Does this AnyDice function accurately calculate the number of ogres you make unconcious with three 4th-level...












9












$begingroup$


Say we have three ogres, and want to put them to sleep as a handful of level 7 casters with the sleep spell. We want to know how many of them, on average, will get put to sleep.



I tried to make an AnyDice function that searches a listing of all of the results of 11d8 for the HP totals that would put to sleep one of the ogres (using the average of 59 HP). Is this AnyDice function accurate to the goal?



output [count {59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88} in 3d(11d8)]



If not, how would I properly create the function?










share|improve this question











$endgroup$

















    9












    $begingroup$


    Say we have three ogres, and want to put them to sleep as a handful of level 7 casters with the sleep spell. We want to know how many of them, on average, will get put to sleep.



    I tried to make an AnyDice function that searches a listing of all of the results of 11d8 for the HP totals that would put to sleep one of the ogres (using the average of 59 HP). Is this AnyDice function accurate to the goal?



    output [count {59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88} in 3d(11d8)]



    If not, how would I properly create the function?










    share|improve this question











    $endgroup$















      9












      9








      9





      $begingroup$


      Say we have three ogres, and want to put them to sleep as a handful of level 7 casters with the sleep spell. We want to know how many of them, on average, will get put to sleep.



      I tried to make an AnyDice function that searches a listing of all of the results of 11d8 for the HP totals that would put to sleep one of the ogres (using the average of 59 HP). Is this AnyDice function accurate to the goal?



      output [count {59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88} in 3d(11d8)]



      If not, how would I properly create the function?










      share|improve this question











      $endgroup$




      Say we have three ogres, and want to put them to sleep as a handful of level 7 casters with the sleep spell. We want to know how many of them, on average, will get put to sleep.



      I tried to make an AnyDice function that searches a listing of all of the results of 11d8 for the HP totals that would put to sleep one of the ogres (using the average of 59 HP). Is this AnyDice function accurate to the goal?



      output [count {59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88} in 3d(11d8)]



      If not, how would I properly create the function?







      dnd-5e anydice






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 14 at 19:19









      V2Blast

      25.4k486156




      25.4k486156










      asked Mar 14 at 16:44









      David CoffronDavid Coffron

      37.9k3132267




      37.9k3132267






















          2 Answers
          2






          active

          oldest

          votes


















          22












          $begingroup$

          The function is correct but can be made simpler



          The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.



          However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.



          A simpler and faster way to do the same function would be this anydice function:



          output 3d(11d8 > 58)


          Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.



          Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.



          Alternatively, as proposed by Ilmari Karonen, you could also use, for some more versatility in the results, this function:



          output 3d[count {59..88} in 11d8 + 0]


          (The + 0 makes AnyDice sum the 11d8 roll before passing it to [count VALUES in SEQUENCE])






          share|improve this answer











          $endgroup$









          • 2




            $begingroup$
            Reason #473 I should really learn how AnyDice actually works..... Good answer.
            $endgroup$
            – Xirema
            Mar 14 at 23:05










          • $begingroup$
            @IlmariKaronen Alright, I appreciate the contribution
            $endgroup$
            – Sdjz
            Mar 15 at 0:42





















          10












          $begingroup$

          This function appears to be correct



          The output of the function in Anydice is



          begin{array}{|l|l|}
          hline
          text{Number} & text{Probability} \ hline
          0 & 68.19% \ hline
          1 & 27.85% \ hline
          2 & 3.79% \ hline
          3 & 0.17% \ hline
          end{array}



          Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:



          begin{array}{|l|l|l|}
          hline
          text{Number} & text{Trials} & text{Probability} \ hline
          0 & 432224441369339628206761607168 (4.322 * 10^{29}) & 68.1930% \ hline
          1 & 176489190284293025714047057920 (1.765 * 10^{29}) & 27.8415% \ hline
          2 & 24021805421679657469725081600 (2.402 * 10^{28}) & 3.7900% \ hline
          3 & 1089863038802389357817856000 (1.090 * 10^{27}) & 0.1720% \ hline
          end{array}



          So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.



          I've posted my methodology here, which contains all of the individual calculations needed to come up with these trial numbers.






          share|improve this answer











          $endgroup$









          • 3




            $begingroup$
            may I ask what your independent method was?
            $endgroup$
            – Carmeister
            Mar 15 at 3:17










          • $begingroup$
            @Carmeister I have a program that autogenerates a whole lot of tables that eventually are composed together to get the final results. I'm working on a function to spit out the decomposed tables to show the step-by-step process. Watch this space.
            $endgroup$
            – Xirema
            Mar 15 at 16:22










          • $begingroup$
            @Carmeister Alright, I put a link in the answer to a chatroom I created solely to contain the methodology.
            $endgroup$
            – Xirema
            Mar 15 at 17:30











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "122"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143150%2fdoes-this-anydice-function-accurately-calculate-the-number-of-ogres-you-make-unc%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          22












          $begingroup$

          The function is correct but can be made simpler



          The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.



          However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.



          A simpler and faster way to do the same function would be this anydice function:



          output 3d(11d8 > 58)


          Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.



          Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.



          Alternatively, as proposed by Ilmari Karonen, you could also use, for some more versatility in the results, this function:



          output 3d[count {59..88} in 11d8 + 0]


          (The + 0 makes AnyDice sum the 11d8 roll before passing it to [count VALUES in SEQUENCE])






          share|improve this answer











          $endgroup$









          • 2




            $begingroup$
            Reason #473 I should really learn how AnyDice actually works..... Good answer.
            $endgroup$
            – Xirema
            Mar 14 at 23:05










          • $begingroup$
            @IlmariKaronen Alright, I appreciate the contribution
            $endgroup$
            – Sdjz
            Mar 15 at 0:42


















          22












          $begingroup$

          The function is correct but can be made simpler



          The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.



          However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.



          A simpler and faster way to do the same function would be this anydice function:



          output 3d(11d8 > 58)


          Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.



          Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.



          Alternatively, as proposed by Ilmari Karonen, you could also use, for some more versatility in the results, this function:



          output 3d[count {59..88} in 11d8 + 0]


          (The + 0 makes AnyDice sum the 11d8 roll before passing it to [count VALUES in SEQUENCE])






          share|improve this answer











          $endgroup$









          • 2




            $begingroup$
            Reason #473 I should really learn how AnyDice actually works..... Good answer.
            $endgroup$
            – Xirema
            Mar 14 at 23:05










          • $begingroup$
            @IlmariKaronen Alright, I appreciate the contribution
            $endgroup$
            – Sdjz
            Mar 15 at 0:42
















          22












          22








          22





          $begingroup$

          The function is correct but can be made simpler



          The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.



          However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.



          A simpler and faster way to do the same function would be this anydice function:



          output 3d(11d8 > 58)


          Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.



          Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.



          Alternatively, as proposed by Ilmari Karonen, you could also use, for some more versatility in the results, this function:



          output 3d[count {59..88} in 11d8 + 0]


          (The + 0 makes AnyDice sum the 11d8 roll before passing it to [count VALUES in SEQUENCE])






          share|improve this answer











          $endgroup$



          The function is correct but can be made simpler



          The function makes sense from a theoretical point of view (you are counting the number of times one of the listed numbers appears when doing 11d8 three times) and from practical corroboration from Xirema's answer.



          However, it seems to be a particularly taxing function for anydice. Indeed, when changing it to 4 times instead of 3, anydice refused to provide results because it exceeded the maximum execution time.



          A simpler and faster way to do the same function would be this anydice function:



          output 3d(11d8 > 58)


          Which is equivalent, also helps show that your initial thoughts were correct but is much faster and you can also use it for bigger values without anydice complaining.



          Naturally this is not as versatile as your specific listing of each possible result but since you only care about results bigger than the creature's HP in this case it may work better.



          Alternatively, as proposed by Ilmari Karonen, you could also use, for some more versatility in the results, this function:



          output 3d[count {59..88} in 11d8 + 0]


          (The + 0 makes AnyDice sum the 11d8 roll before passing it to [count VALUES in SEQUENCE])







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 15 at 0:42

























          answered Mar 14 at 17:47









          SdjzSdjz

          13.5k464108




          13.5k464108








          • 2




            $begingroup$
            Reason #473 I should really learn how AnyDice actually works..... Good answer.
            $endgroup$
            – Xirema
            Mar 14 at 23:05










          • $begingroup$
            @IlmariKaronen Alright, I appreciate the contribution
            $endgroup$
            – Sdjz
            Mar 15 at 0:42
















          • 2




            $begingroup$
            Reason #473 I should really learn how AnyDice actually works..... Good answer.
            $endgroup$
            – Xirema
            Mar 14 at 23:05










          • $begingroup$
            @IlmariKaronen Alright, I appreciate the contribution
            $endgroup$
            – Sdjz
            Mar 15 at 0:42










          2




          2




          $begingroup$
          Reason #473 I should really learn how AnyDice actually works..... Good answer.
          $endgroup$
          – Xirema
          Mar 14 at 23:05




          $begingroup$
          Reason #473 I should really learn how AnyDice actually works..... Good answer.
          $endgroup$
          – Xirema
          Mar 14 at 23:05












          $begingroup$
          @IlmariKaronen Alright, I appreciate the contribution
          $endgroup$
          – Sdjz
          Mar 15 at 0:42






          $begingroup$
          @IlmariKaronen Alright, I appreciate the contribution
          $endgroup$
          – Sdjz
          Mar 15 at 0:42















          10












          $begingroup$

          This function appears to be correct



          The output of the function in Anydice is



          begin{array}{|l|l|}
          hline
          text{Number} & text{Probability} \ hline
          0 & 68.19% \ hline
          1 & 27.85% \ hline
          2 & 3.79% \ hline
          3 & 0.17% \ hline
          end{array}



          Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:



          begin{array}{|l|l|l|}
          hline
          text{Number} & text{Trials} & text{Probability} \ hline
          0 & 432224441369339628206761607168 (4.322 * 10^{29}) & 68.1930% \ hline
          1 & 176489190284293025714047057920 (1.765 * 10^{29}) & 27.8415% \ hline
          2 & 24021805421679657469725081600 (2.402 * 10^{28}) & 3.7900% \ hline
          3 & 1089863038802389357817856000 (1.090 * 10^{27}) & 0.1720% \ hline
          end{array}



          So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.



          I've posted my methodology here, which contains all of the individual calculations needed to come up with these trial numbers.






          share|improve this answer











          $endgroup$









          • 3




            $begingroup$
            may I ask what your independent method was?
            $endgroup$
            – Carmeister
            Mar 15 at 3:17










          • $begingroup$
            @Carmeister I have a program that autogenerates a whole lot of tables that eventually are composed together to get the final results. I'm working on a function to spit out the decomposed tables to show the step-by-step process. Watch this space.
            $endgroup$
            – Xirema
            Mar 15 at 16:22










          • $begingroup$
            @Carmeister Alright, I put a link in the answer to a chatroom I created solely to contain the methodology.
            $endgroup$
            – Xirema
            Mar 15 at 17:30
















          10












          $begingroup$

          This function appears to be correct



          The output of the function in Anydice is



          begin{array}{|l|l|}
          hline
          text{Number} & text{Probability} \ hline
          0 & 68.19% \ hline
          1 & 27.85% \ hline
          2 & 3.79% \ hline
          3 & 0.17% \ hline
          end{array}



          Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:



          begin{array}{|l|l|l|}
          hline
          text{Number} & text{Trials} & text{Probability} \ hline
          0 & 432224441369339628206761607168 (4.322 * 10^{29}) & 68.1930% \ hline
          1 & 176489190284293025714047057920 (1.765 * 10^{29}) & 27.8415% \ hline
          2 & 24021805421679657469725081600 (2.402 * 10^{28}) & 3.7900% \ hline
          3 & 1089863038802389357817856000 (1.090 * 10^{27}) & 0.1720% \ hline
          end{array}



          So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.



          I've posted my methodology here, which contains all of the individual calculations needed to come up with these trial numbers.






          share|improve this answer











          $endgroup$









          • 3




            $begingroup$
            may I ask what your independent method was?
            $endgroup$
            – Carmeister
            Mar 15 at 3:17










          • $begingroup$
            @Carmeister I have a program that autogenerates a whole lot of tables that eventually are composed together to get the final results. I'm working on a function to spit out the decomposed tables to show the step-by-step process. Watch this space.
            $endgroup$
            – Xirema
            Mar 15 at 16:22










          • $begingroup$
            @Carmeister Alright, I put a link in the answer to a chatroom I created solely to contain the methodology.
            $endgroup$
            – Xirema
            Mar 15 at 17:30














          10












          10








          10





          $begingroup$

          This function appears to be correct



          The output of the function in Anydice is



          begin{array}{|l|l|}
          hline
          text{Number} & text{Probability} \ hline
          0 & 68.19% \ hline
          1 & 27.85% \ hline
          2 & 3.79% \ hline
          3 & 0.17% \ hline
          end{array}



          Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:



          begin{array}{|l|l|l|}
          hline
          text{Number} & text{Trials} & text{Probability} \ hline
          0 & 432224441369339628206761607168 (4.322 * 10^{29}) & 68.1930% \ hline
          1 & 176489190284293025714047057920 (1.765 * 10^{29}) & 27.8415% \ hline
          2 & 24021805421679657469725081600 (2.402 * 10^{28}) & 3.7900% \ hline
          3 & 1089863038802389357817856000 (1.090 * 10^{27}) & 0.1720% \ hline
          end{array}



          So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.



          I've posted my methodology here, which contains all of the individual calculations needed to come up with these trial numbers.






          share|improve this answer











          $endgroup$



          This function appears to be correct



          The output of the function in Anydice is



          begin{array}{|l|l|}
          hline
          text{Number} & text{Probability} \ hline
          0 & 68.19% \ hline
          1 & 27.85% \ hline
          2 & 3.79% \ hline
          3 & 0.17% \ hline
          end{array}



          Using an independent method, I was able to calculate [within an acceptable Margin of Error] identical odds:



          begin{array}{|l|l|l|}
          hline
          text{Number} & text{Trials} & text{Probability} \ hline
          0 & 432224441369339628206761607168 (4.322 * 10^{29}) & 68.1930% \ hline
          1 & 176489190284293025714047057920 (1.765 * 10^{29}) & 27.8415% \ hline
          2 & 24021805421679657469725081600 (2.402 * 10^{28}) & 3.7900% \ hline
          3 & 1089863038802389357817856000 (1.090 * 10^{27}) & 0.1720% \ hline
          end{array}



          So because these two methods appear to have identical outcomes, I'm led to conclude that the function you've provided is correct.



          I've posted my methodology here, which contains all of the individual calculations needed to come up with these trial numbers.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 15 at 17:29

























          answered Mar 14 at 17:03









          XiremaXirema

          21.8k263128




          21.8k263128








          • 3




            $begingroup$
            may I ask what your independent method was?
            $endgroup$
            – Carmeister
            Mar 15 at 3:17










          • $begingroup$
            @Carmeister I have a program that autogenerates a whole lot of tables that eventually are composed together to get the final results. I'm working on a function to spit out the decomposed tables to show the step-by-step process. Watch this space.
            $endgroup$
            – Xirema
            Mar 15 at 16:22










          • $begingroup$
            @Carmeister Alright, I put a link in the answer to a chatroom I created solely to contain the methodology.
            $endgroup$
            – Xirema
            Mar 15 at 17:30














          • 3




            $begingroup$
            may I ask what your independent method was?
            $endgroup$
            – Carmeister
            Mar 15 at 3:17










          • $begingroup$
            @Carmeister I have a program that autogenerates a whole lot of tables that eventually are composed together to get the final results. I'm working on a function to spit out the decomposed tables to show the step-by-step process. Watch this space.
            $endgroup$
            – Xirema
            Mar 15 at 16:22










          • $begingroup$
            @Carmeister Alright, I put a link in the answer to a chatroom I created solely to contain the methodology.
            $endgroup$
            – Xirema
            Mar 15 at 17:30








          3




          3




          $begingroup$
          may I ask what your independent method was?
          $endgroup$
          – Carmeister
          Mar 15 at 3:17




          $begingroup$
          may I ask what your independent method was?
          $endgroup$
          – Carmeister
          Mar 15 at 3:17












          $begingroup$
          @Carmeister I have a program that autogenerates a whole lot of tables that eventually are composed together to get the final results. I'm working on a function to spit out the decomposed tables to show the step-by-step process. Watch this space.
          $endgroup$
          – Xirema
          Mar 15 at 16:22




          $begingroup$
          @Carmeister I have a program that autogenerates a whole lot of tables that eventually are composed together to get the final results. I'm working on a function to spit out the decomposed tables to show the step-by-step process. Watch this space.
          $endgroup$
          – Xirema
          Mar 15 at 16:22












          $begingroup$
          @Carmeister Alright, I put a link in the answer to a chatroom I created solely to contain the methodology.
          $endgroup$
          – Xirema
          Mar 15 at 17:30




          $begingroup$
          @Carmeister Alright, I put a link in the answer to a chatroom I created solely to contain the methodology.
          $endgroup$
          – Xirema
          Mar 15 at 17:30


















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143150%2fdoes-this-anydice-function-accurately-calculate-the-number-of-ogres-you-make-unc%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          How to change which sound is reproduced for terminal bell?

          Title Spacing in Bjornstrup Chapter, Removing Chapter Number From Contents

          Can I use Tabulator js library in my java Spring + Thymeleaf project?