Can Flutter remove the need for a mac to create IOS apps?
So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.
My question is, can I develop and publish IOS apps on a windows computer using flutter?
dart flutter
add a comment |
So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.
My question is, can I develop and publish IOS apps on a windows computer using flutter?
dart flutter
add a comment |
So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.
My question is, can I develop and publish IOS apps on a windows computer using flutter?
dart flutter
So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.
My question is, can I develop and publish IOS apps on a windows computer using flutter?
dart flutter
dart flutter
asked Nov 19 '18 at 19:03
KristoferKristofer
110112
110112
add a comment |
add a comment |
4 Answers
4
active
oldest
votes
No.
The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).
1
It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
– Günter Zöchbauer
Nov 19 '18 at 19:15
No, @GünterZöchbauer, the question is about building iOS apps on Windows.
– Ian MacDonald
Nov 19 '18 at 19:20
Looks like you're right and I misinterpreted the question. Sorry for the noise.
– Günter Zöchbauer
Nov 19 '18 at 19:22
add a comment |
No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.
You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
– Günter Zöchbauer
Nov 19 '18 at 19:14
3
You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
– purring pigeon
Nov 19 '18 at 20:25
add a comment |
No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .
then what is flutter for if you need a mac?
– Kristofer
Nov 20 '18 at 15:39
2
Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
– Roger Cuesta
Nov 20 '18 at 16:04
add a comment |
No actually it isn't possible.
But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer
You can't run MacOS on non-Apple hardware.
– JJJ
Jan 4 at 15:14
add a comment |
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4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
No.
The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).
1
It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
– Günter Zöchbauer
Nov 19 '18 at 19:15
No, @GünterZöchbauer, the question is about building iOS apps on Windows.
– Ian MacDonald
Nov 19 '18 at 19:20
Looks like you're right and I misinterpreted the question. Sorry for the noise.
– Günter Zöchbauer
Nov 19 '18 at 19:22
add a comment |
No.
The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).
1
It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
– Günter Zöchbauer
Nov 19 '18 at 19:15
No, @GünterZöchbauer, the question is about building iOS apps on Windows.
– Ian MacDonald
Nov 19 '18 at 19:20
Looks like you're right and I misinterpreted the question. Sorry for the noise.
– Günter Zöchbauer
Nov 19 '18 at 19:22
add a comment |
No.
The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).
No.
The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).
answered Nov 19 '18 at 19:13
Ian MacDonaldIan MacDonald
8,95211230
8,95211230
1
It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
– Günter Zöchbauer
Nov 19 '18 at 19:15
No, @GünterZöchbauer, the question is about building iOS apps on Windows.
– Ian MacDonald
Nov 19 '18 at 19:20
Looks like you're right and I misinterpreted the question. Sorry for the noise.
– Günter Zöchbauer
Nov 19 '18 at 19:22
add a comment |
1
It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
– Günter Zöchbauer
Nov 19 '18 at 19:15
No, @GünterZöchbauer, the question is about building iOS apps on Windows.
– Ian MacDonald
Nov 19 '18 at 19:20
Looks like you're right and I misinterpreted the question. Sorry for the noise.
– Günter Zöchbauer
Nov 19 '18 at 19:22
1
1
It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
– Günter Zöchbauer
Nov 19 '18 at 19:15
It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
– Günter Zöchbauer
Nov 19 '18 at 19:15
No, @GünterZöchbauer, the question is about building iOS apps on Windows.
– Ian MacDonald
Nov 19 '18 at 19:20
No, @GünterZöchbauer, the question is about building iOS apps on Windows.
– Ian MacDonald
Nov 19 '18 at 19:20
Looks like you're right and I misinterpreted the question. Sorry for the noise.
– Günter Zöchbauer
Nov 19 '18 at 19:22
Looks like you're right and I misinterpreted the question. Sorry for the noise.
– Günter Zöchbauer
Nov 19 '18 at 19:22
add a comment |
No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.
You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
– Günter Zöchbauer
Nov 19 '18 at 19:14
3
You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
– purring pigeon
Nov 19 '18 at 20:25
add a comment |
No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.
You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
– Günter Zöchbauer
Nov 19 '18 at 19:14
3
You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
– purring pigeon
Nov 19 '18 at 20:25
add a comment |
No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.
No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.
answered Nov 19 '18 at 19:13
purring pigeonpurring pigeon
2,62921947
2,62921947
You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
– Günter Zöchbauer
Nov 19 '18 at 19:14
3
You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
– purring pigeon
Nov 19 '18 at 20:25
add a comment |
You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
– Günter Zöchbauer
Nov 19 '18 at 19:14
3
You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
– purring pigeon
Nov 19 '18 at 20:25
You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
– Günter Zöchbauer
Nov 19 '18 at 19:14
You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
– Günter Zöchbauer
Nov 19 '18 at 19:14
3
3
You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
– purring pigeon
Nov 19 '18 at 20:25
You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
– purring pigeon
Nov 19 '18 at 20:25
add a comment |
No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .
then what is flutter for if you need a mac?
– Kristofer
Nov 20 '18 at 15:39
2
Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
– Roger Cuesta
Nov 20 '18 at 16:04
add a comment |
No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .
then what is flutter for if you need a mac?
– Kristofer
Nov 20 '18 at 15:39
2
Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
– Roger Cuesta
Nov 20 '18 at 16:04
add a comment |
No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .
No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .
answered Nov 20 '18 at 12:23
Roger CuestaRoger Cuesta
807
807
then what is flutter for if you need a mac?
– Kristofer
Nov 20 '18 at 15:39
2
Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
– Roger Cuesta
Nov 20 '18 at 16:04
add a comment |
then what is flutter for if you need a mac?
– Kristofer
Nov 20 '18 at 15:39
2
Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
– Roger Cuesta
Nov 20 '18 at 16:04
then what is flutter for if you need a mac?
– Kristofer
Nov 20 '18 at 15:39
then what is flutter for if you need a mac?
– Kristofer
Nov 20 '18 at 15:39
2
2
Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
– Roger Cuesta
Nov 20 '18 at 16:04
Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
– Roger Cuesta
Nov 20 '18 at 16:04
add a comment |
No actually it isn't possible.
But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer
You can't run MacOS on non-Apple hardware.
– JJJ
Jan 4 at 15:14
add a comment |
No actually it isn't possible.
But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer
You can't run MacOS on non-Apple hardware.
– JJJ
Jan 4 at 15:14
add a comment |
No actually it isn't possible.
But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer
No actually it isn't possible.
But there is 1 more solution You can download McOS virtual machine but it would be very slow, recommended only if you have a powerful computer
answered Jan 4 at 14:06
Akshat TamrakarAkshat Tamrakar
32
32
You can't run MacOS on non-Apple hardware.
– JJJ
Jan 4 at 15:14
add a comment |
You can't run MacOS on non-Apple hardware.
– JJJ
Jan 4 at 15:14
You can't run MacOS on non-Apple hardware.
– JJJ
Jan 4 at 15:14
You can't run MacOS on non-Apple hardware.
– JJJ
Jan 4 at 15:14
add a comment |
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