Animation Frames











up vote
6
down vote

favorite
1












I'm a bit confused with the frames when it comes to animation and how many there are in a second etc. Could someone break it down and explain it? I've read something about it needing to be divided by 10 or something. Why is this? All I know is that the default 250 frames equals 10 seconds of video/animation, but I don't understand how/why.



Thanks.










share|improve this question


























    up vote
    6
    down vote

    favorite
    1












    I'm a bit confused with the frames when it comes to animation and how many there are in a second etc. Could someone break it down and explain it? I've read something about it needing to be divided by 10 or something. Why is this? All I know is that the default 250 frames equals 10 seconds of video/animation, but I don't understand how/why.



    Thanks.










    share|improve this question
























      up vote
      6
      down vote

      favorite
      1









      up vote
      6
      down vote

      favorite
      1






      1





      I'm a bit confused with the frames when it comes to animation and how many there are in a second etc. Could someone break it down and explain it? I've read something about it needing to be divided by 10 or something. Why is this? All I know is that the default 250 frames equals 10 seconds of video/animation, but I don't understand how/why.



      Thanks.










      share|improve this question













      I'm a bit confused with the frames when it comes to animation and how many there are in a second etc. Could someone break it down and explain it? I've read something about it needing to be divided by 10 or something. Why is this? All I know is that the default 250 frames equals 10 seconds of video/animation, but I don't understand how/why.



      Thanks.







      animation keyframes frame-rate






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 26 at 13:20









      DustyShinigami

      1217




      1217






















          1 Answer
          1






          active

          oldest

          votes

















          up vote
          8
          down vote



          accepted










          default: 24 fps



          By default there are 24 animation frames in a second, therefore the default 250 frames equal to 10.42 seconds (250 divided by 24). There are proposals to make the length of the default blender file equal to 240, in order to have an exact duration of 10 seconds.



          To know how many frames you need to create an animation of a given length, just multiply the duration (in seconds) by 24, and change "Frame End" accordingly.



          e.g. 1 minute = 60 seconds → frames = 60 x 24 = 1440



                 4 seconds → frames = 4 x 24 = 96.



          other frame rates



          24 frames per second (24fps) has been the standard for films since the 1930s. With modern technology, it's now more and more common to see video shot at 30fps or 60fps.



          The frame rate can be changed from the Render panel in Blender up to 2.79 (in the Output panel in Blender 2.8), under "Frame Rate":



          enter image description hereenter image description here



          Since blender animations are frame-based, changing the frame rate will change the time length of the animation, while the keyframes will remain bound to their original frame. The frame rate should be chosen before starting an animation project.






          share|improve this answer























          • Yeah, that I'm all familiar with. :) I'm just trying to get my head around how it's all worked out so I know how many frames to set my project to in order to get the right amount of seconds or minutes of animation/video. For my current project, I just need a 4 second idle animation.
            – DustyShinigami
            Nov 26 at 13:36












          • Just multiply the duration (in seconds) by 24. I've updated my answer.
            – Nicola Sap
            Nov 26 at 13:38










          • Okay, I think I'm starting to get it. Thanks. Much appreciated. :D
            – DustyShinigami
            Nov 26 at 13:47






          • 3




            Also, in the timeline, you can go to View → Sow Seconds (or hit Ctrl T). This way the timeline will display the time in second, as well as the frames between seconds. Be also aware that you can write simple maths in blender. If you want an animation of 32.5 seconds, you can write the maths according to your framerate in the end frame field : 32.5*24
            – L0Lock
            Nov 26 at 13:52













          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "502"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f123619%2fanimation-frames%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          8
          down vote



          accepted










          default: 24 fps



          By default there are 24 animation frames in a second, therefore the default 250 frames equal to 10.42 seconds (250 divided by 24). There are proposals to make the length of the default blender file equal to 240, in order to have an exact duration of 10 seconds.



          To know how many frames you need to create an animation of a given length, just multiply the duration (in seconds) by 24, and change "Frame End" accordingly.



          e.g. 1 minute = 60 seconds → frames = 60 x 24 = 1440



                 4 seconds → frames = 4 x 24 = 96.



          other frame rates



          24 frames per second (24fps) has been the standard for films since the 1930s. With modern technology, it's now more and more common to see video shot at 30fps or 60fps.



          The frame rate can be changed from the Render panel in Blender up to 2.79 (in the Output panel in Blender 2.8), under "Frame Rate":



          enter image description hereenter image description here



          Since blender animations are frame-based, changing the frame rate will change the time length of the animation, while the keyframes will remain bound to their original frame. The frame rate should be chosen before starting an animation project.






          share|improve this answer























          • Yeah, that I'm all familiar with. :) I'm just trying to get my head around how it's all worked out so I know how many frames to set my project to in order to get the right amount of seconds or minutes of animation/video. For my current project, I just need a 4 second idle animation.
            – DustyShinigami
            Nov 26 at 13:36












          • Just multiply the duration (in seconds) by 24. I've updated my answer.
            – Nicola Sap
            Nov 26 at 13:38










          • Okay, I think I'm starting to get it. Thanks. Much appreciated. :D
            – DustyShinigami
            Nov 26 at 13:47






          • 3




            Also, in the timeline, you can go to View → Sow Seconds (or hit Ctrl T). This way the timeline will display the time in second, as well as the frames between seconds. Be also aware that you can write simple maths in blender. If you want an animation of 32.5 seconds, you can write the maths according to your framerate in the end frame field : 32.5*24
            – L0Lock
            Nov 26 at 13:52

















          up vote
          8
          down vote



          accepted










          default: 24 fps



          By default there are 24 animation frames in a second, therefore the default 250 frames equal to 10.42 seconds (250 divided by 24). There are proposals to make the length of the default blender file equal to 240, in order to have an exact duration of 10 seconds.



          To know how many frames you need to create an animation of a given length, just multiply the duration (in seconds) by 24, and change "Frame End" accordingly.



          e.g. 1 minute = 60 seconds → frames = 60 x 24 = 1440



                 4 seconds → frames = 4 x 24 = 96.



          other frame rates



          24 frames per second (24fps) has been the standard for films since the 1930s. With modern technology, it's now more and more common to see video shot at 30fps or 60fps.



          The frame rate can be changed from the Render panel in Blender up to 2.79 (in the Output panel in Blender 2.8), under "Frame Rate":



          enter image description hereenter image description here



          Since blender animations are frame-based, changing the frame rate will change the time length of the animation, while the keyframes will remain bound to their original frame. The frame rate should be chosen before starting an animation project.






          share|improve this answer























          • Yeah, that I'm all familiar with. :) I'm just trying to get my head around how it's all worked out so I know how many frames to set my project to in order to get the right amount of seconds or minutes of animation/video. For my current project, I just need a 4 second idle animation.
            – DustyShinigami
            Nov 26 at 13:36












          • Just multiply the duration (in seconds) by 24. I've updated my answer.
            – Nicola Sap
            Nov 26 at 13:38










          • Okay, I think I'm starting to get it. Thanks. Much appreciated. :D
            – DustyShinigami
            Nov 26 at 13:47






          • 3




            Also, in the timeline, you can go to View → Sow Seconds (or hit Ctrl T). This way the timeline will display the time in second, as well as the frames between seconds. Be also aware that you can write simple maths in blender. If you want an animation of 32.5 seconds, you can write the maths according to your framerate in the end frame field : 32.5*24
            – L0Lock
            Nov 26 at 13:52















          up vote
          8
          down vote



          accepted







          up vote
          8
          down vote



          accepted






          default: 24 fps



          By default there are 24 animation frames in a second, therefore the default 250 frames equal to 10.42 seconds (250 divided by 24). There are proposals to make the length of the default blender file equal to 240, in order to have an exact duration of 10 seconds.



          To know how many frames you need to create an animation of a given length, just multiply the duration (in seconds) by 24, and change "Frame End" accordingly.



          e.g. 1 minute = 60 seconds → frames = 60 x 24 = 1440



                 4 seconds → frames = 4 x 24 = 96.



          other frame rates



          24 frames per second (24fps) has been the standard for films since the 1930s. With modern technology, it's now more and more common to see video shot at 30fps or 60fps.



          The frame rate can be changed from the Render panel in Blender up to 2.79 (in the Output panel in Blender 2.8), under "Frame Rate":



          enter image description hereenter image description here



          Since blender animations are frame-based, changing the frame rate will change the time length of the animation, while the keyframes will remain bound to their original frame. The frame rate should be chosen before starting an animation project.






          share|improve this answer














          default: 24 fps



          By default there are 24 animation frames in a second, therefore the default 250 frames equal to 10.42 seconds (250 divided by 24). There are proposals to make the length of the default blender file equal to 240, in order to have an exact duration of 10 seconds.



          To know how many frames you need to create an animation of a given length, just multiply the duration (in seconds) by 24, and change "Frame End" accordingly.



          e.g. 1 minute = 60 seconds → frames = 60 x 24 = 1440



                 4 seconds → frames = 4 x 24 = 96.



          other frame rates



          24 frames per second (24fps) has been the standard for films since the 1930s. With modern technology, it's now more and more common to see video shot at 30fps or 60fps.



          The frame rate can be changed from the Render panel in Blender up to 2.79 (in the Output panel in Blender 2.8), under "Frame Rate":



          enter image description hereenter image description here



          Since blender animations are frame-based, changing the frame rate will change the time length of the animation, while the keyframes will remain bound to their original frame. The frame rate should be chosen before starting an animation project.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 26 at 13:38

























          answered Nov 26 at 13:28









          Nicola Sap

          4,59711240




          4,59711240












          • Yeah, that I'm all familiar with. :) I'm just trying to get my head around how it's all worked out so I know how many frames to set my project to in order to get the right amount of seconds or minutes of animation/video. For my current project, I just need a 4 second idle animation.
            – DustyShinigami
            Nov 26 at 13:36












          • Just multiply the duration (in seconds) by 24. I've updated my answer.
            – Nicola Sap
            Nov 26 at 13:38










          • Okay, I think I'm starting to get it. Thanks. Much appreciated. :D
            – DustyShinigami
            Nov 26 at 13:47






          • 3




            Also, in the timeline, you can go to View → Sow Seconds (or hit Ctrl T). This way the timeline will display the time in second, as well as the frames between seconds. Be also aware that you can write simple maths in blender. If you want an animation of 32.5 seconds, you can write the maths according to your framerate in the end frame field : 32.5*24
            – L0Lock
            Nov 26 at 13:52




















          • Yeah, that I'm all familiar with. :) I'm just trying to get my head around how it's all worked out so I know how many frames to set my project to in order to get the right amount of seconds or minutes of animation/video. For my current project, I just need a 4 second idle animation.
            – DustyShinigami
            Nov 26 at 13:36












          • Just multiply the duration (in seconds) by 24. I've updated my answer.
            – Nicola Sap
            Nov 26 at 13:38










          • Okay, I think I'm starting to get it. Thanks. Much appreciated. :D
            – DustyShinigami
            Nov 26 at 13:47






          • 3




            Also, in the timeline, you can go to View → Sow Seconds (or hit Ctrl T). This way the timeline will display the time in second, as well as the frames between seconds. Be also aware that you can write simple maths in blender. If you want an animation of 32.5 seconds, you can write the maths according to your framerate in the end frame field : 32.5*24
            – L0Lock
            Nov 26 at 13:52


















          Yeah, that I'm all familiar with. :) I'm just trying to get my head around how it's all worked out so I know how many frames to set my project to in order to get the right amount of seconds or minutes of animation/video. For my current project, I just need a 4 second idle animation.
          – DustyShinigami
          Nov 26 at 13:36






          Yeah, that I'm all familiar with. :) I'm just trying to get my head around how it's all worked out so I know how many frames to set my project to in order to get the right amount of seconds or minutes of animation/video. For my current project, I just need a 4 second idle animation.
          – DustyShinigami
          Nov 26 at 13:36














          Just multiply the duration (in seconds) by 24. I've updated my answer.
          – Nicola Sap
          Nov 26 at 13:38




          Just multiply the duration (in seconds) by 24. I've updated my answer.
          – Nicola Sap
          Nov 26 at 13:38












          Okay, I think I'm starting to get it. Thanks. Much appreciated. :D
          – DustyShinigami
          Nov 26 at 13:47




          Okay, I think I'm starting to get it. Thanks. Much appreciated. :D
          – DustyShinigami
          Nov 26 at 13:47




          3




          3




          Also, in the timeline, you can go to View → Sow Seconds (or hit Ctrl T). This way the timeline will display the time in second, as well as the frames between seconds. Be also aware that you can write simple maths in blender. If you want an animation of 32.5 seconds, you can write the maths according to your framerate in the end frame field : 32.5*24
          – L0Lock
          Nov 26 at 13:52






          Also, in the timeline, you can go to View → Sow Seconds (or hit Ctrl T). This way the timeline will display the time in second, as well as the frames between seconds. Be also aware that you can write simple maths in blender. If you want an animation of 32.5 seconds, you can write the maths according to your framerate in the end frame field : 32.5*24
          – L0Lock
          Nov 26 at 13:52




















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Blender Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f123619%2fanimation-frames%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          How to change which sound is reproduced for terminal bell?

          Can I use Tabulator js library in my java Spring + Thymeleaf project?

          Title Spacing in Bjornstrup Chapter, Removing Chapter Number From Contents