How to move a Helix sphere object in WPF?
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I'm new to Helix and liking it so far, I'm building a WPF app that loads the Helix viewport window inside a panel, I then instantiate a cube (CubedVisual3D) via a create button in WPF and it creates the cube, however when I go to click or drag/move it, it doesn't move around. How do I do this? Best approach?
example image
private void Helix_ViewPort_MouseDown(object sender, MouseButtonEventArgs e)
{
Console.WriteLine("Mouse down.");
Point mousePos = e.GetPosition(MyViewPort);
PointHitTestParameters hitParams = new PointHitTestParameters(mousePos);
HitTestResult result = VisualTreeHelper.HitTest(MyViewPort, mousePos);
RayMeshGeometry3DHitTestResult rayMeshResult = result as
RayMeshGeometry3DHitTestResult;
if (rayMeshResult != null)
{
MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex1]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex2]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex3]);
mesh.TriangleIndices.Add(0);
mesh.TriangleIndices.Add(1);
mesh.TriangleIndices.Add(2);
GeometryModel3D marker = new GeometryModel3D(mesh, new DiffuseMaterial(Brushes.Blue));
}
Console.WriteLine(result);
}
helix-3d-toolkit
add a comment |
I'm new to Helix and liking it so far, I'm building a WPF app that loads the Helix viewport window inside a panel, I then instantiate a cube (CubedVisual3D) via a create button in WPF and it creates the cube, however when I go to click or drag/move it, it doesn't move around. How do I do this? Best approach?
example image
private void Helix_ViewPort_MouseDown(object sender, MouseButtonEventArgs e)
{
Console.WriteLine("Mouse down.");
Point mousePos = e.GetPosition(MyViewPort);
PointHitTestParameters hitParams = new PointHitTestParameters(mousePos);
HitTestResult result = VisualTreeHelper.HitTest(MyViewPort, mousePos);
RayMeshGeometry3DHitTestResult rayMeshResult = result as
RayMeshGeometry3DHitTestResult;
if (rayMeshResult != null)
{
MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex1]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex2]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex3]);
mesh.TriangleIndices.Add(0);
mesh.TriangleIndices.Add(1);
mesh.TriangleIndices.Add(2);
GeometryModel3D marker = new GeometryModel3D(mesh, new DiffuseMaterial(Brushes.Blue));
}
Console.WriteLine(result);
}
helix-3d-toolkit
add a comment |
I'm new to Helix and liking it so far, I'm building a WPF app that loads the Helix viewport window inside a panel, I then instantiate a cube (CubedVisual3D) via a create button in WPF and it creates the cube, however when I go to click or drag/move it, it doesn't move around. How do I do this? Best approach?
example image
private void Helix_ViewPort_MouseDown(object sender, MouseButtonEventArgs e)
{
Console.WriteLine("Mouse down.");
Point mousePos = e.GetPosition(MyViewPort);
PointHitTestParameters hitParams = new PointHitTestParameters(mousePos);
HitTestResult result = VisualTreeHelper.HitTest(MyViewPort, mousePos);
RayMeshGeometry3DHitTestResult rayMeshResult = result as
RayMeshGeometry3DHitTestResult;
if (rayMeshResult != null)
{
MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex1]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex2]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex3]);
mesh.TriangleIndices.Add(0);
mesh.TriangleIndices.Add(1);
mesh.TriangleIndices.Add(2);
GeometryModel3D marker = new GeometryModel3D(mesh, new DiffuseMaterial(Brushes.Blue));
}
Console.WriteLine(result);
}
helix-3d-toolkit
I'm new to Helix and liking it so far, I'm building a WPF app that loads the Helix viewport window inside a panel, I then instantiate a cube (CubedVisual3D) via a create button in WPF and it creates the cube, however when I go to click or drag/move it, it doesn't move around. How do I do this? Best approach?
example image
private void Helix_ViewPort_MouseDown(object sender, MouseButtonEventArgs e)
{
Console.WriteLine("Mouse down.");
Point mousePos = e.GetPosition(MyViewPort);
PointHitTestParameters hitParams = new PointHitTestParameters(mousePos);
HitTestResult result = VisualTreeHelper.HitTest(MyViewPort, mousePos);
RayMeshGeometry3DHitTestResult rayMeshResult = result as
RayMeshGeometry3DHitTestResult;
if (rayMeshResult != null)
{
MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex1]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex2]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex3]);
mesh.TriangleIndices.Add(0);
mesh.TriangleIndices.Add(1);
mesh.TriangleIndices.Add(2);
GeometryModel3D marker = new GeometryModel3D(mesh, new DiffuseMaterial(Brushes.Blue));
}
Console.WriteLine(result);
}
helix-3d-toolkit
helix-3d-toolkit
edited Dec 18 '18 at 18:31
zA.
asked Nov 22 '18 at 20:02
zA.zA.
35
35
add a comment |
add a comment |
1 Answer
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Please refer to the manipulator demo. There are many demos under helixtoolkit github source.
Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.
– zA.
Nov 29 '18 at 21:37
You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.
– Lance H
Nov 30 '18 at 1:04
I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?
– zA.
Dec 5 '18 at 21:13
github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…
– Lance H
Dec 6 '18 at 1:52
Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.
– Lance H
Dec 6 '18 at 1:54
|
show 1 more comment
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Please refer to the manipulator demo. There are many demos under helixtoolkit github source.
Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.
– zA.
Nov 29 '18 at 21:37
You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.
– Lance H
Nov 30 '18 at 1:04
I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?
– zA.
Dec 5 '18 at 21:13
github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…
– Lance H
Dec 6 '18 at 1:52
Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.
– Lance H
Dec 6 '18 at 1:54
|
show 1 more comment
Please refer to the manipulator demo. There are many demos under helixtoolkit github source.
Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.
– zA.
Nov 29 '18 at 21:37
You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.
– Lance H
Nov 30 '18 at 1:04
I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?
– zA.
Dec 5 '18 at 21:13
github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…
– Lance H
Dec 6 '18 at 1:52
Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.
– Lance H
Dec 6 '18 at 1:54
|
show 1 more comment
Please refer to the manipulator demo. There are many demos under helixtoolkit github source.
Please refer to the manipulator demo. There are many demos under helixtoolkit github source.
answered Nov 27 '18 at 7:04
Lance HLance H
426169
426169
Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.
– zA.
Nov 29 '18 at 21:37
You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.
– Lance H
Nov 30 '18 at 1:04
I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?
– zA.
Dec 5 '18 at 21:13
github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…
– Lance H
Dec 6 '18 at 1:52
Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.
– Lance H
Dec 6 '18 at 1:54
|
show 1 more comment
Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.
– zA.
Nov 29 '18 at 21:37
You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.
– Lance H
Nov 30 '18 at 1:04
I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?
– zA.
Dec 5 '18 at 21:13
github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…
– Lance H
Dec 6 '18 at 1:52
Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.
– Lance H
Dec 6 '18 at 1:54
Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.
– zA.
Nov 29 '18 at 21:37
Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.
– zA.
Nov 29 '18 at 21:37
You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.
– Lance H
Nov 30 '18 at 1:04
You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.
– Lance H
Nov 30 '18 at 1:04
I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?
– zA.
Dec 5 '18 at 21:13
I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?
– zA.
Dec 5 '18 at 21:13
github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…
– Lance H
Dec 6 '18 at 1:52
github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…
– Lance H
Dec 6 '18 at 1:52
Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.
– Lance H
Dec 6 '18 at 1:54
Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.
– Lance H
Dec 6 '18 at 1:54
|
show 1 more comment
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