Problem with using rnd function in Tikz polar coordinates












1















I am trying to draw lines with a different, random length but the same direction. This is what I thought should work, but if I put in any other angle than 90 degrees (for example 30 degrees in this example) the lines don't point in the same direction.



documentclass{scrartcl}
usepackage[papersize={5.5cm,8cm}, left=0.5cm,right=0.5cm,top=1cm,bottom=1cm,margin=0pt]{geometry}
pagestyle{empty}
usepackage{tikz}
usepackage{pgfmath}

begin{document}
centering
begin{tikzpicture}[remember picture,overlay]
foreach x in {0,1,...,paperwidth}{
draw(current page.south west)++(x pt,0)--++(30:rnd);
}
end{tikzpicture}
end{document}









share|improve this question



























    1















    I am trying to draw lines with a different, random length but the same direction. This is what I thought should work, but if I put in any other angle than 90 degrees (for example 30 degrees in this example) the lines don't point in the same direction.



    documentclass{scrartcl}
    usepackage[papersize={5.5cm,8cm}, left=0.5cm,right=0.5cm,top=1cm,bottom=1cm,margin=0pt]{geometry}
    pagestyle{empty}
    usepackage{tikz}
    usepackage{pgfmath}

    begin{document}
    centering
    begin{tikzpicture}[remember picture,overlay]
    foreach x in {0,1,...,paperwidth}{
    draw(current page.south west)++(x pt,0)--++(30:rnd);
    }
    end{tikzpicture}
    end{document}









    share|improve this question

























      1












      1








      1








      I am trying to draw lines with a different, random length but the same direction. This is what I thought should work, but if I put in any other angle than 90 degrees (for example 30 degrees in this example) the lines don't point in the same direction.



      documentclass{scrartcl}
      usepackage[papersize={5.5cm,8cm}, left=0.5cm,right=0.5cm,top=1cm,bottom=1cm,margin=0pt]{geometry}
      pagestyle{empty}
      usepackage{tikz}
      usepackage{pgfmath}

      begin{document}
      centering
      begin{tikzpicture}[remember picture,overlay]
      foreach x in {0,1,...,paperwidth}{
      draw(current page.south west)++(x pt,0)--++(30:rnd);
      }
      end{tikzpicture}
      end{document}









      share|improve this question














      I am trying to draw lines with a different, random length but the same direction. This is what I thought should work, but if I put in any other angle than 90 degrees (for example 30 degrees in this example) the lines don't point in the same direction.



      documentclass{scrartcl}
      usepackage[papersize={5.5cm,8cm}, left=0.5cm,right=0.5cm,top=1cm,bottom=1cm,margin=0pt]{geometry}
      pagestyle{empty}
      usepackage{tikz}
      usepackage{pgfmath}

      begin{document}
      centering
      begin{tikzpicture}[remember picture,overlay]
      foreach x in {0,1,...,paperwidth}{
      draw(current page.south west)++(x pt,0)--++(30:rnd);
      }
      end{tikzpicture}
      end{document}






      tikz-pgf pgfmath






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      asked Feb 20 at 10:51









      TobiasTobias

      82




      82






















          1 Answer
          1






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          oldest

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          1














          Use the pgfmathparse and pgfmathresult for getting a random number.



          documentclass{scrartcl}
          usepackage[papersize={5.5cm,8cm}, left=0.5cm,right=0.5cm,top=1cm,bottom=1cm,margin=0pt]{geometry}
          pagestyle{empty}
          usepackage{tikz}
          usepackage{pgf}

          pgfmathsetseed{numberpdfrandomseed} % Getting different random numbers. If you don't want, comment this.

          begin{document}
          centering

          begin{tikzpicture}[remember picture,overlay]
          foreach x in {0,1,...,paperwidth}{
          pgfmathparse{int(rand*10)}letA=pgfmathresult
          draw(current page.south west)++(x pt,0)--++(80:A);
          }
          end{tikzpicture}
          end{document}





          share|improve this answer
























          • That does it but could you perhaps explain a bit why you are doing that? It seems that TikZ transforms the coordinate into something like ({rnd*cos(80)},{rnd*sin(80)}) and assigns the random number only afterwards. You evade this by first computing the random number and then constructing the path.

            – marmot
            Feb 20 at 18:23











          Your Answer








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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          Use the pgfmathparse and pgfmathresult for getting a random number.



          documentclass{scrartcl}
          usepackage[papersize={5.5cm,8cm}, left=0.5cm,right=0.5cm,top=1cm,bottom=1cm,margin=0pt]{geometry}
          pagestyle{empty}
          usepackage{tikz}
          usepackage{pgf}

          pgfmathsetseed{numberpdfrandomseed} % Getting different random numbers. If you don't want, comment this.

          begin{document}
          centering

          begin{tikzpicture}[remember picture,overlay]
          foreach x in {0,1,...,paperwidth}{
          pgfmathparse{int(rand*10)}letA=pgfmathresult
          draw(current page.south west)++(x pt,0)--++(80:A);
          }
          end{tikzpicture}
          end{document}





          share|improve this answer
























          • That does it but could you perhaps explain a bit why you are doing that? It seems that TikZ transforms the coordinate into something like ({rnd*cos(80)},{rnd*sin(80)}) and assigns the random number only afterwards. You evade this by first computing the random number and then constructing the path.

            – marmot
            Feb 20 at 18:23
















          1














          Use the pgfmathparse and pgfmathresult for getting a random number.



          documentclass{scrartcl}
          usepackage[papersize={5.5cm,8cm}, left=0.5cm,right=0.5cm,top=1cm,bottom=1cm,margin=0pt]{geometry}
          pagestyle{empty}
          usepackage{tikz}
          usepackage{pgf}

          pgfmathsetseed{numberpdfrandomseed} % Getting different random numbers. If you don't want, comment this.

          begin{document}
          centering

          begin{tikzpicture}[remember picture,overlay]
          foreach x in {0,1,...,paperwidth}{
          pgfmathparse{int(rand*10)}letA=pgfmathresult
          draw(current page.south west)++(x pt,0)--++(80:A);
          }
          end{tikzpicture}
          end{document}





          share|improve this answer
























          • That does it but could you perhaps explain a bit why you are doing that? It seems that TikZ transforms the coordinate into something like ({rnd*cos(80)},{rnd*sin(80)}) and assigns the random number only afterwards. You evade this by first computing the random number and then constructing the path.

            – marmot
            Feb 20 at 18:23














          1












          1








          1







          Use the pgfmathparse and pgfmathresult for getting a random number.



          documentclass{scrartcl}
          usepackage[papersize={5.5cm,8cm}, left=0.5cm,right=0.5cm,top=1cm,bottom=1cm,margin=0pt]{geometry}
          pagestyle{empty}
          usepackage{tikz}
          usepackage{pgf}

          pgfmathsetseed{numberpdfrandomseed} % Getting different random numbers. If you don't want, comment this.

          begin{document}
          centering

          begin{tikzpicture}[remember picture,overlay]
          foreach x in {0,1,...,paperwidth}{
          pgfmathparse{int(rand*10)}letA=pgfmathresult
          draw(current page.south west)++(x pt,0)--++(80:A);
          }
          end{tikzpicture}
          end{document}





          share|improve this answer













          Use the pgfmathparse and pgfmathresult for getting a random number.



          documentclass{scrartcl}
          usepackage[papersize={5.5cm,8cm}, left=0.5cm,right=0.5cm,top=1cm,bottom=1cm,margin=0pt]{geometry}
          pagestyle{empty}
          usepackage{tikz}
          usepackage{pgf}

          pgfmathsetseed{numberpdfrandomseed} % Getting different random numbers. If you don't want, comment this.

          begin{document}
          centering

          begin{tikzpicture}[remember picture,overlay]
          foreach x in {0,1,...,paperwidth}{
          pgfmathparse{int(rand*10)}letA=pgfmathresult
          draw(current page.south west)++(x pt,0)--++(80:A);
          }
          end{tikzpicture}
          end{document}






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Feb 20 at 11:21









          ferahfezaferahfeza

          6,29611932




          6,29611932













          • That does it but could you perhaps explain a bit why you are doing that? It seems that TikZ transforms the coordinate into something like ({rnd*cos(80)},{rnd*sin(80)}) and assigns the random number only afterwards. You evade this by first computing the random number and then constructing the path.

            – marmot
            Feb 20 at 18:23



















          • That does it but could you perhaps explain a bit why you are doing that? It seems that TikZ transforms the coordinate into something like ({rnd*cos(80)},{rnd*sin(80)}) and assigns the random number only afterwards. You evade this by first computing the random number and then constructing the path.

            – marmot
            Feb 20 at 18:23

















          That does it but could you perhaps explain a bit why you are doing that? It seems that TikZ transforms the coordinate into something like ({rnd*cos(80)},{rnd*sin(80)}) and assigns the random number only afterwards. You evade this by first computing the random number and then constructing the path.

          – marmot
          Feb 20 at 18:23





          That does it but could you perhaps explain a bit why you are doing that? It seems that TikZ transforms the coordinate into something like ({rnd*cos(80)},{rnd*sin(80)}) and assigns the random number only afterwards. You evade this by first computing the random number and then constructing the path.

          – marmot
          Feb 20 at 18:23


















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