Does an unattuned Frost Brand weapon still glow in freezing temperatures?
$begingroup$
Frost Brand weapons have the following property, amongst others:
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The other properties of Frost Brands directly benefit their attuned wearer (ability to extinguish flames by drawing the blade, fire resistance while holding it, extra cold damage while attacking with it), but the light-shedding property seems more of a passive thing (it would make sense, to me at least, that an unattuned, abandoned Frost Brand stuck in an Iceberg would glow).
The rules on attunement state the following:
Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic Shield that requires attunement provides the benefits of a normal Shield to a creature not attuned to it, but none of its magical properties.
But this light shedding property does not seem to be intended to benefit its wearer in particular — seems more to be the blade’s natural reaction to extreme cold.
Considering that there are already attunement-based items with non-attunement properties (such as a Talisman of Pure Good’s contact damage to non-good creatures), does an unattuned Frostbrand still glow in freezing temperatures ?
dnd-5e magic-items weapons vision-and-light
$endgroup$
add a comment |
$begingroup$
Frost Brand weapons have the following property, amongst others:
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The other properties of Frost Brands directly benefit their attuned wearer (ability to extinguish flames by drawing the blade, fire resistance while holding it, extra cold damage while attacking with it), but the light-shedding property seems more of a passive thing (it would make sense, to me at least, that an unattuned, abandoned Frost Brand stuck in an Iceberg would glow).
The rules on attunement state the following:
Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic Shield that requires attunement provides the benefits of a normal Shield to a creature not attuned to it, but none of its magical properties.
But this light shedding property does not seem to be intended to benefit its wearer in particular — seems more to be the blade’s natural reaction to extreme cold.
Considering that there are already attunement-based items with non-attunement properties (such as a Talisman of Pure Good’s contact damage to non-good creatures), does an unattuned Frostbrand still glow in freezing temperatures ?
dnd-5e magic-items weapons vision-and-light
$endgroup$
add a comment |
$begingroup$
Frost Brand weapons have the following property, amongst others:
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The other properties of Frost Brands directly benefit their attuned wearer (ability to extinguish flames by drawing the blade, fire resistance while holding it, extra cold damage while attacking with it), but the light-shedding property seems more of a passive thing (it would make sense, to me at least, that an unattuned, abandoned Frost Brand stuck in an Iceberg would glow).
The rules on attunement state the following:
Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic Shield that requires attunement provides the benefits of a normal Shield to a creature not attuned to it, but none of its magical properties.
But this light shedding property does not seem to be intended to benefit its wearer in particular — seems more to be the blade’s natural reaction to extreme cold.
Considering that there are already attunement-based items with non-attunement properties (such as a Talisman of Pure Good’s contact damage to non-good creatures), does an unattuned Frostbrand still glow in freezing temperatures ?
dnd-5e magic-items weapons vision-and-light
$endgroup$
Frost Brand weapons have the following property, amongst others:
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The other properties of Frost Brands directly benefit their attuned wearer (ability to extinguish flames by drawing the blade, fire resistance while holding it, extra cold damage while attacking with it), but the light-shedding property seems more of a passive thing (it would make sense, to me at least, that an unattuned, abandoned Frost Brand stuck in an Iceberg would glow).
The rules on attunement state the following:
Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic Shield that requires attunement provides the benefits of a normal Shield to a creature not attuned to it, but none of its magical properties.
But this light shedding property does not seem to be intended to benefit its wearer in particular — seems more to be the blade’s natural reaction to extreme cold.
Considering that there are already attunement-based items with non-attunement properties (such as a Talisman of Pure Good’s contact damage to non-good creatures), does an unattuned Frostbrand still glow in freezing temperatures ?
dnd-5e magic-items weapons vision-and-light
dnd-5e magic-items weapons vision-and-light
edited Mar 5 at 19:10
V2Blast
24.3k381154
24.3k381154
asked Mar 5 at 16:21
Gael LGael L
8,979341168
8,979341168
add a comment |
add a comment |
1 Answer
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$begingroup$
No, it does not glow
That is a magical feature of the blade and whether or not you consider it to be a benefit, it can be a beneficial feature and qualifies.
Unattuned features that are on will say so in the description
You've quoted the relevant requirement in that it will say if a benefit will work without attunement:
...a creature gains only its nonmagical benefits, unless it's description states otherwise
What is beneficial isn't something that is table or DM dependent, it's an inherent property of the weapon - and unless it specifically states that it's an always-on feature...and this weapon doesn't.
$endgroup$
$begingroup$
Ah! Sadness. See, my intent was to acquire one on my Tundra Herald Barbarian so that, when he’ll be constantly cold (raging, wearing a Shard of the Ise Rune, a Belt of Frost Giant Strength and a Shield that extinguishes flames), he’d have the Frostbrand on his back to glow in order to “show and tell” that he’s a very frosty man (all of this for some RP flavor, basically).
$endgroup$
– Gael L
Mar 5 at 16:30
3
$begingroup$
@GaelL Heh - no worries. But you also just said yourself it's beneficial to have it glow (as a flavor benefit.)
$endgroup$
– NautArch
Mar 5 at 16:31
$begingroup$
If you want a Crawford tweet to back you up: twitter.com/JeremyECrawford/status/948339653639258112
$endgroup$
– Michael W.
Mar 5 at 18:20
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@MichaelW. Thanks, but I think I'll leave it just as the rules quoted. Trying my best to support and provide answers without Crawford's ephemeral interpretations :). That, and he's just repeating those same words quoted by OP.
$endgroup$
– NautArch
Mar 5 at 18:23
5
$begingroup$
@GaelL Of course, you can always just get DM permission that it works differently. I'd never let a weird little edge-case rule get in the way of somebody's cool (ha) character idea if it's at my table.
$endgroup$
– Darth Pseudonym
Mar 5 at 18:59
add a comment |
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1 Answer
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1 Answer
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$begingroup$
No, it does not glow
That is a magical feature of the blade and whether or not you consider it to be a benefit, it can be a beneficial feature and qualifies.
Unattuned features that are on will say so in the description
You've quoted the relevant requirement in that it will say if a benefit will work without attunement:
...a creature gains only its nonmagical benefits, unless it's description states otherwise
What is beneficial isn't something that is table or DM dependent, it's an inherent property of the weapon - and unless it specifically states that it's an always-on feature...and this weapon doesn't.
$endgroup$
$begingroup$
Ah! Sadness. See, my intent was to acquire one on my Tundra Herald Barbarian so that, when he’ll be constantly cold (raging, wearing a Shard of the Ise Rune, a Belt of Frost Giant Strength and a Shield that extinguishes flames), he’d have the Frostbrand on his back to glow in order to “show and tell” that he’s a very frosty man (all of this for some RP flavor, basically).
$endgroup$
– Gael L
Mar 5 at 16:30
3
$begingroup$
@GaelL Heh - no worries. But you also just said yourself it's beneficial to have it glow (as a flavor benefit.)
$endgroup$
– NautArch
Mar 5 at 16:31
$begingroup$
If you want a Crawford tweet to back you up: twitter.com/JeremyECrawford/status/948339653639258112
$endgroup$
– Michael W.
Mar 5 at 18:20
$begingroup$
@MichaelW. Thanks, but I think I'll leave it just as the rules quoted. Trying my best to support and provide answers without Crawford's ephemeral interpretations :). That, and he's just repeating those same words quoted by OP.
$endgroup$
– NautArch
Mar 5 at 18:23
5
$begingroup$
@GaelL Of course, you can always just get DM permission that it works differently. I'd never let a weird little edge-case rule get in the way of somebody's cool (ha) character idea if it's at my table.
$endgroup$
– Darth Pseudonym
Mar 5 at 18:59
add a comment |
$begingroup$
No, it does not glow
That is a magical feature of the blade and whether or not you consider it to be a benefit, it can be a beneficial feature and qualifies.
Unattuned features that are on will say so in the description
You've quoted the relevant requirement in that it will say if a benefit will work without attunement:
...a creature gains only its nonmagical benefits, unless it's description states otherwise
What is beneficial isn't something that is table or DM dependent, it's an inherent property of the weapon - and unless it specifically states that it's an always-on feature...and this weapon doesn't.
$endgroup$
$begingroup$
Ah! Sadness. See, my intent was to acquire one on my Tundra Herald Barbarian so that, when he’ll be constantly cold (raging, wearing a Shard of the Ise Rune, a Belt of Frost Giant Strength and a Shield that extinguishes flames), he’d have the Frostbrand on his back to glow in order to “show and tell” that he’s a very frosty man (all of this for some RP flavor, basically).
$endgroup$
– Gael L
Mar 5 at 16:30
3
$begingroup$
@GaelL Heh - no worries. But you also just said yourself it's beneficial to have it glow (as a flavor benefit.)
$endgroup$
– NautArch
Mar 5 at 16:31
$begingroup$
If you want a Crawford tweet to back you up: twitter.com/JeremyECrawford/status/948339653639258112
$endgroup$
– Michael W.
Mar 5 at 18:20
$begingroup$
@MichaelW. Thanks, but I think I'll leave it just as the rules quoted. Trying my best to support and provide answers without Crawford's ephemeral interpretations :). That, and he's just repeating those same words quoted by OP.
$endgroup$
– NautArch
Mar 5 at 18:23
5
$begingroup$
@GaelL Of course, you can always just get DM permission that it works differently. I'd never let a weird little edge-case rule get in the way of somebody's cool (ha) character idea if it's at my table.
$endgroup$
– Darth Pseudonym
Mar 5 at 18:59
add a comment |
$begingroup$
No, it does not glow
That is a magical feature of the blade and whether or not you consider it to be a benefit, it can be a beneficial feature and qualifies.
Unattuned features that are on will say so in the description
You've quoted the relevant requirement in that it will say if a benefit will work without attunement:
...a creature gains only its nonmagical benefits, unless it's description states otherwise
What is beneficial isn't something that is table or DM dependent, it's an inherent property of the weapon - and unless it specifically states that it's an always-on feature...and this weapon doesn't.
$endgroup$
No, it does not glow
That is a magical feature of the blade and whether or not you consider it to be a benefit, it can be a beneficial feature and qualifies.
Unattuned features that are on will say so in the description
You've quoted the relevant requirement in that it will say if a benefit will work without attunement:
...a creature gains only its nonmagical benefits, unless it's description states otherwise
What is beneficial isn't something that is table or DM dependent, it's an inherent property of the weapon - and unless it specifically states that it's an always-on feature...and this weapon doesn't.
edited Mar 5 at 19:08
answered Mar 5 at 16:23
NautArchNautArch
59.3k8212396
59.3k8212396
$begingroup$
Ah! Sadness. See, my intent was to acquire one on my Tundra Herald Barbarian so that, when he’ll be constantly cold (raging, wearing a Shard of the Ise Rune, a Belt of Frost Giant Strength and a Shield that extinguishes flames), he’d have the Frostbrand on his back to glow in order to “show and tell” that he’s a very frosty man (all of this for some RP flavor, basically).
$endgroup$
– Gael L
Mar 5 at 16:30
3
$begingroup$
@GaelL Heh - no worries. But you also just said yourself it's beneficial to have it glow (as a flavor benefit.)
$endgroup$
– NautArch
Mar 5 at 16:31
$begingroup$
If you want a Crawford tweet to back you up: twitter.com/JeremyECrawford/status/948339653639258112
$endgroup$
– Michael W.
Mar 5 at 18:20
$begingroup$
@MichaelW. Thanks, but I think I'll leave it just as the rules quoted. Trying my best to support and provide answers without Crawford's ephemeral interpretations :). That, and he's just repeating those same words quoted by OP.
$endgroup$
– NautArch
Mar 5 at 18:23
5
$begingroup$
@GaelL Of course, you can always just get DM permission that it works differently. I'd never let a weird little edge-case rule get in the way of somebody's cool (ha) character idea if it's at my table.
$endgroup$
– Darth Pseudonym
Mar 5 at 18:59
add a comment |
$begingroup$
Ah! Sadness. See, my intent was to acquire one on my Tundra Herald Barbarian so that, when he’ll be constantly cold (raging, wearing a Shard of the Ise Rune, a Belt of Frost Giant Strength and a Shield that extinguishes flames), he’d have the Frostbrand on his back to glow in order to “show and tell” that he’s a very frosty man (all of this for some RP flavor, basically).
$endgroup$
– Gael L
Mar 5 at 16:30
3
$begingroup$
@GaelL Heh - no worries. But you also just said yourself it's beneficial to have it glow (as a flavor benefit.)
$endgroup$
– NautArch
Mar 5 at 16:31
$begingroup$
If you want a Crawford tweet to back you up: twitter.com/JeremyECrawford/status/948339653639258112
$endgroup$
– Michael W.
Mar 5 at 18:20
$begingroup$
@MichaelW. Thanks, but I think I'll leave it just as the rules quoted. Trying my best to support and provide answers without Crawford's ephemeral interpretations :). That, and he's just repeating those same words quoted by OP.
$endgroup$
– NautArch
Mar 5 at 18:23
5
$begingroup$
@GaelL Of course, you can always just get DM permission that it works differently. I'd never let a weird little edge-case rule get in the way of somebody's cool (ha) character idea if it's at my table.
$endgroup$
– Darth Pseudonym
Mar 5 at 18:59
$begingroup$
Ah! Sadness. See, my intent was to acquire one on my Tundra Herald Barbarian so that, when he’ll be constantly cold (raging, wearing a Shard of the Ise Rune, a Belt of Frost Giant Strength and a Shield that extinguishes flames), he’d have the Frostbrand on his back to glow in order to “show and tell” that he’s a very frosty man (all of this for some RP flavor, basically).
$endgroup$
– Gael L
Mar 5 at 16:30
$begingroup$
Ah! Sadness. See, my intent was to acquire one on my Tundra Herald Barbarian so that, when he’ll be constantly cold (raging, wearing a Shard of the Ise Rune, a Belt of Frost Giant Strength and a Shield that extinguishes flames), he’d have the Frostbrand on his back to glow in order to “show and tell” that he’s a very frosty man (all of this for some RP flavor, basically).
$endgroup$
– Gael L
Mar 5 at 16:30
3
3
$begingroup$
@GaelL Heh - no worries. But you also just said yourself it's beneficial to have it glow (as a flavor benefit.)
$endgroup$
– NautArch
Mar 5 at 16:31
$begingroup$
@GaelL Heh - no worries. But you also just said yourself it's beneficial to have it glow (as a flavor benefit.)
$endgroup$
– NautArch
Mar 5 at 16:31
$begingroup$
If you want a Crawford tweet to back you up: twitter.com/JeremyECrawford/status/948339653639258112
$endgroup$
– Michael W.
Mar 5 at 18:20
$begingroup$
If you want a Crawford tweet to back you up: twitter.com/JeremyECrawford/status/948339653639258112
$endgroup$
– Michael W.
Mar 5 at 18:20
$begingroup$
@MichaelW. Thanks, but I think I'll leave it just as the rules quoted. Trying my best to support and provide answers without Crawford's ephemeral interpretations :). That, and he's just repeating those same words quoted by OP.
$endgroup$
– NautArch
Mar 5 at 18:23
$begingroup$
@MichaelW. Thanks, but I think I'll leave it just as the rules quoted. Trying my best to support and provide answers without Crawford's ephemeral interpretations :). That, and he's just repeating those same words quoted by OP.
$endgroup$
– NautArch
Mar 5 at 18:23
5
5
$begingroup$
@GaelL Of course, you can always just get DM permission that it works differently. I'd never let a weird little edge-case rule get in the way of somebody's cool (ha) character idea if it's at my table.
$endgroup$
– Darth Pseudonym
Mar 5 at 18:59
$begingroup$
@GaelL Of course, you can always just get DM permission that it works differently. I'd never let a weird little edge-case rule get in the way of somebody's cool (ha) character idea if it's at my table.
$endgroup$
– Darth Pseudonym
Mar 5 at 18:59
add a comment |
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