What is the probability of the Maze Engine from Out of the Abyss activating this effect?












11














In Out of the Abyss, there is something called the Maze Engine which, once activated, requires the DM to roll on a d100 table for random possible effects (pp. 186-188).



One of these entries is:




81—00: The engine emits a flash of violet-white light. All extraplanar creatures within 100 miles of the engine instantly return to their native planes of existence.




The Maze Engine is slowly sliding into magma below and will take 12 rounds to sink into the magma and be destroyed. One of these random effects happens per turn. So if I'm rolling on the d100 table with the hope of landing on the 81-00 option, I have 12 rolls before the Maze Engine is destroyed.



I suck as statistics, so can someone who understand statistics better than I tell me: what is the probability of rolling a 81-00 at least once on the d100 table over 12 attempts?



The reason I want this number is so that a modron (tridrone) NPC can tell the PCs exactly how likely it is to send them home with a precise-sounding decimal number (this is how I'm running the modron's motivation for helping us find the "Orderer" a.k.a. Maze Engine; it's so we can help them get back to Mechanus). And yes, as DM I can just fudge the dice roll so that it lands on this entry; this is more about wanting the exact probability for the purposes of the modron's in-game dialog.










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  • Comments are not for extended discussion; this conversation has been moved to chat.
    – mxyzplk
    Dec 13 '18 at 12:52
















11














In Out of the Abyss, there is something called the Maze Engine which, once activated, requires the DM to roll on a d100 table for random possible effects (pp. 186-188).



One of these entries is:




81—00: The engine emits a flash of violet-white light. All extraplanar creatures within 100 miles of the engine instantly return to their native planes of existence.




The Maze Engine is slowly sliding into magma below and will take 12 rounds to sink into the magma and be destroyed. One of these random effects happens per turn. So if I'm rolling on the d100 table with the hope of landing on the 81-00 option, I have 12 rolls before the Maze Engine is destroyed.



I suck as statistics, so can someone who understand statistics better than I tell me: what is the probability of rolling a 81-00 at least once on the d100 table over 12 attempts?



The reason I want this number is so that a modron (tridrone) NPC can tell the PCs exactly how likely it is to send them home with a precise-sounding decimal number (this is how I'm running the modron's motivation for helping us find the "Orderer" a.k.a. Maze Engine; it's so we can help them get back to Mechanus). And yes, as DM I can just fudge the dice roll so that it lands on this entry; this is more about wanting the exact probability for the purposes of the modron's in-game dialog.










share|improve this question
























  • Comments are not for extended discussion; this conversation has been moved to chat.
    – mxyzplk
    Dec 13 '18 at 12:52














11












11








11


1





In Out of the Abyss, there is something called the Maze Engine which, once activated, requires the DM to roll on a d100 table for random possible effects (pp. 186-188).



One of these entries is:




81—00: The engine emits a flash of violet-white light. All extraplanar creatures within 100 miles of the engine instantly return to their native planes of existence.




The Maze Engine is slowly sliding into magma below and will take 12 rounds to sink into the magma and be destroyed. One of these random effects happens per turn. So if I'm rolling on the d100 table with the hope of landing on the 81-00 option, I have 12 rolls before the Maze Engine is destroyed.



I suck as statistics, so can someone who understand statistics better than I tell me: what is the probability of rolling a 81-00 at least once on the d100 table over 12 attempts?



The reason I want this number is so that a modron (tridrone) NPC can tell the PCs exactly how likely it is to send them home with a precise-sounding decimal number (this is how I'm running the modron's motivation for helping us find the "Orderer" a.k.a. Maze Engine; it's so we can help them get back to Mechanus). And yes, as DM I can just fudge the dice roll so that it lands on this entry; this is more about wanting the exact probability for the purposes of the modron's in-game dialog.










share|improve this question















In Out of the Abyss, there is something called the Maze Engine which, once activated, requires the DM to roll on a d100 table for random possible effects (pp. 186-188).



One of these entries is:




81—00: The engine emits a flash of violet-white light. All extraplanar creatures within 100 miles of the engine instantly return to their native planes of existence.




The Maze Engine is slowly sliding into magma below and will take 12 rounds to sink into the magma and be destroyed. One of these random effects happens per turn. So if I'm rolling on the d100 table with the hope of landing on the 81-00 option, I have 12 rolls before the Maze Engine is destroyed.



I suck as statistics, so can someone who understand statistics better than I tell me: what is the probability of rolling a 81-00 at least once on the d100 table over 12 attempts?



The reason I want this number is so that a modron (tridrone) NPC can tell the PCs exactly how likely it is to send them home with a precise-sounding decimal number (this is how I'm running the modron's motivation for helping us find the "Orderer" a.k.a. Maze Engine; it's so we can help them get back to Mechanus). And yes, as DM I can just fudge the dice roll so that it lands on this entry; this is more about wanting the exact probability for the purposes of the modron's in-game dialog.







dnd-5e published-adventures statistics out-of-the-abyss






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edited Dec 12 '18 at 17:37









Sdjz

11k45196




11k45196










asked Dec 12 '18 at 14:27









NathanS

23.6k6108251




23.6k6108251












  • Comments are not for extended discussion; this conversation has been moved to chat.
    – mxyzplk
    Dec 13 '18 at 12:52


















  • Comments are not for extended discussion; this conversation has been moved to chat.
    – mxyzplk
    Dec 13 '18 at 12:52
















Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk
Dec 13 '18 at 12:52




Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk
Dec 13 '18 at 12:52










4 Answers
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30














The probability of not rolling 81–100 on a single attempt is 0.8 (80%), on 12 attempts the chance of never rolling it is $$0.8^{12} = 0.068719476736$$ So the chance of rolling 81–100 at least once is $$1 − 0.068719476736 = 0.931280523264,$$ or 93.1280523264% – as precise as it can get here.






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    14














    The probability of an event is 1 minus the probability of the inverse of the event. Therefore, the probability that you do not roll an 81-100 is 1 minus the probability that you do roll an 81-100 in those turns.



    Since the dice rolls are independent this is



    $$
    begin{array}{}
    p(X < 81)^{12} &=& (0.80)^{12}\
    &approx& 0.069
    end{array}
    $$

    And therefore the probability that the dice roll was an 81 or higher on any of the rolls is $1 - 0.069$ which is approximately $93%$, or exactly $93.1280523264%$ to 10 d.p. (derived from $frac{227363409}{244140625}$).






    share|improve this answer



















    • 3




      Rather than using code formatting, you might want to use MathJax instead.
      – V2Blast
      Dec 13 '18 at 3:04



















    10














    The other answers are accurate, but maybe you'd like a countdown on the probability (giving a savvy PC a chance to chime in with, "Never tell me the odds!").



    On any particular round, the chance of rolling 81-100 is 20% (0.2). The chance that such a roll will come up in the time remaining = (1 - (1-0.2)^n)*100%, where n is the number of rounds remaining. For all twelve rounds, your percentages are:



    $
    begin{array}{|l|c|l|}
    hline textbf{Round number} & textbf{Probability}\
    hline textbf{12} & textbf{93.1280523264%}\
    hline textbf{11} & textbf{91.4100654080%}\
    hline textbf{10} & textbf{89.2625817600%}\
    hline textbf{9} & textbf{86.5782272000%}\
    hline textbf{8} & textbf{83.2227840000%}\
    hline textbf{7} & textbf{79.0284800000%}\
    hline textbf{6} & textbf{73.7856000000%}\
    hline textbf{5} & textbf{67.2320000000%}\
    hline textbf{4} & textbf{59.0400000000%}\
    hline textbf{3} & textbf{48.8000000000%}\
    hline textbf{2} & textbf{36.0000000000%}\
    hline textbf{1} & textbf{20.0000000000%}\
    hline textbf{0} & textbf{0.0000000000%}\
    hline
    end{array}
    $






    share|improve this answer































      1














      If you want an insanely complex way to say it, you should look at $$(frac{4}{5} + frac{1}{5}x)^{12}$$
      $$ = {{x^{12}}over{244140625}}+{{48,x^{11}}over{244140625}}+{{1056,x ^{10}}over{244140625}}+{{2816,x^9}over{48828125}}+{{25344,x^8 }over{48828125}}+{{811008,x^7}over{244140625}}+{{3784704,x^6 }over{244140625}}+{{12976128,x^5}over{244140625}}+{{6488064,x^4 }over{48828125}}+{{11534336,x^3}over{48828125}}+{{69206016,x^2 }over{244140625}}+{{50331648,x}over{244140625}}+{{16777216}over{ 244140625}} $$
      The coefficients of the "x^n" terms where n isn't 0 are the probabilities that the Modron gets sent back home that number of times.



      If there is a 10% chance that something else happens that undoes history:
      $$(frac{7}{10} + frac{1}{10}y + frac{1}{5}x)^{12}$$
      which expands to an insane polynomial.



      This actually leads to two seemingly counterfactual cases; the chance that, given time continues, the Modron ends up banished, and the chance that the Modron is banished given you start it.



      One of them is $$1-frac{7}{10}^{12}$$, aka 0.986158712799, the other is $$frac{frac{9}{10}^{12} - frac{7}{10}^{12}}{frac{9}{10}^{12}}$$ or $$1-frac{7}{9}^{12}$$, aka 0.95099206912471369407699877802074.



      So you could have the Modron talk about "The properties of the Maze Engine make the conventional definition of linear reality non functional; depending on your specific definition what time means and what existence is, my probability of being banished varies from 0.931280523264 to 0.986158712799. These cases are best explained by the characteristic polynomial in tenths of 7 plus delta plus two beta, all raised to the 12th power." (Here I'm using "delta" for the time travel case, and "beta" for the banishment case).






      share|improve this answer



















      • 2




        That's a lotta numbers.
        – V2Blast
        Dec 13 '18 at 21:24











      Your Answer





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      4 Answers
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      4 Answers
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      30














      The probability of not rolling 81–100 on a single attempt is 0.8 (80%), on 12 attempts the chance of never rolling it is $$0.8^{12} = 0.068719476736$$ So the chance of rolling 81–100 at least once is $$1 − 0.068719476736 = 0.931280523264,$$ or 93.1280523264% – as precise as it can get here.






      share|improve this answer




























        30














        The probability of not rolling 81–100 on a single attempt is 0.8 (80%), on 12 attempts the chance of never rolling it is $$0.8^{12} = 0.068719476736$$ So the chance of rolling 81–100 at least once is $$1 − 0.068719476736 = 0.931280523264,$$ or 93.1280523264% – as precise as it can get here.






        share|improve this answer


























          30












          30








          30






          The probability of not rolling 81–100 on a single attempt is 0.8 (80%), on 12 attempts the chance of never rolling it is $$0.8^{12} = 0.068719476736$$ So the chance of rolling 81–100 at least once is $$1 − 0.068719476736 = 0.931280523264,$$ or 93.1280523264% – as precise as it can get here.






          share|improve this answer














          The probability of not rolling 81–100 on a single attempt is 0.8 (80%), on 12 attempts the chance of never rolling it is $$0.8^{12} = 0.068719476736$$ So the chance of rolling 81–100 at least once is $$1 − 0.068719476736 = 0.931280523264,$$ or 93.1280523264% – as precise as it can get here.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Dec 13 '18 at 8:16

























          answered Dec 12 '18 at 14:37









          black_fm

          2,09711521




          2,09711521

























              14














              The probability of an event is 1 minus the probability of the inverse of the event. Therefore, the probability that you do not roll an 81-100 is 1 minus the probability that you do roll an 81-100 in those turns.



              Since the dice rolls are independent this is



              $$
              begin{array}{}
              p(X < 81)^{12} &=& (0.80)^{12}\
              &approx& 0.069
              end{array}
              $$

              And therefore the probability that the dice roll was an 81 or higher on any of the rolls is $1 - 0.069$ which is approximately $93%$, or exactly $93.1280523264%$ to 10 d.p. (derived from $frac{227363409}{244140625}$).






              share|improve this answer



















              • 3




                Rather than using code formatting, you might want to use MathJax instead.
                – V2Blast
                Dec 13 '18 at 3:04
















              14














              The probability of an event is 1 minus the probability of the inverse of the event. Therefore, the probability that you do not roll an 81-100 is 1 minus the probability that you do roll an 81-100 in those turns.



              Since the dice rolls are independent this is



              $$
              begin{array}{}
              p(X < 81)^{12} &=& (0.80)^{12}\
              &approx& 0.069
              end{array}
              $$

              And therefore the probability that the dice roll was an 81 or higher on any of the rolls is $1 - 0.069$ which is approximately $93%$, or exactly $93.1280523264%$ to 10 d.p. (derived from $frac{227363409}{244140625}$).






              share|improve this answer



















              • 3




                Rather than using code formatting, you might want to use MathJax instead.
                – V2Blast
                Dec 13 '18 at 3:04














              14












              14








              14






              The probability of an event is 1 minus the probability of the inverse of the event. Therefore, the probability that you do not roll an 81-100 is 1 minus the probability that you do roll an 81-100 in those turns.



              Since the dice rolls are independent this is



              $$
              begin{array}{}
              p(X < 81)^{12} &=& (0.80)^{12}\
              &approx& 0.069
              end{array}
              $$

              And therefore the probability that the dice roll was an 81 or higher on any of the rolls is $1 - 0.069$ which is approximately $93%$, or exactly $93.1280523264%$ to 10 d.p. (derived from $frac{227363409}{244140625}$).






              share|improve this answer














              The probability of an event is 1 minus the probability of the inverse of the event. Therefore, the probability that you do not roll an 81-100 is 1 minus the probability that you do roll an 81-100 in those turns.



              Since the dice rolls are independent this is



              $$
              begin{array}{}
              p(X < 81)^{12} &=& (0.80)^{12}\
              &approx& 0.069
              end{array}
              $$

              And therefore the probability that the dice roll was an 81 or higher on any of the rolls is $1 - 0.069$ which is approximately $93%$, or exactly $93.1280523264%$ to 10 d.p. (derived from $frac{227363409}{244140625}$).







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited Dec 13 '18 at 13:14









              fabian

              2,3981522




              2,3981522










              answered Dec 12 '18 at 14:38









              mklingen

              2585




              2585








              • 3




                Rather than using code formatting, you might want to use MathJax instead.
                – V2Blast
                Dec 13 '18 at 3:04














              • 3




                Rather than using code formatting, you might want to use MathJax instead.
                – V2Blast
                Dec 13 '18 at 3:04








              3




              3




              Rather than using code formatting, you might want to use MathJax instead.
              – V2Blast
              Dec 13 '18 at 3:04




              Rather than using code formatting, you might want to use MathJax instead.
              – V2Blast
              Dec 13 '18 at 3:04











              10














              The other answers are accurate, but maybe you'd like a countdown on the probability (giving a savvy PC a chance to chime in with, "Never tell me the odds!").



              On any particular round, the chance of rolling 81-100 is 20% (0.2). The chance that such a roll will come up in the time remaining = (1 - (1-0.2)^n)*100%, where n is the number of rounds remaining. For all twelve rounds, your percentages are:



              $
              begin{array}{|l|c|l|}
              hline textbf{Round number} & textbf{Probability}\
              hline textbf{12} & textbf{93.1280523264%}\
              hline textbf{11} & textbf{91.4100654080%}\
              hline textbf{10} & textbf{89.2625817600%}\
              hline textbf{9} & textbf{86.5782272000%}\
              hline textbf{8} & textbf{83.2227840000%}\
              hline textbf{7} & textbf{79.0284800000%}\
              hline textbf{6} & textbf{73.7856000000%}\
              hline textbf{5} & textbf{67.2320000000%}\
              hline textbf{4} & textbf{59.0400000000%}\
              hline textbf{3} & textbf{48.8000000000%}\
              hline textbf{2} & textbf{36.0000000000%}\
              hline textbf{1} & textbf{20.0000000000%}\
              hline textbf{0} & textbf{0.0000000000%}\
              hline
              end{array}
              $






              share|improve this answer




























                10














                The other answers are accurate, but maybe you'd like a countdown on the probability (giving a savvy PC a chance to chime in with, "Never tell me the odds!").



                On any particular round, the chance of rolling 81-100 is 20% (0.2). The chance that such a roll will come up in the time remaining = (1 - (1-0.2)^n)*100%, where n is the number of rounds remaining. For all twelve rounds, your percentages are:



                $
                begin{array}{|l|c|l|}
                hline textbf{Round number} & textbf{Probability}\
                hline textbf{12} & textbf{93.1280523264%}\
                hline textbf{11} & textbf{91.4100654080%}\
                hline textbf{10} & textbf{89.2625817600%}\
                hline textbf{9} & textbf{86.5782272000%}\
                hline textbf{8} & textbf{83.2227840000%}\
                hline textbf{7} & textbf{79.0284800000%}\
                hline textbf{6} & textbf{73.7856000000%}\
                hline textbf{5} & textbf{67.2320000000%}\
                hline textbf{4} & textbf{59.0400000000%}\
                hline textbf{3} & textbf{48.8000000000%}\
                hline textbf{2} & textbf{36.0000000000%}\
                hline textbf{1} & textbf{20.0000000000%}\
                hline textbf{0} & textbf{0.0000000000%}\
                hline
                end{array}
                $






                share|improve this answer


























                  10












                  10








                  10






                  The other answers are accurate, but maybe you'd like a countdown on the probability (giving a savvy PC a chance to chime in with, "Never tell me the odds!").



                  On any particular round, the chance of rolling 81-100 is 20% (0.2). The chance that such a roll will come up in the time remaining = (1 - (1-0.2)^n)*100%, where n is the number of rounds remaining. For all twelve rounds, your percentages are:



                  $
                  begin{array}{|l|c|l|}
                  hline textbf{Round number} & textbf{Probability}\
                  hline textbf{12} & textbf{93.1280523264%}\
                  hline textbf{11} & textbf{91.4100654080%}\
                  hline textbf{10} & textbf{89.2625817600%}\
                  hline textbf{9} & textbf{86.5782272000%}\
                  hline textbf{8} & textbf{83.2227840000%}\
                  hline textbf{7} & textbf{79.0284800000%}\
                  hline textbf{6} & textbf{73.7856000000%}\
                  hline textbf{5} & textbf{67.2320000000%}\
                  hline textbf{4} & textbf{59.0400000000%}\
                  hline textbf{3} & textbf{48.8000000000%}\
                  hline textbf{2} & textbf{36.0000000000%}\
                  hline textbf{1} & textbf{20.0000000000%}\
                  hline textbf{0} & textbf{0.0000000000%}\
                  hline
                  end{array}
                  $






                  share|improve this answer














                  The other answers are accurate, but maybe you'd like a countdown on the probability (giving a savvy PC a chance to chime in with, "Never tell me the odds!").



                  On any particular round, the chance of rolling 81-100 is 20% (0.2). The chance that such a roll will come up in the time remaining = (1 - (1-0.2)^n)*100%, where n is the number of rounds remaining. For all twelve rounds, your percentages are:



                  $
                  begin{array}{|l|c|l|}
                  hline textbf{Round number} & textbf{Probability}\
                  hline textbf{12} & textbf{93.1280523264%}\
                  hline textbf{11} & textbf{91.4100654080%}\
                  hline textbf{10} & textbf{89.2625817600%}\
                  hline textbf{9} & textbf{86.5782272000%}\
                  hline textbf{8} & textbf{83.2227840000%}\
                  hline textbf{7} & textbf{79.0284800000%}\
                  hline textbf{6} & textbf{73.7856000000%}\
                  hline textbf{5} & textbf{67.2320000000%}\
                  hline textbf{4} & textbf{59.0400000000%}\
                  hline textbf{3} & textbf{48.8000000000%}\
                  hline textbf{2} & textbf{36.0000000000%}\
                  hline textbf{1} & textbf{20.0000000000%}\
                  hline textbf{0} & textbf{0.0000000000%}\
                  hline
                  end{array}
                  $







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Dec 13 '18 at 11:33









                  AntiDrondert

                  629216




                  629216










                  answered Dec 12 '18 at 22:55









                  M. Parker

                  1013




                  1013























                      1














                      If you want an insanely complex way to say it, you should look at $$(frac{4}{5} + frac{1}{5}x)^{12}$$
                      $$ = {{x^{12}}over{244140625}}+{{48,x^{11}}over{244140625}}+{{1056,x ^{10}}over{244140625}}+{{2816,x^9}over{48828125}}+{{25344,x^8 }over{48828125}}+{{811008,x^7}over{244140625}}+{{3784704,x^6 }over{244140625}}+{{12976128,x^5}over{244140625}}+{{6488064,x^4 }over{48828125}}+{{11534336,x^3}over{48828125}}+{{69206016,x^2 }over{244140625}}+{{50331648,x}over{244140625}}+{{16777216}over{ 244140625}} $$
                      The coefficients of the "x^n" terms where n isn't 0 are the probabilities that the Modron gets sent back home that number of times.



                      If there is a 10% chance that something else happens that undoes history:
                      $$(frac{7}{10} + frac{1}{10}y + frac{1}{5}x)^{12}$$
                      which expands to an insane polynomial.



                      This actually leads to two seemingly counterfactual cases; the chance that, given time continues, the Modron ends up banished, and the chance that the Modron is banished given you start it.



                      One of them is $$1-frac{7}{10}^{12}$$, aka 0.986158712799, the other is $$frac{frac{9}{10}^{12} - frac{7}{10}^{12}}{frac{9}{10}^{12}}$$ or $$1-frac{7}{9}^{12}$$, aka 0.95099206912471369407699877802074.



                      So you could have the Modron talk about "The properties of the Maze Engine make the conventional definition of linear reality non functional; depending on your specific definition what time means and what existence is, my probability of being banished varies from 0.931280523264 to 0.986158712799. These cases are best explained by the characteristic polynomial in tenths of 7 plus delta plus two beta, all raised to the 12th power." (Here I'm using "delta" for the time travel case, and "beta" for the banishment case).






                      share|improve this answer



















                      • 2




                        That's a lotta numbers.
                        – V2Blast
                        Dec 13 '18 at 21:24
















                      1














                      If you want an insanely complex way to say it, you should look at $$(frac{4}{5} + frac{1}{5}x)^{12}$$
                      $$ = {{x^{12}}over{244140625}}+{{48,x^{11}}over{244140625}}+{{1056,x ^{10}}over{244140625}}+{{2816,x^9}over{48828125}}+{{25344,x^8 }over{48828125}}+{{811008,x^7}over{244140625}}+{{3784704,x^6 }over{244140625}}+{{12976128,x^5}over{244140625}}+{{6488064,x^4 }over{48828125}}+{{11534336,x^3}over{48828125}}+{{69206016,x^2 }over{244140625}}+{{50331648,x}over{244140625}}+{{16777216}over{ 244140625}} $$
                      The coefficients of the "x^n" terms where n isn't 0 are the probabilities that the Modron gets sent back home that number of times.



                      If there is a 10% chance that something else happens that undoes history:
                      $$(frac{7}{10} + frac{1}{10}y + frac{1}{5}x)^{12}$$
                      which expands to an insane polynomial.



                      This actually leads to two seemingly counterfactual cases; the chance that, given time continues, the Modron ends up banished, and the chance that the Modron is banished given you start it.



                      One of them is $$1-frac{7}{10}^{12}$$, aka 0.986158712799, the other is $$frac{frac{9}{10}^{12} - frac{7}{10}^{12}}{frac{9}{10}^{12}}$$ or $$1-frac{7}{9}^{12}$$, aka 0.95099206912471369407699877802074.



                      So you could have the Modron talk about "The properties of the Maze Engine make the conventional definition of linear reality non functional; depending on your specific definition what time means and what existence is, my probability of being banished varies from 0.931280523264 to 0.986158712799. These cases are best explained by the characteristic polynomial in tenths of 7 plus delta plus two beta, all raised to the 12th power." (Here I'm using "delta" for the time travel case, and "beta" for the banishment case).






                      share|improve this answer



















                      • 2




                        That's a lotta numbers.
                        – V2Blast
                        Dec 13 '18 at 21:24














                      1












                      1








                      1






                      If you want an insanely complex way to say it, you should look at $$(frac{4}{5} + frac{1}{5}x)^{12}$$
                      $$ = {{x^{12}}over{244140625}}+{{48,x^{11}}over{244140625}}+{{1056,x ^{10}}over{244140625}}+{{2816,x^9}over{48828125}}+{{25344,x^8 }over{48828125}}+{{811008,x^7}over{244140625}}+{{3784704,x^6 }over{244140625}}+{{12976128,x^5}over{244140625}}+{{6488064,x^4 }over{48828125}}+{{11534336,x^3}over{48828125}}+{{69206016,x^2 }over{244140625}}+{{50331648,x}over{244140625}}+{{16777216}over{ 244140625}} $$
                      The coefficients of the "x^n" terms where n isn't 0 are the probabilities that the Modron gets sent back home that number of times.



                      If there is a 10% chance that something else happens that undoes history:
                      $$(frac{7}{10} + frac{1}{10}y + frac{1}{5}x)^{12}$$
                      which expands to an insane polynomial.



                      This actually leads to two seemingly counterfactual cases; the chance that, given time continues, the Modron ends up banished, and the chance that the Modron is banished given you start it.



                      One of them is $$1-frac{7}{10}^{12}$$, aka 0.986158712799, the other is $$frac{frac{9}{10}^{12} - frac{7}{10}^{12}}{frac{9}{10}^{12}}$$ or $$1-frac{7}{9}^{12}$$, aka 0.95099206912471369407699877802074.



                      So you could have the Modron talk about "The properties of the Maze Engine make the conventional definition of linear reality non functional; depending on your specific definition what time means and what existence is, my probability of being banished varies from 0.931280523264 to 0.986158712799. These cases are best explained by the characteristic polynomial in tenths of 7 plus delta plus two beta, all raised to the 12th power." (Here I'm using "delta" for the time travel case, and "beta" for the banishment case).






                      share|improve this answer














                      If you want an insanely complex way to say it, you should look at $$(frac{4}{5} + frac{1}{5}x)^{12}$$
                      $$ = {{x^{12}}over{244140625}}+{{48,x^{11}}over{244140625}}+{{1056,x ^{10}}over{244140625}}+{{2816,x^9}over{48828125}}+{{25344,x^8 }over{48828125}}+{{811008,x^7}over{244140625}}+{{3784704,x^6 }over{244140625}}+{{12976128,x^5}over{244140625}}+{{6488064,x^4 }over{48828125}}+{{11534336,x^3}over{48828125}}+{{69206016,x^2 }over{244140625}}+{{50331648,x}over{244140625}}+{{16777216}over{ 244140625}} $$
                      The coefficients of the "x^n" terms where n isn't 0 are the probabilities that the Modron gets sent back home that number of times.



                      If there is a 10% chance that something else happens that undoes history:
                      $$(frac{7}{10} + frac{1}{10}y + frac{1}{5}x)^{12}$$
                      which expands to an insane polynomial.



                      This actually leads to two seemingly counterfactual cases; the chance that, given time continues, the Modron ends up banished, and the chance that the Modron is banished given you start it.



                      One of them is $$1-frac{7}{10}^{12}$$, aka 0.986158712799, the other is $$frac{frac{9}{10}^{12} - frac{7}{10}^{12}}{frac{9}{10}^{12}}$$ or $$1-frac{7}{9}^{12}$$, aka 0.95099206912471369407699877802074.



                      So you could have the Modron talk about "The properties of the Maze Engine make the conventional definition of linear reality non functional; depending on your specific definition what time means and what existence is, my probability of being banished varies from 0.931280523264 to 0.986158712799. These cases are best explained by the characteristic polynomial in tenths of 7 plus delta plus two beta, all raised to the 12th power." (Here I'm using "delta" for the time travel case, and "beta" for the banishment case).







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited Dec 13 '18 at 21:27

























                      answered Dec 13 '18 at 15:10









                      Yakk

                      6,8181040




                      6,8181040








                      • 2




                        That's a lotta numbers.
                        – V2Blast
                        Dec 13 '18 at 21:24














                      • 2




                        That's a lotta numbers.
                        – V2Blast
                        Dec 13 '18 at 21:24








                      2




                      2




                      That's a lotta numbers.
                      – V2Blast
                      Dec 13 '18 at 21:24




                      That's a lotta numbers.
                      – V2Blast
                      Dec 13 '18 at 21:24


















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