Can't find the Shader/UVs tab
$begingroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
$endgroup$
add a comment |
$begingroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
$endgroup$
add a comment |
$begingroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
$endgroup$
I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in order to map the imported image on the 3D model.
But: there is no Shading/UVs tab. If I create a cylinder or a cube, the Shading/UVs tab is there, if I want to use my extruded object, the tab isn't.
What do I have to do to find the Shading/UVs tab? Why is it sometimes hidden and sometimes not??
interface shaders uv-image-editor
interface shaders uv-image-editor
asked Mar 12 at 21:44
DonnaDonna
161
161
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
1
$begingroup$
Thank you so very much for that advice!!! I tied it - an it worked. I supposed, it had something to do with the type of object, but I couldn't find the solution in any tutorial... And thank you for the screenshot - it helps a lot!
$endgroup$
– Donna
Mar 13 at 9:23
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "502"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f134146%2fcant-find-the-shader-uvs-tab%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
1
$begingroup$
Thank you so very much for that advice!!! I tied it - an it worked. I supposed, it had something to do with the type of object, but I couldn't find the solution in any tutorial... And thank you for the screenshot - it helps a lot!
$endgroup$
– Donna
Mar 13 at 9:23
add a comment |
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
1
$begingroup$
Thank you so very much for that advice!!! I tied it - an it worked. I supposed, it had something to do with the type of object, but I couldn't find the solution in any tutorial... And thank you for the screenshot - it helps a lot!
$endgroup$
– Donna
Mar 13 at 9:23
add a comment |
$begingroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
$endgroup$
Curves object's type doesn't have that panel
That panel is available only for Mesh type objects like the cube or the cylinder. Unrwapping is an operation related to faces, polygons, which in the filled and extruded curves are generated "on the fly" and not directly accessible.
Curves are an object type on their own, so you'll need to convert the curve to mesh in order to access those operators.
answered Mar 12 at 22:21
CarloCarlo
19.2k12564
19.2k12564
1
$begingroup$
Thank you so very much for that advice!!! I tied it - an it worked. I supposed, it had something to do with the type of object, but I couldn't find the solution in any tutorial... And thank you for the screenshot - it helps a lot!
$endgroup$
– Donna
Mar 13 at 9:23
add a comment |
1
$begingroup$
Thank you so very much for that advice!!! I tied it - an it worked. I supposed, it had something to do with the type of object, but I couldn't find the solution in any tutorial... And thank you for the screenshot - it helps a lot!
$endgroup$
– Donna
Mar 13 at 9:23
1
1
$begingroup$
Thank you so very much for that advice!!! I tied it - an it worked. I supposed, it had something to do with the type of object, but I couldn't find the solution in any tutorial... And thank you for the screenshot - it helps a lot!
$endgroup$
– Donna
Mar 13 at 9:23
$begingroup$
Thank you so very much for that advice!!! I tied it - an it worked. I supposed, it had something to do with the type of object, but I couldn't find the solution in any tutorial... And thank you for the screenshot - it helps a lot!
$endgroup$
– Donna
Mar 13 at 9:23
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f134146%2fcant-find-the-shader-uvs-tab%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown