Can you take fall damage falling into water under the effects of the Water Walk spell?
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The water walk spell states that it "grants the ability to move across any liquid surface [...] as if it were harmless solid ground".
If you fall off a cliff with water walk active on you and the water below you is treated as solid ground, will you take normal fall damage? Or can you suspend the spell, causing the water to soften the fall as usual?
dnd-5e spells falling
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add a comment |
$begingroup$
The water walk spell states that it "grants the ability to move across any liquid surface [...] as if it were harmless solid ground".
If you fall off a cliff with water walk active on you and the water below you is treated as solid ground, will you take normal fall damage? Or can you suspend the spell, causing the water to soften the fall as usual?
dnd-5e spells falling
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@MarkTO Remember also that comments aren’t for debate. To resolve that, either just leave it be, or promote it to a full question. Either course of action keeps debate out of the comments.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:14
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@DaleM No answering in comments. At worst, it starts arguments that require moderator intervention.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:15
add a comment |
$begingroup$
The water walk spell states that it "grants the ability to move across any liquid surface [...] as if it were harmless solid ground".
If you fall off a cliff with water walk active on you and the water below you is treated as solid ground, will you take normal fall damage? Or can you suspend the spell, causing the water to soften the fall as usual?
dnd-5e spells falling
$endgroup$
The water walk spell states that it "grants the ability to move across any liquid surface [...] as if it were harmless solid ground".
If you fall off a cliff with water walk active on you and the water below you is treated as solid ground, will you take normal fall damage? Or can you suspend the spell, causing the water to soften the fall as usual?
dnd-5e spells falling
dnd-5e spells falling
edited Jan 10 at 3:33
V2Blast
20.6k359131
20.6k359131
asked Jan 9 at 23:01
MeldornMeldorn
785
785
$begingroup$
@MarkTO Remember also that comments aren’t for debate. To resolve that, either just leave it be, or promote it to a full question. Either course of action keeps debate out of the comments.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:14
$begingroup$
@DaleM No answering in comments. At worst, it starts arguments that require moderator intervention.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:15
add a comment |
$begingroup$
@MarkTO Remember also that comments aren’t for debate. To resolve that, either just leave it be, or promote it to a full question. Either course of action keeps debate out of the comments.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:14
$begingroup$
@DaleM No answering in comments. At worst, it starts arguments that require moderator intervention.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:15
$begingroup$
@MarkTO Remember also that comments aren’t for debate. To resolve that, either just leave it be, or promote it to a full question. Either course of action keeps debate out of the comments.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:14
$begingroup$
@MarkTO Remember also that comments aren’t for debate. To resolve that, either just leave it be, or promote it to a full question. Either course of action keeps debate out of the comments.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:14
$begingroup$
@DaleM No answering in comments. At worst, it starts arguments that require moderator intervention.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:15
$begingroup$
@DaleM No answering in comments. At worst, it starts arguments that require moderator intervention.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:15
add a comment |
1 Answer
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oldest
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$begingroup$
The accepted answer of this question from last year covers your question I feel.
The quick of it is that the spell gives you the ability to move over water as if it was solid ground, but it’s not forced on you. You can choose not to use the ability and treat it as normal water for the purposes of crossing over it.
The bouyance part of that spell does say:
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Emphasis mine.
So this presents two scenarios:
- Water Walk cast on you outside of water, you do not get the buoyancy benefit/detriment for the duration of the spell.
- Water Walk cast on you while submerged, you do get the buoyancy benefit/detriment for the duration of the spell.
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3
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It may also be worth addressing whether "falling into water" fits the definition of "moving across any liquid surface". I would say that it probably doesn't.
$endgroup$
– V2Blast
Jan 10 at 3:34
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According to a comment from that thread, one's buoyancy might not be affected at all unless the spell was cast on them while they were already submerged: "This applies only when you target a creature submerged in a liquid, i.e. at the time of casting. The creature cannot 'opt out' of it, though. The spell explicitly forces it up at the stated rate."
$endgroup$
– Meldorn
Jan 10 at 11:39
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This is interesting because deep enough underwater, or in the Plane of Water, it turns Water Walk into the old 3.5 Epic spell 'Nail to the Sky'
$endgroup$
– MarkTO
Jan 10 at 15:45
$begingroup$
I made some edits. Note that we aren’t a discussion forum and our pages aren’t “threads”; we use formatting rather than SHOUTING for emphasis; we have a help guide on how formatting works for complex items like lists (formatting guide); edit notes and marks shouldn’t be noted in the post since we have a robust edit history feature (FAQ).
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:12
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The question asks about whether you take fall damage when falling onto liquid/water under the effect of water walk spell. Can you include an explicit line to answer this question? Yes, it does prevent/No, it does not prevent
$endgroup$
– Vylix
Jan 11 at 2:05
|
show 1 more comment
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
The accepted answer of this question from last year covers your question I feel.
The quick of it is that the spell gives you the ability to move over water as if it was solid ground, but it’s not forced on you. You can choose not to use the ability and treat it as normal water for the purposes of crossing over it.
The bouyance part of that spell does say:
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Emphasis mine.
So this presents two scenarios:
- Water Walk cast on you outside of water, you do not get the buoyancy benefit/detriment for the duration of the spell.
- Water Walk cast on you while submerged, you do get the buoyancy benefit/detriment for the duration of the spell.
$endgroup$
3
$begingroup$
It may also be worth addressing whether "falling into water" fits the definition of "moving across any liquid surface". I would say that it probably doesn't.
$endgroup$
– V2Blast
Jan 10 at 3:34
$begingroup$
According to a comment from that thread, one's buoyancy might not be affected at all unless the spell was cast on them while they were already submerged: "This applies only when you target a creature submerged in a liquid, i.e. at the time of casting. The creature cannot 'opt out' of it, though. The spell explicitly forces it up at the stated rate."
$endgroup$
– Meldorn
Jan 10 at 11:39
$begingroup$
This is interesting because deep enough underwater, or in the Plane of Water, it turns Water Walk into the old 3.5 Epic spell 'Nail to the Sky'
$endgroup$
– MarkTO
Jan 10 at 15:45
$begingroup$
I made some edits. Note that we aren’t a discussion forum and our pages aren’t “threads”; we use formatting rather than SHOUTING for emphasis; we have a help guide on how formatting works for complex items like lists (formatting guide); edit notes and marks shouldn’t be noted in the post since we have a robust edit history feature (FAQ).
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:12
$begingroup$
The question asks about whether you take fall damage when falling onto liquid/water under the effect of water walk spell. Can you include an explicit line to answer this question? Yes, it does prevent/No, it does not prevent
$endgroup$
– Vylix
Jan 11 at 2:05
|
show 1 more comment
$begingroup$
The accepted answer of this question from last year covers your question I feel.
The quick of it is that the spell gives you the ability to move over water as if it was solid ground, but it’s not forced on you. You can choose not to use the ability and treat it as normal water for the purposes of crossing over it.
The bouyance part of that spell does say:
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Emphasis mine.
So this presents two scenarios:
- Water Walk cast on you outside of water, you do not get the buoyancy benefit/detriment for the duration of the spell.
- Water Walk cast on you while submerged, you do get the buoyancy benefit/detriment for the duration of the spell.
$endgroup$
3
$begingroup$
It may also be worth addressing whether "falling into water" fits the definition of "moving across any liquid surface". I would say that it probably doesn't.
$endgroup$
– V2Blast
Jan 10 at 3:34
$begingroup$
According to a comment from that thread, one's buoyancy might not be affected at all unless the spell was cast on them while they were already submerged: "This applies only when you target a creature submerged in a liquid, i.e. at the time of casting. The creature cannot 'opt out' of it, though. The spell explicitly forces it up at the stated rate."
$endgroup$
– Meldorn
Jan 10 at 11:39
$begingroup$
This is interesting because deep enough underwater, or in the Plane of Water, it turns Water Walk into the old 3.5 Epic spell 'Nail to the Sky'
$endgroup$
– MarkTO
Jan 10 at 15:45
$begingroup$
I made some edits. Note that we aren’t a discussion forum and our pages aren’t “threads”; we use formatting rather than SHOUTING for emphasis; we have a help guide on how formatting works for complex items like lists (formatting guide); edit notes and marks shouldn’t be noted in the post since we have a robust edit history feature (FAQ).
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:12
$begingroup$
The question asks about whether you take fall damage when falling onto liquid/water under the effect of water walk spell. Can you include an explicit line to answer this question? Yes, it does prevent/No, it does not prevent
$endgroup$
– Vylix
Jan 11 at 2:05
|
show 1 more comment
$begingroup$
The accepted answer of this question from last year covers your question I feel.
The quick of it is that the spell gives you the ability to move over water as if it was solid ground, but it’s not forced on you. You can choose not to use the ability and treat it as normal water for the purposes of crossing over it.
The bouyance part of that spell does say:
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Emphasis mine.
So this presents two scenarios:
- Water Walk cast on you outside of water, you do not get the buoyancy benefit/detriment for the duration of the spell.
- Water Walk cast on you while submerged, you do get the buoyancy benefit/detriment for the duration of the spell.
$endgroup$
The accepted answer of this question from last year covers your question I feel.
The quick of it is that the spell gives you the ability to move over water as if it was solid ground, but it’s not forced on you. You can choose not to use the ability and treat it as normal water for the purposes of crossing over it.
The bouyance part of that spell does say:
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Emphasis mine.
So this presents two scenarios:
- Water Walk cast on you outside of water, you do not get the buoyancy benefit/detriment for the duration of the spell.
- Water Walk cast on you while submerged, you do get the buoyancy benefit/detriment for the duration of the spell.
edited Jan 10 at 16:08
SevenSidedDie♦
206k31663939
206k31663939
answered Jan 9 at 23:35
SemadaSemada
3434
3434
3
$begingroup$
It may also be worth addressing whether "falling into water" fits the definition of "moving across any liquid surface". I would say that it probably doesn't.
$endgroup$
– V2Blast
Jan 10 at 3:34
$begingroup$
According to a comment from that thread, one's buoyancy might not be affected at all unless the spell was cast on them while they were already submerged: "This applies only when you target a creature submerged in a liquid, i.e. at the time of casting. The creature cannot 'opt out' of it, though. The spell explicitly forces it up at the stated rate."
$endgroup$
– Meldorn
Jan 10 at 11:39
$begingroup$
This is interesting because deep enough underwater, or in the Plane of Water, it turns Water Walk into the old 3.5 Epic spell 'Nail to the Sky'
$endgroup$
– MarkTO
Jan 10 at 15:45
$begingroup$
I made some edits. Note that we aren’t a discussion forum and our pages aren’t “threads”; we use formatting rather than SHOUTING for emphasis; we have a help guide on how formatting works for complex items like lists (formatting guide); edit notes and marks shouldn’t be noted in the post since we have a robust edit history feature (FAQ).
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:12
$begingroup$
The question asks about whether you take fall damage when falling onto liquid/water under the effect of water walk spell. Can you include an explicit line to answer this question? Yes, it does prevent/No, it does not prevent
$endgroup$
– Vylix
Jan 11 at 2:05
|
show 1 more comment
3
$begingroup$
It may also be worth addressing whether "falling into water" fits the definition of "moving across any liquid surface". I would say that it probably doesn't.
$endgroup$
– V2Blast
Jan 10 at 3:34
$begingroup$
According to a comment from that thread, one's buoyancy might not be affected at all unless the spell was cast on them while they were already submerged: "This applies only when you target a creature submerged in a liquid, i.e. at the time of casting. The creature cannot 'opt out' of it, though. The spell explicitly forces it up at the stated rate."
$endgroup$
– Meldorn
Jan 10 at 11:39
$begingroup$
This is interesting because deep enough underwater, or in the Plane of Water, it turns Water Walk into the old 3.5 Epic spell 'Nail to the Sky'
$endgroup$
– MarkTO
Jan 10 at 15:45
$begingroup$
I made some edits. Note that we aren’t a discussion forum and our pages aren’t “threads”; we use formatting rather than SHOUTING for emphasis; we have a help guide on how formatting works for complex items like lists (formatting guide); edit notes and marks shouldn’t be noted in the post since we have a robust edit history feature (FAQ).
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:12
$begingroup$
The question asks about whether you take fall damage when falling onto liquid/water under the effect of water walk spell. Can you include an explicit line to answer this question? Yes, it does prevent/No, it does not prevent
$endgroup$
– Vylix
Jan 11 at 2:05
3
3
$begingroup$
It may also be worth addressing whether "falling into water" fits the definition of "moving across any liquid surface". I would say that it probably doesn't.
$endgroup$
– V2Blast
Jan 10 at 3:34
$begingroup$
It may also be worth addressing whether "falling into water" fits the definition of "moving across any liquid surface". I would say that it probably doesn't.
$endgroup$
– V2Blast
Jan 10 at 3:34
$begingroup$
According to a comment from that thread, one's buoyancy might not be affected at all unless the spell was cast on them while they were already submerged: "This applies only when you target a creature submerged in a liquid, i.e. at the time of casting. The creature cannot 'opt out' of it, though. The spell explicitly forces it up at the stated rate."
$endgroup$
– Meldorn
Jan 10 at 11:39
$begingroup$
According to a comment from that thread, one's buoyancy might not be affected at all unless the spell was cast on them while they were already submerged: "This applies only when you target a creature submerged in a liquid, i.e. at the time of casting. The creature cannot 'opt out' of it, though. The spell explicitly forces it up at the stated rate."
$endgroup$
– Meldorn
Jan 10 at 11:39
$begingroup$
This is interesting because deep enough underwater, or in the Plane of Water, it turns Water Walk into the old 3.5 Epic spell 'Nail to the Sky'
$endgroup$
– MarkTO
Jan 10 at 15:45
$begingroup$
This is interesting because deep enough underwater, or in the Plane of Water, it turns Water Walk into the old 3.5 Epic spell 'Nail to the Sky'
$endgroup$
– MarkTO
Jan 10 at 15:45
$begingroup$
I made some edits. Note that we aren’t a discussion forum and our pages aren’t “threads”; we use formatting rather than SHOUTING for emphasis; we have a help guide on how formatting works for complex items like lists (formatting guide); edit notes and marks shouldn’t be noted in the post since we have a robust edit history feature (FAQ).
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:12
$begingroup$
I made some edits. Note that we aren’t a discussion forum and our pages aren’t “threads”; we use formatting rather than SHOUTING for emphasis; we have a help guide on how formatting works for complex items like lists (formatting guide); edit notes and marks shouldn’t be noted in the post since we have a robust edit history feature (FAQ).
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:12
$begingroup$
The question asks about whether you take fall damage when falling onto liquid/water under the effect of water walk spell. Can you include an explicit line to answer this question? Yes, it does prevent/No, it does not prevent
$endgroup$
– Vylix
Jan 11 at 2:05
$begingroup$
The question asks about whether you take fall damage when falling onto liquid/water under the effect of water walk spell. Can you include an explicit line to answer this question? Yes, it does prevent/No, it does not prevent
$endgroup$
– Vylix
Jan 11 at 2:05
|
show 1 more comment
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$begingroup$
@MarkTO Remember also that comments aren’t for debate. To resolve that, either just leave it be, or promote it to a full question. Either course of action keeps debate out of the comments.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:14
$begingroup$
@DaleM No answering in comments. At worst, it starts arguments that require moderator intervention.
$endgroup$
– SevenSidedDie♦
Jan 10 at 16:15