How to move a Helix sphere object in WPF?





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I'm new to Helix and liking it so far, I'm building a WPF app that loads the Helix viewport window inside a panel, I then instantiate a cube (CubedVisual3D) via a create button in WPF and it creates the cube, however when I go to click or drag/move it, it doesn't move around. How do I do this? Best approach?
example image



private void Helix_ViewPort_MouseDown(object sender, MouseButtonEventArgs e) 
{
Console.WriteLine("Mouse down.");
Point mousePos = e.GetPosition(MyViewPort);
PointHitTestParameters hitParams = new PointHitTestParameters(mousePos);
HitTestResult result = VisualTreeHelper.HitTest(MyViewPort, mousePos);

RayMeshGeometry3DHitTestResult rayMeshResult = result as
RayMeshGeometry3DHitTestResult;
if (rayMeshResult != null)
{
MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex1]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex2]);
mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex3]);
mesh.TriangleIndices.Add(0);
mesh.TriangleIndices.Add(1);
mesh.TriangleIndices.Add(2);
GeometryModel3D marker = new GeometryModel3D(mesh, new DiffuseMaterial(Brushes.Blue));
}

Console.WriteLine(result);
}









share|improve this question































    0















    I'm new to Helix and liking it so far, I'm building a WPF app that loads the Helix viewport window inside a panel, I then instantiate a cube (CubedVisual3D) via a create button in WPF and it creates the cube, however when I go to click or drag/move it, it doesn't move around. How do I do this? Best approach?
    example image



    private void Helix_ViewPort_MouseDown(object sender, MouseButtonEventArgs e) 
    {
    Console.WriteLine("Mouse down.");
    Point mousePos = e.GetPosition(MyViewPort);
    PointHitTestParameters hitParams = new PointHitTestParameters(mousePos);
    HitTestResult result = VisualTreeHelper.HitTest(MyViewPort, mousePos);

    RayMeshGeometry3DHitTestResult rayMeshResult = result as
    RayMeshGeometry3DHitTestResult;
    if (rayMeshResult != null)
    {
    MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex1]);
    mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex2]);
    mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex3]);
    mesh.TriangleIndices.Add(0);
    mesh.TriangleIndices.Add(1);
    mesh.TriangleIndices.Add(2);
    GeometryModel3D marker = new GeometryModel3D(mesh, new DiffuseMaterial(Brushes.Blue));
    }

    Console.WriteLine(result);
    }









    share|improve this question



























      0












      0








      0








      I'm new to Helix and liking it so far, I'm building a WPF app that loads the Helix viewport window inside a panel, I then instantiate a cube (CubedVisual3D) via a create button in WPF and it creates the cube, however when I go to click or drag/move it, it doesn't move around. How do I do this? Best approach?
      example image



      private void Helix_ViewPort_MouseDown(object sender, MouseButtonEventArgs e) 
      {
      Console.WriteLine("Mouse down.");
      Point mousePos = e.GetPosition(MyViewPort);
      PointHitTestParameters hitParams = new PointHitTestParameters(mousePos);
      HitTestResult result = VisualTreeHelper.HitTest(MyViewPort, mousePos);

      RayMeshGeometry3DHitTestResult rayMeshResult = result as
      RayMeshGeometry3DHitTestResult;
      if (rayMeshResult != null)
      {
      MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex1]);
      mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex2]);
      mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex3]);
      mesh.TriangleIndices.Add(0);
      mesh.TriangleIndices.Add(1);
      mesh.TriangleIndices.Add(2);
      GeometryModel3D marker = new GeometryModel3D(mesh, new DiffuseMaterial(Brushes.Blue));
      }

      Console.WriteLine(result);
      }









      share|improve this question
















      I'm new to Helix and liking it so far, I'm building a WPF app that loads the Helix viewport window inside a panel, I then instantiate a cube (CubedVisual3D) via a create button in WPF and it creates the cube, however when I go to click or drag/move it, it doesn't move around. How do I do this? Best approach?
      example image



      private void Helix_ViewPort_MouseDown(object sender, MouseButtonEventArgs e) 
      {
      Console.WriteLine("Mouse down.");
      Point mousePos = e.GetPosition(MyViewPort);
      PointHitTestParameters hitParams = new PointHitTestParameters(mousePos);
      HitTestResult result = VisualTreeHelper.HitTest(MyViewPort, mousePos);

      RayMeshGeometry3DHitTestResult rayMeshResult = result as
      RayMeshGeometry3DHitTestResult;
      if (rayMeshResult != null)
      {
      MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex1]);
      mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex2]);
      mesh.Positions.Add(rayMeshResult.MeshHit.Positions[rayMeshResult.VertexIndex3]);
      mesh.TriangleIndices.Add(0);
      mesh.TriangleIndices.Add(1);
      mesh.TriangleIndices.Add(2);
      GeometryModel3D marker = new GeometryModel3D(mesh, new DiffuseMaterial(Brushes.Blue));
      }

      Console.WriteLine(result);
      }






      helix-3d-toolkit






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      edited Dec 18 '18 at 18:31







      zA.

















      asked Nov 22 '18 at 20:02









      zA.zA.

      35




      35
























          1 Answer
          1






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          0














          Please refer to the manipulator demo. There are many demos under helixtoolkit github source.






          share|improve this answer
























          • Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.

            – zA.
            Nov 29 '18 at 21:37













          • You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.

            – Lance H
            Nov 30 '18 at 1:04











          • I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?

            – zA.
            Dec 5 '18 at 21:13











          • github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…

            – Lance H
            Dec 6 '18 at 1:52











          • Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.

            – Lance H
            Dec 6 '18 at 1:54














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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          Please refer to the manipulator demo. There are many demos under helixtoolkit github source.






          share|improve this answer
























          • Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.

            – zA.
            Nov 29 '18 at 21:37













          • You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.

            – Lance H
            Nov 30 '18 at 1:04











          • I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?

            – zA.
            Dec 5 '18 at 21:13











          • github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…

            – Lance H
            Dec 6 '18 at 1:52











          • Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.

            – Lance H
            Dec 6 '18 at 1:54


















          0














          Please refer to the manipulator demo. There are many demos under helixtoolkit github source.






          share|improve this answer
























          • Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.

            – zA.
            Nov 29 '18 at 21:37













          • You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.

            – Lance H
            Nov 30 '18 at 1:04











          • I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?

            – zA.
            Dec 5 '18 at 21:13











          • github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…

            – Lance H
            Dec 6 '18 at 1:52











          • Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.

            – Lance H
            Dec 6 '18 at 1:54
















          0












          0








          0







          Please refer to the manipulator demo. There are many demos under helixtoolkit github source.






          share|improve this answer













          Please refer to the manipulator demo. There are many demos under helixtoolkit github source.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 27 '18 at 7:04









          Lance HLance H

          426169




          426169













          • Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.

            – zA.
            Nov 29 '18 at 21:37













          • You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.

            – Lance H
            Nov 30 '18 at 1:04











          • I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?

            – zA.
            Dec 5 '18 at 21:13











          • github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…

            – Lance H
            Dec 6 '18 at 1:52











          • Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.

            – Lance H
            Dec 6 '18 at 1:54





















          • Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.

            – zA.
            Nov 29 '18 at 21:37













          • You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.

            – Lance H
            Nov 30 '18 at 1:04











          • I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?

            – zA.
            Dec 5 '18 at 21:13











          • github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…

            – Lance H
            Dec 6 '18 at 1:52











          • Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.

            – Lance H
            Dec 6 '18 at 1:54



















          Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.

          – zA.
          Nov 29 '18 at 21:37







          Unfortunately, a manipulator is not what I'm looking for as it binds to an object. I want the actual object to be moved, and not have some arrow attached to it.

          – zA.
          Nov 29 '18 at 21:37















          You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.

          – Lance H
          Nov 30 '18 at 1:04





          You can refer to the mouse down/move/up code in manipulator to understand how it move the object and then implement yourself.

          – Lance H
          Nov 30 '18 at 1:04













          I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?

          – zA.
          Dec 5 '18 at 21:13





          I checked out the HelixToolkit github page (github.com/helix-toolkit/helix-toolkit) and it's totally disorganized, just a bunch of convoluted folders leading no where. Do you have a direct link of what your talking about?

          – zA.
          Dec 5 '18 at 21:13













          github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…

          – Lance H
          Dec 6 '18 at 1:52





          github.com/helix-toolkit/helix-toolkit/blob/develop/Source/…

          – Lance H
          Dec 6 '18 at 1:52













          Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.

          – Lance H
          Dec 6 '18 at 1:54







          Mouse Down -> Get the hitted model and its position from its transform, and a plane perpendicular to the camera look direction. Mouse Move -> Update the transform of the model with TraslationTransform with mouse position delta and the plane. Mouse Up -> Release.

          – Lance H
          Dec 6 '18 at 1:54






















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