Move rectangle on canvas on a custom pixel grid





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1















I wrote this piece of code for practicing, it moves my labels while the left mouse button pushed:



def motion(self, event):
delta_x = event.x - self._drag_data["x"]
delta_y = event.y - self._drag_data["y"]

self.canvas.move(self._drag_data["item"], delta_x, delta_y)

self._drag_data["x"] = event.x
self._drag_data["y"] = event.y


Next i try to move the labels on a defined grid of lets say 5 pixels. So it is easier to "snap" the labels directly together.



How do i do this? Is there a way to move the label only every 5 pixels? So every 5 pixels the label jumps under the cursor again.



Here is the example i found where i extracted the function:



import tkinter as tk

class Example(tk.Frame):

def __init__(self, parent):
tk.Frame.__init__(self, parent)

self.canvas = tk.Canvas(width=400, height=400)
self.canvas.pack(fill="both", expand=True)

self._drag_data = {"x": 0, "y": 0, "item": None}

self._create_token((100, 100), "white")

self.canvas.tag_bind("token", "<ButtonPress-1>", self.on_token_press)
self.canvas.tag_bind("token", "<ButtonRelease-1>", self.on_token_release)
self.canvas.tag_bind("token", "<B1-Motion>", self.on_token_motion)

def _create_token(self, coord, color):
(x,y) = coord
self.canvas.create_oval(x-25, y-25, x+25, y+25, outline=color, fill=color, tags="token")

def on_token_press(self, event):
self._drag_data["item"] = self.canvas.find_closest(event.x, event.y)[0]
self._drag_data["x"] = event.x
self._drag_data["y"] = event.y

def on_token_release(self, event):
self._drag_data["item"] = None
self._drag_data["x"] = 0
self._drag_data["y"] = 0

def on_token_motion(self, event):
delta_x = event.x - self._drag_data["x"]
delta_y = event.y - self._drag_data["y"]
self.canvas.move(self._drag_data["item"], delta_x, delta_y)
self._drag_data["x"] = event.x
self._drag_data["y"] = event.y

if __name__ == "__main__":
root = tk.Tk()
Example(root).pack(fill="both", expand=True)
root.mainloop()









share|improve this question































    1















    I wrote this piece of code for practicing, it moves my labels while the left mouse button pushed:



    def motion(self, event):
    delta_x = event.x - self._drag_data["x"]
    delta_y = event.y - self._drag_data["y"]

    self.canvas.move(self._drag_data["item"], delta_x, delta_y)

    self._drag_data["x"] = event.x
    self._drag_data["y"] = event.y


    Next i try to move the labels on a defined grid of lets say 5 pixels. So it is easier to "snap" the labels directly together.



    How do i do this? Is there a way to move the label only every 5 pixels? So every 5 pixels the label jumps under the cursor again.



    Here is the example i found where i extracted the function:



    import tkinter as tk

    class Example(tk.Frame):

    def __init__(self, parent):
    tk.Frame.__init__(self, parent)

    self.canvas = tk.Canvas(width=400, height=400)
    self.canvas.pack(fill="both", expand=True)

    self._drag_data = {"x": 0, "y": 0, "item": None}

    self._create_token((100, 100), "white")

    self.canvas.tag_bind("token", "<ButtonPress-1>", self.on_token_press)
    self.canvas.tag_bind("token", "<ButtonRelease-1>", self.on_token_release)
    self.canvas.tag_bind("token", "<B1-Motion>", self.on_token_motion)

    def _create_token(self, coord, color):
    (x,y) = coord
    self.canvas.create_oval(x-25, y-25, x+25, y+25, outline=color, fill=color, tags="token")

    def on_token_press(self, event):
    self._drag_data["item"] = self.canvas.find_closest(event.x, event.y)[0]
    self._drag_data["x"] = event.x
    self._drag_data["y"] = event.y

    def on_token_release(self, event):
    self._drag_data["item"] = None
    self._drag_data["x"] = 0
    self._drag_data["y"] = 0

    def on_token_motion(self, event):
    delta_x = event.x - self._drag_data["x"]
    delta_y = event.y - self._drag_data["y"]
    self.canvas.move(self._drag_data["item"], delta_x, delta_y)
    self._drag_data["x"] = event.x
    self._drag_data["y"] = event.y

    if __name__ == "__main__":
    root = tk.Tk()
    Example(root).pack(fill="both", expand=True)
    root.mainloop()









    share|improve this question



























      1












      1








      1








      I wrote this piece of code for practicing, it moves my labels while the left mouse button pushed:



      def motion(self, event):
      delta_x = event.x - self._drag_data["x"]
      delta_y = event.y - self._drag_data["y"]

      self.canvas.move(self._drag_data["item"], delta_x, delta_y)

      self._drag_data["x"] = event.x
      self._drag_data["y"] = event.y


      Next i try to move the labels on a defined grid of lets say 5 pixels. So it is easier to "snap" the labels directly together.



      How do i do this? Is there a way to move the label only every 5 pixels? So every 5 pixels the label jumps under the cursor again.



      Here is the example i found where i extracted the function:



      import tkinter as tk

      class Example(tk.Frame):

      def __init__(self, parent):
      tk.Frame.__init__(self, parent)

      self.canvas = tk.Canvas(width=400, height=400)
      self.canvas.pack(fill="both", expand=True)

      self._drag_data = {"x": 0, "y": 0, "item": None}

      self._create_token((100, 100), "white")

      self.canvas.tag_bind("token", "<ButtonPress-1>", self.on_token_press)
      self.canvas.tag_bind("token", "<ButtonRelease-1>", self.on_token_release)
      self.canvas.tag_bind("token", "<B1-Motion>", self.on_token_motion)

      def _create_token(self, coord, color):
      (x,y) = coord
      self.canvas.create_oval(x-25, y-25, x+25, y+25, outline=color, fill=color, tags="token")

      def on_token_press(self, event):
      self._drag_data["item"] = self.canvas.find_closest(event.x, event.y)[0]
      self._drag_data["x"] = event.x
      self._drag_data["y"] = event.y

      def on_token_release(self, event):
      self._drag_data["item"] = None
      self._drag_data["x"] = 0
      self._drag_data["y"] = 0

      def on_token_motion(self, event):
      delta_x = event.x - self._drag_data["x"]
      delta_y = event.y - self._drag_data["y"]
      self.canvas.move(self._drag_data["item"], delta_x, delta_y)
      self._drag_data["x"] = event.x
      self._drag_data["y"] = event.y

      if __name__ == "__main__":
      root = tk.Tk()
      Example(root).pack(fill="both", expand=True)
      root.mainloop()









      share|improve this question
















      I wrote this piece of code for practicing, it moves my labels while the left mouse button pushed:



      def motion(self, event):
      delta_x = event.x - self._drag_data["x"]
      delta_y = event.y - self._drag_data["y"]

      self.canvas.move(self._drag_data["item"], delta_x, delta_y)

      self._drag_data["x"] = event.x
      self._drag_data["y"] = event.y


      Next i try to move the labels on a defined grid of lets say 5 pixels. So it is easier to "snap" the labels directly together.



      How do i do this? Is there a way to move the label only every 5 pixels? So every 5 pixels the label jumps under the cursor again.



      Here is the example i found where i extracted the function:



      import tkinter as tk

      class Example(tk.Frame):

      def __init__(self, parent):
      tk.Frame.__init__(self, parent)

      self.canvas = tk.Canvas(width=400, height=400)
      self.canvas.pack(fill="both", expand=True)

      self._drag_data = {"x": 0, "y": 0, "item": None}

      self._create_token((100, 100), "white")

      self.canvas.tag_bind("token", "<ButtonPress-1>", self.on_token_press)
      self.canvas.tag_bind("token", "<ButtonRelease-1>", self.on_token_release)
      self.canvas.tag_bind("token", "<B1-Motion>", self.on_token_motion)

      def _create_token(self, coord, color):
      (x,y) = coord
      self.canvas.create_oval(x-25, y-25, x+25, y+25, outline=color, fill=color, tags="token")

      def on_token_press(self, event):
      self._drag_data["item"] = self.canvas.find_closest(event.x, event.y)[0]
      self._drag_data["x"] = event.x
      self._drag_data["y"] = event.y

      def on_token_release(self, event):
      self._drag_data["item"] = None
      self._drag_data["x"] = 0
      self._drag_data["y"] = 0

      def on_token_motion(self, event):
      delta_x = event.x - self._drag_data["x"]
      delta_y = event.y - self._drag_data["y"]
      self.canvas.move(self._drag_data["item"], delta_x, delta_y)
      self._drag_data["x"] = event.x
      self._drag_data["y"] = event.y

      if __name__ == "__main__":
      root = tk.Tk()
      Example(root).pack(fill="both", expand=True)
      root.mainloop()






      python canvas tkinter label






      share|improve this question















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      share|improve this question




      share|improve this question








      edited Nov 22 '18 at 21:01









      Filip Młynarski

      2,1241417




      2,1241417










      asked Nov 22 '18 at 19:44









      K-DoeK-Doe

      10714




      10714
























          2 Answers
          2






          active

          oldest

          votes


















          2














          Here we set deltas of x and y to 5 and then check whether mouse position is behind/under our item and if it is we multiply x or y it by -1 to make delta negative so our item will move in direction of our mouse.



          def motion(self, event):
          delta_x = 0
          delta_y = 0
          step = 5

          if abs(event.x - self._drag_data["x"]) >= step:
          delta_x = step
          if abs(event.y - self._drag_data["y"]) >= step:
          delta_y = step

          if event.x < self._drag_data["x"]:
          delta_x *= -1
          if event.y < self._drag_data["y"]:
          delta_y *= -1

          self.canvas.move(self._drag_data["item"], delta_x, delta_y)

          if delta_x != 0:
          self._drag_data["x"] = event.x
          if delta_y != 0:
          self._drag_data["y"] = event.y





          share|improve this answer


























          • It does what i was asking for. I just forgot to write it should move in sync with the cursor. Sorry for that! I move the mouse like 4 pixels nothing happens. if i move it 5 pixels the label should snap to the next 5 pixel grid.

            – K-Doe
            Nov 22 '18 at 20:11











          • Updated, try it now.

            – Filip Młynarski
            Nov 22 '18 at 20:19











          • Now i got some weird movement, sometimes the label moves with the mouse but off target. Sometimes nothing happes.

            – K-Doe
            Nov 22 '18 at 20:23











          • Could you supply enough code that's needed to recreate this problem?

            – Filip Młynarski
            Nov 22 '18 at 20:26






          • 1





            Problem was that we were updating our _drag_data even if we didn't actually moved our canvas, updating answer with that bug fixed.

            – Filip Młynarski
            Nov 22 '18 at 20:53



















          0














          You can simply round the delta_x and delta_y to the closest multiple of the step size:



          def on_token_motion(self, event):
          step = 20

          # Calculate drag distance
          delta_x = event.x - self._drag_data["x"]
          delta_y = event.y - self._drag_data["y"]

          # Round to nearest multiple of step size
          delta_x = int(step * round(float(delta_x)/step))
          delta_y = int(step * round(float(delta_y)/step))

          # Move the object
          self.canvas.move(self._drag_data["item"], delta_x, delta_y)

          # Update _drag_data to the new position
          self._drag_data["x"] = self._drag_data["x"] + delta_x
          self._drag_data["y"] = self._drag_data["y"] + delta_y


          Note that I also changed the _drag_data update. The new position of the object is not equal to event.x anymore, since we snap to the grid. Therefore, we must update it as self._drag_data["x"] + delta_x, which is the old position plus the amount moved.






          share|improve this answer
























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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            Here we set deltas of x and y to 5 and then check whether mouse position is behind/under our item and if it is we multiply x or y it by -1 to make delta negative so our item will move in direction of our mouse.



            def motion(self, event):
            delta_x = 0
            delta_y = 0
            step = 5

            if abs(event.x - self._drag_data["x"]) >= step:
            delta_x = step
            if abs(event.y - self._drag_data["y"]) >= step:
            delta_y = step

            if event.x < self._drag_data["x"]:
            delta_x *= -1
            if event.y < self._drag_data["y"]:
            delta_y *= -1

            self.canvas.move(self._drag_data["item"], delta_x, delta_y)

            if delta_x != 0:
            self._drag_data["x"] = event.x
            if delta_y != 0:
            self._drag_data["y"] = event.y





            share|improve this answer


























            • It does what i was asking for. I just forgot to write it should move in sync with the cursor. Sorry for that! I move the mouse like 4 pixels nothing happens. if i move it 5 pixels the label should snap to the next 5 pixel grid.

              – K-Doe
              Nov 22 '18 at 20:11











            • Updated, try it now.

              – Filip Młynarski
              Nov 22 '18 at 20:19











            • Now i got some weird movement, sometimes the label moves with the mouse but off target. Sometimes nothing happes.

              – K-Doe
              Nov 22 '18 at 20:23











            • Could you supply enough code that's needed to recreate this problem?

              – Filip Młynarski
              Nov 22 '18 at 20:26






            • 1





              Problem was that we were updating our _drag_data even if we didn't actually moved our canvas, updating answer with that bug fixed.

              – Filip Młynarski
              Nov 22 '18 at 20:53
















            2














            Here we set deltas of x and y to 5 and then check whether mouse position is behind/under our item and if it is we multiply x or y it by -1 to make delta negative so our item will move in direction of our mouse.



            def motion(self, event):
            delta_x = 0
            delta_y = 0
            step = 5

            if abs(event.x - self._drag_data["x"]) >= step:
            delta_x = step
            if abs(event.y - self._drag_data["y"]) >= step:
            delta_y = step

            if event.x < self._drag_data["x"]:
            delta_x *= -1
            if event.y < self._drag_data["y"]:
            delta_y *= -1

            self.canvas.move(self._drag_data["item"], delta_x, delta_y)

            if delta_x != 0:
            self._drag_data["x"] = event.x
            if delta_y != 0:
            self._drag_data["y"] = event.y





            share|improve this answer


























            • It does what i was asking for. I just forgot to write it should move in sync with the cursor. Sorry for that! I move the mouse like 4 pixels nothing happens. if i move it 5 pixels the label should snap to the next 5 pixel grid.

              – K-Doe
              Nov 22 '18 at 20:11











            • Updated, try it now.

              – Filip Młynarski
              Nov 22 '18 at 20:19











            • Now i got some weird movement, sometimes the label moves with the mouse but off target. Sometimes nothing happes.

              – K-Doe
              Nov 22 '18 at 20:23











            • Could you supply enough code that's needed to recreate this problem?

              – Filip Młynarski
              Nov 22 '18 at 20:26






            • 1





              Problem was that we were updating our _drag_data even if we didn't actually moved our canvas, updating answer with that bug fixed.

              – Filip Młynarski
              Nov 22 '18 at 20:53














            2












            2








            2







            Here we set deltas of x and y to 5 and then check whether mouse position is behind/under our item and if it is we multiply x or y it by -1 to make delta negative so our item will move in direction of our mouse.



            def motion(self, event):
            delta_x = 0
            delta_y = 0
            step = 5

            if abs(event.x - self._drag_data["x"]) >= step:
            delta_x = step
            if abs(event.y - self._drag_data["y"]) >= step:
            delta_y = step

            if event.x < self._drag_data["x"]:
            delta_x *= -1
            if event.y < self._drag_data["y"]:
            delta_y *= -1

            self.canvas.move(self._drag_data["item"], delta_x, delta_y)

            if delta_x != 0:
            self._drag_data["x"] = event.x
            if delta_y != 0:
            self._drag_data["y"] = event.y





            share|improve this answer















            Here we set deltas of x and y to 5 and then check whether mouse position is behind/under our item and if it is we multiply x or y it by -1 to make delta negative so our item will move in direction of our mouse.



            def motion(self, event):
            delta_x = 0
            delta_y = 0
            step = 5

            if abs(event.x - self._drag_data["x"]) >= step:
            delta_x = step
            if abs(event.y - self._drag_data["y"]) >= step:
            delta_y = step

            if event.x < self._drag_data["x"]:
            delta_x *= -1
            if event.y < self._drag_data["y"]:
            delta_y *= -1

            self.canvas.move(self._drag_data["item"], delta_x, delta_y)

            if delta_x != 0:
            self._drag_data["x"] = event.x
            if delta_y != 0:
            self._drag_data["y"] = event.y






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 22 '18 at 21:07

























            answered Nov 22 '18 at 19:53









            Filip MłynarskiFilip Młynarski

            2,1241417




            2,1241417













            • It does what i was asking for. I just forgot to write it should move in sync with the cursor. Sorry for that! I move the mouse like 4 pixels nothing happens. if i move it 5 pixels the label should snap to the next 5 pixel grid.

              – K-Doe
              Nov 22 '18 at 20:11











            • Updated, try it now.

              – Filip Młynarski
              Nov 22 '18 at 20:19











            • Now i got some weird movement, sometimes the label moves with the mouse but off target. Sometimes nothing happes.

              – K-Doe
              Nov 22 '18 at 20:23











            • Could you supply enough code that's needed to recreate this problem?

              – Filip Młynarski
              Nov 22 '18 at 20:26






            • 1





              Problem was that we were updating our _drag_data even if we didn't actually moved our canvas, updating answer with that bug fixed.

              – Filip Młynarski
              Nov 22 '18 at 20:53



















            • It does what i was asking for. I just forgot to write it should move in sync with the cursor. Sorry for that! I move the mouse like 4 pixels nothing happens. if i move it 5 pixels the label should snap to the next 5 pixel grid.

              – K-Doe
              Nov 22 '18 at 20:11











            • Updated, try it now.

              – Filip Młynarski
              Nov 22 '18 at 20:19











            • Now i got some weird movement, sometimes the label moves with the mouse but off target. Sometimes nothing happes.

              – K-Doe
              Nov 22 '18 at 20:23











            • Could you supply enough code that's needed to recreate this problem?

              – Filip Młynarski
              Nov 22 '18 at 20:26






            • 1





              Problem was that we were updating our _drag_data even if we didn't actually moved our canvas, updating answer with that bug fixed.

              – Filip Młynarski
              Nov 22 '18 at 20:53

















            It does what i was asking for. I just forgot to write it should move in sync with the cursor. Sorry for that! I move the mouse like 4 pixels nothing happens. if i move it 5 pixels the label should snap to the next 5 pixel grid.

            – K-Doe
            Nov 22 '18 at 20:11





            It does what i was asking for. I just forgot to write it should move in sync with the cursor. Sorry for that! I move the mouse like 4 pixels nothing happens. if i move it 5 pixels the label should snap to the next 5 pixel grid.

            – K-Doe
            Nov 22 '18 at 20:11













            Updated, try it now.

            – Filip Młynarski
            Nov 22 '18 at 20:19





            Updated, try it now.

            – Filip Młynarski
            Nov 22 '18 at 20:19













            Now i got some weird movement, sometimes the label moves with the mouse but off target. Sometimes nothing happes.

            – K-Doe
            Nov 22 '18 at 20:23





            Now i got some weird movement, sometimes the label moves with the mouse but off target. Sometimes nothing happes.

            – K-Doe
            Nov 22 '18 at 20:23













            Could you supply enough code that's needed to recreate this problem?

            – Filip Młynarski
            Nov 22 '18 at 20:26





            Could you supply enough code that's needed to recreate this problem?

            – Filip Młynarski
            Nov 22 '18 at 20:26




            1




            1





            Problem was that we were updating our _drag_data even if we didn't actually moved our canvas, updating answer with that bug fixed.

            – Filip Młynarski
            Nov 22 '18 at 20:53





            Problem was that we were updating our _drag_data even if we didn't actually moved our canvas, updating answer with that bug fixed.

            – Filip Młynarski
            Nov 22 '18 at 20:53













            0














            You can simply round the delta_x and delta_y to the closest multiple of the step size:



            def on_token_motion(self, event):
            step = 20

            # Calculate drag distance
            delta_x = event.x - self._drag_data["x"]
            delta_y = event.y - self._drag_data["y"]

            # Round to nearest multiple of step size
            delta_x = int(step * round(float(delta_x)/step))
            delta_y = int(step * round(float(delta_y)/step))

            # Move the object
            self.canvas.move(self._drag_data["item"], delta_x, delta_y)

            # Update _drag_data to the new position
            self._drag_data["x"] = self._drag_data["x"] + delta_x
            self._drag_data["y"] = self._drag_data["y"] + delta_y


            Note that I also changed the _drag_data update. The new position of the object is not equal to event.x anymore, since we snap to the grid. Therefore, we must update it as self._drag_data["x"] + delta_x, which is the old position plus the amount moved.






            share|improve this answer




























              0














              You can simply round the delta_x and delta_y to the closest multiple of the step size:



              def on_token_motion(self, event):
              step = 20

              # Calculate drag distance
              delta_x = event.x - self._drag_data["x"]
              delta_y = event.y - self._drag_data["y"]

              # Round to nearest multiple of step size
              delta_x = int(step * round(float(delta_x)/step))
              delta_y = int(step * round(float(delta_y)/step))

              # Move the object
              self.canvas.move(self._drag_data["item"], delta_x, delta_y)

              # Update _drag_data to the new position
              self._drag_data["x"] = self._drag_data["x"] + delta_x
              self._drag_data["y"] = self._drag_data["y"] + delta_y


              Note that I also changed the _drag_data update. The new position of the object is not equal to event.x anymore, since we snap to the grid. Therefore, we must update it as self._drag_data["x"] + delta_x, which is the old position plus the amount moved.






              share|improve this answer


























                0












                0








                0







                You can simply round the delta_x and delta_y to the closest multiple of the step size:



                def on_token_motion(self, event):
                step = 20

                # Calculate drag distance
                delta_x = event.x - self._drag_data["x"]
                delta_y = event.y - self._drag_data["y"]

                # Round to nearest multiple of step size
                delta_x = int(step * round(float(delta_x)/step))
                delta_y = int(step * round(float(delta_y)/step))

                # Move the object
                self.canvas.move(self._drag_data["item"], delta_x, delta_y)

                # Update _drag_data to the new position
                self._drag_data["x"] = self._drag_data["x"] + delta_x
                self._drag_data["y"] = self._drag_data["y"] + delta_y


                Note that I also changed the _drag_data update. The new position of the object is not equal to event.x anymore, since we snap to the grid. Therefore, we must update it as self._drag_data["x"] + delta_x, which is the old position plus the amount moved.






                share|improve this answer













                You can simply round the delta_x and delta_y to the closest multiple of the step size:



                def on_token_motion(self, event):
                step = 20

                # Calculate drag distance
                delta_x = event.x - self._drag_data["x"]
                delta_y = event.y - self._drag_data["y"]

                # Round to nearest multiple of step size
                delta_x = int(step * round(float(delta_x)/step))
                delta_y = int(step * round(float(delta_y)/step))

                # Move the object
                self.canvas.move(self._drag_data["item"], delta_x, delta_y)

                # Update _drag_data to the new position
                self._drag_data["x"] = self._drag_data["x"] + delta_x
                self._drag_data["y"] = self._drag_data["y"] + delta_y


                Note that I also changed the _drag_data update. The new position of the object is not equal to event.x anymore, since we snap to the grid. Therefore, we must update it as self._drag_data["x"] + delta_x, which is the old position plus the amount moved.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 23 '18 at 8:59









                fhdrsdgfhdrsdg

                7,38322038




                7,38322038






























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