Scoped monkey-patching of a class











up vote
0
down vote

favorite












I need to patch a class, but want the patch be local to some module(s). In Ruby I would do:



module ArrayExtension
refine Array do
def ===(other)
self.include?(other)
end
end
end

module Foo
using ArrayExtension
def self.foo
case 2
when [1,2] then puts "bingo!"
end
end
end

Foo.foo # => bingo!
puts [1,2] === 2 # => false


Is there something similar in Crystal?










share|improve this question


















  • 1




    There's no way to do that in Crystal, there are no refinements.
    – asterite
    Nov 23 at 19:50















up vote
0
down vote

favorite












I need to patch a class, but want the patch be local to some module(s). In Ruby I would do:



module ArrayExtension
refine Array do
def ===(other)
self.include?(other)
end
end
end

module Foo
using ArrayExtension
def self.foo
case 2
when [1,2] then puts "bingo!"
end
end
end

Foo.foo # => bingo!
puts [1,2] === 2 # => false


Is there something similar in Crystal?










share|improve this question


















  • 1




    There's no way to do that in Crystal, there are no refinements.
    – asterite
    Nov 23 at 19:50













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I need to patch a class, but want the patch be local to some module(s). In Ruby I would do:



module ArrayExtension
refine Array do
def ===(other)
self.include?(other)
end
end
end

module Foo
using ArrayExtension
def self.foo
case 2
when [1,2] then puts "bingo!"
end
end
end

Foo.foo # => bingo!
puts [1,2] === 2 # => false


Is there something similar in Crystal?










share|improve this question













I need to patch a class, but want the patch be local to some module(s). In Ruby I would do:



module ArrayExtension
refine Array do
def ===(other)
self.include?(other)
end
end
end

module Foo
using ArrayExtension
def self.foo
case 2
when [1,2] then puts "bingo!"
end
end
end

Foo.foo # => bingo!
puts [1,2] === 2 # => false


Is there something similar in Crystal?







scope crystal-lang refinements






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 15 at 16:03









WPeN2Ic850EU

7567




7567








  • 1




    There's no way to do that in Crystal, there are no refinements.
    – asterite
    Nov 23 at 19:50














  • 1




    There's no way to do that in Crystal, there are no refinements.
    – asterite
    Nov 23 at 19:50








1




1




There's no way to do that in Crystal, there are no refinements.
– asterite
Nov 23 at 19:50




There's no way to do that in Crystal, there are no refinements.
– asterite
Nov 23 at 19:50












1 Answer
1






active

oldest

votes

















up vote
3
down vote



accepted










So to redefine === you just define it again.



module Foo
def ===(other)
self.includes?(other)
end
end

class CustomArray(T) < Array(T)
include Foo
end

custom_array = CustomArray(Int32).new

custom_array << 1
custom_array << 2

puts custom_array === 1 # true
puts custom_array === 2 # true
puts custom_array === 3 # false





share|improve this answer



















  • 1




    Thanks, that could be a good workaround.
    – WPeN2Ic850EU
    Nov 19 at 6:55











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1 Answer
1






active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
3
down vote



accepted










So to redefine === you just define it again.



module Foo
def ===(other)
self.includes?(other)
end
end

class CustomArray(T) < Array(T)
include Foo
end

custom_array = CustomArray(Int32).new

custom_array << 1
custom_array << 2

puts custom_array === 1 # true
puts custom_array === 2 # true
puts custom_array === 3 # false





share|improve this answer



















  • 1




    Thanks, that could be a good workaround.
    – WPeN2Ic850EU
    Nov 19 at 6:55















up vote
3
down vote



accepted










So to redefine === you just define it again.



module Foo
def ===(other)
self.includes?(other)
end
end

class CustomArray(T) < Array(T)
include Foo
end

custom_array = CustomArray(Int32).new

custom_array << 1
custom_array << 2

puts custom_array === 1 # true
puts custom_array === 2 # true
puts custom_array === 3 # false





share|improve this answer



















  • 1




    Thanks, that could be a good workaround.
    – WPeN2Ic850EU
    Nov 19 at 6:55













up vote
3
down vote



accepted







up vote
3
down vote



accepted






So to redefine === you just define it again.



module Foo
def ===(other)
self.includes?(other)
end
end

class CustomArray(T) < Array(T)
include Foo
end

custom_array = CustomArray(Int32).new

custom_array << 1
custom_array << 2

puts custom_array === 1 # true
puts custom_array === 2 # true
puts custom_array === 3 # false





share|improve this answer














So to redefine === you just define it again.



module Foo
def ===(other)
self.includes?(other)
end
end

class CustomArray(T) < Array(T)
include Foo
end

custom_array = CustomArray(Int32).new

custom_array << 1
custom_array << 2

puts custom_array === 1 # true
puts custom_array === 2 # true
puts custom_array === 3 # false






share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 18 at 19:46

























answered Nov 18 at 19:37









Samual

643




643








  • 1




    Thanks, that could be a good workaround.
    – WPeN2Ic850EU
    Nov 19 at 6:55














  • 1




    Thanks, that could be a good workaround.
    – WPeN2Ic850EU
    Nov 19 at 6:55








1




1




Thanks, that could be a good workaround.
– WPeN2Ic850EU
Nov 19 at 6:55




Thanks, that could be a good workaround.
– WPeN2Ic850EU
Nov 19 at 6:55


















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