Bad rendering of Qrubberband in QGraphicsScene





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}







1















I have a bad display for q qrubberband thought the wanted coordinates are ok :



class Viewer(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()

self.graphicsView = QtWidgets.QGraphicsView()
self.hbox = QtWidgets.QVBoxLayout()
self.scene = Scene(self)
self.splitter = QtWidgets.QSplitter()
self.splitter.addWidget(self.graphicsView)
self.widget.setLayout(self.hbox)
self.setCentralWidget(self.widget)


I load a pixmap in the scene:



def open_picture(self):
self.scene.setSceneRect(0, 0, self.pixmap.width(), self.pixmap.height())
self.scene.addPixmap(self.pixmap)
self.graphicsView.setScene(self.scene)
self.graphicsView.show()


and I have the scene inheritated from QGraphicsScene mostly tp handle a qrubberband on the scene



class Scene(QtWidgets.QGraphicsScene):

def __init__(self, parent=None):
super(Scene, self).__init__(parent)

def mousePressEvent(self, event):
self.originQPoint = event.scenePos()
self.originQPoint = self.originQPoint.toPoint()
self.currentQRubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle)

def mouseMoveEvent(self, event):
self.currentQRubberBand.setGeometry(QtCore.QRect(self.originQPoint, event.scenePos().toPoint()).normalized())
self.currentQRubberBand.show()

def mouseReleaseEvent(self, event):
print(self.items)
self.currentQRubberBand.hide()
self.currentQRect = self.currentQRubberBand.geometry()
print(self.currentQRect)


My problem is the rectangle is displaying on the screen of the my laptop but the coordinate are ok (scene coordinate)
How can I draw the rubberband in the scene correctly without changing the self.currentQRect values ?enter image description here










share|improve this question































    1















    I have a bad display for q qrubberband thought the wanted coordinates are ok :



    class Viewer(QtWidgets.QMainWindow):
    def __init__(self):
    super().__init__()

    self.graphicsView = QtWidgets.QGraphicsView()
    self.hbox = QtWidgets.QVBoxLayout()
    self.scene = Scene(self)
    self.splitter = QtWidgets.QSplitter()
    self.splitter.addWidget(self.graphicsView)
    self.widget.setLayout(self.hbox)
    self.setCentralWidget(self.widget)


    I load a pixmap in the scene:



    def open_picture(self):
    self.scene.setSceneRect(0, 0, self.pixmap.width(), self.pixmap.height())
    self.scene.addPixmap(self.pixmap)
    self.graphicsView.setScene(self.scene)
    self.graphicsView.show()


    and I have the scene inheritated from QGraphicsScene mostly tp handle a qrubberband on the scene



    class Scene(QtWidgets.QGraphicsScene):

    def __init__(self, parent=None):
    super(Scene, self).__init__(parent)

    def mousePressEvent(self, event):
    self.originQPoint = event.scenePos()
    self.originQPoint = self.originQPoint.toPoint()
    self.currentQRubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle)

    def mouseMoveEvent(self, event):
    self.currentQRubberBand.setGeometry(QtCore.QRect(self.originQPoint, event.scenePos().toPoint()).normalized())
    self.currentQRubberBand.show()

    def mouseReleaseEvent(self, event):
    print(self.items)
    self.currentQRubberBand.hide()
    self.currentQRect = self.currentQRubberBand.geometry()
    print(self.currentQRect)


    My problem is the rectangle is displaying on the screen of the my laptop but the coordinate are ok (scene coordinate)
    How can I draw the rubberband in the scene correctly without changing the self.currentQRect values ?enter image description here










    share|improve this question



























      1












      1








      1








      I have a bad display for q qrubberband thought the wanted coordinates are ok :



      class Viewer(QtWidgets.QMainWindow):
      def __init__(self):
      super().__init__()

      self.graphicsView = QtWidgets.QGraphicsView()
      self.hbox = QtWidgets.QVBoxLayout()
      self.scene = Scene(self)
      self.splitter = QtWidgets.QSplitter()
      self.splitter.addWidget(self.graphicsView)
      self.widget.setLayout(self.hbox)
      self.setCentralWidget(self.widget)


      I load a pixmap in the scene:



      def open_picture(self):
      self.scene.setSceneRect(0, 0, self.pixmap.width(), self.pixmap.height())
      self.scene.addPixmap(self.pixmap)
      self.graphicsView.setScene(self.scene)
      self.graphicsView.show()


      and I have the scene inheritated from QGraphicsScene mostly tp handle a qrubberband on the scene



      class Scene(QtWidgets.QGraphicsScene):

      def __init__(self, parent=None):
      super(Scene, self).__init__(parent)

      def mousePressEvent(self, event):
      self.originQPoint = event.scenePos()
      self.originQPoint = self.originQPoint.toPoint()
      self.currentQRubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle)

      def mouseMoveEvent(self, event):
      self.currentQRubberBand.setGeometry(QtCore.QRect(self.originQPoint, event.scenePos().toPoint()).normalized())
      self.currentQRubberBand.show()

      def mouseReleaseEvent(self, event):
      print(self.items)
      self.currentQRubberBand.hide()
      self.currentQRect = self.currentQRubberBand.geometry()
      print(self.currentQRect)


      My problem is the rectangle is displaying on the screen of the my laptop but the coordinate are ok (scene coordinate)
      How can I draw the rubberband in the scene correctly without changing the self.currentQRect values ?enter image description here










      share|improve this question
















      I have a bad display for q qrubberband thought the wanted coordinates are ok :



      class Viewer(QtWidgets.QMainWindow):
      def __init__(self):
      super().__init__()

      self.graphicsView = QtWidgets.QGraphicsView()
      self.hbox = QtWidgets.QVBoxLayout()
      self.scene = Scene(self)
      self.splitter = QtWidgets.QSplitter()
      self.splitter.addWidget(self.graphicsView)
      self.widget.setLayout(self.hbox)
      self.setCentralWidget(self.widget)


      I load a pixmap in the scene:



      def open_picture(self):
      self.scene.setSceneRect(0, 0, self.pixmap.width(), self.pixmap.height())
      self.scene.addPixmap(self.pixmap)
      self.graphicsView.setScene(self.scene)
      self.graphicsView.show()


      and I have the scene inheritated from QGraphicsScene mostly tp handle a qrubberband on the scene



      class Scene(QtWidgets.QGraphicsScene):

      def __init__(self, parent=None):
      super(Scene, self).__init__(parent)

      def mousePressEvent(self, event):
      self.originQPoint = event.scenePos()
      self.originQPoint = self.originQPoint.toPoint()
      self.currentQRubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle)

      def mouseMoveEvent(self, event):
      self.currentQRubberBand.setGeometry(QtCore.QRect(self.originQPoint, event.scenePos().toPoint()).normalized())
      self.currentQRubberBand.show()

      def mouseReleaseEvent(self, event):
      print(self.items)
      self.currentQRubberBand.hide()
      self.currentQRect = self.currentQRubberBand.geometry()
      print(self.currentQRect)


      My problem is the rectangle is displaying on the screen of the my laptop but the coordinate are ok (scene coordinate)
      How can I draw the rubberband in the scene correctly without changing the self.currentQRect values ?enter image description here







      python pyqt pyqt5 qgraphicsview qgraphicsscene






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 22 '18 at 8:34









      eyllanesc

      86.4k103564




      86.4k103564










      asked Sep 8 '17 at 9:50









      Sylvain PageSylvain Page

      8613




      8613
























          1 Answer
          1






          active

          oldest

          votes


















          1














          According to the docs:




          QPointF QGraphicsSceneMouseEvent::scenePos() const



          Returns the mouse cursor position in scene coordinates.




          From the above we can conclude that the point we get is relative to the scene and not to the screen so it is not what we want.



          The method to use is screenPos():




          QPoint QGraphicsSceneMouseEvent::screenPos() const



          Returns the mouse cursor position in screen coordinates.




          With the above we obtain the following code:



          class Scene(QtWidgets.QGraphicsScene):
          def __init__(self, parent=None):
          super(Scene, self).__init__(parent)

          def mousePressEvent(self, event):
          self.originQPoint = event.screenPos()
          self.currentQRubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle)
          self.originCropPoint = event.scenePos()

          def mouseMoveEvent(self, event):
          self.currentQRubberBand.setGeometry(QtCore.QRect(self.originQPoint, event.screenPos()))
          self.currentQRubberBand.show()

          def mouseReleaseEvent(self, event):
          self.currentQRubberBand.hide()
          currentQRect = self.currentQRubberBand.geometry()
          self.currentQRect = QtCore.QRect(self.originCropPoint.toPoint(), event.scenePos().toPoint())
          print(self.currentQRect)





          share|improve this answer


























          • Nope , wiyh screenPos I get a qrubberband on the whole screen. scenePos is what I want and I make a then crop impage and it is OK. The pb is the rendering is not following the mouse cusor (?)

            – Sylvain Page
            Sep 8 '17 at 11:58













          • seems, ok (I reimplented my signal and so on to crop the selection in table etc....). Last pb (:p), The qrubberband is 0% transparent whereas it was transluent before (I cannot see anything under the rubberband rect)... I guess I can fix it in the a dedicated method, but it strange. Anyway thanks a lot for screen and scene position

            – Sylvain Page
            Sep 8 '17 at 19:09














          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f46113608%2fbad-rendering-of-qrubberband-in-qgraphicsscene%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          According to the docs:




          QPointF QGraphicsSceneMouseEvent::scenePos() const



          Returns the mouse cursor position in scene coordinates.




          From the above we can conclude that the point we get is relative to the scene and not to the screen so it is not what we want.



          The method to use is screenPos():




          QPoint QGraphicsSceneMouseEvent::screenPos() const



          Returns the mouse cursor position in screen coordinates.




          With the above we obtain the following code:



          class Scene(QtWidgets.QGraphicsScene):
          def __init__(self, parent=None):
          super(Scene, self).__init__(parent)

          def mousePressEvent(self, event):
          self.originQPoint = event.screenPos()
          self.currentQRubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle)
          self.originCropPoint = event.scenePos()

          def mouseMoveEvent(self, event):
          self.currentQRubberBand.setGeometry(QtCore.QRect(self.originQPoint, event.screenPos()))
          self.currentQRubberBand.show()

          def mouseReleaseEvent(self, event):
          self.currentQRubberBand.hide()
          currentQRect = self.currentQRubberBand.geometry()
          self.currentQRect = QtCore.QRect(self.originCropPoint.toPoint(), event.scenePos().toPoint())
          print(self.currentQRect)





          share|improve this answer


























          • Nope , wiyh screenPos I get a qrubberband on the whole screen. scenePos is what I want and I make a then crop impage and it is OK. The pb is the rendering is not following the mouse cusor (?)

            – Sylvain Page
            Sep 8 '17 at 11:58













          • seems, ok (I reimplented my signal and so on to crop the selection in table etc....). Last pb (:p), The qrubberband is 0% transparent whereas it was transluent before (I cannot see anything under the rubberband rect)... I guess I can fix it in the a dedicated method, but it strange. Anyway thanks a lot for screen and scene position

            – Sylvain Page
            Sep 8 '17 at 19:09


















          1














          According to the docs:




          QPointF QGraphicsSceneMouseEvent::scenePos() const



          Returns the mouse cursor position in scene coordinates.




          From the above we can conclude that the point we get is relative to the scene and not to the screen so it is not what we want.



          The method to use is screenPos():




          QPoint QGraphicsSceneMouseEvent::screenPos() const



          Returns the mouse cursor position in screen coordinates.




          With the above we obtain the following code:



          class Scene(QtWidgets.QGraphicsScene):
          def __init__(self, parent=None):
          super(Scene, self).__init__(parent)

          def mousePressEvent(self, event):
          self.originQPoint = event.screenPos()
          self.currentQRubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle)
          self.originCropPoint = event.scenePos()

          def mouseMoveEvent(self, event):
          self.currentQRubberBand.setGeometry(QtCore.QRect(self.originQPoint, event.screenPos()))
          self.currentQRubberBand.show()

          def mouseReleaseEvent(self, event):
          self.currentQRubberBand.hide()
          currentQRect = self.currentQRubberBand.geometry()
          self.currentQRect = QtCore.QRect(self.originCropPoint.toPoint(), event.scenePos().toPoint())
          print(self.currentQRect)





          share|improve this answer


























          • Nope , wiyh screenPos I get a qrubberband on the whole screen. scenePos is what I want and I make a then crop impage and it is OK. The pb is the rendering is not following the mouse cusor (?)

            – Sylvain Page
            Sep 8 '17 at 11:58













          • seems, ok (I reimplented my signal and so on to crop the selection in table etc....). Last pb (:p), The qrubberband is 0% transparent whereas it was transluent before (I cannot see anything under the rubberband rect)... I guess I can fix it in the a dedicated method, but it strange. Anyway thanks a lot for screen and scene position

            – Sylvain Page
            Sep 8 '17 at 19:09
















          1












          1








          1







          According to the docs:




          QPointF QGraphicsSceneMouseEvent::scenePos() const



          Returns the mouse cursor position in scene coordinates.




          From the above we can conclude that the point we get is relative to the scene and not to the screen so it is not what we want.



          The method to use is screenPos():




          QPoint QGraphicsSceneMouseEvent::screenPos() const



          Returns the mouse cursor position in screen coordinates.




          With the above we obtain the following code:



          class Scene(QtWidgets.QGraphicsScene):
          def __init__(self, parent=None):
          super(Scene, self).__init__(parent)

          def mousePressEvent(self, event):
          self.originQPoint = event.screenPos()
          self.currentQRubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle)
          self.originCropPoint = event.scenePos()

          def mouseMoveEvent(self, event):
          self.currentQRubberBand.setGeometry(QtCore.QRect(self.originQPoint, event.screenPos()))
          self.currentQRubberBand.show()

          def mouseReleaseEvent(self, event):
          self.currentQRubberBand.hide()
          currentQRect = self.currentQRubberBand.geometry()
          self.currentQRect = QtCore.QRect(self.originCropPoint.toPoint(), event.scenePos().toPoint())
          print(self.currentQRect)





          share|improve this answer















          According to the docs:




          QPointF QGraphicsSceneMouseEvent::scenePos() const



          Returns the mouse cursor position in scene coordinates.




          From the above we can conclude that the point we get is relative to the scene and not to the screen so it is not what we want.



          The method to use is screenPos():




          QPoint QGraphicsSceneMouseEvent::screenPos() const



          Returns the mouse cursor position in screen coordinates.




          With the above we obtain the following code:



          class Scene(QtWidgets.QGraphicsScene):
          def __init__(self, parent=None):
          super(Scene, self).__init__(parent)

          def mousePressEvent(self, event):
          self.originQPoint = event.screenPos()
          self.currentQRubberBand = QtWidgets.QRubberBand(QtWidgets.QRubberBand.Rectangle)
          self.originCropPoint = event.scenePos()

          def mouseMoveEvent(self, event):
          self.currentQRubberBand.setGeometry(QtCore.QRect(self.originQPoint, event.screenPos()))
          self.currentQRubberBand.show()

          def mouseReleaseEvent(self, event):
          self.currentQRubberBand.hide()
          currentQRect = self.currentQRubberBand.geometry()
          self.currentQRect = QtCore.QRect(self.originCropPoint.toPoint(), event.scenePos().toPoint())
          print(self.currentQRect)






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Sep 8 '17 at 12:29

























          answered Sep 8 '17 at 10:44









          eyllanesceyllanesc

          86.4k103564




          86.4k103564













          • Nope , wiyh screenPos I get a qrubberband on the whole screen. scenePos is what I want and I make a then crop impage and it is OK. The pb is the rendering is not following the mouse cusor (?)

            – Sylvain Page
            Sep 8 '17 at 11:58













          • seems, ok (I reimplented my signal and so on to crop the selection in table etc....). Last pb (:p), The qrubberband is 0% transparent whereas it was transluent before (I cannot see anything under the rubberband rect)... I guess I can fix it in the a dedicated method, but it strange. Anyway thanks a lot for screen and scene position

            – Sylvain Page
            Sep 8 '17 at 19:09





















          • Nope , wiyh screenPos I get a qrubberband on the whole screen. scenePos is what I want and I make a then crop impage and it is OK. The pb is the rendering is not following the mouse cusor (?)

            – Sylvain Page
            Sep 8 '17 at 11:58













          • seems, ok (I reimplented my signal and so on to crop the selection in table etc....). Last pb (:p), The qrubberband is 0% transparent whereas it was transluent before (I cannot see anything under the rubberband rect)... I guess I can fix it in the a dedicated method, but it strange. Anyway thanks a lot for screen and scene position

            – Sylvain Page
            Sep 8 '17 at 19:09



















          Nope , wiyh screenPos I get a qrubberband on the whole screen. scenePos is what I want and I make a then crop impage and it is OK. The pb is the rendering is not following the mouse cusor (?)

          – Sylvain Page
          Sep 8 '17 at 11:58







          Nope , wiyh screenPos I get a qrubberband on the whole screen. scenePos is what I want and I make a then crop impage and it is OK. The pb is the rendering is not following the mouse cusor (?)

          – Sylvain Page
          Sep 8 '17 at 11:58















          seems, ok (I reimplented my signal and so on to crop the selection in table etc....). Last pb (:p), The qrubberband is 0% transparent whereas it was transluent before (I cannot see anything under the rubberband rect)... I guess I can fix it in the a dedicated method, but it strange. Anyway thanks a lot for screen and scene position

          – Sylvain Page
          Sep 8 '17 at 19:09







          seems, ok (I reimplented my signal and so on to crop the selection in table etc....). Last pb (:p), The qrubberband is 0% transparent whereas it was transluent before (I cannot see anything under the rubberband rect)... I guess I can fix it in the a dedicated method, but it strange. Anyway thanks a lot for screen and scene position

          – Sylvain Page
          Sep 8 '17 at 19:09






















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f46113608%2fbad-rendering-of-qrubberband-in-qgraphicsscene%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          How to change which sound is reproduced for terminal bell?

          Can I use Tabulator js library in my java Spring + Thymeleaf project?

          Title Spacing in Bjornstrup Chapter, Removing Chapter Number From Contents