Create a hexagon pattern





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty{ margin-bottom:0;
}






up vote
2
down vote

favorite












How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
pattern










share|improve this question




























    up vote
    2
    down vote

    favorite












    How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
    pattern










    share|improve this question
























      up vote
      2
      down vote

      favorite









      up vote
      2
      down vote

      favorite











      How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
      pattern










      share|improve this question













      How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
      pattern







      modifiers






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 22 at 14:31









      Blender Noob

      111




      111






















          2 Answers
          2






          active

          oldest

          votes

















          up vote
          7
          down vote













          Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




          • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

          • Extrude it up on the Z axis.

          • Extrude a 12 vertices cylinder from one of its face.

          • Delete 5/6 of the shape so that you only keep 1/6.

          • Put an empty at the same point as the origin of the object.

          • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

          • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

          • Apply the Array modifier. Delete the empty.

          • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

          • Only keep the centre of this shape, it will be your pattern.

          • Remove any doubles.

          • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

          • Give it a second Array modifier / Relative Offset mode, on the Y axis.


          enter image description here






          share|improve this answer






























            up vote
            -1
            down vote













            Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






            share|improve this answer























              Your Answer





              StackExchange.ifUsing("editor", function () {
              return StackExchange.using("mathjaxEditing", function () {
              StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
              StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
              });
              });
              }, "mathjax-editing");

              StackExchange.ready(function() {
              var channelOptions = {
              tags: "".split(" "),
              id: "502"
              };
              initTagRenderer("".split(" "), "".split(" "), channelOptions);

              StackExchange.using("externalEditor", function() {
              // Have to fire editor after snippets, if snippets enabled
              if (StackExchange.settings.snippets.snippetsEnabled) {
              StackExchange.using("snippets", function() {
              createEditor();
              });
              }
              else {
              createEditor();
              }
              });

              function createEditor() {
              StackExchange.prepareEditor({
              heartbeatType: 'answer',
              convertImagesToLinks: false,
              noModals: true,
              showLowRepImageUploadWarning: true,
              reputationToPostImages: null,
              bindNavPrevention: true,
              postfix: "",
              imageUploader: {
              brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
              contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
              allowUrls: true
              },
              onDemand: true,
              discardSelector: ".discard-answer"
              ,immediatelyShowMarkdownHelp:true
              });


              }
              });














              draft saved

              draft discarded


















              StackExchange.ready(
              function () {
              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f123281%2fcreate-a-hexagon-pattern%23new-answer', 'question_page');
              }
              );

              Post as a guest















              Required, but never shown

























              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              7
              down vote













              Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




              • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

              • Extrude it up on the Z axis.

              • Extrude a 12 vertices cylinder from one of its face.

              • Delete 5/6 of the shape so that you only keep 1/6.

              • Put an empty at the same point as the origin of the object.

              • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

              • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

              • Apply the Array modifier. Delete the empty.

              • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

              • Only keep the centre of this shape, it will be your pattern.

              • Remove any doubles.

              • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

              • Give it a second Array modifier / Relative Offset mode, on the Y axis.


              enter image description here






              share|improve this answer



























                up vote
                7
                down vote













                Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




                • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

                • Extrude it up on the Z axis.

                • Extrude a 12 vertices cylinder from one of its face.

                • Delete 5/6 of the shape so that you only keep 1/6.

                • Put an empty at the same point as the origin of the object.

                • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

                • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

                • Apply the Array modifier. Delete the empty.

                • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

                • Only keep the centre of this shape, it will be your pattern.

                • Remove any doubles.

                • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

                • Give it a second Array modifier / Relative Offset mode, on the Y axis.


                enter image description here






                share|improve this answer

























                  up vote
                  7
                  down vote










                  up vote
                  7
                  down vote









                  Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




                  • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

                  • Extrude it up on the Z axis.

                  • Extrude a 12 vertices cylinder from one of its face.

                  • Delete 5/6 of the shape so that you only keep 1/6.

                  • Put an empty at the same point as the origin of the object.

                  • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

                  • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

                  • Apply the Array modifier. Delete the empty.

                  • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

                  • Only keep the centre of this shape, it will be your pattern.

                  • Remove any doubles.

                  • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

                  • Give it a second Array modifier / Relative Offset mode, on the Y axis.


                  enter image description here






                  share|improve this answer














                  Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




                  • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

                  • Extrude it up on the Z axis.

                  • Extrude a 12 vertices cylinder from one of its face.

                  • Delete 5/6 of the shape so that you only keep 1/6.

                  • Put an empty at the same point as the origin of the object.

                  • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

                  • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

                  • Apply the Array modifier. Delete the empty.

                  • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

                  • Only keep the centre of this shape, it will be your pattern.

                  • Remove any doubles.

                  • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

                  • Give it a second Array modifier / Relative Offset mode, on the Y axis.


                  enter image description here







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 22 at 16:49

























                  answered Nov 22 at 16:20









                  moonboots

                  7,8272514




                  7,8272514
























                      up vote
                      -1
                      down vote













                      Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






                      share|improve this answer



























                        up vote
                        -1
                        down vote













                        Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






                        share|improve this answer

























                          up vote
                          -1
                          down vote










                          up vote
                          -1
                          down vote









                          Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






                          share|improve this answer














                          Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Nov 22 at 18:56

























                          answered Nov 22 at 15:48









                          Lukasz-40sth

                          427211




                          427211






























                              draft saved

                              draft discarded




















































                              Thanks for contributing an answer to Blender Stack Exchange!


                              • Please be sure to answer the question. Provide details and share your research!

                              But avoid



                              • Asking for help, clarification, or responding to other answers.

                              • Making statements based on opinion; back them up with references or personal experience.


                              Use MathJax to format equations. MathJax reference.


                              To learn more, see our tips on writing great answers.





                              Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


                              Please pay close attention to the following guidance:


                              • Please be sure to answer the question. Provide details and share your research!

                              But avoid



                              • Asking for help, clarification, or responding to other answers.

                              • Making statements based on opinion; back them up with references or personal experience.


                              To learn more, see our tips on writing great answers.




                              draft saved


                              draft discarded














                              StackExchange.ready(
                              function () {
                              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f123281%2fcreate-a-hexagon-pattern%23new-answer', 'question_page');
                              }
                              );

                              Post as a guest















                              Required, but never shown





















































                              Required, but never shown














                              Required, but never shown












                              Required, but never shown







                              Required, but never shown

































                              Required, but never shown














                              Required, but never shown












                              Required, but never shown







                              Required, but never shown







                              Popular posts from this blog

                              How to change which sound is reproduced for terminal bell?

                              Can I use Tabulator js library in my java Spring + Thymeleaf project?

                              Title Spacing in Bjornstrup Chapter, Removing Chapter Number From Contents