++11 stdset
10
Perhapsstd::set
isn't the right container type for your use-case? Since keys are supposed to be constant there's no need for any reordering.
– Some programmer dude
Nov 20 at 8:27
1
If the set isn't accessed very often, or if the modifications are reasonably well-separated from reads even though they can happen again later, it might make sense to leave it unordered and represented by e.g. avector
, then sort it immediately before using it, each time you use it.
– Leushenko
Nov 20 at 9:57
@Someprogrammerdude, Do you have a recommendation for another data structure?
– merlin2011
Nov 20 at 18:37
Also,SentencePCompare
isn't a proper order. Return type ofcompare
cast tobool
is code smell.
– Yakk - Adam Nevraumont
Nov 20 at 19:09
@Yakk-AdamNevraumont, That was actually a bug I just discovered lol. I have just fixed it in the code above.
– merlin2011
Nov 20 at 19:19
add a comment |
Consider the following data structures and code.
struct Sentence {
std::string words;
int frequency;
Sentence(std::string words, int frequency) : words(words), frequency(frequency) {}
};
struct SentencePCompare {
bool operator() (const Sentence* lhs, const Sentence* rhs) const {
if (lhs->frequency != rhs->frequency) {
return lhs->frequency > rhs->frequency;
}
return lhs->words.compare(rhs->words) < 0;
}
};
std::set<Sentence*, SentencePCompare> sentencesByFrequency;
int main(){
Sentence* foo = new Sentence("foo", 1);
Sentence* bar = new Sentence("bar", 2);
sentencesByFrequency.insert(foo);
sentencesByFrequency.insert(bar);
for (Sentence* sp : sentencesByFrequency) {
std::cout << sp->words << std::endl;
}
foo->frequency = 5;
for (Sentence* sp : sentencesByFrequency) {
std::cout << sp->words << std::endl;
}
}
The output of the above code is the following.
bar
foo
bar
foo
As we might expect, when an object pointed to by the pointer in the set is updated, the set does not automatically re-evaluate the predicate, even though the predicate orders the pointers based on the objects they point at.
Is there a way to force the std::set
to re-evaluate the predicates, so that the order is correct again?
c++ c++11 stdset
Consider the following data structures and code.
struct Sentence {
std::string words;
int frequency;
Sentence(std::string words, int frequency) : words(words), frequency(frequency) {}
};
struct SentencePCompare {
bool operator() (const Sentence* lhs, const Sentence* rhs) const {
if (lhs->frequency != rhs->frequency) {
return lhs->frequency > rhs->frequency;
}
return lhs->words.compare(rhs->words) < 0;
}
};
std::set<Sentence*, SentencePCompare> sentencesByFrequency;
int main(){
Sentence* foo = new Sentence("foo", 1);
Sentence* bar = new Sentence("bar", 2);
sentencesByFrequency.insert(foo);
sentencesByFrequency.insert(bar);
for (Sentence* sp : sentencesByFrequency) {
std::cout << sp->words << std::endl;
}
foo->frequency = 5;
for (Sentence* sp : sentencesByFrequency) {
std::cout << sp->words << std::endl;
}
}
The output of the above code is the following.
bar
foo
bar
foo
As we might expect, when an object pointed to by the pointer in the set is updated, the set does not automatically re-evaluate the predicate, even though the predicate orders the pointers based on the objects they point at.
Is there a way to force the std::set
to re-evaluate the predicates, so that the order is correct again?
c++ c++11 stdset
c++ c++11 stdset
edited Nov 20 at 19:19
asked Nov 20 at 8:22
merlin2011
43.1k25117216
43.1k25117216
10
Perhapsstd::set
isn't the right container type for your use-case? Since keys are supposed to be constant there's no need for any reordering.
– Some programmer dude
Nov 20 at 8:27
1
If the set isn't accessed very often, or if the modifications are reasonably well-separated from reads even though they can happen again later, it might make sense to leave it unordered and represented by e.g. avector
, then sort it immediately before using it, each time you use it.
– Leushenko
Nov 20 at 9:57
@Someprogrammerdude, Do you have a recommendation for another data structure?
– merlin2011
Nov 20 at 18:37
Also,SentencePCompare
isn't a proper order. Return type ofcompare
cast tobool
is code smell.
– Yakk - Adam Nevraumont
Nov 20 at 19:09
@Yakk-AdamNevraumont, That was actually a bug I just discovered lol. I have just fixed it in the code above.
– merlin2011
Nov 20 at 19:19
add a comment |
10
Perhapsstd::set
isn't the right container type for your use-case? Since keys are supposed to be constant there's no need for any reordering.
– Some programmer dude
Nov 20 at 8:27
1
If the set isn't accessed very often, or if the modifications are reasonably well-separated from reads even though they can happen again later, it might make sense to leave it unordered and represented by e.g. avector
, then sort it immediately before using it, each time you use it.
– Leushenko
Nov 20 at 9:57
@Someprogrammerdude, Do you have a recommendation for another data structure?
– merlin2011
Nov 20 at 18:37
Also,SentencePCompare
isn't a proper order. Return type ofcompare
cast tobool
is code smell.
– Yakk - Adam Nevraumont
Nov 20 at 19:09
@Yakk-AdamNevraumont, That was actually a bug I just discovered lol. I have just fixed it in the code above.
– merlin2011
Nov 20 at 19:19
10
10
Perhaps
std::set
isn't the right container type for your use-case? Since keys are supposed to be constant there's no need for any reordering.– Some programmer dude
Nov 20 at 8:27
Perhaps
std::set
isn't the right container type for your use-case? Since keys are supposed to be constant there's no need for any reordering.– Some programmer dude
Nov 20 at 8:27
1
1
If the set isn't accessed very often, or if the modifications are reasonably well-separated from reads even though they can happen again later, it might make sense to leave it unordered and represented by e.g. a
vector
, then sort it immediately before using it, each time you use it.– Leushenko
Nov 20 at 9:57
If the set isn't accessed very often, or if the modifications are reasonably well-separated from reads even though they can happen again later, it might make sense to leave it unordered and represented by e.g. a
vector
, then sort it immediately before using it, each time you use it.– Leushenko
Nov 20 at 9:57
@Someprogrammerdude, Do you have a recommendation for another data structure?
– merlin2011
Nov 20 at 18:37
@Someprogrammerdude, Do you have a recommendation for another data structure?
– merlin2011
Nov 20 at 18:37
Also,
SentencePCompare
isn't a proper order. Return type of compare
cast to bool
is code smell.– Yakk - Adam Nevraumont
Nov 20 at 19:09
Also,
SentencePCompare
isn't a proper order. Return type of compare
cast to bool
is code smell.– Yakk - Adam Nevraumont
Nov 20 at 19:09
@Yakk-AdamNevraumont, That was actually a bug I just discovered lol. I have just fixed it in the code above.
– merlin2011
Nov 20 at 19:19
@Yakk-AdamNevraumont, That was actually a bug I just discovered lol. I have just fixed it in the code above.
– merlin2011
Nov 20 at 19:19
add a comment |
1 Answer
1
active
oldest
votes
No.
There's a reason why set
only allows const
access to its elements. If you sneak past that by using shallow-const pointers and custom predicates and then destroy the invariant by modifying the pointee in a way that affects ordering, you'll pay the price in the form of nasal demons.
Before C++17, you need to erase
and insert
again, which incurs a key copy plus node deallocation and allocation. After, you can extract
the node, modify it, and reinsert it, which is free.
4
@anatolyg You literallyextract
it.
– T.C.
Nov 20 at 10:26
4
Not really free, it avoids the cost of reallocating the node, but it's still necessary to recompute where the new node should be at, which takes about logarithmic time.
– user202729
Nov 20 at 15:01
1
Well yes, that's the baseline cost of maintaining the invariant that you need to pay whatever you do if you want a coherent data structure.
– T.C.
Nov 20 at 20:16
add a comment |
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1 Answer
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active
oldest
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1 Answer
1
active
oldest
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oldest
votes
No.
There's a reason why set
only allows const
access to its elements. If you sneak past that by using shallow-const pointers and custom predicates and then destroy the invariant by modifying the pointee in a way that affects ordering, you'll pay the price in the form of nasal demons.
Before C++17, you need to erase
and insert
again, which incurs a key copy plus node deallocation and allocation. After, you can extract
the node, modify it, and reinsert it, which is free.
4
@anatolyg You literallyextract
it.
– T.C.
Nov 20 at 10:26
4
Not really free, it avoids the cost of reallocating the node, but it's still necessary to recompute where the new node should be at, which takes about logarithmic time.
– user202729
Nov 20 at 15:01
1
Well yes, that's the baseline cost of maintaining the invariant that you need to pay whatever you do if you want a coherent data structure.
– T.C.
Nov 20 at 20:16
add a comment |
No.
There's a reason why set
only allows const
access to its elements. If you sneak past that by using shallow-const pointers and custom predicates and then destroy the invariant by modifying the pointee in a way that affects ordering, you'll pay the price in the form of nasal demons.
Before C++17, you need to erase
and insert
again, which incurs a key copy plus node deallocation and allocation. After, you can extract
the node, modify it, and reinsert it, which is free.
4
@anatolyg You literallyextract
it.
– T.C.
Nov 20 at 10:26
4
Not really free, it avoids the cost of reallocating the node, but it's still necessary to recompute where the new node should be at, which takes about logarithmic time.
– user202729
Nov 20 at 15:01
1
Well yes, that's the baseline cost of maintaining the invariant that you need to pay whatever you do if you want a coherent data structure.
– T.C.
Nov 20 at 20:16
add a comment |
No.
There's a reason why set
only allows const
access to its elements. If you sneak past that by using shallow-const pointers and custom predicates and then destroy the invariant by modifying the pointee in a way that affects ordering, you'll pay the price in the form of nasal demons.
Before C++17, you need to erase
and insert
again, which incurs a key copy plus node deallocation and allocation. After, you can extract
the node, modify it, and reinsert it, which is free.
No.
There's a reason why set
only allows const
access to its elements. If you sneak past that by using shallow-const pointers and custom predicates and then destroy the invariant by modifying the pointee in a way that affects ordering, you'll pay the price in the form of nasal demons.
Before C++17, you need to erase
and insert
again, which incurs a key copy plus node deallocation and allocation. After, you can extract
the node, modify it, and reinsert it, which is free.
edited Nov 20 at 10:30
anatolyg
16.9k44590
16.9k44590
answered Nov 20 at 8:28
T.C.
106k13216321
106k13216321
4
@anatolyg You literallyextract
it.
– T.C.
Nov 20 at 10:26
4
Not really free, it avoids the cost of reallocating the node, but it's still necessary to recompute where the new node should be at, which takes about logarithmic time.
– user202729
Nov 20 at 15:01
1
Well yes, that's the baseline cost of maintaining the invariant that you need to pay whatever you do if you want a coherent data structure.
– T.C.
Nov 20 at 20:16
add a comment |
4
@anatolyg You literallyextract
it.
– T.C.
Nov 20 at 10:26
4
Not really free, it avoids the cost of reallocating the node, but it's still necessary to recompute where the new node should be at, which takes about logarithmic time.
– user202729
Nov 20 at 15:01
1
Well yes, that's the baseline cost of maintaining the invariant that you need to pay whatever you do if you want a coherent data structure.
– T.C.
Nov 20 at 20:16
4
4
@anatolyg You literally
extract
it.– T.C.
Nov 20 at 10:26
@anatolyg You literally
extract
it.– T.C.
Nov 20 at 10:26
4
4
Not really free, it avoids the cost of reallocating the node, but it's still necessary to recompute where the new node should be at, which takes about logarithmic time.
– user202729
Nov 20 at 15:01
Not really free, it avoids the cost of reallocating the node, but it's still necessary to recompute where the new node should be at, which takes about logarithmic time.
– user202729
Nov 20 at 15:01
1
1
Well yes, that's the baseline cost of maintaining the invariant that you need to pay whatever you do if you want a coherent data structure.
– T.C.
Nov 20 at 20:16
Well yes, that's the baseline cost of maintaining the invariant that you need to pay whatever you do if you want a coherent data structure.
– T.C.
Nov 20 at 20:16
add a comment |
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10
Perhaps
std::set
isn't the right container type for your use-case? Since keys are supposed to be constant there's no need for any reordering.– Some programmer dude
Nov 20 at 8:27
1
If the set isn't accessed very often, or if the modifications are reasonably well-separated from reads even though they can happen again later, it might make sense to leave it unordered and represented by e.g. a
vector
, then sort it immediately before using it, each time you use it.– Leushenko
Nov 20 at 9:57
@Someprogrammerdude, Do you have a recommendation for another data structure?
– merlin2011
Nov 20 at 18:37
Also,
SentencePCompare
isn't a proper order. Return type ofcompare
cast tobool
is code smell.– Yakk - Adam Nevraumont
Nov 20 at 19:09
@Yakk-AdamNevraumont, That was actually a bug I just discovered lol. I have just fixed it in the code above.
– merlin2011
Nov 20 at 19:19